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https://github.com/captain-amygdala/pistorm.git
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NOTE: A working keyboard must be attached to the Raspberry Pi while testing this, otherwise it's impossible to actually quit the emulator. raylib takes possession of the SSH keyboard for some reason, which makes it so you can't Ctrl+C out of the emulator over SSH, you must Ctrl+C or press Q on the Pi keyboard. A mostly working RTG implementation using raylib instead of SDL2.0 Greatly decreases the rendering overhead for 8bpp modes and gets rid of the need for hardware ARGB888 texture format support. RTG will be initialized using the resolution of the Raspberry Pi, and onbly the 320x200/320x240 modes are currently scaled to the full vertical area of the screen.
80 lines
3.0 KiB
C
80 lines
3.0 KiB
C
/**********************************************************************************************
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*
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* raylib.utils - Some common utility functions
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef UTILS_H
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#define UTILS_H
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#if defined(PLATFORM_ANDROID)
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#include <stdio.h> // Required for: FILE
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#include <android/asset_manager.h> // Required for: AAssetManager
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#endif
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#if defined(SUPPORT_TRACELOG)
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#define TRACELOG(level, ...) TraceLog(level, __VA_ARGS__)
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#if defined(SUPPORT_TRACELOG_DEBUG)
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#define TRACELOGD(...) TraceLog(LOG_DEBUG, __VA_ARGS__)
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#else
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#define TRACELOGD(...) (void)0
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#endif
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#else
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#define TRACELOG(level, ...) (void)0
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#define TRACELOGD(...) (void)0
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#endif
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//----------------------------------------------------------------------------------
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// Some basic Defines
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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#define fopen(name, mode) android_fopen(name, mode)
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#endif
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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// Nop...
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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void InitAssetManager(AAssetManager *manager, const char *dataPath); // Initialize asset manager from android app
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FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() -> Read-only!
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif // UTILS_H
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