Files
captain-amygdala.pistorm/a314/a314device/sockets.c
2021-05-17 14:45:46 +02:00

120 lines
2.5 KiB
C

/*
* Copyright 2020-2021 Niklas Ekström
*/
#include <proto/exec.h>
#include "sockets.h"
struct List active_sockets;
struct Socket *send_queue_head = NULL;
struct Socket *send_queue_tail = NULL;
static UBYTE next_stream_id = 1;
extern void NewList(struct List *l);
void init_sockets()
{
NewList(&active_sockets);
}
struct Socket *find_socket(void *sig_task, ULONG socket)
{
for (struct Node *node = active_sockets.lh_Head; node->ln_Succ != NULL; node = node->ln_Succ)
{
struct Socket *s = (struct Socket *)node;
if (s->sig_task == sig_task && s->socket == socket)
return s;
}
return NULL;
}
struct Socket *find_socket_by_stream_id(UBYTE stream_id)
{
for (struct Node *node = active_sockets.lh_Head; node->ln_Succ != NULL; node = node->ln_Succ)
{
struct Socket *s = (struct Socket *)node;
if (s->stream_id == stream_id)
return s;
}
return NULL;
}
static UBYTE allocate_stream_id()
{
// Bug: If all stream ids are allocated then this loop won't terminate.
while (1)
{
UBYTE stream_id = next_stream_id;
next_stream_id += 2;
if (find_socket_by_stream_id(stream_id) == NULL)
return stream_id;
}
}
static void free_stream_id(UBYTE stream_id)
{
// Currently do nothing.
// Could speed up allocate_stream_id using a bitmap?
}
struct Socket *create_socket(struct Task *task, ULONG id)
{
struct Socket *s = (struct Socket *)AllocMem(sizeof(struct Socket), MEMF_CLEAR);
s->sig_task = task;
s->socket = id;
s->stream_id = allocate_stream_id();
AddTail(&active_sockets, (struct Node *)s);
return s;
}
void delete_socket(struct Socket *s)
{
Remove((struct Node *)s);
free_stream_id(s->stream_id);
FreeMem(s, sizeof(struct Socket));
}
void add_to_send_queue(struct Socket *s, UWORD required_length)
{
s->send_queue_required_length = required_length;
s->next_in_send_queue = NULL;
if (send_queue_head == NULL)
send_queue_head = s;
else
send_queue_tail->next_in_send_queue = s;
send_queue_tail = s;
s->flags |= SOCKET_IN_SEND_QUEUE;
}
void remove_from_send_queue(struct Socket *s)
{
if (s->flags & SOCKET_IN_SEND_QUEUE)
{
if (send_queue_head == s)
{
send_queue_head = s->next_in_send_queue;
if (send_queue_head == NULL)
send_queue_tail = NULL;
}
else
{
struct Socket *curr = send_queue_head;
while (curr->next_in_send_queue != s)
curr = curr->next_in_send_queue;
curr->next_in_send_queue = s->next_in_send_queue;
if (send_queue_tail == s)
send_queue_tail = curr;
}
s->next_in_send_queue = NULL;
s->flags &= ~SOCKET_IN_SEND_QUEUE;
}
}