.c;HOW TO FORMAT DISKS FOR THE COMMODORE 64 .s 2 1. Turn on the monitor, disk drive and CPU. .s 2. Put the create disk in the disk drive. .s 3. The monitor should say READY. Type LOAD"FORMAT",8 and hit the return key. .s 4. When the monitor says READY, replace the create disk with a blank disk. Type RUN and hit the return key. .s 5. You will be asked NAME? Type the full name of the game to be tranferred to that disk, and hit the return key. .s 6. The blank disk in thr drive will now be formatted. It will take about a minute or two. .s 7. When the formatting procedure is complete, the monitor will say READY again. Type LOAD"$",8 and hit the return key. .s 8. The monitor will say READY. Type LIST and hit the return key. .s 9. The monitor will say [N BLOCKS FREE] where N is the number of free blocks on your newly-formatted disk. .pg .c;TRANSFERRING A GAME FROM THE PDP-11 TO THE COMMODORE 64 .S 2 NOTE: Since TN20 will not work for sending files to the Commodore, you must transfer game files from the PDP-11. Therefore, before beginning the following procedure, first make sure that the current version of the game file is in the PDP-11's INT directory. If not, then follow the instructions for transferring a game file from the DEC-20 to the PDP-11. .s 1. Turn on the Commodore's monitor, disk drive, and CPU. Plug the cable labelled "TN" (not TN20) into the Commodore. .s 2. Put the create disk in the disk drive. (Note that there is just one create disk for every game, not a separate disk for each game as is the case on most other micros.) .s 3. The monitor should say READY. Type LOAD"RCV",8 and hit the return key. .s 4. Replace the create disk with a blank formatted disk. You can format this disk yourself by following the formatting procedure on the previous page. Preferably, use one of the Dysan pre-formatted disks that should be in the Commodore disk tray. .s 5. The monitor should say READY. Type RUN and hit the return key. .s 6. The monitor will say (Z) ZIP OR (G) GAME? At this point, you want to transfer the Commodore interpreter from the PDP-11, so type Z and hit the return key. .s 7. Log onto the PDP-11. (If you want to log onto the PDP-11 from a DEC-20 account, type 11 at the @-prompt. A prompt that looks like "20>" will appear. Type C to connect to the PDP-11.) If you don't have an account on the PDP-11, you can log onto account 3,3. The password is GAMES. .s 8. When you see the PDP-11's period-prompt, type INT and hit the return key in order to connect to the INT directory. .s 9. Check to make sure that the two switches on the side of the PDP-11 are set to 1200 baud. .s 10. The PDP-11 terminal should be displaying the period-prompt again. Type TN and hit the return key. .s 11. You will get a prompt that looks like "TN>". Type S. .s 12. You will be asked for the name of the file you want to send. At this point, you want to send the Commodore interpreter. Type ZIP.C64 and hit the return key. .s 13. You will told [N blocks], the size of the Commodore interpreter. The "TN>" prompt will re-appear. Type B. .s 14. Shortly, a line of A's will begin appearing on the PDP-11 terminal, and a line of dots will begin appearing on the Commodore monitor. Often, the first block will not transfer on the first attempt, and a T will appear at the beginning of the line of A's. Don't worry about it. .s 15. The interpreter will take around two or three minutes to transfer. The Commodore monitor should say READY, and the PDP-11 terminal should be displaying the "TN>" prompt. .s 16. Replace the game disk with the create disk. Type LOAD"RCV",8 and hit the return key. .s 17. The monitor will say READY. Replace the create disk with the game disk. Type RUN and hit return. .s 18. You will once again be asked whether you want to transfer the interpreter or the game file. This time, you want to transfer the game, so type G and hit return. .s 19. Return to the PDP-11 terminal, which should be displaying the "TN>" prompt. Type S. .s 20. You will be asked what file you want to send. Type the six letter PDP-11 abbreviation for that particular game, followed by .IML (Some examples: ZORK1.IML, DEADLN.IML SUSPEN.IML). Hit the return key. .s 21. You will be told [N blocks], the size of the file to be transferred, and then the "TN>" prompt will reappear. Type B to begin the transfer. .s 22. The transfer will take 20 to 30 minutes. Lots of A's should appear on the PDP-11's monitor and lots of dots should appear on the Commodore's monitor. .s 23. When the transfer is complete, the "TN>" prompt should reappear. Type Q. When you see the period-prompt, logout from the PDP-11. (If you connected from the DEC-20, hit the BREAK key at this point. You will get the "20>" prompt. Type Q to return to the DEC-20 Exec.) .s 24. Return to the Commodore. Replace the game disk with the create disk. The monitor should say READY. Type LOAD"GAME",8 and hit return. .s 25. Replace the create disk with the game disk. The monitor should say READY. Type SAVE"GAME",8 and hit return. .s 43. The game disk should now be complete and functional. Check it by booting it and, when the game prompt appears, typing "$verify". .pg .c;BOOTING GAME DISKS ON THE COMMODORE 64 .s 2 1. Turn on the Commodore's monitor (switch on the front), disk drive (switch in the back), and CPU (switch on the right side). .s 2. Put the game disk in the disk drive, with the label facing up and the oval cut-out toward the rear. Close the drive door. .s 3. The monitor should say READY. Type LOAD"GAME",8 and hit the return key. .s 4. After a few seconds, the monitor will say READY again. Type RUN and hit the return key. .s 5. You will told to wait 1.5 minutes. After this period of time, the game should come up. If the entire opening does not fit on one screen you will have to hit the space bar when the monitor says MORE. .s 6. When the game prompt (">") appears, you can verify the disk by type "$VE" and hitting the return key. WARNING: Verifying a disk on the Commodore takes around five minutes.