.c;HOW TO MAKE CP/M GAME DISKS ON THE PDP-11 .s NOTE: Before making a CP/M disk, the game file must exist in the PDP-11's INT directory. If the current version is not there, transfer it using the instructions in the front of this book. .s 1. Log onto the PDP-11. A convenient location to do this is the Decwriter next to the PDP-11, since you will be using the PDP-11's floppy disk unit. If you don't have an account, you can log onto account 3,3 (password: GAMES). .s 2. Put the CP/M create disk for that particular game into the left-most drive of the PDP-11's floppy disk unit. Turn on the power to the floppy disk unit. Make sure that the switch below the left-most drive is NOT set to write-protect. .s 3. When you get the PDP-11's period-prompt, type INT and hit the return key. .s 4. The period-prompt will reappear. Type CPMFLX and hit the return key. .s 5. You will be asked to enter the CP/M device. Type DX0: and hit the return key. (The third character is a zero; don't forget the colon.) .s 6. A menu will be displayed. Type E and hit the return key. .s 7. You will be asked to enter the CP/M file specification. Type [cpm-name].DAT and hit the return key (where [cpm-name] is the name of the game, truncated to eight letters if nescesary). Some examples: ZORK1.DAT, STARCROS.DAT, PLANETFA.DAT. .s 8. The menu will appear. Type C and hit the return key. .s 9. You will asked to enter the DEC file specification. Type [11-name].IML and hit the return key (where [11-name] is the PDP-11's six-letter abbreviation for the game name). Some examples: ZORK3.IML, DEADLN.IML, SUSPEN.IML. .s 10. After about a minute, the menu will appear. Type X and hit the return key. .s 11. The period-prompt will appear. Logout of the PDP-11. .s 12. The game file has now been transferred to the create disk. It is time to rename the game file. Log back onto the PDP-11, this time using the account 8,8 (password: CPM). .s 13. Type any key as instructed. A prompt will appear that looks like "A>". Type C: and hit the return key. .s 14. A "C>" prompt will appear. Type REN [cpm-name].DAT=[11-name].IML and hit the return key. .s 15. Boot the game by typing [cpm-name] and hitting the return key. When the game prompt appears, type $VE and hit the return key. .s 16. If the create disk verifies, it is time to use it to make a game disk. This is simply a matter of making a copy of the create disk. Put a blank initialized 8" disk in the center drive of the floppy disk unit. Make sure that the write-protect switch for the center drive is not set to write-protect. .s 17. The PDP-11 terminal should still be displaying the "C>" prompt. Type A:PIP D:=*.* and hit the return key. .s 18. Wait a little while. Lots of stuff will appear on the PDP-11 terminal. Finally, the "C>" prompt will return. Type D: and hit the return key. .s 19. The "D>" prompt will appear. Type [cpm-name] to boot the game from the newly-created game disk in the center drive. When you see the game prompt, type $VE to verify the disk. .s 20. Leave the game by typing Q, hitting return, typing Y, and hitting return again. When you see the "D>" prompt, logout from the PDP-11 by typing A:EXITCPM and hitting the return key. .pg .c;HOW TO LOAD CP/M DISKS ON THE PDP-11 .s 2 1. Turn on the PDP-11's floppy disk unit. .s 2. Put the disk in the left-hand drive. .s 3. Log on to the computer at the Decwriter (or any other convenient terminal) under account 8,8. The password is "CPM". .s 4. The computer will instruct you to strike any key. Strike any key. .s 5. A prompt will appear that looks like "A>". Type "C:". .s 6. A prompt will appear that looks like "C>". Type "DIR" for a directory of the disk, or type "STAT" for information on each file. .s 7. Type [game] to play the game, where [game] is the first eight letters of the name of the game. (For example "STARCROS" or "SUSPENDE") .s 8. After you are done mucking about in CPM and have the "C>" prompt, type "a:exitcpm". This will log you out.