Note: All command strings are arguments to the BATCH.TTP program. HOW TO BUILD XZIP FOR THE ATARI ST (USING LATTICE C/ASM) ---------------------------------------------------------------------- [] Run INIT.BAT to set up a 250K ramdisk as drive E. The ramdisk speeds up turnaround time and eliminates the disk thrashing caused by frequent alternating reads and writes. [] Enter the \XZIP\ directory LA_R STX (assemble 68K source) LC_R XZIP (compile and assemble, C source) LLNOS_R XZIP (link, with no symbols) or LL_R XZIP (link, with symbols) [] When running the interpreter, note that it looks for the following data files: STORY.DAT (the game) FONT2.DAT (picture library, optional) FONT3.DAT (alternate character set, optional) HOW TO BUILD ZIP/EZIP FOR THE ATARI ST (USING ATARI C/ASM) ---------------------------------------------------------------------- [] Enter the \NC\ directory ZCA \NW\ZIP (compile and assemble, C sources) ZA \NW\ST (make sure flag in source is set for ZIP or EZIP) [] Copy the two .O files from \NW\ to \NL\ The linker won't work with .O files outside its own directory. I used a separate directory because of the large number of files. [] Enter the \NL\ directory ZLRNOS ZIP (link and relocate, with no symbols) [] Copy ZIP.PRG to wherever the data file is (STORY.DAT). If the interpreter is actually EZIP, rename it at this time.