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99 lines
3.9 KiB
Plaintext
99 lines
3.9 KiB
Plaintext
.c;HOW TO MAKE CP/M GAME DISKS ON THE PDP-11
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.s
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NOTE: Before making a CP/M disk, the game file must exist in the
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PDP-11's INT directory. If the current version is not there, transfer it
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using the instructions in the front of this book.
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.s
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1. Log onto the PDP-11. A convenient location to do this is the
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Decwriter next to the PDP-11, since you will be using the PDP-11's
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floppy disk unit. If you don't have an account, you can log onto account
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3,3 (password: GAMES).
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.s
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2. Put the CP/M create disk for that particular game into the left-most
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drive of the PDP-11's floppy disk unit. Turn on the power to the floppy
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disk unit. Make sure that the switch below the left-most drive is NOT
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set to write-protect.
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.s
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3. When you get the PDP-11's period-prompt, type INT and hit the return
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key.
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.s
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4. The period-prompt will reappear. Type CPMFLX and hit the return key.
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.s
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5. You will be asked to enter the CP/M device. Type DX0: and hit the
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return key. (The third character is a zero; don't forget the colon.)
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.s
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6. A menu will be displayed. Type E and hit the return key.
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.s
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7. You will be asked to enter the CP/M file specification. Type
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[cpm-name].DAT and hit the return key (where [cpm-name] is the name of
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the game, truncated to eight letters if nescesary). Some examples:
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ZORK1.DAT, STARCROS.DAT, PLANETFA.DAT.
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.s
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8. The menu will appear. Type C and hit the return key.
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.s
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9. You will asked to enter the DEC file specification. Type
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[11-name].IML and hit the return key (where [11-name] is the PDP-11's
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six-letter abbreviation for the game name). Some examples: ZORK3.IML,
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DEADLN.IML, SUSPEN.IML.
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.s
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10. After about a minute, the menu will appear. Type X and hit the
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return key.
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.s
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11. The period-prompt will appear. Logout of the PDP-11.
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.s
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12. The game file has now been transferred to the create disk. It is
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time to rename the game file. Log back onto the
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PDP-11, this time using the account 8,8 (password: CPM).
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.s
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13. Type any key as instructed. A prompt will appear that looks like
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"A>". Type C: and hit the return key.
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.s
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14. A "C>" prompt will appear. Type REN [cpm-name].DAT=[11-name].IML and
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hit the return key.
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.s
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15. Boot the game by typing [cpm-name] and hitting the return key. When
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the game prompt appears, type $VE and hit the return key.
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.s
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16. If the create disk verifies, it is time to use it to make a game
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disk. This is simply a matter of making a copy of the create disk. Put a
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blank initialized 8" disk in the center drive of the floppy disk unit.
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Make sure that the write-protect switch for the center drive is not set
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to write-protect.
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.s
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17. The PDP-11 terminal should still be displaying the "C>" prompt. Type
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A:PIP D:=*.* and hit the return key.
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.s
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18. Wait a little while. Lots of stuff will appear on the PDP-11
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terminal. Finally, the "C>" prompt will return. Type D: and hit the
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return key.
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.s
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19. The "D>" prompt will appear. Type [cpm-name] to boot the game from
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the newly-created game disk in the center drive. When you see the game
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prompt, type $VE to verify the disk.
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.s
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20. Leave the game by typing Q, hitting return, typing Y, and hitting
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return again. When you see the "D>" prompt, logout from the PDP-11 by
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typing A:EXITCPM and hitting the return key.
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.pg
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.c;HOW TO LOAD CP/M DISKS ON THE PDP-11
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.s 2
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1. Turn on the PDP-11's floppy disk unit.
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.s
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2. Put the disk in the left-hand drive.
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.s
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3. Log on to the computer at the Decwriter (or any other convenient terminal)
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under account 8,8. The password is "CPM".
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.s
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4. The computer will instruct you to strike any key. Strike any key.
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.s
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5. A prompt will appear that looks like "A>". Type "C:".
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.s
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6. A prompt will appear that looks like "C>". Type "DIR" for a directory of
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the disk, or type "STAT" for information on each file.
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.s
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7. Type [game] to play the game, where [game] is the first eight letters
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of the name of the game. (For example "STARCROS" or "SUSPENDE")
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.s
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8. After you are done mucking about in CPM and have the "C>" prompt, type
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"a:exitcpm". This will log you out. |