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erkyrath.infocom-zcode-terps/st/refcard.txt
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Interactive Fiction Reference Card for the
Atari ST
__________________________________________________________
I. What You Need
Required
[] Atari ST series computer
Optional
[] Extra 3 1/2 inch disks (for SAVEs)
[] Second disk drive (for convenience with SAVEs)
[] Hard disk drive (for faster execution)
[] Compatible printer (for SCRIPTing)
II. Making a Backup Copy
To make a backup copy of the story, copy the story disk onto a
blank, formatted disk. You should use the backup copy each time you
start the story. Store the original disk in a safe place.
III. Starting the Story
Turn on the Atari ST and wait for the desktop to appear.
Insert the story disk and open the disk window. Click once with the
mouse on the story (.PRG) icon to select it, then choose Open from the
File menu. A standard shortcut is to double-click on the story icon.
IV. Talking to the Story
Whenever you see the prompt (>), the story is waiting for your
instructions. You may type a full line of instructions at a time. If
you make a mistake, use the backspace key to erase the error. When
you have finished typing in your instructions, press the RETURN key.
The story will respond and the prompt (>) will reappear.
If a description will not fit on the screen all at once,
[MORE] will appear at the bottom of the screen. After reading the
screen, press any key to see the rest of the description.
V. The Status Line
At the top of the screen, you will see a status line. This
line is updated after every move to show your current position in the
story. Depending upon the type of story, it may also show other
information:
Score and Moves
In stories that keep a score, such as the ZORK () underground
adventures, the right side of the status line will show something like
this:
Score: 245/920
The first number is your score and the second is the total number
of moves you have made. In the example above, you have 245 points
in 920 moves.
Time
In stories that keep track of the time, such as the mystery thriller
DEADLINE (), the right side of the status line will look something like
the following:
Time: 9:22 a.m.
This shows the current time of day in the story.
VI. SCRIPTing
The SCRIPT function is an optional feature which is not necessary
to complete the story and may not be available with certain hardware.
If the SCRIPT command works with your hardware configuration, you
may make a transcript as you go along:
1. Connect the printer directly to the printer port at the
back of the Atari ST. Turn it on and make sure it is ready.
2. Start the story as described in Section III.
3. Type SCRIPT at the prompt (>) to start the transcript. To
stop the transcript, type UNSCRIPT.
4. SCRIPT and UNSCRIPT may be used as often as desired.
VII. Saving a Story Position
You can save your current story position to any disk in any
drive, space permitting. The save disk must have been previously
initialized. Any other data on the save disk will not be affected.
1. Type SAVE at the prompt (>). The standard Atart ST dialog
box for selecting files will be displayed. The directory in which
your save will be stored (including drive identifier) appears near the
top of the box.
2A. Using a single drive
If you want to SAVE to the story disk itself, skip to #3.
Otherwise, remove the story disk from the drive and insert your save
disk. Click with the mouse on the shaded "title bar" area of the
inner directory window to display the directory of the save disk.
2B. Using multiple drives
If your save disk is in a different drive than the story disk,
you must identify the drive by changing the directory specification
(the line near the top of the dialog box). Edit this line so that the
drive letter corresponds to the drive containing your save disk. Click
with the mouse anywhere INSIDE of the inner directory window to display
the directory of the save disk.
The following keys are useful for editing items in the file
selection box:
[] Up and down cursor keys - select item to edit.
[] Left and right cursor keys - position cursor within item.
[] Backspace and delete keys - erase the character before
or after the cursor.
[] ESC key - erase the whole item.
3. Choose a file name under which to save your position and
type it into the selection area. It is not necessary to type ".SAV" after
the name, this is added automatically.
4. Click on the OK button, or press the RETURN key. If you want
to cancel the save operation, click on the CANCEL button.
The disk drive will spin for several seconds. If all is well, the story
will respond:
OK
If it responds:
FAILED
consult the troubleshooting section.
You may now continue the story.
VIII. Restoring a Saved Story Position
You can return to a previously saved story position at any
time, as follows.
1. Type RESTORE at the prompt (>). A standard dialog box
will appear, showing a list of your saved positions on the indicated
disk. If there are more save files on the disk than will fit in
the window, the scroll bar becomes active. If you want to restore
from a different disk, change disks as described in Section VII.
2. Click once over the name of the position you want to restore,
then click on the OK button, or press the RETURN key. If you want
to cancel the restore operation, click on the CANCEL button.
IX. Color Display
If you are using a color monitor, you can change the colors
used in the display. At the prompt (>), hold down the SHIFT key and
press the cursor keys to cycle through the available combinations.
If you are using a monochrome monitor, you can display
reversed video in the same way.
X. Troubleshooting
A. If the story fails to load properly, or if SAVE, RESTORE or
SCRIPT fails, check each of the following items. If none of these
offers a solution, consult your Atari dealer for assistance.
1. Inspect all disks carefully for any visible damage.
2. For SAVEs, make sure the SAVE disk is not write-protected
(the small opening in the corner of the disk should be closed).
3. For SCRIPTing, make sure the printer is connected properly, enabled
for printing, not out of paper, etc.
4. Try again, the problem may only be momentary.
If all else fails, you can call the Infocom TECHNICAL HOTLINE at
(617) 576-3190. Please note that this number is for technical problems
only.
B. If you receive an error message, run the following procedure:
After booting the disk and receiving an initial screen, type $VERIFY.
The disk drive will spin for a minute or so, and a message similar to
one of the following will appear.
1. "DISK CORRECT." The disk has not been damaged; the data
is intact. This may indicate a problem with your hardware (usually
with the disk drive). It is also possible the story contains a bug.
If you suspect a bug, call the Infocom Technical Hotline number.
2. "DISK FAILED" or "DISK READ ERROR." This reply indicates
either hardware trouble or disk damage. Repeat the $VERIFY process
several times. Also try the $VERIFY process on another computer (such
as your dealer's). If the story ever replies "DISK CORRECT", the
problem is in your hardware.
If you repeatedly get an internal error message with more than
one computer, the disk has most likely been damaged. Please send the
disk only to Infocom for testing.