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314 lines
7.4 KiB
Plaintext
314 lines
7.4 KiB
Plaintext
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Interactive Fiction Reference Card for the
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Atari ST
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__________________________________________________________
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I. What You Need
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Required
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[] Atari ST series computer
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Optional
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[] Extra 3 1/2 inch disks (for SAVEs)
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[] Second disk drive (for convenience with SAVEs)
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[] Hard disk drive (for faster execution)
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[] Compatible printer (for SCRIPTing)
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II. Making a Backup Copy
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To make a backup copy of the story, copy the story disk onto a
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blank, formatted disk. You should use the backup copy each time you
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start the story. Store the original disk in a safe place.
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III. Starting the Story
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Turn on the Atari ST and wait for the desktop to appear.
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Insert the story disk and open the disk window. Click once with the
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mouse on the story (.PRG) icon to select it, then choose Open from the
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File menu. A standard shortcut is to double-click on the story icon.
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IV. Talking to the Story
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Whenever you see the prompt (>), the story is waiting for your
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instructions. You may type a full line of instructions at a time. If
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you make a mistake, use the backspace key to erase the error. When
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you have finished typing in your instructions, press the RETURN key.
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The story will respond and the prompt (>) will reappear.
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If a description will not fit on the screen all at once,
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[MORE] will appear at the bottom of the screen. After reading the
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screen, press any key to see the rest of the description.
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V. The Status Line
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At the top of the screen, you will see a status line. This
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line is updated after every move to show your current position in the
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story. Depending upon the type of story, it may also show other
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information:
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Score and Moves
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In stories that keep a score, such as the ZORK () underground
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adventures, the right side of the status line will show something like
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this:
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Score: 245/920
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The first number is your score and the second is the total number
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of moves you have made. In the example above, you have 245 points
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in 920 moves.
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Time
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In stories that keep track of the time, such as the mystery thriller
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DEADLINE (), the right side of the status line will look something like
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the following:
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Time: 9:22 a.m.
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This shows the current time of day in the story.
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VI. SCRIPTing
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The SCRIPT function is an optional feature which is not necessary
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to complete the story and may not be available with certain hardware.
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If the SCRIPT command works with your hardware configuration, you
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may make a transcript as you go along:
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1. Connect the printer directly to the printer port at the
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back of the Atari ST. Turn it on and make sure it is ready.
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2. Start the story as described in Section III.
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3. Type SCRIPT at the prompt (>) to start the transcript. To
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stop the transcript, type UNSCRIPT.
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4. SCRIPT and UNSCRIPT may be used as often as desired.
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VII. Saving a Story Position
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You can save your current story position to any disk in any
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drive, space permitting. The save disk must have been previously
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initialized. Any other data on the save disk will not be affected.
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1. Type SAVE at the prompt (>). The standard Atart ST dialog
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box for selecting files will be displayed. The directory in which
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your save will be stored (including drive identifier) appears near the
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top of the box.
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2A. Using a single drive
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If you want to SAVE to the story disk itself, skip to #3.
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Otherwise, remove the story disk from the drive and insert your save
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disk. Click with the mouse on the shaded "title bar" area of the
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inner directory window to display the directory of the save disk.
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2B. Using multiple drives
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If your save disk is in a different drive than the story disk,
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you must identify the drive by changing the directory specification
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(the line near the top of the dialog box). Edit this line so that the
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drive letter corresponds to the drive containing your save disk. Click
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with the mouse anywhere INSIDE of the inner directory window to display
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the directory of the save disk.
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The following keys are useful for editing items in the file
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selection box:
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[] Up and down cursor keys - select item to edit.
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[] Left and right cursor keys - position cursor within item.
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[] Backspace and delete keys - erase the character before
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or after the cursor.
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[] ESC key - erase the whole item.
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3. Choose a file name under which to save your position and
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type it into the selection area. It is not necessary to type ".SAV" after
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the name, this is added automatically.
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4. Click on the OK button, or press the RETURN key. If you want
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to cancel the save operation, click on the CANCEL button.
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The disk drive will spin for several seconds. If all is well, the story
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will respond:
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OK
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If it responds:
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FAILED
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consult the troubleshooting section.
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You may now continue the story.
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VIII. Restoring a Saved Story Position
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You can return to a previously saved story position at any
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time, as follows.
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1. Type RESTORE at the prompt (>). A standard dialog box
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will appear, showing a list of your saved positions on the indicated
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disk. If there are more save files on the disk than will fit in
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the window, the scroll bar becomes active. If you want to restore
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from a different disk, change disks as described in Section VII.
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2. Click once over the name of the position you want to restore,
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then click on the OK button, or press the RETURN key. If you want
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to cancel the restore operation, click on the CANCEL button.
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IX. Color Display
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If you are using a color monitor, you can change the colors
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used in the display. At the prompt (>), hold down the SHIFT key and
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press the cursor keys to cycle through the available combinations.
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If you are using a monochrome monitor, you can display
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reversed video in the same way.
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X. Troubleshooting
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A. If the story fails to load properly, or if SAVE, RESTORE or
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SCRIPT fails, check each of the following items. If none of these
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offers a solution, consult your Atari dealer for assistance.
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1. Inspect all disks carefully for any visible damage.
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2. For SAVEs, make sure the SAVE disk is not write-protected
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(the small opening in the corner of the disk should be closed).
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3. For SCRIPTing, make sure the printer is connected properly, enabled
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for printing, not out of paper, etc.
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4. Try again, the problem may only be momentary.
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If all else fails, you can call the Infocom TECHNICAL HOTLINE at
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(617) 576-3190. Please note that this number is for technical problems
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only.
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B. If you receive an error message, run the following procedure:
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After booting the disk and receiving an initial screen, type $VERIFY.
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The disk drive will spin for a minute or so, and a message similar to
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one of the following will appear.
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1. "DISK CORRECT." The disk has not been damaged; the data
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is intact. This may indicate a problem with your hardware (usually
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with the disk drive). It is also possible the story contains a bug.
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If you suspect a bug, call the Infocom Technical Hotline number.
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2. "DISK FAILED" or "DISK READ ERROR." This reply indicates
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either hardware trouble or disk damage. Repeat the $VERIFY process
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several times. Also try the $VERIFY process on another computer (such
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as your dealer's). If the story ever replies "DISK CORRECT", the
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problem is in your hardware.
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If you repeatedly get an internal error message with more than
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one computer, the disk has most likely been damaged. Please send the
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disk only to Infocom for testing.
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