2023-11-16 18:19:54 -05:00

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SBTTL "--- Z-DOS: ATARI ---"
; -----------------------------
; SET UP SAVE & RESTORE SCREENS
; -----------------------------
SAVRES: JSR ZCRLF ; CLEAR THE LINE BUFFER
JSR CLS ; AND THE SCREEN
LDA #0
STA SCRIPT ; DISABLE SCRIPTING
STA COLCRS+LO ; HOME CURSOR
STA ROWCRS
RTS
; -----------------
; DISPLAY A DEFAULT
; -----------------
; ENTRY: DEFAULT (1-8) IN [A]
DEFAL: DB " (Default is "
DEFNUM: DB "*) >"
DEFALL EQU $-DEFAL
DODEF: CLC
ADC #'1' ; CONVERT TO ASCII 1-9
STA DEFNUM ; INSERT IN STRING
LDX #LOW DEFAL
LDA #HIGH DEFAL
LDY #DEFALL
JMP DLINE ; PRINT THE STRING
; -----------------------------
; GET SAVE & RESTORE PARAMETERS
; -----------------------------
POSIT: DB EOL
DB "Position 1-5"
POSITL EQU $-POSIT
WDRIV: DB EOL
DB "Drive 1 or 2"
WDRIVL EQU $-WDRIV
MIND: DB EOL
DB EOL
DB "Position "
MPOS: DB "*; Drive #"
MDRI: DB "*."
DB EOL
DB "Are you sure? (Y or N) >"
MINDL EQU $-MIND
INSM: DB EOL
DB "Insert SAVE disk into Drive #"
SAVDRI: DB "*."
INSML EQU $-INSM
YES: DB "YES"
DB EOL
YESL EQU $-YES
NO: DB "NO"
DB EOL
NOL EQU $-NO
PARAMS: LDX #LOW POSIT
LDA #HIGH POSIT
LDY #POSITL
JSR DLINE ; "POSITION (1-5)"
; GET GAME SAVE POSITION
LDA GPOSIT ; SHOW THE CURRENT
JSR DODEF ; DEFAULT POSITION
GETPOS: JSR GETKEY ; WAIT FOR A KEY
CMP #EOL ; IF [RETURN],
BEQ POSSET ; USE DEFAULT
SEC
SBC #'1' ; ELSE CONVERT ASCII TO BINARY
CMP #5 ; IF BELOW "5"
BCC SETPOS ; MAKE IT THE NEW DEFAULT
JSR BOOP ; ELSE RAZZ
JMP GETPOS ; AND TRY AGAIN
POSSET: LDA GPOSIT ; USE DEFAULT
SETPOS: STA TPOSIT ; USE KEYPRESS
CLC
ADC #'1' ; CONVERT TO ASCII "1"-"5"
STA MPOS ; STORE IN TEMP STRING
STA SVPOS
STA RSPOS
JSR CHAR ; AND DISPLAY IT
; GET DRIVE ID
LDX #LOW WDRIV
LDA #HIGH WDRIV
LDY #WDRIVL
JSR DLINE ; "DRIVE 1 OR 2"
LDA GDRIVE ; SHOW DEFAULT
JSR DODEF
GETDRV: JSR GETKEY ; GET A KEYPRESS
CMP #EOL ; IF [RETURN],
BEQ DRVSET ; USE DEFAULT
SEC
SBC #'1' ; CONVERT TO BINARY 0 OR 1
CMP #2 ; IF WITHIN RANGE,
BCC SETDRV ; SET NEW DEFAULT
JSR BOOP
JMP GETDRV ; ELSE TRY AGAIN
DRVSET: LDA GDRIVE ; USE DEFAULT
SETDRV: STA TDRIVE ; USE [A]
CLC
ADC #'1' ; CONVERT TO ASCII 1 OR 2
STA SAVDRI ; STORE IN DRIVE STRING
STA MDRI ; AND IN TEMP STRING
JSR CHAR ; AND SHOW NEW SETTING
LDX #LOW MIND ; SHOW TEMPORARY SETTINGS
LDA #HIGH MIND
LDY #MINDL
JSR DLINE
; VALIDATE RESPONSES
LDA #$FF
STA CH
GETYES: JSR GETKEY
CMP #'y' ; IF REPLY IS "Y"
BEQ ALLSET ; ACCEPT RESPONSES
CMP #'Y'
BEQ ALLSET
CMP #EOL ; EOL IS ALSO ACCEPTABLE
BEQ ALLSET
CMP #'n' ; IF REPLY IS "N"
BEQ NOTSAT ; RESTATE PARAMETERS
CMP #'N'
BEQ NOTSAT
JSR BOOP ; ELSE BOOP
JMP GETYES ; INSIST ON Y OR N
NOTSAT: LDX #LOW NO
LDA #HIGH NO
LDY #NOL
JSR DLINE ; PRINT "NO"/EOL
JMP PARAMS ; AND TRY AGAIN
ALLSET: LDX #LOW YES
LDA #HIGH YES
LDY #YESL
JSR DLINE ; PRINT "YES"/EOL
LDA TDRIVE ; MAKE THE TEMPORARY DRIVE
STA GDRIVE ; THE DEFAULT DRIVE
STA DRIVE ; AND SET [DRIVE] ACCORDINGLY
INC DRIVE ; 1-ALIGN THE DRIVE ID
LDX TPOSIT ; MAKE THE TEMP POSITION
STX GPOSIT ; THE DEFAULT POSITION
; CALC TRACK & SECTOR OF GAME POSITION
LDA OFFLOS,X ; INDEX INTO THE OFFSET TABLES
STA SECTOR+LO ; SET [SECTOR] = 1ST SECTOR
LDA OFFHIS,X ; IN REQUESTED SAVE POSITION
STA SECTOR+HI
LDX #LOW INSM
LDA #HIGH INSM
LDY #INSML
JSR DLINE ; "INSERT SAVE DISK IN DRIVE X."
; FALL THROUGH ...
; ---------------------
; "PRESS RETURN" PROMPT
; ---------------------
RETURN: JSR ZCRLF
LDX #LOW RTN
LDA #HIGH RTN
LDY #RTNL
JSR DLINE ; SHOW PROMPT
JSR ZCRLF
LDA #'>'
JSR CHAR
; ENTRY FOR QUIT/RESTART
GETRET: LDA #$FF
STA CH
GTRT0: JSR GETKEY ; WAIT FOR [RETURN]
CMP #EOL
BEQ GTRT1
JSR BOOP ; ACCEPT NO
JMP GTRT0 ; SUBSTITUTES!
GTRT1: RTS
RTN: DB "Press [RETURN] to continue."
RTNL EQU $-RTN
; --------------------
; PROMPT FOR GAME DISK
; --------------------
GAME: DB "Insert Side "
DSIDE: DB "2 of the STORY disk into"
GAMEL EQU $-GAME
GAME2: DB "Drive #1."
GAME2L EQU $-GAME2
SIDE1: LDA #'1' ; ASK FOR SIDE 1
BNE DOSIDE
SIDE2: LDA #'2' ; ASK FOR SIDE 2
DOSIDE: STA DSIDE
LDA #1 ; MAKE SURE WE'RE ON
STA DRIVE ; THE BOOT DRIVE
JSR ZCRLF
LDX #LOW GAME
LDA #HIGH GAME
LDY #GAMEL
JSR DLINE ; "INSERT STORY DISK"
JSR ZCRLF
LDX #LOW GAME2
LDA #HIGH GAME2
LDY #GAME2L
JSR DLINE ; "DRIVE #1"
JSR RETURN ; "PRESS [RETURN] TO CONTINUE:"
LDA #$FF ; ENABLE
STA SCRIPT ; SCRIPTING
RTS
; -------------------------
; SET UP PHONEY STATUS LINE
; -------------------------
; ENTRY: TEXT SET UP FOR "DLINE"
SROOM: JSR DLINE ; PRINT LINE IN [X/Y/A]
LDX #39 ; INVERT & BLACKEN TOP LINE
SRLP: LDA SCREEN,X
ORA #%10000000
STA SCREEN,X
DEX
BPL SRLP
RTS
; ---------
; SAVE GAME
; ---------
SAV: DB "Save Position"
DB EOL
SAVL EQU $-SAV
SVING: DB EOL
DB EOL
DB "Saving position "
SVPOS: DB "* ..."
DB EOL
SVINGL EQU $-SVING
ZSAVE: JSR SAVRES ; SET UP SCREEN
LDX #LOW SAV
LDA #HIGH SAV
LDY #SAVL
JSR SROOM ; "SAVE POSITION"
JSR PARAMS ; GET PARAMETERS
LDX #LOW SVING
LDA #HIGH SVING
LDY #SVINGL
JSR DLINE ; "SAVING POSITION X ..."
; SAVE GAME PARAMETERS IN [BUFSAV]
LDA ZBEGIN+ZID ; MOVE GAME ID
STA BUFSAV+0 ; INTO 1ST 2 BYTES
LDA ZBEGIN+ZID+1 ; OF THE AUX LINE BUFFER
STA BUFSAV+1
LDA ZSP ; MOVE [ZSP]
STA BUFSAV+2 ; TO 3RD BYTE
LDA OLDZSP ; MOVE [OLDZSP]
STA BUFSAV+3 ; TO 4TH
LDX #2 ; MOVE CONTENTS OF [ZPC]
ZPCSAV: LDA ZPC,X ; TO BYTES 5-7
STA BUFSAV+4,X ; OF [BUFSAV]
DEX
BPL ZPCSAV
; WRITE [LOCALS]/[BUFSAV] PAGE TO DISK
LDA #HIGH LOCALS
STA DBUFF+HI ; POINT TO THE PAGE
JSR PUTDSK ; AND WRITE IT OUT
BCC WSTACK ; IF SUCCEEDED, WRITE STACK
BADSAV: JSR SIDE2 ; ELSE REQUEST STORY DISK
JSR CLS
JMP PREDF ; AND FAIL
; WRITE CONTENTS OF Z-STACK TO DISK
WSTACK: LDA #HIGH ZSTAKL ; POINT TO 1ST PAGE
STA DBUFF+HI
JSR PUTDSK ; WRITE 1ST AND
BCS BADSAV
JSR PUTDSK ; 2ND PAGE OF Z-STACK
BCS BADSAV
; WRITE ENTIRE GAME PRELOAD TO DISK
LDA ZCODE ; POINT TO 1ST PAGE
STA DBUFF+HI ; OF PRELOAD
LDX ZBEGIN+ZPURBT ; GET # IMPURE PAGES
INX ; USE FOR INDEXING
STX I+LO
LSAVE: JSR PUTDSK
BCS BADSAV
DEC I+LO
BNE LSAVE
JSR SIDE2 ; PROMPT FOR GAME DISK
JSR CLS
JMP PREDS ; ELSE PREDICATE SUCCEEDS
; ------------
; RESTORE GAME
; ------------
RES: DB "Restore Position"
DB EOL
RESL EQU $-RES
RSING: DB EOL
DB EOL
DB "Restoring position "
RSPOS: DB "* ..."
DB EOL
RSINGL EQU $-RSING
ZREST: JSR SAVRES
LDX #LOW RES
LDA #HIGH RES
LDY #RESL
JSR SROOM ; "RESTORE POSITION"
JSR PARAMS ; GET PARAMETERS
LDX #LOW RSING
LDA #HIGH RSING
LDY #RSINGL
JSR DLINE ; "RESTORING POSITION X ..."
; SAVE LOCALS IN CASE OF ERROR
LDX #31
LOCSAV: LDA LOCALS,X ; COPY ALL LOCALS
STA $0100,X ; TO BOTTOM OF MACHINE STACK
DEX
BPL LOCSAV
LDA #HIGH LOCALS
STA DBUFF+HI
JSR RDISK ; RETRIEVE 1ST BLOCK OF PRELOAD
BCS WRONG ; BAD DISK READ IF CARRY CLEAR
LDA BUFSAV+0 ; DOES 1ST BYTE OF SAVED GAME ID
CMP ZBEGIN+ZID ; MATCH THE CURRENT ID?
BNE WRONG ; WRONG DISK IF NOT
LDA BUFSAV+1 ; WHAT ABOUT THE 2ND BYTE?
CMP ZBEGIN+ZID+1
BEQ RIGHT ; CONTINUE IF BOTH BYTES MATCH
; HANDLE RESTORE ERROR
WRONG: LDX #31 ; RESTORE ALL SAVED LOCALS
WR0: LDA $0100,X
STA LOCALS,X
DEX
BPL WR0
JSR SIDE2 ; PROMPT FOR GAME DISK
JSR CLS
JMP PREDF ; PREDICATE FAILS
; CONTINUE RESTORE
RIGHT: LDA ZBEGIN+ZSCRIP ; SAVE BOTH FLAG BYTES
STA I+LO
LDA ZBEGIN+ZSCRIP+1
STA I+HI
LDA #HIGH ZSTAKL ; RETRIEVE OLD CONTENTS OF
STA DBUFF+HI ; Z-STACK
JSR RDISK ; GET 1ST BLOCK OF Z-STACK
BCS WRONG
JSR RDISK ; AND 2ND BLOCK
BCS WRONG
LDA ZCODE
STA DBUFF+HI
JSR RDISK ; GET 1ST BLOCK OF PRELOAD
BCS WRONG
LDA I+LO ; RESTORE THE STATE
STA ZBEGIN+ZSCRIP ; OF THE FLAG WORD
LDA I+HI
STA ZBEGIN+ZSCRIP+1
LDA ZBEGIN+ZPURBT ; GET # PAGES TO LOAD
STA I+LO
LREST: JSR RDISK ; FETCH THE REMAINDER
BCS WRONG
DEC I+LO ; OF THE PRELOAD
BNE LREST
; RESTORE THE STATE OF THE SAVED GAME
LDA BUFSAV+2 ; RESTORE THE [ZSP]
STA ZSP
LDA BUFSAV+3 ; AND THE [OLDZSP]
STA OLDZSP
LDX #2 ; RESTORE THE [ZPC]
RESZPC: LDA BUFSAV+4,X
STA ZPC,X
DEX
BPL RESZPC
LDA #0
STA ZPCFLG ; INVALIDATE [ZPC]
JSR SIDE2 ; PROMPT FOR GAME DISK
JSR CLS
JMP PREDS ; PREDICATE SUCCEEDS
; --------------------------
; SAVE/RESTORE OFFSET TABLES
; --------------------------
; 144 SECTORS (18K) PER SAVE POSITION
OFFLOS: DB LOW 1
DB LOW 145
DB LOW 289
DB LOW 433
DB LOW 577
OFFHIS: DB HIGH 1
DB HIGH 145
DB HIGH 289
DB HIGH 433
DB HIGH 577
END