Files
erkyrath.infocom-zcode-terps/create/atari.rno
Andrew Plotkin b642da811e Initial commit.
2023-11-16 18:19:54 -05:00

171 lines
7.1 KiB
Plaintext

.lm 10;.rm 70;.paragraph 0, 0;.br;.lm 10;.rm 70;.ts 10,18,26,34,42,50,58,66,74,82;.sp 2;.nj;.i 0;_.c_;HOW TO FORMAT DISKS FOR THE ATARI-800
_.s
NOTE: If you are making masters to send to Dysan, do not format the
disks yourself. Dysan will not be able to read them. Instead, use the
Atari-formatted disks that Dysan sends us. They should be in the Atari
diskholder or in a box on one of the higher shelves.
_.s
1) Put the Assembler/Editor cartridge in the left-hand compartment of
the CPU.
_.s
2) Put the disk labelled "Atari DOS and Z Utitlies" in the top disk
drive, labelled 'Drive 1'.
_.s
3) Turn on the monitor and the disk drive(s), then turn on the CPU. The
on-off switch is on the right side. Make sure the hatch is closed.
_.s
4) The screen will say "EDIT". Type "DOS".
_.s
5) A menu of options will appear. Type "I" to format a disk.
_.s
6) You will be asked for a drive number. If you are only using one
drive, remove the Utilities disk from Drive 1. Put a blank disk in
Drive 1 and type "1". If you are using both drives, put the blank disk
in the bottom drive, labelled Drive 2, and type "2".
_.s
7) Before you begin the formatting process, make sure that the Utilities
disk is NOT in the drive you are about to format with, or it will get
destroyed. Type "Y" to begin the formatting process.
_.s
8) Formatting will take about a minute. If you wish to format another
disk, repeat the process.
.sp 1;.s 1;.sp 2;_.pg
_.c_;TRANSFERING A GAME FILE FROM THE DEC-20 TO THE ATARI 800
_.s
NOTE: If you are making masters to send to Dysan, do not format the
disks yourself. Dysan will not be able to read them. Instead, use the
Atari-formatted disks that Dysan sends us. They should be in the Atari
diskholder or in a box on one of the higher shelves.
_.s
1) Before you begin, make sure that you have as many Atari-formatted
blank disks as you need. You will need one for every one-disk game you
copy (such as Zork I), and two for every two-disk game you copy (such as
Deadline).
_.s
2) Put the Assembler/Editor cartridge in the left-hand cartridge compartment
of the CPU.
_.s
3) Put the disk labelled "Atari DOS and Z Utilities" in the top disk
drive, labelled Drive 1.
_.s
4) Make sure all the peripherals that you're using (disk drives,
monitor, and interface module) are plugged in and turned on. Plug the
TN20 line into the cable from the interface module.
_.s
5) Turn on the CPU. (For the CPU to be activated, the hatch must be
closed and the power switch on the right side must be set to 'ON'.)
_.s
6) The screen will say "EDIT". Type "DOS".
_.s
7) The screen will display a menu of options. Type "L".
_.s
8) You will be asked "LOAD FROM WHAT FILE_?" Type "TFTP.OBJ".
_.s
9) You will be asked something else. Type "B". (The disk drive should
run at this point. If it doesn't, see Footnote 1.)
_.s
10) The screen will say "EDIT". Type "BUG".
_.s
11) If you are only using one drive, replace the DOS _& Z UTILITIES disk
with a blank Atari-formatted disk. If you are using both drives, put the
blank Atari-formatted disk in the bottom drive, labelled 'Drive 2'.
_.s
12) The screen will say "DEBUG". Type "C6294_<0C".
_.s
13) The screen will say "DEBUG" again. If you are only using one drive,
type "C6005_<1" to instruct the copy program to copy to drive one. If
you are using both drives, skip this step.
_.s
14) The screen will say "DEBUG" again. Type "C6003_<1,0".
_.s
15) The screen will say "DEBUG" again. Type "G6000". (Nothing should
appear on the screen at this point. If a complex error message appears,
check to make sure that the interface module is turned on and connected
properly, and read Footnote 1).
_.s
16) Before running TN20, make sure that the Utilities disk is not in the
drive you are about to copy to, or you will erase it.
_.s
17) Log onto the DEC-20 and follow the instructions for running TN20.
The file that you want to transfer at this point is called ZIP.ATR and
is located in the Z: directory.
_.s
18) ZIP.ATR, the Atari interpreter, should now begin transferring to the
blank disk in the Atari. A line of A's should appear on the Atari's
screen. Transferring ZIP.ATR should only take one or two minutes.
_.s
19) When the transfer is complete, the Atari screen will say "DEBUG".
Type "C6003_<39,0".
_.s
20) The screen will say "DEBUG" again. Type "G6000".
_.s
21) If you are transferring a one-disk game (smaller than 84,972 bytes),
run TN20 and send the game file. If you are transferring a two-disk
game, run TN20 and send the [name-of-game].PRE file. (Make sure that the
game file has been SPLIT.)
_.s
22) A line of A's should begin appearing on the Atari monitor. The game
file will take about 15 minutes to transfer_; the [game].PRE file will
only take about 5 minutes.
_.s
23) If you are transferring a one-disk game, go to Step 29. If you
are transferring a two-disk game, go on to the next step.
_.s
24) Replace the disk which now contains ZIP.ATR and [game].PRE with a
blank Atari-formatted disk.
_.s
25) The Atari screen should read "DEBUG". Type "C6003_<1,0".
_.S
26) The screen will say "DEBUG" again. Type "G6000."
_.s
27) Run TN20 and transfer the [name-of-game].PUR file.
_.s
28) Once again, a line of A's should appear on the Atari monitor. The
[game].PUR file should take about 15 minutes to transfer.
_.s
29) The game disk(s) should now be complete. Remove the Assembler/Editor
cartridge from the CPU, and boot the disk(s). When the game cursor
appears, type "$verify" to make sure that the game transferred correctly.
_.s 3
FOOTNOTE 1: If the disk drive fails to run after Step 9, or if you get
a long error message after Step 15, it may be because the MEM.SAV file
has been somehow deleted from the Utilities disk. Reboot the Utilities
disk, go to the DOS menu of options, and type "N". Answer the next
question by typing "Y". When you are prompted again, start the copy
procedure over again from Step 1.
.sp 1;.s 1;.sp 2;_.pg
_.c_;COPYING ATARI DISKS
_.s
1) Put the disk labelled "Atari RZUTIL" in the top disk drive. Make sure that
the drives are both plugged in and powered on, and then turn on the CPU.
_.s
2) The screen will display a menu of two options. Type "D".
_.s
3) Place the disk to be copied in the bottom drive.
_.s
4) Place a blank disk in the top drive.
_.s
5) Hit RETURN. Wait a while. Check to make sure the new copy is okay.
_.s
6) If the copy procedure isn't working, turn off the Atari. Go away for an
hour. Come back and try again.
.sp 1;.s 1;.sp 2;_.pg
_.C_;HOW TO BOOT DISKS ON THE ATARI-800
_.s
1) Turn on the Atari monitor and the top disk drive, labelled 'Drive 1'.
_.s
2) When the drive has stopped running, put the disk in the drive, with
the label facing up and the oval cutout toward the rear. (You'll know
when the drive has stopped running because it will stop making noise.
Also, the active light, the upper of the two small red lights, will go
off).
_.s
3) Close the drive door.
_.s
4) Turn on the CPU. The on-off switch is on the right side of the CPU.
The CPU cartrdige hatch must also be closed for the CPU to activate.
_.s
5) The game should appear in about 30 seconds. If it is a two-disk game,
you be instructed when to insert the second disk. Always wait until the
drive stops running before you remove or insert a disk.
.br;.j;.ts 10,18,26,34,42,50,58,66,74,82;.sp 1;