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171 lines
7.1 KiB
Plaintext
171 lines
7.1 KiB
Plaintext
.lm 10;.rm 70;.paragraph 0, 0;.br;.lm 10;.rm 70;.ts 10,18,26,34,42,50,58,66,74,82;.sp 2;.nj;.i 0;_.c_;HOW TO FORMAT DISKS FOR THE ATARI-800
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_.s
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NOTE: If you are making masters to send to Dysan, do not format the
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disks yourself. Dysan will not be able to read them. Instead, use the
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Atari-formatted disks that Dysan sends us. They should be in the Atari
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diskholder or in a box on one of the higher shelves.
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_.s
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1) Put the Assembler/Editor cartridge in the left-hand compartment of
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the CPU.
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_.s
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2) Put the disk labelled "Atari DOS and Z Utitlies" in the top disk
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drive, labelled 'Drive 1'.
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_.s
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3) Turn on the monitor and the disk drive(s), then turn on the CPU. The
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on-off switch is on the right side. Make sure the hatch is closed.
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_.s
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4) The screen will say "EDIT". Type "DOS".
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_.s
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5) A menu of options will appear. Type "I" to format a disk.
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_.s
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6) You will be asked for a drive number. If you are only using one
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drive, remove the Utilities disk from Drive 1. Put a blank disk in
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Drive 1 and type "1". If you are using both drives, put the blank disk
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in the bottom drive, labelled Drive 2, and type "2".
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_.s
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7) Before you begin the formatting process, make sure that the Utilities
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disk is NOT in the drive you are about to format with, or it will get
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destroyed. Type "Y" to begin the formatting process.
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_.s
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8) Formatting will take about a minute. If you wish to format another
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disk, repeat the process.
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.sp 1;.s 1;.sp 2;_.pg
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_.c_;TRANSFERING A GAME FILE FROM THE DEC-20 TO THE ATARI 800
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_.s
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NOTE: If you are making masters to send to Dysan, do not format the
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disks yourself. Dysan will not be able to read them. Instead, use the
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Atari-formatted disks that Dysan sends us. They should be in the Atari
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diskholder or in a box on one of the higher shelves.
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_.s
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1) Before you begin, make sure that you have as many Atari-formatted
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blank disks as you need. You will need one for every one-disk game you
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copy (such as Zork I), and two for every two-disk game you copy (such as
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Deadline).
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_.s
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2) Put the Assembler/Editor cartridge in the left-hand cartridge compartment
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of the CPU.
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_.s
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3) Put the disk labelled "Atari DOS and Z Utilities" in the top disk
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drive, labelled Drive 1.
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_.s
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4) Make sure all the peripherals that you're using (disk drives,
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monitor, and interface module) are plugged in and turned on. Plug the
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TN20 line into the cable from the interface module.
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_.s
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5) Turn on the CPU. (For the CPU to be activated, the hatch must be
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closed and the power switch on the right side must be set to 'ON'.)
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_.s
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6) The screen will say "EDIT". Type "DOS".
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_.s
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7) The screen will display a menu of options. Type "L".
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_.s
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8) You will be asked "LOAD FROM WHAT FILE_?" Type "TFTP.OBJ".
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_.s
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9) You will be asked something else. Type "B". (The disk drive should
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run at this point. If it doesn't, see Footnote 1.)
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_.s
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10) The screen will say "EDIT". Type "BUG".
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_.s
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11) If you are only using one drive, replace the DOS _& Z UTILITIES disk
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with a blank Atari-formatted disk. If you are using both drives, put the
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blank Atari-formatted disk in the bottom drive, labelled 'Drive 2'.
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_.s
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12) The screen will say "DEBUG". Type "C6294_<0C".
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_.s
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13) The screen will say "DEBUG" again. If you are only using one drive,
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type "C6005_<1" to instruct the copy program to copy to drive one. If
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you are using both drives, skip this step.
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_.s
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14) The screen will say "DEBUG" again. Type "C6003_<1,0".
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_.s
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15) The screen will say "DEBUG" again. Type "G6000". (Nothing should
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appear on the screen at this point. If a complex error message appears,
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check to make sure that the interface module is turned on and connected
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properly, and read Footnote 1).
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_.s
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16) Before running TN20, make sure that the Utilities disk is not in the
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drive you are about to copy to, or you will erase it.
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_.s
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17) Log onto the DEC-20 and follow the instructions for running TN20.
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The file that you want to transfer at this point is called ZIP.ATR and
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is located in the Z: directory.
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_.s
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18) ZIP.ATR, the Atari interpreter, should now begin transferring to the
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blank disk in the Atari. A line of A's should appear on the Atari's
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screen. Transferring ZIP.ATR should only take one or two minutes.
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_.s
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19) When the transfer is complete, the Atari screen will say "DEBUG".
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Type "C6003_<39,0".
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_.s
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20) The screen will say "DEBUG" again. Type "G6000".
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_.s
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21) If you are transferring a one-disk game (smaller than 84,972 bytes),
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run TN20 and send the game file. If you are transferring a two-disk
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game, run TN20 and send the [name-of-game].PRE file. (Make sure that the
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game file has been SPLIT.)
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_.s
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22) A line of A's should begin appearing on the Atari monitor. The game
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file will take about 15 minutes to transfer_; the [game].PRE file will
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only take about 5 minutes.
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_.s
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23) If you are transferring a one-disk game, go to Step 29. If you
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are transferring a two-disk game, go on to the next step.
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_.s
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24) Replace the disk which now contains ZIP.ATR and [game].PRE with a
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blank Atari-formatted disk.
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_.s
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25) The Atari screen should read "DEBUG". Type "C6003_<1,0".
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_.S
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26) The screen will say "DEBUG" again. Type "G6000."
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_.s
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27) Run TN20 and transfer the [name-of-game].PUR file.
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_.s
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28) Once again, a line of A's should appear on the Atari monitor. The
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[game].PUR file should take about 15 minutes to transfer.
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_.s
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29) The game disk(s) should now be complete. Remove the Assembler/Editor
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cartridge from the CPU, and boot the disk(s). When the game cursor
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appears, type "$verify" to make sure that the game transferred correctly.
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_.s 3
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FOOTNOTE 1: If the disk drive fails to run after Step 9, or if you get
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a long error message after Step 15, it may be because the MEM.SAV file
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has been somehow deleted from the Utilities disk. Reboot the Utilities
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disk, go to the DOS menu of options, and type "N". Answer the next
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question by typing "Y". When you are prompted again, start the copy
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procedure over again from Step 1.
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.sp 1;.s 1;.sp 2;_.pg
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_.c_;COPYING ATARI DISKS
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_.s
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1) Put the disk labelled "Atari RZUTIL" in the top disk drive. Make sure that
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the drives are both plugged in and powered on, and then turn on the CPU.
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_.s
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2) The screen will display a menu of two options. Type "D".
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_.s
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3) Place the disk to be copied in the bottom drive.
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_.s
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4) Place a blank disk in the top drive.
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_.s
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5) Hit RETURN. Wait a while. Check to make sure the new copy is okay.
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_.s
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6) If the copy procedure isn't working, turn off the Atari. Go away for an
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hour. Come back and try again.
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.sp 1;.s 1;.sp 2;_.pg
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_.C_;HOW TO BOOT DISKS ON THE ATARI-800
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_.s
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1) Turn on the Atari monitor and the top disk drive, labelled 'Drive 1'.
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_.s
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2) When the drive has stopped running, put the disk in the drive, with
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the label facing up and the oval cutout toward the rear. (You'll know
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when the drive has stopped running because it will stop making noise.
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Also, the active light, the upper of the two small red lights, will go
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off).
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_.s
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3) Close the drive door.
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_.s
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4) Turn on the CPU. The on-off switch is on the right side of the CPU.
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The CPU cartrdige hatch must also be closed for the CPU to activate.
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_.s
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5) The game should appear in about 30 seconds. If it is a two-disk game,
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you be instructed when to insert the second disk. Always wait until the
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drive stops running before you remove or insert a disk.
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.br;.j;.ts 10,18,26,34,42,50,58,66,74,82;.sp 1; |