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111 lines
5.1 KiB
Plaintext
111 lines
5.1 KiB
Plaintext
To Build a Classic Game Disk for Commodore 64
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Using the TFTP disk on the Commmodore, FORMAT a new disk.
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Load "C64" from the TFTP disk.
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Take out the TFTP disk and insert the formatted disk, SAVE "STORY" to the
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new disk.
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LOAD TFTP and RUN it. Place the new disk in drive 8. TN20 from the 20
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both the interpreter and the game file (image is for FOOBLITZKY).
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The first use of TFTP requires that the Commodore be kick started - that
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means that you must start the transfer, but after about 10 seconds if using
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2 lines, 40 seconds if using 1 line, CTRL-Z out of the TN20, RESET and start
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it again. There is no need to restart anything on the Commodore, it is still
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waiting for you. Just start the transfer from the 20 again and everything will
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go ok this time. The reason to wait is that sometimes it actually works on the
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first try (not often, but sometimes) so you have to make sure it failed.
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Also, the first transfer is the only time you need do this, every other file
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will transfer immediately as long as you continue to do transfers and do not
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reboot the machine or use it for other purposes.
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Note: The Commodore screen will go blank during the transfer, the only way to
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make sure the transfer is progressing is to look at the 20 terminal (if you
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have 2 lines), or to look at the drives, if the light comes on periodically
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the transfer is working. After the transfer is through the screen will come
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back telling you all is ok and the next available sector on the disk.
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If the drive light starts blinking rapidly something is wrong - check that the
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disk is not write protected & the drive is closed, otherwise the disk was
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not formatted correctly, try again. Note that the transfer may otherwise
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appear to go fine (A's appearing on 20 terminal). The transfer doesn't
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recognize disk write problems.
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If the transfer fails on the Commodore end or if after starting it you realize
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you hit the wrong key, you must reboot the machine and reload in TFTP.
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TO TRANSFER WITH ONE LINE you start the TFTP on the Commodore up to the point
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where it says hit return and the screen will go blank. Then reset the terminal
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on the 20 to 1200 baud. (type TE SP 1200 and you will get gibberish on the
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screen then reset the terminal speed to 1200 itself). This is easier for the
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first transfer where you must cancel and restart the 20. Then type TN20, Send,
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the filename, and the line is TTY- <esc> (TTY dash) ; the full is
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TTY-SET-SPEED. You will then be asked the speed. Type 1200 <ret> and the
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computer will respond that it will begin sending in 30 seconds. Remove the
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line from the terminal and attach it to the Commodore, hit <ret> on the
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Commodore , wait 40 seconds. If the drive light is not coming on
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detach the line and reattach it to the 20 terminal. Type CTRL-Z and RESET
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then restart the TN20 and follow through with the same responses. This time
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the Commodore drive light should start coming on periodically. If not something
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is wrong, check all connections on the Commodore, make sure that the black box
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and connecting cable are securely attached. IF MORE THAN 1 FILE IS BEING
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TRANSFERRED YOU WILL NOT NEED TO START THE TRANSFER TWICE FOR FILES AFTER THE
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FIRST HAS BEEN SENT.
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COMMODORE EZIP
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Building a Commodore 128 disk.
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Use SPLIT on the 20 to split the game at 88064 giving you .PRE and .PUR
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files. The game name must have a .ZIP extension, but don't type it in.
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(SPLIT filename/88064)
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Format the disk using the FORMAT program on the C-128 TFTP disk. The name
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on side 1 must be the game name and on side 2 "SIDE 2".
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Load "TFTP-EZIP" from the TFTP disk, press E to transfer the interpreter,
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1 to transfer the .PRE file to side 1, then flip the disk and press 2 to
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transfer the .PUR file.
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Remember: The C-64 has to be kick-started for transfers, just start the
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transfer, wait 10 secs (if using 2 lines, 35 seconds if using 1 line) then
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CTRL-Z to abort on the 20 and without restarting on the Commodore, reset the 20
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and send the file again. This needs to be done for the 1st transfer only, and
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sometimes that actually works too.
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The baud rate is 1200.
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Use the C64 in micro room with the RS232 box to make the transfer.
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LOWER CASE EZIP (LZIP)
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Building a Commodore 64 disk.
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Use NSPLIT on the 20 to split the game at 44800 giving you .PRE and .PUR
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files. (NSPLIT filename/44800)
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Format the disk using the FORMAT program on the C-128 TFTP disk. The name
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on side 1 must be "Infocom-s1" and on side 2 "Infocom-s2".
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Load "LZIP-LOAD" from the TFTP disk, save it to the game disk on side 1 as
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"STORY". (LOAD "LZIP-LOAD",8 SAVE "STORY",8)
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Load "TFTP" from the TFTP disk, then:
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on side 1:
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(L) transfer the Lzip interpreter
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(E) transfer the CBD Ezip interpreter
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(1) transfer the .PRE file
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flip the disk to side 2 and:
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(F) transfer the FASTCODE.BIN file
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(3) transfer the .PUR file (special for this disk so 3 not 2)
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Remember: The C-64 has to be kick-started for transfers, just start the
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transfer, wait 10 secs (if using 2 lines, 35 seconds if using 1 line) then
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CTRL-Z to abort on the 20 and without restarting on the Commodore, reset the 20
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and send the file again. This needs to be done for the 1st transfer only, and
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sometimes that actually works too.
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The baud rate is 1200.
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