#sName(i)	sManaCost(i)	sType(i)	sNameText(s)	sSkillText(s)	sBookLvl(i)	sStaffLvl(i)	sTargeted(i)	sTownSpell(i)	sMinInt(i)	sSFX(i)	sMissiles(a)	sManaAdj(i)	sMinMana(i)	sStaffMin(i)	sStaffMax(i)	sBookCost(i)	sStaffCost(i)
SPL_NULL	0	0	NULL	NULL	0	0	0	0	0	0	"0, 0, 0"	0	0	40	80	0	0
SPL_FIREBOLT	6	STYPE_FIRE	Firebolt	Firebolt	1	1	1	0	15	IS_CAST2	"MIS_FIREBOLT, 0, 0"	1	3	40	80	1000	50
SPL_HEAL	5	STYPE_MAGIC	Healing	NULL	1	1	0	1	17	IS_CAST8	"MIS_HEAL, 0, 0"	3	1	20	40	1000	50
SPL_LIGHTNING	10	STYPE_LIGHTNING	Lightning	NULL	4	3	1	0	20	IS_CAST4	"MIS_LIGHTCTRL, 0, 0"	1	6	20	60	3000	150
SPL_FLASH	30	STYPE_LIGHTNING	Flash	NULL	5	4	0	0	33	IS_CAST4	"MIS_FLASH, MIS_FLASH2, 0"	2	16	20	40	7500	500
SPL_IDENTIFY	13	STYPE_MAGIC	Identify	Identify	-1	-1	0	1	23	IS_CAST6	"MIS_IDENTIFY, 0, 0"	2	1	8	12	0	100
SPL_FIREWALL	28	STYPE_FIRE	Fire Wall	NULL	3	2	1	0	27	IS_CAST2	"MIS_FIREWALLC, 0, 0"	2	16	8	16	6000	400
SPL_TOWN	35	STYPE_MAGIC	Town Portal	NULL	3	3	1	0	20	IS_CAST6	"MIS_TOWN, 0, 0"	3	18	8	12	3000	200
SPL_STONE	60	STYPE_MAGIC	Stone Curse	NULL	6	5	1	0	51	IS_CAST2	"MIS_STONE, 0, 0"	3	40	8	16	12000	800
SPL_INFRA	40	STYPE_MAGIC	Infravision	NULL	-1	-1	0	0	36	IS_CAST8	"MIS_INFRA, 0, 0"	5	20	0	0	0	600
SPL_RNDTELEPORT	12	STYPE_MAGIC	Phasing	NULL	7	6	0	0	39	IS_CAST2	"MIS_RNDTELEPORT, 0, 0"	2	4	40	80	3500	200
SPL_MANASHIELD	33	STYPE_MAGIC	Mana Shield	NULL	6	5	0	0	25	IS_CAST2	"MIS_MANASHIELD, 0, 0"	0	33	4	10	16000	1200
SPL_FIREBALL	16	STYPE_FIRE	Fireball	NULL	8	7	1	0	48	IS_CAST2	"MIS_FIREBALL, 0, 0"	1	10	40	80	8000	300
SPL_GUARDIAN	50	STYPE_FIRE	Guardian	NULL	9	8	1	0	61	IS_CAST2	"MIS_GUARDIAN, 0, 0"	2	30	16	32	14000	950
SPL_CHAIN	30	STYPE_LIGHTNING	Chain Lightning	NULL	8	7	0	0	54	IS_CAST2	"MIS_CHAIN, 0, 0"	1	18	20	60	11000	750
SPL_WAVE	35	STYPE_FIRE	Flame Wave	NULL	9	8	1	0	54	IS_CAST2	"MIS_WAVE, 0, 0"	3	20	20	40	10000	650
SPL_DOOMSERP	0	STYPE_LIGHTNING	Doom Serpents	NULL	-1	-1	0	0	0	IS_CAST2	"0, 0, 0"	0	0	40	80	0	0
SPL_BLODRIT	0	STYPE_MAGIC	Blood Ritual	NULL	-1	-1	0	0	0	IS_CAST2	"0, 0, 0"	0	0	40	80	0	0
SPL_NOVA	60	STYPE_MAGIC	Nova	NULL	-1	10	0	0	87	IS_CAST4	"MIS_NOVA, 0, 0"	3	35	16	32	21000	1300
SPL_INVISIBIL	0	STYPE_MAGIC	Invisibility	NULL	-1	-1	0	0	0	IS_CAST2	"0, 0, 0"	0	0	40	80	0	0
SPL_FLAME	11	STYPE_FIRE	Inferno	NULL	3	2	1	0	20	IS_CAST2	"MIS_FLAMEC, 0, 0"	1	6	20	40	2000	100
SPL_GOLEM	100	STYPE_FIRE	Golem	NULL	11	9	0	0	81	IS_CAST2	"MIS_GOLEM, 0, 0"	6	60	16	32	18000	1100
SPL_BLODBOIL	0	STYPE_LIGHTNING	Blood Boil	NULL	-1	-1	1	0	0	IS_CAST8	"0, 0, 0"	0	0	0	0	0	0
SPL_TELEPORT	35	STYPE_MAGIC	Teleport	NULL	14	12	1	0	105	IS_CAST6	"MIS_TELEPORT, 0, 0"	3	15	16	32	20000	1250
SPL_APOCA	150	STYPE_FIRE	Apocalypse	NULL	-1	15	0	0	149	IS_CAST2	"MIS_APOCA, 0, 0"	6	90	8	12	30000	2000
SPL_ETHEREALIZE	100	STYPE_MAGIC	Etherealize	NULL	-1	-1	0	0	93	IS_CAST2	"MIS_ETHEREALIZE, 0, 0"	0	100	2	6	26000	1600
SPL_REPAIR	0	STYPE_MAGIC	Item Repair	Item Repair	-1	-1	0	1	-1	IS_CAST6	"MIS_REPAIR, 0, 0"	0	0	40	80	0	0
SPL_RECHARGE	0	STYPE_MAGIC	Staff Recharge	Staff Recharge	-1	-1	0	1	-1	IS_CAST6	"MIS_RECHARGE, 0, 0"	0	0	40	80	0	0
SPL_DISARM	0	STYPE_MAGIC	Trap Disarm	Trap Disarm	-1	-1	0	0	-1	IS_CAST6	"MIS_DISARM, 0, 0"	0	0	40	80	0	0
SPL_ELEMENT	35	STYPE_FIRE	Elemental	NULL	8	6	0	0	68	IS_CAST2	"MIS_ELEMENT, 0, 0"	2	20	20	60	10500	700
SPL_CBOLT	6	STYPE_LIGHTNING	Charged Bolt	NULL	1	1	1	0	25	IS_CAST2	"MIS_CBOLT, 0, 0"	1	6	40	80	1000	50
SPL_HBOLT	7	STYPE_MAGIC	Holy Bolt	NULL	1	1	1	0	20	IS_CAST2	"MIS_HBOLT, 0, 0"	1	3	40	80	1000	50
SPL_RESURRECT	20	STYPE_MAGIC	Resurrect	NULL	-1	5	0	1	30	IS_CAST8	"MIS_RESURRECT, 0, 0"	0	20	4	10	4000	250
SPL_TELEKINESIS	15	STYPE_MAGIC	Telekinesis	NULL	2	2	0	0	33	IS_CAST2	"MIS_TELEKINESIS, 0, 0"	2	8	20	40	2500	200
SPL_HEALOTHER	5	STYPE_MAGIC	Heal Other	NULL	1	1	0	1	17	IS_CAST8	"MIS_HEALOTHER, 0, 0"	3	1	20	40	1000	50
SPL_FLARE	25	STYPE_MAGIC	Blood Star	NULL	14	13	0	0	70	IS_CAST2	"MIS_FLARE, 0, 0"	2	14	20	60	27500	1800
SPL_BONESPIRIT	24	STYPE_MAGIC	Bone Spirit	NULL	9	7	0	0	34	IS_CAST2	"MIS_BONESPIRIT, 0, 0"	1	12	20	60	11500	800
