//HEADER_GOES_HERE
#ifndef __EFFECTS_H__
#define __EFFECTS_H__

extern int sfxdelay; // weak
extern int sfxdnum;
extern HANDLE sghStream;
extern TSFX *sgpStreamSFX;

BOOL effect_is_playing(int nSFX);
void stream_stop();
void InitMonsterSND(int monst);
void FreeMonsterSnd();
void PlayEffect(int i, int mode);
void PlaySFX(int psfx);
void PlaySfxLoc(int psfx, int x, int y);
void sound_stop();
void sound_update();
void effects_cleanup_sfx();
void sound_init();
void ui_sound_init();
void __stdcall effects_play_sound(const char *pszFile);

/* rdata */

extern const char monster_action_sounds[]; // idb

/* data */

extern TSFX sgSFX[NUM_SFX];

#endif /* __EFFECTS_H__ */
