mirror of
https://github.com/historicalsource/seastalker.git
synced 2026-01-11 23:22:43 +00:00
272 lines
11 KiB
Plaintext
272 lines
11 KiB
Plaintext
@style(spacing 1)
|
|
@title (TIM QUICK - SUMMARY)
|
|
@pageheading(DRAFT)
|
|
|
|
@majorheading (TIM QUICK AND HIS ULTRAMARINE BIOCEPTOR)
|
|
@center (by Jim Lawrence)
|
|
@center (June 1983)
|
|
@blankspace(5)
|
|
|
|
@heading (Opening Scene)
|
|
|
|
"Tim, snap out of it!" cries Buzz Berkeley, bursting into
|
|
the young inventor's private lab. "The red alert
|
|
signal's flashing on your videoscope!"
|
|
|
|
Reluctantly you tear your eyes away from the blueprints
|
|
and circuit diagrams spread out on your workbench. They're
|
|
the plans of your newest, top-secret invention--a deep-sea
|
|
submarine specially designed for capturing rare specimens
|
|
of marine life on the ocean floor.
|
|
|
|
As Buzz's voice shatters your spell of concentration, an
|
|
alarm bell on the videoscope also begins to ring.
|
|
|
|
Obviously someone's trying urgently to get in touch with
|
|
you over the Quick's private TV communications network!
|
|
|
|
@heading (Lab Layout)
|
|
|
|
The layout of the lab is as follows---
|
|
|
|
On the North wall of the lab, from left to right, is a
|
|
COMPUTESTOR for troubleshooting any invention, machine
|
|
or system . . . DOORWAY N (thru which Buzz entered)
|
|
leading out onto the grounds of Quick Enterprises and
|
|
the airstrip . . . and a QUICK SPECTROSCOPE for analyzing
|
|
the chemical makeup of any substance.
|
|
|
|
On the East wall of the lab is a MICROWAVE SECURITY
|
|
SCANNER for detecting the presence on the grounds of
|
|
QUICK Enterprises of any intruder not equipped with a
|
|
proper Electronic Identification Amulet . . . DOORWAY E,
|
|
leading past the Electrical Control Panel to the office
|
|
of Tim's secretary and lab aide, SHANA KEMP . . . and Tim's
|
|
DESK, bearing the telephone.
|
|
|
|
On the South Wall of the lab are the CHEMICAL SUPPLY
|
|
SHELVES . . . DOORWAY S, leading to the SUBMARINE TEST PEN,
|
|
in which Tim's revolutionary new ULTRAMARINE BIOCEPTOR is
|
|
now resting . . . and the ELECTRONIC SUPPLY SHELVES.
|
|
|
|
On the West wall of the lab are the MECHANICAL SUPPLY
|
|
SHELVES and an array of machine tools and other devices
|
|
used by Tim in constructing pilot models of his inventions.
|
|
|
|
In the center of the lab is Tim's WORKBENCH, with the
|
|
VIDEOSCOPE and its control knobs in easy reach at his left.
|
|
|
|
@heading (First Scene)
|
|
|
|
The game begins as the player responds to the red light and
|
|
alarm bell by turning on the Videoscope. The screen lights
|
|
up and we see COMMANDER BRENT inside the Quick's Undersea
|
|
City, called the AQUADOME.
|
|
|
|
Brent excitedly reports that a huge monster is attacking
|
|
the Undersea City, threatening to batter its way thru the
|
|
transparent plastic shell of the Aquadome, which encloses
|
|
the city. In fact, as the video camera pans, Tim and Buzz can
|
|
actually see the monster.
|
|
|
|
This creature--which looks like an enormous sea slug with
|
|
clawed tentacles--has been glimpsed before by Aquadome
|
|
personnel while exploring the environment outside the
|
|
Undersea City. They've nicknamed it the SNARK.
|
|
|
|
Brent barely has time to plead for immediate help before
|
|
the picture on the Videoscope collapses, and the screen
|
|
goes dark again!
|
|
|
|
Has something catastrophic happened?! Alarmed, Buzz darts
|
|
to the Computestor. It immediately pinpoints four possible
|
|
causes: (1) failure of the transmitting equipment at the
|
|
Undersea City--(2) a short in the coaxial cable linking the
|
|
Undersea City and Quick Enterprises--(3) failure of the
|
|
Video receiver--and (4) sabotage.
|
|
|
|
Since the boys can't check (1) or (2) may require
|
|
lengthy and elaborate testing--Buzz's first impulse is to
|
|
check out the possibility of sabotage. He suggests that
|
|
they either activate the Microwave Security Scanner, or
|
|
else phone SECURITY CHIEF LOU PERELLI to inquire about
|
|
any signs of a saboteur at work.
|
|
|
|
Instead, Tim may simply elect to go thru Doorway E and
|
|
look at the Electrical Control Panel. If he does so, he'll
|
|
find that the Video Network's circuit-breaker has popped.
|
|
Tim closes it, and nothing drastic happens.
|
|
|
|
With power restored, the Videoscope screen lights up again.
|
|
But the incoming signal from the Aquadome is no longer
|
|
being received. Nor can Tim get any response to repeated
|
|
calls.
|
|
|
|
Meanwhile, as Buzz points out, they still don't know why
|
|
the circuit-breaker popped. Was there a power overload,
|
|
or did someone open it to interrupt the signal?
|
|
|
|
If Tim takes time to check with Security, Lou Perelli will
|
|
inform him that they've picked up some disturbing information
|
|
about his secretary and lab aide, Shana Kemp.
|
|
|
|
It will turn out that she manually opened the circuit-breaker
|
|
to impede Tim's efforts to save the Undersea City from the
|
|
Snark. If questioned now, she may admit this--either due
|
|
to panic or belated pangs of conscience. She may also
|
|
blurt out further information which would be helpful to Tim
|
|
in later stages of the game.
|
|
|
|
However, Tim may not take time to bother with all this.
|
|
His overriding concern may be for the safety of the
|
|
Aquadome personnel--and the possible chance of capturing
|
|
the monstrous Snark, a sub-oceanic equivalent of King Kong.
|
|
|
|
His newest invention--the ULTRAMARINE BIOCEPTOR--is
|
|
obviously the only sub capable of hunting down the monster
|
|
in its native habitat on the ocean floor. In fact it's
|
|
the only craft in the Quick submarine fleet which is now
|
|
at Quick Enterprises and available for an immediate dive.
|
|
|
|
However, the UB has performed erratically during tests.
|
|
This is the problem Tim was working on when the call for
|
|
help came over the Videoscope. Since the craft is still in
|
|
the pilot-model stage and hasn't been perfected, the
|
|
Computestor has not yet been programmed to troubleshoot it
|
|
--it can only check out sub-assemblies or sub-systems of
|
|
the craft.
|
|
|
|
Tim may, therefore, decide to phone the US Navy in Washington
|
|
for help. Its nuclear subs are at least capable of diving
|
|
to the depth of the Aquadome. But none may be close enough
|
|
to dispatch on such a mission.
|
|
|
|
On the other hand, if Tim and Buzz themselves take off in the
|
|
Ultramarine Bioceptor, they run the risk of encountering
|
|
operation trouble en route.
|
|
|
|
When the boys do embark in the UB, the test pen must first
|
|
be flooded before the craft can be taken out to sea. They
|
|
then discover that its jet engines won't start.
|
|
|
|
It turns out that this is due to the fact that a CATALYST
|
|
CAPSULE was not installed in the reactor--altho Tim had
|
|
instructed Shana to do so that morning, in preparation
|
|
for a power test of the hydrojets.
|
|
|
|
If Tim cares to pursue the question of why she didn't
|
|
install it, he may have another chance of discovering that
|
|
Shana is now, in effect, an enemy agent--or at least an
|
|
enemy stooge.
|
|
|
|
@heading (Summary of Remainder)
|
|
|
|
(NOTE: I have tried to imagine the opening setting and
|
|
actions in some detail, but the remainder of the game will
|
|
just be outlined briefly.)
|
|
|
|
At Buzz's suggestion, Tim may take along (purely as a
|
|
distraction) a copy of a magazine called SCIENCE WORLD.
|
|
The idea is that this will give him something to peruse
|
|
en route, to relax his mind and ease the tension of the
|
|
situation, while the UB is operating on auto-pilot.
|
|
|
|
If Tim does take along the magazine, he may learn from its
|
|
cover story that a distinguished marine biologist, DR
|
|
JEROME THORP, has reportedly created synthetic forms of
|
|
marine life by means of genetic engineering.
|
|
|
|
Reading further, Tim may also learn (1) that Dr Thorp has
|
|
disappeared and apparently gone into hiding to duck the
|
|
publicity resulting from his sensational feat--and (2) that
|
|
before going into hiding, Thorp confided to close friends
|
|
that he would soon marry a young American woman, Shana
|
|
Kemp.
|
|
|
|
Obviously this story may have implications with regard
|
|
to the Snark's attack on the Aquadome, and the strange
|
|
behavior of Shana Kemp.
|
|
|
|
En route, the sub's control circuits show signs of
|
|
overheating. This is due to the fact that the lasers in
|
|
the operational computers are over-charging. This could
|
|
lead to a breakdown of the UB. Since the craft's external
|
|
communications system also depends on underwater laser
|
|
beams, Tim and Buzz may even lose contact with Quick
|
|
Enterprises--or with the Undersea City as they dive
|
|
toward the Aquadome.
|
|
|
|
Tim may decide to turn back to Quick Enterprises--or else
|
|
try to trace and correct the trouble en route--or simply
|
|
continue despite the overheating problem.
|
|
|
|
On reaching the Undersea City, the boys learn to their
|
|
relief that the Snark has temporarily given up its attack.
|
|
But, of course, it may return and renew its savage
|
|
assault at any time.
|
|
|
|
There are four main buildings in the Undersea City: the
|
|
ADMINISTRATION BUILDING containing an office, communications
|
|
center and storeroom . . . the DORMITORY . . . the SCIENTIFIC
|
|
LAB . . . and the POWER PLANT, containing a reactor and the
|
|
air-conditioning system, which is based on extracting oxygen
|
|
from the surrounding sea water.
|
|
|
|
It turns out that the failure of the video transmitter was
|
|
due to sabotage. Besides Commander Brent herself, who's
|
|
in charge of the Aquadome, two other persons had access
|
|
to the communications center, where the transmitting
|
|
equipment was stored: MICK CASEY, a frogman-technician who's
|
|
also a laser expert--and DR WALT NOVAK, a young marine
|
|
biochemist.
|
|
|
|
Tim learns that Casey is feuding with Commander Brent, who's
|
|
a hard-nosed, up-tight disciplinarian . . . and that Dr. Novak
|
|
frequently dated Shana Kemp before he signed on for a
|
|
six-month hitch underwater in the Aquadome.
|
|
|
|
It appears that Brent may have become somewhat paranoid due
|
|
to the strain of her undersea duties.
|
|
|
|
Tim also learns that a chemical substance called AMINO-
|
|
HYDROPHASE (or AH) has been detected in the sea water.
|
|
Apparently this stuff is secreted by the Snark. Yet it's
|
|
also a synthetic compound not known to occur elsewhere in
|
|
nature. This may help to clue Tim in to the fact that the
|
|
Snark is a man-made monster, artificially created by Dr. Thorp.
|
|
|
|
Based on certain information in the magazine article about
|
|
Thorp's experiments, Tim reasons that another chemical,
|
|
called Dormiphen, may be just the right drug to tranquilize
|
|
the creature.
|
|
|
|
At this point, Tim has the option of (1) setting out at
|
|
once in his Ultramarine Bioceptor to hunt down the Snark,
|
|
rather than wait passively for it to attack the Aquadome
|
|
again . . . or (2) take time to trap the traitor who
|
|
sabotaged the video transmitter, and who may therefore be
|
|
in league with Dr. Thorp . . . or (3) concentrate on
|
|
devising an underwater tranquilizer dart gun which can
|
|
be mounted on the UB, while Dr. Novak is synthesizing some
|
|
Dormiphen, and Mick Casey is repairing the computer lasers
|
|
which caused the UB to overheat--and meanwhile, perhaps,
|
|
let Buzz venture out either in scuba gear or deep-sea
|
|
diving armor, to scout for the Snark.
|
|
|
|
Eventually Tim and Buzz embark together in the Ultramarine
|
|
Bioceptor to hunt for the Snark.
|
|
|
|
Their hydrophones detect another sub in the vicinity. If
|
|
they try to communicate with it by sonarphone, it may or
|
|
may not respond. Conceivably it may be a Russian spy craft,
|
|
prowling around the Aquadome area--or it may be Dr. Thorp's
|
|
sub. And Tim may or may not take the time to find out its
|
|
intent.
|
|
|
|
The boys finally encounter the Snark and a ding-dong battle
|
|
ensues. Before the creature is subdued by tranquilizer,
|
|
they have to battle it with their sub's grappler arms.
|
|
|
|
Conceivably the battle may end either in victory or
|
|
disaster for Tim and Buzz.
|