"MISC for STATIONFALL (c) Copyright 1987 Infocom, Inc. All Rights Reserved." ;"macros" D * A * T ,PRSO T ,PRSI T * AR * TR * N * C * > > > > > ) ( ) (ELSE )>>)> )> > >>) (ELSE .ATM)> GVAL>) (ELSE .ATM)> !.L)> > 3> )>> !.L>)>>> >> > > > ) (
) (ELSE )>>)> > > .ATM) (ELSE )>> !.O)>>> >> >>> ;>>> ;"this new PICK-ONE won't begin repeating any of the items in the table until they've all been used." > > > > >> >> > > > )> .MSG> ; >) (T )>> ) ( ) (T )> > ) (T )> > > > > > 3> )> > NOUN>)> > ADJECTIVE>)> <3 .OBJ>>> .V>> ;"MAIN-LOOP and associated routines" ;"must always be 8--compiler turns RFATAL into RETURN 8" ;"else, ZIL gets confused between verb-word GO and routine GO" ;"As if on cue, a landing party from the S.P.S. Flathead materializes nearby. Blather is with them, having been picked up from deep space in another escape pod, babbling cravenly. Captain Sterling of the Flathead acknowledges your heroic actions, and informs you of your promotion to Lieutenant First Class.| | As a team of mutant hunters head for the cryo-elevator, Veldina mentions that the grateful people of Resida offer you leadership of their world. Captain Sterling points out that, even if you choose to remain on Resida, Blather (demoted to Ensign Twelfth Class) has been assigned as your personal toilet attendant.| | You feel a sting from your arm and turn to see a medical robot moving away after administering the antidote for The Disease.| | A team of robot technicians step into the anteroom. They part their ranks, and a familiar figure comes bounding toward you! \"Hi!\" shouts Floyd, with uncontrolled enthusiasm. \"Floyd feeling better now!\" Smiling from ear to ear, he says, \"Look what Floyd found!\" He hands you a helicopter key, a reactor elevator card, and a paddleball set. \"Maybe we can use them in the sequel...\"" >> ; 0> >>) (T )> > > >>> > > > > > ,P-IT-OBJECT > > > .ICNT> ) (T ,IT> ; )> )>)>> > .OCNT> ) (T ,IT> ; )> )>)>>)> )> .OCNT) ( >) (T >)> .OCNT) ( > > .ICNT) ( ,P-SONUMS> 2> .ICNT ;"catch case of 'give floyd all' 4/27/87 PDL") (T 1)>> <1? .ICNT>> >)> >) (<0? .NUM> ,P-SONUMS>> > >) ( ) (T > ) ( >) (T >)> > )>) (T > )> > > .NUM> > )> > )> > ) (T )> ) ( )> ) (T >) (T >)> > > 0> ,W?ALL ,W?BOTH ,W?EVERYT>> ) (T ) ( ) ;( ) (T )> )>)> > > > )>)>>)> >)> > ,P-WON ;"fake YOU CANT SEE responses set P-WON to false"> > )> ,M-END>>) (T )>) (T >)> > ) (T )>) (T )> > >)> > > > ;"else, when input is just a direction, P-PRSA-WORD will remain whatever it was for the previous turn" > > >)> ;"default length of move"> ; > >> )>> )) ;"RFALSE if OBJ1 should be included in the ALL, otherwise RTRUE" > ) ( ;"TAKE prso FROM prsi and prso isn't in prsi" ,PRSI >> ) (> ;"can't get at object" ) ( ;"cases for ALL" > ) ( ;"TAKE ALL and object not accessible or takeable" > >> ) (> >>> >> ;"tray" ) (T )>) ( > ;"already have it" ) (T )>) ( ;"VERB ALL, object not held" >> ) ( ;"PUT ALL IN X,obj already in x" > > )>)>> > ;"or else FLOYD, HELP doesn't run the clock") ( ) (T )>> > > ) "AUX" TMP) > > ) (T )> ) (<0? > >) (T > )> > > > ;) (I <>)) > ) (I <>) "AUX" V OA OO OI) ; % ') (T ' 1>>>)> )> > ) (T )>) (T ) (T )> )>)> > ) (T )>) (T ) (T )> )>)> ; > ) (T )>) (T ) (T )> )>)> > >> >) (T >> T) ;( ,M-BEG>> T) (>> T) (>>> T) ;(> ,P?CONTFCN> ,P?CONTFCN>>>> T) (> >>> T) ( >> T)>)> .V> ) "AUX" RES) <>) (T ; " CR>) (T ">)>)> ) (T )>> ; ) ( ) (T )>)> .RES)>> ;"CLOCKER and related routines" ') (T ')>> ;> > ; ;"length of an interrupt entry" ;"offset of routine name" ;"offset of count" > )>> > > ) ( .RTN> > ) (T )>)> >>> > > ) ( .RTN> > 1>> ) (T )>)> >>> )) ;"automatically enables as well" > > ) (T )> ;"too many interrupts" > )> >)> ) ( .RTN> ) (> )> >> ') (T ' >)> >>)> .INT> ) (Q? <>) OWINNER X) ;> ;)> ;> )> > > ) (>> > 3>> ) (> > )> )> > )> > ') (ELSE ' 1>>)>> )> ; )> > > )> >>> )>)>)>)> > >)>>>