From 3c6b0b0a917863781e59337f19dca91f468a8cc5 Mon Sep 17 00:00:00 2001 From: kalymos Date: Tue, 24 Mar 2026 11:27:05 +0100 Subject: [PATCH] Add SCEW in comments (Net Yaroze) --- PSNee/PSNee.ino | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PSNee/PSNee.ino b/PSNee/PSNee.ino index 6c48291..daaabe8 100644 --- a/PSNee/PSNee.ino +++ b/PSNee/PSNee.ino @@ -555,13 +555,14 @@ void PerformInjectionSequence(uint8_t injectSCEx) { 1: NTSC-U/C | SCEA | Sony Computer Entertainment America 2: PAL | SCEE | Sony Computer Entertainment Europe Stored in 6 bytes (48 bits); only the first 44 bits are used during injection. + 0x59, 0xC9, 0x4B, 0x5D, 0x9A, 0x02 | SCEW | Worldwide / Net Yaroze */ static const uint8_t allRegionsSCEx[3][6] = { { 0x59, 0xC9, 0x4B, 0x5D, 0xDA, 0x02 }, // SCEI { 0x59, 0xC9, 0x4B, 0x5D, 0xFA, 0x02 }, // SCEA { 0x59, 0xC9, 0x4B, 0x5D, 0xEA, 0x02 } // SCEE }; - + const uint16_t BIT_DELAY = 4000; // 4000us is the standard bit timing for SCEx signal (approx. 250 bps) const uint8_t isWfck = wfck_mode; // Cache wfck_mode to save CPU cycles during the bit loop /**