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kalymos.PsNee/PsNeeV6.ino
2025-11-30 13:22:50 +01:00

327 lines
14 KiB
C++

// PPPPPPPPPPPPPPPP P P
// P P PP P
// P P P P P
// P P P P P
// P P P P P
// P P P P P
// P P P P P
// PPPPPPPPPPPPPPPP PPPPPPPPPPP P P P PPPPPPPPPPP PPPPPPPPPPP
// P P P P P P P
// P P P P P P P
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// P P P P P P P
// P PPPPPPPPPPPPPP P PP PPPPPPP PPPPPPP
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// P P P P P P
// P P P P P P
// P P P P P P
// P P P P P P
// PPPPPPPPPPPP P P PPPPPPPPPPP PPPPPPPPPPP VERSION 6!
//UPDATED AT MAY 14 2016, CODED BY THE FRIENDLY FRIETMAN :-)
//PsNee, an open source stealth modchip for the Sony Playstation 1, usable on
//all platforms supported by Arduino, preferably ATTiny. Finally something modern!
//--------------------------------------------------
// TL;DR
//--------------------------------------------------
//Look for the "Arduino selection!" section and verify the target platform. Hook up your target device and hit Upload!
//BEWARE: when using ATTiny45, make sure the proper device is selected (Extra=>Board=>ATTiny45 (internal 8MHz clock))
//and the proper fuses are burnt (use Extra=>Burn bootloader for this), otherwise PsNee will malfunction. A tutorial on
//uploading Arduino code via an Arduino Uno to an ATTiny device: http://highlowtech.org/?p=1695
//Look at the pinout for your device and hook PsNee up to the points on your Playstation.
//--------------------------------------------------
// General info!
//--------------------------------------------------
//PLAYSTATION 1 SECURITY - HOW IT DOES IT'S THING:
//Sony didn't really go through great lenghts to protect it's precious Playstation
//from running unauthorised software; the main security is based on a simple ASCII
//string of text that is read from a part of an original Playstation disc that cannot
//be reproduced by an ordinary PC CD burner.
//As most of you will know, a CD is basically a very long rolled up (carrier) string in which very
//little pits and ehm... little not-pits are embedded that represent the data stored on the disc.
//The nifty Sony engineers did not use the pits and stuff to store the security checks for
//Playstation discs but went crazy with the rolled up carrier string. In an ordinary CD, the
//string is rolled up so that the spacing between the tracks is as equal as possible. If that
//is not the case, the laser itself needs to move a bit to keep track of the track and
//reliably read the data off the disc.
//If you wonder how the laser knows when it follows the track optimally: four photodiodes, light
//intensity measurement, difference measurements, servo. There.
//To the point: the Sony engineers decidedly "fumbled up" the track of sector 4 on a Playstation
//disc (the track was modulated in nerd-speak) so that the error correction circuit outputs a
//recognisable signal, as the laser needs to be corrected to follow the track optimally.
//This output signal actually is a 250bps serial bitstream (with 1 start bit and 2 stop bits) which
//in plain ASCII says SCEA (Sony Computer Entertainment of America), SCEE (Sony Computer Entertainment
//of Europe) or SCEI (Sony Computer Entertainment of Japan), depending on the region of the disc inserted.
//The security thus functions not only as copy protection, but also as region protection.
//The text string from the disc is compared with the text string that is embedded in the Playstation
//hardware. When these text strings are the same, the disc is interpreted to be authentic and from
//the correct region. Bingo!
//HOW THE MODCHIP TRICKS THE PLAYSTATION:
//The modchip isn't all that of a complicated device: clever reverse engineers found the point on the
//Playstation motherboard that carried the text string from the disc and found a way to temporarily block
//this signal (by grounding an input of an op-amp buffer) to be able to inject the signal from the modchip
//The modchip injects after about 1500ms the text strings SCEE SCEA SCEI on the motherboard point and stops
//with this after about 25 seconds. Because all the possible valid region options are outputted on the
//motherboard the Playstation gets a bit confused and simply accepts the inserted disc as authentic; after all,
//one of the codes was the same as that of the Playstation hardware...
//Early modchips applied the text strings as long as power was applied to them, whereby later Playstation
//software could detect whether a modchip was installed. This is circumvented in this application by idling the
//modchip after about 25 seconds. The text strings are only tranmitted again when the CD lid is opened and closed
//again, to enable playing multi-disc games. This is also called a stealth modchip in marketing-speak.
//--------------------------------------------------
// New in this version!
//--------------------------------------------------
//A lot!
// - The PAL SCPH-102 NTSC BIOS-patch works flawlessly! For speed reasons this is implemented in bare
// AVR C. It is functionally identical to the OneChip modchip, this modchip firmware was disassembled,
// documented (available on request, but written in Dutch...) and analyzed with a logic analyzer to
// make sure PsNee works just as well.
// - The code now is segmented in functions which make the program a lot more maintable and readable
// - Timing is perfected, all discs (both backups and originals of PAL and NTSC games) now work in the
// PAL SCPH-102 test machine
// - It was found out that the gate signal doesn't havbe to be hooked up to a PAL SCPH-102 Playstation
// to circumvent the copy protection. This is not tested on other Playstation models so the signal still
// is available
// - The /xlat signal is no longer required to time the PAL SCPH-102 NTSC BIOS-patch
// - Only AVR PORTB is used for compatibility reasons (almost all the AVR chips available have PORTB)
//--------------------------------------------------
// Pinouts!
//--------------------------------------------------
//FOR ARDUINO UNO (WITH ATMEGA328):
// - Arduino pin 8 = data = ATMega pin 14
// - Arduino pin 9 = gate = ATMega pin 15
// - Arduino pin 10 = lid = ATMega pin 16
// - Arduino pin 11 = biosA18 = ATMega pin 17
// - Arduino pin 12 = biosD2 = ATMega pin 18
//FOR ATTINY25/45/85:
// - Arduino pin 0 = data = ATTiny pin 5
// - Arduino pin 1 = gate = ATTiny pin 6
// - Arduino pin 2 = lid = ATTiny pin 7
// - Arduino pin 3 = biosA18 = ATTiny pin 2
// - Arduino pin 4 = biosD2 = ATTiny pin 3
//--------------------------------------------------
// Includes!
//--------------------------------------------------
#include <Flash.h>
//--------------------------------------------------
// Arduino selection!
//--------------------------------------------------
#define ATTINY //Make that "#define ARDUINO_UNO" if you want to compile for Arduino Uno instead of ATTiny25/45/85
#ifdef ARDUINO_UNO
//Pins
int data = 8; //The pin that outputs the SCEE SCEA SCEI string
int gate = 9; //The pin that outputs the SCEE SCEA SCEI string
int lid = 10; //The pin that gets connected to the internal CD lid signal; active high
int biosA18 = 11; //Only used in SCPH-102 PAL mode
int biosD2 = 12; //Only used in SCPH-102 PAL mode
int delay_ntsc = 2350;
int delay_between_bits = 4;
int delay_between_injections = 74;
#endif
#ifdef ATTINY
//Pins
int data = 0; //The pin that outputs the SCEE SCEA SCEI string
int gate = 1;
int lid = 2; //The pin that gets connected to the internal CD lid signal; active high
int biosA18 = 3; //Only used in SCPH-102 PAL mode
int biosD2 = 4; //Only used in SCPH-102 PAL mode
int delay_ntsc = 2400;
int delay_between_bits = 4;
int delay_between_injections = 68;
#endif
//--------------------------------------------------
// Global variables!
//--------------------------------------------------
//None, just like it should be!
//--------------------------------------------------
// Seperate functions!
//--------------------------------------------------
void NTSC_fix()
{
//Make sure all pins are inputs
DDRB = 0x00;
//Wait until just before the pulse on BIOS A18 arrives
delay(delay_ntsc);
//...And wait here until it actually happened
while(!(PINB & B00001000))
{
; //Wait
}
delayMicroseconds(12);
PORTB = B00000000;
DDRB = B00010000;
delayMicroseconds(5);
DDRB = 0x00;
}
void inject_SCEE()
{
//SCEE-array // Start Data Stop
FLASH_ARRAY (boolean, SCEEData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0); //SCEE: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01011101 00 44 bits total
int bit_counter;
for (bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
{
if (SCEEData[bit_counter] == 0)
{
pinMode(data, OUTPUT);
digitalWrite(data, 0);
delay(delay_between_bits);
}
else
{
pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
delay(delay_between_bits);
}
}
pinMode(data, OUTPUT);
digitalWrite(data, 0);
delay(delay_between_injections);
}
void inject_SCEA()
{
//SCEE-array // Start Data Stop
FLASH_ARRAY (boolean, SCEAData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,1,1,1,1,0,1,0,0); //SCEA: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01111101 00
int bit_counter;
for (bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
{
if (SCEAData[bit_counter] == 0)
{
pinMode(data, OUTPUT);
digitalWrite(data, 0);
delay(delay_between_bits);
}
else
{
pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
delay(delay_between_bits);
}
}
pinMode(data, OUTPUT);
digitalWrite(data, 0);
delay(delay_between_injections);
}
void inject_SCEI()
{
//SCEE-array // Start Data Stop
FLASH_ARRAY (boolean, SCEIData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,1,0,1,1,0,1,0,0); //SCEI: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01101101 00
int bit_counter;
for (bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
{
if (SCEIData[bit_counter] == 0)
{
pinMode(data, OUTPUT);
digitalWrite(data, 0);
delay(delay_between_bits);
}
else
{
pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
delay(delay_between_bits);
}
}
pinMode(data, OUTPUT);
digitalWrite(data, 0);
delay(delay_between_injections);
}
void inject_multiple_times(int number_of_injection_cycles)
{
int cycle_counter;
for(cycle_counter = 0; cycle_counter < number_of_injection_cycles; cycle_counter = cycle_counter + 1)
{
inject_SCEE();
inject_SCEA();
inject_SCEI();
}
}
void inject_playstation()
{
//Variables
int loop_counter;
//Code
NTSC_fix();
delay(6900);
digitalWrite(data, 0);
pinMode(data, OUTPUT);
delay(100);
pinMode(gate, OUTPUT);
digitalWrite(gate, 0);
for (loop_counter = 0; loop_counter < 25; loop_counter = loop_counter + 1)
{
inject_SCEE();
}
pinMode(gate, INPUT);
pinMode(data, INPUT);
delay(11000);
pinMode(gate, OUTPUT);
digitalWrite(gate, 0);
for (loop_counter = 0; loop_counter < 60; loop_counter = loop_counter + 1)
{
inject_SCEE();
}
pinMode(gate, INPUT);
pinMode(data, INPUT);
}
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//--------------------------------------------------
// Setup function - execution starts here!
//--------------------------------------------------
void setup()
{
inject_playstation();
}
//----------------------------------------------------------------
// Loop function - executes after the initial injection cycle
//----------------------------------------------------------------
void loop()
{
if(lid == 0)
{
while(lid != 1); //Wait until the lid is closed again (after being opened) to initiate a new injection cycle
inject_playstation();
}
}