mirror of
https://github.com/kalymos/PsNee.git
synced 2026-03-02 09:56:12 +00:00
251 lines
9.8 KiB
C++
251 lines
9.8 KiB
C++
// This PsNee version is meant for Arduino boards.
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// 16Mhz and 8Mhz variants are supported. "Pro Micro" etc supported and recommended
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// ATtinys should be able to do this as well; requires a bit of porting and testing
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// PAL PM-41 support isn't implemented here yet. Use PsNee v6 for them.
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// NTSC-U/J PM-41 are supported with PU22_MODE.
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// By default, this code is multi-region. You can optimize it for your console, if you want to.
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// Choose the correct inject_SCEX() for your console region.
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// e = Europe / PAL
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// a = North America / NTSC-U
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// i = Japan / NTSC-J
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// Use #define PU22_MODE for PU-22, PU-23, PM-41 mainboards.
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#define PU22_MODE
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//Pins
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const int data = 8; // Arduino pin 8, ATmega PB0 injects SCEX string. point 6 in old modchip Diagrams
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const int SUBQ = 10; // Arduino pin 10, ATmega PB2 "SUBQ" Mechacon pin 24 (PU-7 and early PU-8 Mechacons: pin 39)
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const int SQCK = 11; // Arduino pin 11, ATmega PB3 "SQCK" Mechacon pin 26 (PU-7 and early PU-8 Mechacons: pin 41)
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//Timing
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const int delay_between_bits = 4000; // 250 bits/s (microseconds)
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const int delay_between_injections = 74; // 74 original, 72 in oldcrow (milliseconds)
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// for PU-22 mode: specific delay times for the high bit injection. It depends on the MCU speed.
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#if F_CPU == 16000000
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const byte gate_high = 21;
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const byte gate_low = 23;
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#else
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const byte gate_high = 20;
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const byte gate_low = 20;
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#endif
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// SQCK (SUBQ clock) sampling timeout: All PSX will transmit 12 packets of 8 bit / 1 byte each, once CD reading is stable.
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// If the pulses take too much time, we drop the byte and wait for a better chance. 1000 is a good value.
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const int sampling_timeout = 1000;
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//SCEE: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01011101 00
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//SCEA: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01111101 00
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//SCEI: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01101101 00
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const boolean SCEEData[44] = {1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0}; //SCEE
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const boolean SCEAData[44] = {1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,1,1,1,1,0,1,0,0}; //SCEA
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const boolean SCEIData[44] = {1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,1,0,1,1,0,1,0,0}; //SCEI
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void inject_SCEX(char region)
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{
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const boolean *SCEXData;
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switch (region){
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case 'e': SCEXData = SCEEData; break;
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case 'a': SCEXData = SCEAData; break;
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case 'i': SCEXData = SCEIData; break;
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}
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digitalWrite(LED_BUILTIN, HIGH); // this is Arduino Pin 13 / PB5
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for (byte bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
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{
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if (*(SCEXData+bit_counter) == 0)
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{
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bitClear(PORTB,0); // pull data low
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delayMicroseconds(delay_between_bits);
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}
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else
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{
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unsigned long now = micros();
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do {
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#ifdef PU22_MODE
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bitWrite(PORTB,0,1); // output high
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delayMicroseconds(gate_high);
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bitWrite(PORTB,0,0); // output low
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delayMicroseconds(gate_low);
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#else
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bitSet(PORTB,0); // drag data pin high
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#endif
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}
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while ((micros() - now) < delay_between_bits);
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//Serial.println((micros() - now));
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}
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}
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bitClear(PORTB,0); // pull data low
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delay(delay_between_injections);
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digitalWrite(LED_BUILTIN, LOW);
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}
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//--------------------------------------------------
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// Setup
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//--------------------------------------------------
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void setup()
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{
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pinMode(data, INPUT); // Arduino pin 8, ATmega PB0
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pinMode(SUBQ, INPUT); // spi data in Arduino pin 10, ATmega PB2
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pinMode(SQCK, INPUT); // spi clock Arduino pin 11, ATmega PB3
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pinMode(LED_BUILTIN, OUTPUT); // Blink on injection / debug.
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Serial.begin (1000000);
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Serial.println("Start ");
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// Power saving
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// Disable the ADC by setting the ADEN bit (bit 7) of the
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// ADCSRA register to zero.
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ADCSRA = ADCSRA & B01111111;
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// Disable the analog comparator by setting the ACD bit
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// (bit 7) of the ACSR register to one.
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ACSR = B10000000;
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// Disable digital input buffers on all analog input pins
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// by setting bits 0-5 of the DIDR0 register to one.
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DIDR0 = DIDR0 | B00111111;
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}
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void loop()
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{
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static unsigned int num_resets = 0; // debug / testing
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static byte scbuf [12] = { 0 }; // We will be capturing PSX "SUBQ" packets, there are 12 bytes per valid read.
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static byte scpos = 0; // scbuf position
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static unsigned int timeout_clock_counter = 0;
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static byte bitbuf = 0; // SUBQ bit storage
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static bool sample = 0;
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// Capture 8 bits per loop run.
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// unstable clock, bootup, reset and disc changes are ignored
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noInterrupts(); // start critical section
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// yes, a goto jump label. This is to avoid a return out of critical code with interrupts disabled.
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// It prevents bad behaviour, for example running the Arduino Serial Event routine without interrupts.
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// Using a function makes shared variables messier.
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// SUBQ sampling is essential for the rest of the functionality. It is okay for this to take as long as it does.
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start:
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for (byte bitpos = 0; bitpos<8; bitpos++) {
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do {
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// nothing, reset on timeout
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timeout_clock_counter++;
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if (timeout_clock_counter > sampling_timeout){
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scpos = 0; // reset SUBQ packet stream
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timeout_clock_counter = 0;
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num_resets++;
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bitpos = 0;
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goto start;
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}
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}
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while (bitRead(PINB, 3) == 1); // wait for clock to go low
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#if F_CPU == 16000000 // wait a few cpu cycles > better readings in tests
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__asm__("nop\n\t"); __asm__("nop\n\t"); __asm__("nop\n\t");
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#endif
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// sample the bit.
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sample = bitRead(PINB, 2);
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bitbuf |= sample << bitpos;
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do {
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// nothing
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} while ((bitRead(PINB, 3)) == 0); // Note: Even if sampling is bad, it will not get stuck here. There will be clock pulses eventually.
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timeout_clock_counter = 0; // This bit came through fine.
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}
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scbuf[scpos] = bitbuf;
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scpos++;
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bitbuf = 0;
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if (scpos < 12){
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goto start;
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}
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interrupts(); // end critical section
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// logging.
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if (!(scbuf[0] == 0 && scbuf[1] == 0 && scbuf[2] == 0 && scbuf[3] == 0)){ // a bad sector read is all 0 except for the CRC fields. Don't log it.
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for (int i = 0; i<12;i++) {
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Serial.print(scbuf[i], HEX);
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Serial.print(" ");
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}
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Serial.print(" resets: ");
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Serial.println(num_resets);
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}
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num_resets = 0;
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scpos = 0;
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// check if this is the wobble area
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// 3 bytes would be enough to recognize it. The extra checks just ensure this isn't a garbage reading.
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if ( (scbuf[0] == 0x41 && scbuf[1] == 0x00 && scbuf[6] == 0x00) && // 0x41 = psx game, beginning of the disc, sanity check
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((scbuf[2] == 0xA0 || scbuf[2] == 0xA1 || scbuf[2] == 0xA2) ||
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(scbuf[2] > 0x00 && scbuf[2] <= 0x99)) ){ // lead in / wobble area
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Serial.println("INJECT!");
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pinMode(data, OUTPUT); // prepare for SCEX injection
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bitClear(PORTB,0); // pull data low
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// HC-05 is waiting for a bit of silence (pin Low) before it begins decoding.
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// minimum 66ms required on SCPH-7000
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// minimum 79ms required on SCPH-7502 // wrong! got to keep the NRZ signal in mind for PU22+ !
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delay(82);
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for (int loop_counter = 0; loop_counter < 2; loop_counter++)
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{
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inject_SCEX('e'); // e = SCEE, a = SCEA, i = SCEI
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inject_SCEX('a'); // injects all 3 regions by default
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inject_SCEX('i'); // makes it easier for people to get working
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}
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pinMode(data, INPUT); // high-z the data line, we're done
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}
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// keep catching SUBQ packets forever
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}
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// Old readme!
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//UPDATED AT MAY 14 2016, CODED BY THE FRIENDLY FRIETMAN :-)
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//PsNee, an open source stealth modchip for the Sony Playstation 1, usable on
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//all platforms supported by Arduino, preferably ATTiny. Finally something modern!
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//--------------------------------------------------
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// TL;DR
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//--------------------------------------------------
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//Look for the "Arduino selection!" section and verify the target platform. Hook up your target device and hit Upload!
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//BEWARE: when using ATTiny45, make sure the proper device is selected (Extra=>Board=>ATTiny45 (internal 8MHz clock))
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//and the proper fuses are burnt (use Extra=>Burn bootloader for this), otherwise PsNee will malfunction. A tutorial on
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//uploading Arduino code via an Arduino Uno to an ATTiny device: http://highlowtech.org/?p=1695
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//Look at the pinout for your device and hook PsNee up to the points on your Playstation.
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//The modchip injects after about 1500ms the text strings SCEE SCEA SCEI on the motherboard point and stops
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//with this after about 25 seconds. Because all the possible valid region options are outputted on the
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//motherboard the Playstation gets a bit confused and simply accepts the inserted disc as authentic; after all,
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//one of the codes was the same as that of the Playstation hardware...
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//--------------------------------------------------
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// New in this version!
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//--------------------------------------------------
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//A lot!
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// - The PAL SCPH-102 NTSC BIOS-patch works flawlessly! For speed reasons this is implemented in bare
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// AVR C. It is functionally identical to the OneChip modchip, this modchip firmware was disassembled,
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// documented (available on request, but written in Dutch...) and analyzed with a logic analyzer to
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// make sure PsNee works just as well.
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// - The code now is segmented in functions which make the program a lot more maintable and readable
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// - Timing is perfected, all discs (both backups and originals of PAL and NTSC games) now work in the
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// PAL SCPH-102 test machine
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// - It was found out that the gate signal doesn't havbe to be hooked up to a PAL SCPH-102 Playstation
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// to circumvent the copy protection. This is not tested on other Playstation models so the signal still
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// is available
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// - The /xlat signal is no longer required to time the PAL SCPH-102 NTSC BIOS-patch
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// - Only AVR PORTB is used for compatibility reasons (almost all the AVR chips available have PORTB)
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