diff --git a/LibCrypt.md b/LibCrypt.md new file mode 100644 index 0000000..40650e4 --- /dev/null +++ b/LibCrypt.md @@ -0,0 +1,10 @@ +Since the end of 1998 Sony introduced the first protected PlayStation games in Japan ([PoPoRogue](https://consolecopyworld.com/psx/psx_poporogue.shtml)). They added extra code, called LibCrypt, could detect if a Mod-Chip was being used. When it detected it then game could not be played. + +About 6 months later the LibCrypt protection was also used on European PAL games ([Medievil](https://consolecopyworld.com/psx/psx_medievil.shtml)) and now also US games are being protected. + +The LibCrypt protection uses a Digital ID (16 bit key), which is stored in the SubChannel of a CD-ROM. Until now there have been 4 different protection schemes: LC1, LC2, LC3 & LC4 +Here is an overview of all currently Protected PlayStation Games: + +Protected Games [UK/PAL]](https://consolecopyworld.com/psx/psx_protected_games_uk.shtml) +Protected Games [JAP/NTSC]](https://consolecopyworld.com/psx/psx_protected_games_jap.shtml) +Protected Games [US/NTSC]](https://consolecopyworld.com/psx/psx_protected_games_us.shtml) \ No newline at end of file