diff --git a/Tutorial-for-injections-via-USB,-only-for-ATmega-without-biospatch!.md b/Tutorial-for-injections-via-USB,-only-for-ATmega-without-biospatch!.md index 77d89bd..57be825 100644 --- a/Tutorial-for-injections-via-USB,-only-for-ATmega-without-biospatch!.md +++ b/Tutorial-for-injections-via-USB,-only-for-ATmega-without-biospatch!.md @@ -1,7 +1,7 @@ -# Important reminder this method only works if your target for the modchip is an Arduino, and you don't need the biopatch! +# Important Reminder: This method only works if your target for the modchip is an Arduino and you don't need the BIOS patch! ## List of equipment -* Two Arduino cards (for example a nano, and a Nano Pro). -* A soldering iron (the tTS_100 found in all Chinese stores is a good compromise) +* Two Arduino boards (e.g., Nano and Nano Pro) +* A soldering iron (the TS_100, found in most Chinese stores, is a good compromise) * A little soldering wire * And thin cable (awg26-30) @@ -10,20 +10,22 @@ https://docs.arduino.cc/software/ide-v2/tutorials/getting-started/ide-v2-downloading-and-installing/ ## Part 2: -### In Arduino IDE select MCU buildchain -* Tools -> Board -> Arduino AVR Board -> your board -* Tools -> Processore -> your varient +### Select the MCU Build Chain in Arduino IDE +* Tools -> Board -> Arduino AVR Board -> _your board_ +* Tools -> Processore -> _your varient_ ## Part 3: -### Check that everything works well by injecting for example the blink sketch from the IDE +### Check that everything works properly by injecting the Blink sketch * File -> example -> 01. Basic -> blink -* Connect your card -* Tools -> port -> the port of your card +* Connect your board +* Tools -> port -> _select your board’s port _ * Sketch -> upload ## Part 4: ### Open the sketch and configure the options. -Open the PSNee sketch on Arduino, select the PSNee.ino file, and choose your target console in the first section, "Select your console," by uncommenting the appropriate line. +* Open the PSNee sketch in the Arduino IDE. +* select the PSNee.ino file. +* Choose your target console in the first section, "Select your console," by uncommenting the appropriate line: * //#define SCPH_xxxx -> #define SCPH_xxxx, for example. Then in the second section "Select your chip" choose the MUC which will become your modechip. @@ -33,8 +35,8 @@ Then in the second section "Select your chip" choose the MUC which will become y ### Compile and inject the program. * Sketch -> upload -Normally your PSNee is ready to be installed in your dear console. +Your PSNee should now be ready to install in your PlayStation. ## Part 6: -Install your PSNee in your console according to the schematics available in this Wiki. +Follow the schematics available in the Wiki to install your PSNee in your console. You don't need to make the connections AX AY DX RESET. \ No newline at end of file