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mirror of https://github.com/livingcomputermuseum/ContrAlto.git synced 2026-05-03 14:39:47 +00:00

Ethernet receive/reset fixed, MazeWar now works with more than 2 players. Ethernet controller receive logic still needs massive cleanup.

This commit is contained in:
Josh Dersch
2016-01-19 11:10:04 -08:00
parent 8463ef19d0
commit 43a85e0101
7 changed files with 46 additions and 29 deletions

View File

@@ -26,6 +26,7 @@ namespace Contralto.Logging
EthernetTask = 0x800,
TaskSwitch = 0x1000,
HostEthernet = 0x2000,
EthernetPacket = 0x4000,
Debug = 0x40000000,
All = 0x7fffffff
@@ -53,10 +54,10 @@ namespace Contralto.Logging
static Log()
{
// TODO: make configurable
_components = LogComponent.HostEthernet | LogComponent.EthernetController; // LogComponent.DiskController | LogComponent.DiskSectorTask | LogComponent.Debug | LogComponent.CPU; // LogComponent.EthernetController; // | LogComponent.Microcode | LogComponent.Memory | LogComponent.CPU;
_components = LogComponent.EthernetPacket | LogComponent.HostEthernet | LogComponent.EthernetController; // LogComponent.DiskController | LogComponent.DiskSectorTask | LogComponent.Debug | LogComponent.CPU; // LogComponent.EthernetController; // | LogComponent.Microcode | LogComponent.Memory | LogComponent.CPU;
_type = LogType.Normal | LogType.Warning | LogType.Error | LogType.Verbose;
_logStream = new StreamWriter("log.txt");
//_logStream = new StreamWriter("log.txt");
}
public static LogComponent LogComponents