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Added (temporary) code to debug floating point issue with Dance,Starwars.
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@@ -95,6 +95,8 @@ namespace Contralto.Display
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_vblankScanlineCount = 0;
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_dataBuffer.Clear();
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// Schedule wakeup for first scanline of vblank
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_verticalBlankScanlineWakeup.TimestampNsec = _verticalBlankScanlineDuration;
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_system.Scheduler.Schedule(_verticalBlankScanlineWakeup);
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@@ -265,8 +267,7 @@ namespace Contralto.Display
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public void LoadDDR(ushort word)
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{
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_dataBuffer.Enqueue(word);
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_dataBuffer.Enqueue(word);
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// Sanity check: data length should never exceed 16 words.
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// TODO: we're allowing up to 18 before we start discarding things.
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