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mirror of https://github.com/livingcomputermuseum/ContrAlto.git synced 2026-04-28 12:48:34 +00:00

Finished up configuration UI. Config is now persisted to a configuration file. Small fixes to UDP encapsulation to ignore packets coming from the same host. Small fix for PInvoke for high res timer.

This commit is contained in:
Josh Dersch
2016-03-02 17:31:19 -08:00
parent c73fb66dee
commit c48e530cbe
19 changed files with 701 additions and 207 deletions

View File

@@ -21,25 +21,32 @@ namespace Contralto.IO
Reset();
_fifoTransmitWakeupEvent = new Event(_fifoTransmitDuration, null, OutputFifoCallback);
// Attach real Ethernet device if user has specified one, otherwise leave unattached; output data
// will go into a bit-bucket.
switch(Configuration.HostPacketInterfaceType)
try
{
case PacketInterfaceType.UDPEncapsulation:
_hostInterface = new UDPEncapsulation(Configuration.HostPacketInterfaceName);
_hostInterface.RegisterReceiveCallback(OnHostPacketReceived);
break;
switch (Configuration.HostPacketInterfaceType)
{
case PacketInterfaceType.UDPEncapsulation:
_hostInterface = new UDPEncapsulation(Configuration.HostPacketInterfaceName);
_hostInterface.RegisterReceiveCallback(OnHostPacketReceived);
break;
case PacketInterfaceType.EthernetEncapsulation:
_hostInterface = new HostEthernetEncapsulation(Configuration.HostPacketInterfaceName);
_hostInterface.RegisterReceiveCallback(OnHostPacketReceived);
break;
case PacketInterfaceType.EthernetEncapsulation:
_hostInterface = new HostEthernetEncapsulation(Configuration.HostPacketInterfaceName);
_hostInterface.RegisterReceiveCallback(OnHostPacketReceived);
break;
default:
_hostInterface = null;
break;
default:
_hostInterface = null;
break;
}
}
catch
{
_hostInterface = null;
}
// More words than the Alto will ever send.
@@ -359,7 +366,9 @@ namespace Contralto.IO
}
else
{
Log.Write(LogType.Error, LogComponent.EthernetPacket, "Packet queue has reached its limit of {0} packets, dropping incoming packet.", _maxQueuedPackets);
Log.Write(LogType.Error, LogComponent.EthernetPacket, "Input packet queue has reached its limit of {0} packets, dropping oldest packet.", _maxQueuedPackets);
_nextPackets.Dequeue();
_nextPackets.Enqueue(data);
}
_receiverLock.ExitWriteLock();
@@ -367,7 +376,7 @@ namespace Contralto.IO
/// <summary>
/// Runs the input state machine. This runs periodically (as scheduled by the Scheduler) and:
/// 1) Drops incoming packets if the interface is off
/// 1) Ignores incoming packets if the receiver is off.
/// 2) Pulls incoming packets from the queue if the interface is active
/// 3) Reads words from incoming packets into the controller's FIFO
/// </summary>
@@ -379,13 +388,16 @@ namespace Contralto.IO
switch(_inputState)
{
case InputState.ReceiverOff:
// Receiver is off, if we have any incoming packets, drop the first.
// Receiver is off, if we have any incoming packets, they are ignored.
// TODO: would it make sense to expire really old packets (say more than a couple of seconds old)
// so that the receiver doesn't pick up ancient history the next time it runs?
// We already cycle out packets as new ones come in, so this would only be an issue on very quiet networks.
// (And even then I don't know if it's really an issue.)
_receiverLock.EnterReadLock();
if (_nextPackets.Count > 0)
{
_nextPackets.Dequeue();
Log.Write(LogComponent.EthernetPacket, "Receiver is off, dropped incoming packet from packet queue.");
Log.Write(LogComponent.EthernetPacket, "Receiver is off, ignoring incoming packet from packet queue.");
}
_receiverLock.ExitReadLock();
break;

View File

@@ -0,0 +1,281 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PcapDotNet.Base;
using PcapDotNet.Core;
using PcapDotNet.Core.Extensions;
using PcapDotNet.Packets;
using PcapDotNet.Packets.Ethernet;
using System.IO;
using Contralto.Logging;
using System.Threading;
namespace Contralto.IO
{
public struct EthernetInterface
{
public EthernetInterface(string name, string description, MacAddress macAddress)
{
Name = name;
Description = description;
MacAddress = macAddress;
}
public static List<EthernetInterface> EnumerateDevices()
{
List<EthernetInterface> interfaces = new List<EthernetInterface>();
foreach (LivePacketDevice device in LivePacketDevice.AllLocalMachine)
{
interfaces.Add(new EthernetInterface(device.Name, device.Description, device.GetMacAddress()));
}
return interfaces;
}
public string Name;
public string Description;
public MacAddress MacAddress;
}
public delegate void ReceivePacketDelegate(MemoryStream data);
/// <summary>
/// Implements the logic for encapsulating a 3mbit ethernet packet into a 10mb packet and sending it over an actual
/// interface controlled by the host operating system.
///
/// This uses PCap.NET to do the dirty work.
/// </summary>
public class HostEthernet
{
public HostEthernet(EthernetInterface iface)
{
AttachInterface(iface);
}
public HostEthernet(string name)
{
// Find the specified device by name
List<EthernetInterface> interfaces = EthernetInterface.EnumerateDevices();
foreach (EthernetInterface i in interfaces)
{
if (name == i.Name)
{
AttachInterface(i);
return;
}
}
throw new InvalidOperationException("Specified ethernet interface does not exist.");
}
public void RegisterReceiveCallback(ReceivePacketDelegate callback)
{
_callback = callback;
// Now that we have a callback we can start receiving stuff.
Open(true /* promiscuous */, int.MaxValue);
BeginReceive();
}
/// <summary>
/// Sends an array of bytes over the ethernet as a 3mbit packet encapsulated in a 10mbit packet.
/// </summary>
/// <param name="packet"></param>
/// <param name="hostId"></param>
public void Send(ushort[] packet, int length)
{
// Sanity check.
if (length < 1)
{
throw new InvalidOperationException("Raw packet data must contain at least two bytes for addressing.");
}
//
// Outgoing packet contains 1 extra word (2 bytes) containing
// the prepended packet length (one word)
byte[] packetBytes = new byte[length * 2 + 2];
//
// First two bytes include the length of the 3mbit packet; since 10mbit packets have a minimum length of 46
// bytes, and 3mbit packets have no minimum length this is necessary so the receiver can pull out the
// correct amount of data.
//
packetBytes[0] = (byte)(length);
packetBytes[1] = (byte)((length) >> 8);
//
// Do this annoying dance to stuff the ushorts into bytes because this is C#.
//
for (int i = 0; i < length; i++)
{
packetBytes[i * 2 + 2] = (byte)(packet[i]);
packetBytes[i * 2 + 3] = (byte)(packet[i] >> 8);
}
//
// Grab the source and destination host addresses from the packet we're sending
// and build 10mbit versions.
//
byte destinationHost = packetBytes[3];
byte sourceHost = packetBytes[2];
Log.Write(LogComponent.HostEthernet, "Sending packet; source {0} destination {1}, length {2} words.",
Conversion.ToOctal(sourceHost),
Conversion.ToOctal(destinationHost),
length);
MacAddress destinationMac = Get10mbitDestinationMacFrom3mbit(destinationHost);
MacAddress sourceMac = new MacAddress((UInt48)(_10mbitMACPrefix | Configuration.HostAddress));
// Build the outgoing packet; place the source/dest addresses, type field and the raw data.
EthernetLayer ethernetLayer = new EthernetLayer
{
Source = sourceMac,
Destination = destinationMac,
EtherType = (EthernetType)_3mbitFrameType,
};
PayloadLayer payloadLayer = new PayloadLayer
{
Data = new Datagram(packetBytes),
};
PacketBuilder builder = new PacketBuilder(ethernetLayer, payloadLayer);
// Send it over the 'net!
_communicator.SendPacket(builder.Build(DateTime.Now));
Log.Write(LogComponent.HostEthernet, "Encapsulated 3mbit packet sent.");
}
private void ReceiveCallback(Packet p)
{
//
// Filter out packets intended for the emulator, forward them on, drop everything else.
//
if ((int)p.Ethernet.EtherType == _3mbitFrameType && // encapsulated 3mbit frames
((p.Ethernet.Destination.ToValue() & 0xffffffffff00) == _10mbitMACPrefix || // addressed to any emulator OR
p.Ethernet.Destination.ToValue() == _10mbitBroadcast) && // broadcast
(p.Ethernet.Source.ToValue() != (UInt48)(_10mbitMACPrefix | Configuration.HostAddress))) // and not sent by this emulator
{
Log.Write(LogComponent.HostEthernet, "Received encapsulated 3mbit packet.");
_callback(p.Ethernet.Payload.ToMemoryStream());
}
else
{
// Not for us, discard the packet.
}
}
private void AttachInterface(EthernetInterface iface)
{
_interface = null;
// Find the specified device by name
foreach (LivePacketDevice device in LivePacketDevice.AllLocalMachine)
{
if (device.Name == iface.Name && device.GetMacAddress() == iface.MacAddress)
{
_interface = device;
break;
}
}
if (_interface == null)
{
throw new InvalidOperationException("Requested interface not found.");
}
Log.Write(LogComponent.HostEthernet, "Attached to host interface {0}", iface.Name);
}
private void Open(bool promiscuous, int timeout)
{
_communicator = _interface.Open(65536, promiscuous ? PacketDeviceOpenAttributes.MaximumResponsiveness | PacketDeviceOpenAttributes.Promiscuous : PacketDeviceOpenAttributes.MaximumResponsiveness, timeout);
// Set this to 1 so we'll get packets as soon as they arrive, no buffering.
_communicator.SetKernelMinimumBytesToCopy(1);
Log.Write(LogComponent.HostEthernet, "Host interface opened and receiving packets.");
}
/// <summary>
/// Begin receiving packets, forever.
/// </summary>
private void BeginReceive()
{
// Kick off receive thread.
_receiveThread = new Thread(ReceiveThread);
_receiveThread.Start();
}
private void ReceiveThread()
{
// Just call ReceivePackets, that's it. This will never return.
// (probably need to make this more elegant so we can tear down the thread
// properly.)
Log.Write(LogComponent.HostEthernet, "Receiver thread started.");
_communicator.ReceivePackets(-1, ReceiveCallback);
}
private MacAddress Get10mbitDestinationMacFrom3mbit(byte destinationHost)
{
MacAddress destinationMac;
if (destinationHost == _3mbitBroadcast)
{
// 3mbit broadcast gets translated to 10mbit broadcast
destinationMac = new MacAddress(_10mbitBroadcast);
}
else
{
// Check addressing table for external (non emulator) addresses;
// otherwise just address other emulators
// TODO: implement table. Currently hardcoded address 1 to test IFS on dev machine
//
if (destinationHost == 1)
{
destinationMac = new MacAddress((UInt48)(_ifsTestMAC));
}
else
{
destinationMac = new MacAddress((UInt48)(_10mbitMACPrefix | destinationHost)); // emulator destination address
}
}
return destinationMac;
}
private LivePacketDevice _interface;
private PacketCommunicator _communicator;
private ReceivePacketDelegate _callback;
// Thread used for receive
private Thread _receiveThread;
private const int _3mbitFrameType = 0xbeef; // easy to identify, ostensibly unused by anything of any import
/// <summary>
/// On output, these bytes are prepended to the Alto's 3mbit (1 byte) address to form a full
/// 6 byte Ethernet MAC.
/// On input, ethernet frames are checked for this prefix
/// </summary>
private UInt48 _10mbitMACPrefix = 0x0000aa010200; // 00-00-AA is the Xerox vendor code, used just to be cute.
private UInt48 _10mbitBroadcast = (UInt48)0xffffffffffff;
private const int _3mbitBroadcast = 0;
// Temporary; to be replaced with an external address mapping table
private UInt48 _ifsTestMAC = (UInt48)0x001060b88e3e;
}
}

View File

@@ -65,7 +65,7 @@ namespace Contralto.IO
foreach (EthernetInterface i in interfaces)
{
if (name == i.Name)
if (name == i.Description)
{
AttachInterface(i);
return;
@@ -183,7 +183,7 @@ namespace Contralto.IO
// Find the specified device by name
foreach (LivePacketDevice device in LivePacketDevice.AllLocalMachine)
{
if (device.Description == iface.Name)
if (device.Description == iface.Description)
{
_interface = device;
break;

View File

@@ -119,8 +119,7 @@ namespace Contralto.IO
// If we had been holding boot keys, release them now that a real user is pressing a key.
if (_bootKeysPressed)
{
Reset();
_bootKeysPressed = false;
Reset();
}
AltoKeyBit bits = _keyMap[key];

View File

@@ -21,6 +21,8 @@ namespace Contralto.IO
{
_udpClient = new UdpClient(_udpPort, AddressFamily.InterNetwork);
_udpClient.EnableBroadcast = true;
_udpClient.Client.Blocking = true;
_udpClient.Client.MulticastLoopback = false;
//
// Grab the broadcast address for the interface so that we know what broadcast address to use
@@ -31,7 +33,7 @@ namespace Contralto.IO
IPInterfaceProperties props = null;
foreach(NetworkInterface nic in nics)
{
if (nic.Description.ToLowerInvariant() == interfaceName.ToLowerInvariant())
if (nic.Description == interfaceName)
{
props = nic.GetIPProperties();
break;
@@ -49,7 +51,8 @@ namespace Contralto.IO
// go with it.
if (unicast.Address.AddressFamily == AddressFamily.InterNetwork)
{
_broadcastEndpoint = new IPEndPoint(GetBroadcastAddress(unicast.Address, unicast.IPv4Mask), _udpPort);
_thisIPAddress = unicast.Address;
_broadcastEndpoint = new IPEndPoint(GetBroadcastAddress(_thisIPAddress, unicast.IPv4Mask), _udpPort);
break;
}
}
@@ -173,8 +176,12 @@ namespace Contralto.IO
// TODO: sanitize data before handing it off.
Log.Write(LogComponent.HostNetworkInterface, "Received UDP-encapsulated 3mbit packet.");
_callback(new System.IO.MemoryStream(data));
// Drop our own UDP packets.
if (!groupEndPoint.Address.Equals(_thisIPAddress))
{
Log.Write(LogComponent.HostNetworkInterface, "Received UDP-encapsulated 3mbit packet.");
_callback(new System.IO.MemoryStream(data));
}
}
}
@@ -204,5 +211,7 @@ namespace Contralto.IO
private UdpClient _udpClient;
private IPEndPoint _broadcastEndpoint;
// The IP address (unicast address) of the interface we're using to send UDP datagrams.
private IPAddress _thisIPAddress;
}
}