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mirror of https://github.com/livingcomputermuseum/ContrAlto.git synced 2026-02-28 17:19:41 +00:00

Initial commit of changes for 1.2.3. This includes:

- Scripting support: Allows for recording and playback of mouse/keyboard input and various system control actions.  Simple (i.e. basic) scripting format.

- Fix for stale packets left in ethernet input queue; packets received by pcap while Alto's receiver is off are discarded.

- Mouse input made more accurate, and tweaked to avoid Alto microcode bug that causes erroneous mouse inputs under very rare circumstances on real hardware, but much more frequently under emulation.

- Small code cleanup here and there.  Moved many UI strings to resources, many more to go.
This commit is contained in:
Josh Dersch
2018-03-20 14:16:07 -07:00
parent 6f20ebbfe7
commit d96d232fd3
39 changed files with 2733 additions and 510 deletions

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/*
This file is part of ContrAlto.
ContrAlto is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
ContrAlto is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with ContrAlto. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.IO;
namespace Contralto.Scripting
{
public class MethodInvokeInfo
{
public MethodInvokeInfo(MethodInfo method, object instance)
{
if (method == null || instance == null)
{
throw new ArgumentNullException("method and instance must be non-null");
}
Method = method;
Instance = instance;
}
public MethodInfo Method;
public object Instance;
}
/// <summary>
/// Defines a node in the debug command tree.
/// </summary>
public class DebuggerCommand
{
public DebuggerCommand(string name, String description, String usage, MethodInvokeInfo methodInvoke)
{
Name = name.Trim().ToLower();
Description = description;
Usage = usage;
Methods = new List<MethodInvokeInfo>(4);
if (methodInvoke != null)
{
Methods.Add(methodInvoke);
}
SubCommands = new List<DebuggerCommand>();
}
public string Name;
public string Description;
public string Usage;
public List<MethodInvokeInfo> Methods;
public List<DebuggerCommand> SubCommands;
public override string ToString()
{
if (this.Methods.Count == 0)
{
return String.Format("{0}... ({1})", this.Name, this.SubCommands.Count);
}
else
{
return this.Name;
}
}
public void AddSubNode(List<string> words, MethodInvokeInfo methodInfo)
{
// We should never hit this case.
if (words.Count == 0)
{
throw new InvalidOperationException("Out of words building command node.");
}
// Check the root to see if a node for the first incoming word has already been added
DebuggerCommand subNode = FindSubNodeByName(words[0]);
if (subNode == null)
{
// No, it has not -- create one and add it now.
subNode = new DebuggerCommand(words[0], null, null, null);
this.SubCommands.Add(subNode);
if (words.Count == 1)
{
// This is the last stop -- set the method and be done with it now.
subNode.Methods.Add(methodInfo);
// early return.
return;
}
}
else
{
// The node already exists, we will be adding a subnode, hopefully.
if (words.Count == 1)
{
//
// If we're on the last word at this point then this is an overloaded command.
// Check that we don't have any other commands with this number of arguments.
//
int argCount = methodInfo.Method.GetParameters().Length;
foreach (MethodInvokeInfo info in subNode.Methods)
{
if (info.Method.GetParameters().Length == argCount)
{
throw new InvalidOperationException("Duplicate overload for console command");
}
}
//
// We're ok. Add it to the method list.
//
subNode.Methods.Add(methodInfo);
// and return early.
return;
}
}
// We have more words to go.
words.RemoveAt(0);
subNode.AddSubNode(words, methodInfo);
}
public DebuggerCommand FindSubNodeByName(string name)
{
DebuggerCommand found = null;
foreach (DebuggerCommand sub in SubCommands)
{
if (sub.Name == name)
{
found = sub;
break;
}
}
return found;
}
}
public enum CommandResult
{
Normal,
Quit,
QuitNoSave,
}
public class CommandExecutor
{
public CommandExecutor(params object[] commandObjects)
{
List<object> commandList = new List<object>(commandObjects);
BuildCommandTree(commandList);
}
public CommandResult ExecuteScript(string scriptFile)
{
CommandResult state = CommandResult.Normal;
using (StreamReader sr = new StreamReader(scriptFile))
{
while (!sr.EndOfStream)
{
string line = sr.ReadLine();
if (!string.IsNullOrWhiteSpace(line))
{
Console.WriteLine(line);
state = ExecuteLine(line);
}
}
}
return state;
}
public DebuggerCommand CommandTreeRoot
{
get { return _commandRoot; }
}
public CommandResult ExecuteCommand(string line)
{
return ExecuteLine(line);
}
private CommandResult ExecuteLine(string line)
{
CommandResult next = CommandResult.Normal;
if (line.StartsWith("#"))
{
// Comments start with "#", just ignore them
}
else if(line.StartsWith("@"))
{
// A line beginning with an "@" indicates a script to execute.
string scriptFile = line.Substring(1);
next = ExecuteScript(scriptFile);
}
else
{
string[] args = null;
DebuggerCommand command = GetDebuggerCommandFromCommandString(line, out args);
if (command == null)
{
// Not a command.
Console.WriteLine("Invalid command.");
}
else
{
next = InvokeConsoleMethod(command, args);
}
}
return next;
}
private CommandResult InvokeConsoleMethod(DebuggerCommand command, string[] args)
{
MethodInvokeInfo method = null;
//
// Find the method that matches the arg count we were passed
// (i.e. handle overloaded commands).
// That this only matches on argument count is somewhat of a kluge...
//
foreach (MethodInvokeInfo m in command.Methods)
{
ParameterInfo[] paramInfo = m.Method.GetParameters();
if (args == null && paramInfo.Length == 0 ||
paramInfo.Length == args.Length)
{
// found a match
method = m;
break;
}
}
if (method == null)
{
// invalid argument count.
throw new ArgumentException(String.Format("Invalid argument count to command."));
}
ParameterInfo[] parameterInfo = method.Method.GetParameters();
object[] invokeParams;
if (args == null)
{
invokeParams = null;
}
else
{
invokeParams = new object[parameterInfo.Length];
}
int argIndex = 0;
for (int paramIndex = 0; paramIndex < parameterInfo.Length; paramIndex++)
{
ParameterInfo p = parameterInfo[paramIndex];
if (p.ParameterType.IsEnum)
{
//
// This is an enumeration type.
// See if we can find an enumerant that matches the argument.
//
FieldInfo[] fields = p.ParameterType.GetFields();
foreach (FieldInfo f in fields)
{
if (!f.IsSpecialName && args[argIndex].ToLower() == f.Name.ToLower())
{
invokeParams[paramIndex] = f.GetRawConstantValue();
break;
}
}
if (invokeParams[paramIndex] == null)
{
// no match, provide possible values
StringBuilder sb = new StringBuilder(String.Format("Invalid value for parameter {0}. Possible values are:", paramIndex));
foreach (FieldInfo f in fields)
{
if (!f.IsSpecialName)
{
sb.AppendFormat("{0} ", f.Name);
}
}
sb.AppendLine();
throw new ArgumentException(sb.ToString());
}
argIndex++;
}
else if (p.ParameterType.IsArray)
{
//
// If a function takes an array type, i should do something here, yeah.
//
argIndex++;
}
else
{
if (p.ParameterType == typeof(bool))
{
invokeParams[paramIndex] = bool.Parse(args[argIndex++]);
}
else if (p.ParameterType == typeof(uint))
{
invokeParams[paramIndex] = TryParseUint(args[argIndex++]);
}
else if (p.ParameterType == typeof(ushort))
{
invokeParams[paramIndex] = TryParseUshort(args[argIndex++]);
}
else if (p.ParameterType == typeof(string))
{
invokeParams[paramIndex] = args[argIndex++];
}
else if (p.ParameterType == typeof(char))
{
invokeParams[paramIndex] = (char)args[argIndex++][0];
}
else if (p.ParameterType == typeof(float))
{
invokeParams[paramIndex] = float.Parse(args[argIndex++]);
}
else
{
throw new ArgumentException(String.Format("Unhandled type for parameter {0}, type {1}", paramIndex, p.ParameterType));
}
}
}
//
// If we've made it THIS far, then we were able to parse all the commands into what they should be.
// Invoke the method on the object instance associated with the command.
//
return (CommandResult)method.Method.Invoke(method.Instance, invokeParams);
}
enum ParseState
{
NonWhiteSpace = 0,
WhiteSpace = 1,
QuotedString = 2,
}
private List<string> SplitArgs(string commandString)
{
// We split on whitespace and specially handle quoted strings (quoted strings count as a single arg)
//
List<string> args = new List<string>();
commandString = commandString.Trim();
StringBuilder sb = new StringBuilder();
ParseState state = ParseState.NonWhiteSpace;
foreach(char c in commandString)
{
switch (state)
{
case ParseState.NonWhiteSpace:
if (char.IsWhiteSpace(c))
{
// End of token
args.Add(sb.ToString());
sb.Clear();
state = ParseState.WhiteSpace;
}
else if (c == '\"')
{
// Start of quoted string
state = ParseState.QuotedString;
}
else
{
// Character in token
sb.Append(c);
}
break;
case ParseState.WhiteSpace:
if (!char.IsWhiteSpace(c))
{
// Start of new token
if (c != '\"')
{
sb.Append(c);
state = ParseState.NonWhiteSpace;
}
else
{
// Start of quoted string
state = ParseState.QuotedString;
}
}
break;
case ParseState.QuotedString:
if (c == '\"')
{
// End of quoted string.
args.Add(sb.ToString());
sb.Clear();
state = ParseState.WhiteSpace;
}
else
{
// Character in quoted string
sb.Append(c);
}
break;
}
}
if (sb.Length > 0)
{
// Add the last token to the args list
args.Add(sb.ToString());
}
return args;
}
private DebuggerCommand GetDebuggerCommandFromCommandString(string command, out string[] args)
{
args = null;
List<string> cmdArgs = SplitArgs(command);
DebuggerCommand current = _commandRoot;
int commandIndex = 0;
while (true)
{
// If this node has an executor and no subnodes, or if this node has an executor
// and there are no further arguments, then we're done.
if ((current.Methods.Count > 0 && current.SubCommands.Count == 0) ||
(current.Methods.Count > 0 && commandIndex > cmdArgs.Count -1))
{
break;
}
if (commandIndex > cmdArgs.Count - 1)
{
// Out of args with no match.
return null;
}
// Otherwise we continue down the tree.
DebuggerCommand next = current.FindSubNodeByName(cmdArgs[commandIndex]);
commandIndex++;
if (next == null)
{
//
// If a matching subcommand was not found, then if we had a previous node with an
// executor, use that; otherwise the command is invalid.
//
if (current.Methods.Count > 0)
{
break;
}
else
{
return null;
}
}
current = next;
}
// Now current should point to the command with the executor
// and commandIndex should point to the first argument to the command.
cmdArgs.RemoveRange(0, commandIndex);
args = cmdArgs.ToArray();
return current;
}
private enum Radix
{
Binary = 2,
Octal = 8,
Decimal = 10,
Hexadecimal = 16,
}
private static uint TryParseUint(string arg)
{
uint result = 0;
Radix radix = Radix.Decimal;
switch (arg[0])
{
case 'b':
radix = Radix.Binary;
arg = arg.Remove(0, 1);
break;
case 'o':
radix = Radix.Octal;
arg = arg.Remove(0, 1);
break;
case 'd':
radix = Radix.Decimal;
arg = arg.Remove(0, 1);
break;
case 'x':
radix = Radix.Hexadecimal;
arg = arg.Remove(0, 1);
break;
default:
radix = Radix.Octal;
break;
}
try
{
result = Convert.ToUInt32(arg, (int)radix);
}
catch
{
Console.WriteLine("{0} is not a valid 32-bit value.", arg);
throw;
}
return result;
}
private static ushort TryParseUshort(string arg)
{
ushort result = 0;
Radix radix = Radix.Decimal;
switch (arg[0])
{
case 'b':
radix = Radix.Binary;
arg = arg.Remove(0, 1);
break;
case 'o':
radix = Radix.Octal;
arg = arg.Remove(0, 1);
break;
case 'd':
radix = Radix.Decimal;
arg = arg.Remove(0, 1);
break;
case 'x':
radix = Radix.Hexadecimal;
arg = arg.Remove(0, 1);
break;
default:
radix = Radix.Octal;
break;
}
try
{
result = Convert.ToUInt16(arg, (int)radix);
}
catch
{
Console.WriteLine("{0} is not a valid 16-bit value.", arg);
throw;
}
return result;
}
/// <summary>
/// Builds the debugger command tree.
/// </summary>
private void BuildCommandTree(List<object> commandObjects)
{
// Build the flat list which will be built into the tree, by walking
// the classes that provide the methods
_commandList = new List<DebuggerCommand>();
// Add ourself to the list
commandObjects.Add(this);
foreach (object commandObject in commandObjects)
{
Type type = commandObject.GetType();
foreach (MethodInfo info in type.GetMethods(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
{
object[] attribs = info.GetCustomAttributes(typeof(DebuggerFunction), true);
if (attribs.Length > 1)
{
throw new InvalidOperationException(String.Format("More than one ConsoleFunction attribute set on {0}", info.Name));
}
else if (attribs.Length == 1)
{
// we have a debugger attribute set on this method
// this cast should always succeed given that we're filtering for this type above.
DebuggerFunction function = (DebuggerFunction)attribs[0];
DebuggerCommand newCommand = new DebuggerCommand(function.CommandName, function.Description, function.Usage, new MethodInvokeInfo(info, commandObject));
_commandList.Add(newCommand);
}
}
}
// Now actually build the command tree from the above list!
_commandRoot = new DebuggerCommand("Root", null, null, null);
foreach (DebuggerCommand c in _commandList)
{
string[] commandWords = c.Name.Split(' ');
// This is kind of ugly, we know that at this point every command built above have only
// one method. When building the tree, overloaded commands may end up with more than one.
_commandRoot.AddSubNode(new List<string>(commandWords), c.Methods[0]);
}
}
[DebuggerFunction("show commands", "Shows debugger commands and their descriptions.")]
private CommandResult ShowCommands()
{
foreach (DebuggerCommand cmd in _commandList)
{
if (!string.IsNullOrEmpty(cmd.Usage))
{
Console.WriteLine("{0} {2} - {1}", cmd.Name, cmd.Description, cmd.Usage);
}
else
{
Console.WriteLine("{0} - {1}", cmd.Name, cmd.Description);
}
}
return CommandResult.Normal;
}
private DebuggerCommand _commandRoot;
private List<DebuggerCommand> _commandList;
}
}

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using Contralto.SdlUI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Contralto.Scripting
{
public class ControlCommands
{
public ControlCommands(AltoSystem system, ExecutionController controller)
{
_system = system;
_controller = controller;
}
[DebuggerFunction("quit", "Exits ContrAlto.")]
private CommandResult Quit()
{
_controller.StopExecution();
return CommandResult.Quit;
}
[DebuggerFunction("quit without saving", "Exits ContrAlto without committing changes to Diablo disk packs.")]
private CommandResult QuitNoSave()
{
_controller.StopExecution();
return CommandResult.QuitNoSave;
}
[DebuggerFunction("start", "Starts the emulated Alto normally.")]
private CommandResult Start()
{
if (_controller.IsRunning)
{
Console.WriteLine("Alto is already running.");
}
else
{
_controller.StartExecution(AlternateBootType.None);
Console.WriteLine("Alto started.");
}
return CommandResult.Normal;
}
[DebuggerFunction("stop", "Stops the emulated Alto.")]
private CommandResult Stop()
{
_controller.StopExecution();
Console.WriteLine("Alto stopped.");
return CommandResult.Normal;
}
[DebuggerFunction("reset", "Resets the emulated Alto.")]
private CommandResult Reset()
{
_controller.Reset(AlternateBootType.None);
Console.WriteLine("Alto reset.");
return CommandResult.Normal;
}
[DebuggerFunction("start with keyboard disk boot", "Starts the emulated Alto with the specified keyboard disk boot address.")]
private CommandResult StartDisk()
{
if (_controller.IsRunning)
{
_controller.Reset(AlternateBootType.Disk);
}
else
{
_controller.StartExecution(AlternateBootType.Disk);
}
return CommandResult.Normal;
}
[DebuggerFunction("start with keyboard net boot", "Starts the emulated Alto with the specified keyboard ethernet boot number.")]
private CommandResult StartNet()
{
if (_controller.IsRunning)
{
_controller.Reset(AlternateBootType.Ethernet);
}
else
{
_controller.StartExecution(AlternateBootType.Ethernet);
}
return CommandResult.Normal;
}
[DebuggerFunction("load disk", "Loads the specified drive with the requested disk image.", "<drive> <path>")]
private CommandResult LoadDisk(ushort drive, string path)
{
if (drive > 1)
{
throw new InvalidOperationException("Drive specification out of range.");
}
// Load the new pack.
_system.LoadDiabloDrive(drive, path, false);
Console.WriteLine("Drive {0} loaded.", drive);
return CommandResult.Normal;
}
[DebuggerFunction("unload disk", "Unloads the specified drive.", "<drive>")]
private CommandResult UnloadDisk(ushort drive)
{
if (drive > 1)
{
throw new InvalidOperationException("Drive specification out of range.");
}
// Unload the current pack.
_system.UnloadDiabloDrive(drive);
Console.WriteLine("Drive {0} unloaded.", drive);
return CommandResult.Normal;
}
[DebuggerFunction("new disk", "Creates and loads a new image for the specified drive.", "<drive>")]
private CommandResult NewDisk(ushort drive, string path)
{
if (drive > 1)
{
throw new InvalidOperationException("Drive specification out of range.");
}
// Unload the current pack.
_system.LoadDiabloDrive(drive, path, true);
Console.WriteLine("Drive {0} created and loaded.", drive);
return CommandResult.Normal;
}
[DebuggerFunction("load trident", "Loads the specified trident drive with the requested disk image.", "<drive> <path>")]
private CommandResult LoadTrident(ushort drive, string path)
{
if (drive > 7)
{
throw new InvalidOperationException("Drive specification out of range.");
}
// Load the new pack.
_system.LoadTridentDrive(drive, path, false);
Console.WriteLine("Trident {0} loaded.", drive);
return CommandResult.Normal;
}
[DebuggerFunction("unload trident", "Unloads the specified trident drive.", "<drive>")]
private CommandResult UnloadTrident(ushort drive)
{
if (drive > 7)
{
throw new InvalidOperationException("Drive specification out of range.");
}
// Unload the current pack.
_system.UnloadTridentDrive(drive);
Console.WriteLine("Trident {0} unloaded.", drive);
return CommandResult.Normal;
}
[DebuggerFunction("new trident", "Creates and loads a new image for the specified drive.", "<drive>")]
private CommandResult NewTrident(ushort drive, string path)
{
if (drive > 7)
{
throw new InvalidOperationException("Drive specification out of range.");
}
// Unload the current pack.
_system.LoadTridentDrive(drive, path, true);
Console.WriteLine("Trident {0} created and loaded.", drive);
return CommandResult.Normal;
}
[DebuggerFunction("set ethernet address", "Sets the Alto's host Ethernet address.")]
private CommandResult SetEthernetAddress(byte address)
{
if (address == 0 || address == 0xff)
{
Console.WriteLine("Address {0} is invalid.", Conversion.ToOctal(address));
}
else
{
Configuration.HostAddress = address;
}
return CommandResult.Normal;
}
[DebuggerFunction("set keyboard net boot file", "Sets the boot file used for net booting.")]
private CommandResult SetKeyboardBootFile(ushort file)
{
Configuration.BootFile = file;
return CommandResult.Normal;
}
[DebuggerFunction("set keyboard disk boot address", "Sets the boot address used for disk booting.")]
private CommandResult SetKeyboardBootAddress(ushort address)
{
Configuration.BootFile = address;
return CommandResult.Normal;
}
private AltoSystem _system;
private ExecutionController _controller;
}
}

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/*
This file is part of ContrAlto.
ContrAlto is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
ContrAlto is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with ContrAlto. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
namespace Contralto.Scripting
{
public class DebuggerFunction : Attribute
{
public DebuggerFunction(string commandName)
{
_commandName = commandName;
_usage = "<No help available>";
}
public DebuggerFunction(string commandName, string description)
{
_commandName = commandName;
_description = description;
}
public DebuggerFunction(string commandName, string description, string usage)
{
_commandName = commandName;
_description = description;
_usage = usage;
}
public string CommandName
{
get { return _commandName; }
}
public string Usage
{
get { return _usage; }
}
public string Description
{
get { return _description; }
}
private string _commandName;
private string _description;
private string _usage;
}
}

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using Contralto.IO;
using Contralto.SdlUI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Contralto.Scripting
{
/// <summary>
/// Base class for scripting actions.
/// "Timestamp" provides a relative timestamp (in nsec) for the action.
/// "Completed" indicates whether the action completed during the last execution.
/// Actions can run multiple times by leaving Completed = false and adjusting the
/// Timestamp appropriately; the playback engine will reschedule it in this case.
/// </summary>
public abstract class ScriptAction
{
public ScriptAction(ulong timestamp)
{
_timestamp = timestamp;
}
/// <summary>
/// Relative timestamp for this action.
/// </summary>
public ulong Timestamp
{
get { return _timestamp; }
}
/// <summary>
/// Whether the action has completed after the last
/// Replay action
/// </summary>
public bool Completed
{
get { return _completed; }
}
/// <summary>
/// Replays a single step of the action. If the action is completed,
/// Completed will be true afterwards.
/// </summary>
/// <param name="system"></param>
/// <param name="controller"></param>
public abstract void Replay(AltoSystem system, ExecutionController controller);
/// <summary>
/// Constructs the proper ScriptAction from a given line of text
/// </summary>
/// <param name="line"></param>
/// <returns></returns>
public static ScriptAction Parse(string line)
{
//
// An Action consists of a line in the format:
// <timestamp> <Action Type> [args]
//
// <timestamp> specifies a time relative to the last action, and may be:
// - a 64-bit integer indicating a time in nanoseconds
// - a double-precision floating point integer ending with "ms" indicating time in milliseconds
// - a "-", indicating a relative time of zero. (a "0" also works).
//
string[] tokens = line.Split(new char[] { ' ', ',' });
if (tokens.Length < 2)
{
throw new InvalidOperationException("Invalid Action format.");
}
ulong timestamp = 0;
if (tokens[0] != "-")
{
if (tokens[0].ToLowerInvariant().EndsWith("ms"))
{
// timestamp in msec
double fstamp = double.Parse(tokens[0].Substring(0, tokens[0].Length - 2));
timestamp = (ulong)(fstamp * Conversion.MsecToNsec);
}
else
{
// assume timestamp in nsec
timestamp = ulong.Parse(tokens[0]);
}
}
switch(tokens[1])
{
case "KeyDown":
return KeyAction.Parse(timestamp, true, tokens);
case "KeyUp":
return KeyAction.Parse(timestamp, false, tokens);
case "MouseDown":
return MouseButtonAction.Parse(timestamp, true, tokens);
case "MouseUp":
return MouseButtonAction.Parse(timestamp, false, tokens);
case "MouseMove":
return MouseMoveAction.Parse(timestamp, false, tokens);
case "MouseMoveAbsolute":
return MouseMoveAction.Parse(timestamp, true, tokens);
case "Command":
return CommandAction.Parse(timestamp, tokens);
case "KeyStroke":
return KeyStrokeAction.Parse(timestamp, tokens);
case "Type":
return TypeAction.Parse(timestamp, false, tokens);
case "TypeLine":
return TypeAction.Parse(timestamp, true, tokens);
case "Wait":
return WaitAction.Parse(timestamp, true, tokens);
default:
throw new InvalidOperationException("Invalid Action");
}
}
protected ulong _timestamp;
protected bool _completed;
}
/// <summary>
/// Injects a single key action (up or down) into the Alto's keyboard.
/// </summary>
public class KeyAction : ScriptAction
{
public KeyAction(ulong timestamp, AltoKey key, bool keyDown) : base(timestamp)
{
_key = key;
_keyDown = keyDown;
}
public override void Replay(AltoSystem system, ExecutionController controller)
{
if (_keyDown)
{
system.Keyboard.KeyDown(_key);
}
else
{
system.Keyboard.KeyUp(_key);
}
_completed = true;
}
public override string ToString()
{
return String.Format("{0} {1} {2}", _timestamp, _keyDown ? "KeyDown" : "KeyUp", _key);
}
public static KeyAction Parse(ulong timestamp, bool keyDown, string[] tokens)
{
if (tokens.Length != 3)
{
throw new InvalidOperationException("Invalid KeyAction syntax.");
}
AltoKey key = (AltoKey)Enum.Parse(typeof(AltoKey), tokens[2]);
return new KeyAction(timestamp, key, keyDown);
}
private AltoKey _key;
private bool _keyDown;
}
/// <summary>
/// Injects a single mouse button action (up or down) into the Alto's Mouse.
/// </summary>
public class MouseButtonAction : ScriptAction
{
public MouseButtonAction(ulong timestamp, AltoMouseButton buttons, bool mouseDown) : base(timestamp)
{
_buttons = buttons;
_mouseDown = mouseDown;
}
public override void Replay(AltoSystem system, ExecutionController controller)
{
if (_mouseDown)
{
system.MouseAndKeyset.MouseDown(_buttons);
}
else
{
system.MouseAndKeyset.MouseUp(_buttons);
}
_completed = true;
}
public override string ToString()
{
return String.Format("{0} {1} {2}", _timestamp, _mouseDown ? "MouseDown" : "MouseUp", _buttons);
}
public static MouseButtonAction Parse(ulong timestamp, bool mouseDown, string[] tokens)
{
if (tokens.Length != 3)
{
throw new InvalidOperationException("Invalid MouseButtonAction syntax.");
}
AltoMouseButton button = (AltoMouseButton)Enum.Parse(typeof(AltoMouseButton), tokens[2]);
return new MouseButtonAction(timestamp, button, mouseDown);
}
private AltoMouseButton _buttons;
private bool _mouseDown;
}
/// <summary>
/// Injects a mouse movement into the Alto's mouse.
/// </summary>
public class MouseMoveAction : ScriptAction
{
public MouseMoveAction(ulong timestamp, int dx, int dy, bool absolute) : base(timestamp)
{
_dx = dx;
_dy = dy;
_absolute = absolute;
}
public override void Replay(AltoSystem system, ExecutionController controller)
{
if (_absolute)
{
//
// We stuff the x/y coordinates into the well-defined memory locations for the mouse coordinates.
//
system.Memory.Load(0x114, (ushort)_dx, CPU.TaskType.Emulator, false);
system.Memory.Load(0x115, (ushort)_dy, CPU.TaskType.Emulator, false);
}
else
{
system.MouseAndKeyset.MouseMove(_dx, _dy);
}
_completed = true;
}
public override string ToString()
{
return String.Format("{0} {1} {2},{3}", _timestamp, _absolute ? "MouseMoveAbsolute" : "MouseMove", _dx, _dy);
}
public static MouseMoveAction Parse(ulong timestamp, bool absolute, string[] tokens)
{
if (tokens.Length != 4)
{
throw new InvalidOperationException("Invalid MouseMoveAction syntax.");
}
int dx = int.Parse(tokens[2]);
int dy = int.Parse(tokens[3]);
return new MouseMoveAction(timestamp, dx, dy, absolute);
}
private int _dx;
private int _dy;
private bool _absolute;
}
/// <summary>
/// Injects a command execution to control the Alto system. See ControlCommands for
/// the actual commands.
/// </summary>
public class CommandAction : ScriptAction
{
public CommandAction(ulong timestamp, string commandString) : base(timestamp)
{
_commandString = commandString;
}
public override void Replay(AltoSystem system, ExecutionController controller)
{
//
// Execute the command.
//
// TODO: recreating these objects each time through is uncool.
//
ControlCommands controlCommands = new ControlCommands(system, controller);
CommandExecutor executor = new CommandExecutor(controlCommands);
CommandResult res = executor.ExecuteCommand(_commandString);
if (res == CommandResult.Quit ||
res == CommandResult.QuitNoSave)
{
//
// Force an exit, commit disks if result was Quit.
//
throw new ShutdownException(res == CommandResult.Quit);
}
_completed = true;
}
public override string ToString()
{
return String.Format("{0} Command {1}", _timestamp, _commandString);
}
public static CommandAction Parse(ulong timestamp, string[] tokens)
{
if (tokens.Length < 3)
{
throw new InvalidOperationException("Invalid Command syntax.");
}
StringBuilder commandString = new StringBuilder();
for (int i = 2; i < tokens.Length; i++)
{
commandString.AppendFormat("{0} ", tokens[i]);
}
return new CommandAction(timestamp, commandString.ToString());
}
private string _commandString;
}
/// <summary>
/// Injects one or more simultaneous keystrokes (keydown followed by keyup) into the
/// Alto's keyboard.
/// </summary>
public class KeyStrokeAction : ScriptAction
{
public KeyStrokeAction(ulong timestamp, AltoKey[] keys) : base(timestamp)
{
_keys = keys;
_keyDown = true;
}
public override void Replay(AltoSystem system, ExecutionController controller)
{
//
// Press all requested keys simultaneously, then release them.
//
foreach(AltoKey key in _keys)
{
if (_keyDown)
{
system.Keyboard.KeyDown(key);
}
else
{
system.Keyboard.KeyUp(key);
}
}
if (_keyDown)
{
// Delay 50ms, then repeat for keyup
_keyDown = false;
_completed = false;
_timestamp = 50 * Conversion.MsecToNsec;
}
else
{
_completed = true;
}
}
public override string ToString()
{
StringBuilder keyString = new StringBuilder();
foreach(AltoKey key in _keys)
{
keyString.AppendFormat("{0} ", key);
}
return String.Format("{0} KeyStroke {1}", _timestamp, keyString.ToString());
}
public static KeyStrokeAction Parse(ulong timestamp, string[] tokens)
{
if (tokens.Length < 3)
{
throw new InvalidOperationException("Invalid KeyStroke syntax.");
}
AltoKey[] keys = new AltoKey[tokens.Length - 2];
for (int i = 2; i < tokens.Length; i++)
{
keys[i - 2] = (AltoKey)Enum.Parse(typeof(AltoKey), tokens[i]);
}
return new KeyStrokeAction(timestamp, keys);
}
private AltoKey[] _keys;
private bool _keyDown;
}
/// <summary>
/// Injects a sequence of keystrokes corresponding to the keystrokes needed to
/// type the provided string.
/// </summary>
public class TypeAction : ScriptAction
{
static TypeAction()
{
BuildKeyMap();
}
public TypeAction(ulong timestamp, string text, bool cr) : base(timestamp)
{
_text = text;
_cr = cr;
_currentStroke = 0;
BuildStrokeList(text);
}
public override void Replay(AltoSystem system, ExecutionController controller)
{
if (_currentStroke >= _strokes.Count)
{
_completed = true;
}
else
{
Keystroke stroke = _strokes[_currentStroke++];
if (stroke.Type == StrokeType.KeyDown)
{
system.Keyboard.KeyDown(stroke.Key);
}
else
{
system.Keyboard.KeyUp(stroke.Key);
}
// Delay 50ms before the next key
_timestamp = 50 * Conversion.MsecToNsec;
}
}
public override string ToString()
{
return String.Format("{0} {1} {2}", _timestamp, _cr ? "TypeLine" : "Type", _text);
}
public static TypeAction Parse(ulong timestamp, bool cr, string[] tokens)
{
if (tokens.Length < 2)
{
throw new InvalidOperationException("Invalid TypeAction syntax.");
}
StringBuilder commandString = new StringBuilder();
for (int i = 2; i < tokens.Length; i++)
{
commandString.AppendFormat(i == tokens.Length - 1 ? "{0}" : "{0} ", tokens[i]);
}
return new TypeAction(timestamp, commandString.ToString(), cr);
}
private void BuildStrokeList(string text)
{
_strokes = new List<Keystroke>();
foreach (char c in text)
{
//
// For capital letters or shifted symbols, we need to depress Shift first
// (and release it when done).
//
bool shifted = _shiftedKeyMap.ContainsKey(c);
AltoKey charKey;
if (shifted)
{
Keystroke shift = new Keystroke(StrokeType.KeyDown, AltoKey.RShift);
_strokes.Add(shift);
charKey = _shiftedKeyMap[c];
}
else
{
if (_unmodifiedKeyMap.ContainsKey(c))
{
charKey = _unmodifiedKeyMap[c];
}
else
{
// Ignore this keystroke.
continue;
}
}
_strokes.Add(new Keystroke(StrokeType.KeyDown, charKey));
_strokes.Add(new Keystroke(StrokeType.KeyUp, charKey));
if (shifted)
{
Keystroke unshift = new Keystroke(StrokeType.KeyUp, AltoKey.RShift);
_strokes.Add(unshift);
}
}
if (_cr)
{
// Add a Return keystroke to the end
_strokes.Add(new Keystroke(StrokeType.KeyDown, AltoKey.Return));
_strokes.Add(new Keystroke(StrokeType.KeyUp, AltoKey.Return));
}
}
private enum StrokeType
{
KeyDown,
KeyUp
}
private struct Keystroke
{
public Keystroke(StrokeType type, AltoKey key)
{
Type = type;
Key = key;
}
public StrokeType Type;
public AltoKey Key;
}
private static void BuildKeyMap()
{
_unmodifiedKeyMap = new Dictionary<char, AltoKey>();
_shiftedKeyMap = new Dictionary<char, AltoKey>();
// characters requiring no modifiers
_unmodifiedKeyMap.Add('1', AltoKey.D1);
_unmodifiedKeyMap.Add('2', AltoKey.D2);
_unmodifiedKeyMap.Add('3', AltoKey.D3);
_unmodifiedKeyMap.Add('4', AltoKey.D4);
_unmodifiedKeyMap.Add('5', AltoKey.D5);
_unmodifiedKeyMap.Add('6', AltoKey.D6);
_unmodifiedKeyMap.Add('7', AltoKey.D7);
_unmodifiedKeyMap.Add('8', AltoKey.D8);
_unmodifiedKeyMap.Add('9', AltoKey.D9);
_unmodifiedKeyMap.Add('0', AltoKey.D0);
_unmodifiedKeyMap.Add('-', AltoKey.Minus);
_unmodifiedKeyMap.Add('=', AltoKey.Plus);
_unmodifiedKeyMap.Add('\\', AltoKey.BSlash);
_unmodifiedKeyMap.Add('q', AltoKey.Q);
_unmodifiedKeyMap.Add('w', AltoKey.W);
_unmodifiedKeyMap.Add('e', AltoKey.E);
_unmodifiedKeyMap.Add('r', AltoKey.R);
_unmodifiedKeyMap.Add('t', AltoKey.T);
_unmodifiedKeyMap.Add('y', AltoKey.Y);
_unmodifiedKeyMap.Add('u', AltoKey.U);
_unmodifiedKeyMap.Add('i', AltoKey.I);
_unmodifiedKeyMap.Add('o', AltoKey.O);
_unmodifiedKeyMap.Add('p', AltoKey.P);
_unmodifiedKeyMap.Add('[', AltoKey.LBracket);
_unmodifiedKeyMap.Add(']', AltoKey.RBracket);
_unmodifiedKeyMap.Add('_', AltoKey.Arrow);
_unmodifiedKeyMap.Add('a', AltoKey.A);
_unmodifiedKeyMap.Add('s', AltoKey.S);
_unmodifiedKeyMap.Add('d', AltoKey.D);
_unmodifiedKeyMap.Add('f', AltoKey.F);
_unmodifiedKeyMap.Add('g', AltoKey.G);
_unmodifiedKeyMap.Add('h', AltoKey.H);
_unmodifiedKeyMap.Add('j', AltoKey.J);
_unmodifiedKeyMap.Add('k', AltoKey.K);
_unmodifiedKeyMap.Add('l', AltoKey.L);
_unmodifiedKeyMap.Add(';', AltoKey.Semicolon);
_unmodifiedKeyMap.Add('\'', AltoKey.Quote);
_unmodifiedKeyMap.Add('z', AltoKey.Z);
_unmodifiedKeyMap.Add('x', AltoKey.X);
_unmodifiedKeyMap.Add('c', AltoKey.C);
_unmodifiedKeyMap.Add('v', AltoKey.V);
_unmodifiedKeyMap.Add('b', AltoKey.B);
_unmodifiedKeyMap.Add('n', AltoKey.N);
_unmodifiedKeyMap.Add('m', AltoKey.M);
_unmodifiedKeyMap.Add(',', AltoKey.Comma);
_unmodifiedKeyMap.Add('.', AltoKey.Period);
_unmodifiedKeyMap.Add('/', AltoKey.FSlash);
_unmodifiedKeyMap.Add(' ', AltoKey.Space);
// characters requiring a shift modifier
_shiftedKeyMap.Add('!', AltoKey.D1);
_shiftedKeyMap.Add('@', AltoKey.D2);
_shiftedKeyMap.Add('#', AltoKey.D3);
_shiftedKeyMap.Add('$', AltoKey.D4);
_shiftedKeyMap.Add('%', AltoKey.D5);
_shiftedKeyMap.Add('~', AltoKey.D6);
_shiftedKeyMap.Add('&', AltoKey.D7);
_shiftedKeyMap.Add('*', AltoKey.D8);
_shiftedKeyMap.Add('(', AltoKey.D9);
_shiftedKeyMap.Add(')', AltoKey.D0);
_shiftedKeyMap.Add('|', AltoKey.BSlash);
_shiftedKeyMap.Add('Q', AltoKey.Q);
_shiftedKeyMap.Add('W', AltoKey.W);
_shiftedKeyMap.Add('E', AltoKey.E);
_shiftedKeyMap.Add('R', AltoKey.R);
_shiftedKeyMap.Add('T', AltoKey.T);
_shiftedKeyMap.Add('Y', AltoKey.Y);
_shiftedKeyMap.Add('U', AltoKey.U);
_shiftedKeyMap.Add('I', AltoKey.I);
_shiftedKeyMap.Add('O', AltoKey.O);
_shiftedKeyMap.Add('P', AltoKey.P);
_shiftedKeyMap.Add('{', AltoKey.LBracket);
_shiftedKeyMap.Add('}', AltoKey.RBracket);
_shiftedKeyMap.Add('^', AltoKey.Arrow);
_shiftedKeyMap.Add('A', AltoKey.A);
_shiftedKeyMap.Add('S', AltoKey.S);
_shiftedKeyMap.Add('D', AltoKey.D);
_shiftedKeyMap.Add('F', AltoKey.F);
_shiftedKeyMap.Add('G', AltoKey.G);
_shiftedKeyMap.Add('H', AltoKey.H);
_shiftedKeyMap.Add('J', AltoKey.J);
_shiftedKeyMap.Add('K', AltoKey.K);
_shiftedKeyMap.Add('L', AltoKey.L);
_shiftedKeyMap.Add(':', AltoKey.Semicolon);
_shiftedKeyMap.Add('"', AltoKey.Quote);
_shiftedKeyMap.Add('Z', AltoKey.Z);
_shiftedKeyMap.Add('X', AltoKey.X);
_shiftedKeyMap.Add('C', AltoKey.C);
_shiftedKeyMap.Add('V', AltoKey.V);
_shiftedKeyMap.Add('B', AltoKey.B);
_shiftedKeyMap.Add('N', AltoKey.N);
_shiftedKeyMap.Add('M', AltoKey.M);
_shiftedKeyMap.Add('<', AltoKey.Comma);
_shiftedKeyMap.Add('>', AltoKey.Period);
_shiftedKeyMap.Add('?', AltoKey.FSlash);
}
private string _text;
private List<Keystroke> _strokes;
private int _currentStroke;
private bool _cr;
private static Dictionary<char, AltoKey> _unmodifiedKeyMap;
private static Dictionary<char, AltoKey> _shiftedKeyMap;
}
/// <summary>
/// Causes the Playback engine to wait until the Alto executes a wakeup STARTF.
/// </summary>
public class WaitAction : ScriptAction
{
public WaitAction(ulong timestamp) : base(timestamp)
{
}
public override void Replay(AltoSystem system, ExecutionController controller)
{
// This is a no-op.
_completed = true;
}
public override string ToString()
{
return String.Format("{0} Wait", _timestamp);
}
public static WaitAction Parse(ulong timestamp, bool keyDown, string[] tokens)
{
if (tokens.Length != 2)
{
throw new InvalidOperationException("Invalid WaitAction syntax.");
}
return new WaitAction(timestamp);
}
}
}

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using Contralto.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Contralto.Scripting
{
public static class ScriptManager
{
static ScriptManager()
{
_scheduler = new Scheduler();
}
public static Scheduler ScriptScheduler
{
get { return _scheduler; }
}
/// <summary>
/// Fired when playback of a script has completed or is stopped.
/// </summary>
public static event EventHandler PlaybackCompleted;
public static void StartRecording(AltoSystem system, string scriptPath)
{
// Stop any pending actions
StopRecording();
StopPlayback();
_scriptRecorder = new ScriptRecorder(system, scriptPath);
Log.Write(LogComponent.Scripting, "Starting recording to {0}", scriptPath);
//
// Record the absolute position of the mouse (as held in MOUSELOC in system memory).
// All other mouse movements in the script will be recorded relative to this point.
//
int x = system.Memory.Read(0x114, CPU.TaskType.Ethernet, false);
int y = system.Memory.Read(0x115, CPU.TaskType.Ethernet, false);
_scriptRecorder.MouseMoveAbsolute(x, y);
}
public static void StopRecording()
{
if (IsRecording)
{
_scriptRecorder.End();
_scriptRecorder = null;
}
Log.Write(LogComponent.Scripting, "Stopped recording.");
}
public static void StartPlayback(AltoSystem system, ExecutionController controller, string scriptPath)
{
// Stop any pending actions
StopRecording();
StopPlayback();
_scheduler.Reset();
_scriptPlayback = new ScriptPlayback(scriptPath, system, controller);
_scriptPlayback.PlaybackCompleted += OnPlaybackCompleted;
_scriptPlayback.Start();
Log.Write(LogComponent.Scripting, "Starting playback of {0}", scriptPath);
}
public static void StopPlayback()
{
if (IsPlaying)
{
_scriptPlayback.Stop();
_scriptPlayback = null;
PlaybackCompleted(null, null);
}
Log.Write(LogComponent.Scripting, "Stopped playback.");
}
public static void CompleteWait()
{
if (IsPlaying)
{
_scriptPlayback.Start();
Log.Write(LogComponent.Scripting, "Playback resumed after Wait.");
}
}
public static ScriptRecorder Recorder
{
get { return _scriptRecorder; }
}
public static ScriptPlayback Playback
{
get { return _scriptPlayback; }
}
public static bool IsRecording
{
get { return _scriptRecorder != null; }
}
public static bool IsPlaying
{
get { return _scriptPlayback != null; }
}
private static void OnPlaybackCompleted(object sender, EventArgs e)
{
_scriptPlayback = null;
PlaybackCompleted(null, null);
}
private static ScriptRecorder _scriptRecorder;
private static ScriptPlayback _scriptPlayback;
private static Scheduler _scheduler;
}
}

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using Contralto.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Contralto.Scripting
{
public class ScriptPlayback
{
public ScriptPlayback(string scriptFile, AltoSystem system, ExecutionController controller)
{
_scriptReader = new ScriptReader(scriptFile);
_system = system;
_controller = controller;
_currentAction = null;
_stopPlayback = false;
}
/// <summary>
/// Fired when playback of the script has completed or is stopped.
/// </summary>
public event EventHandler PlaybackCompleted;
public void Start()
{
_stopPlayback = false;
// Schedule first event.
ScheduleNextEvent(0);
}
public void Stop()
{
// We will stop after the next event is fired (if any)
_stopPlayback = true;
}
private void ScheduleNextEvent(ulong skewNsec)
{
//
// Grab the next action if the current one is done.
//
if (_currentAction == null || _currentAction.Completed)
{
_currentAction = _scriptReader.ReadNext();
}
if (_currentAction != null)
{
// We have another action to queue up.
Event scriptEvent = new Event(_currentAction.Timestamp, _currentAction, OnEvent);
ScriptManager.ScriptScheduler.Schedule(scriptEvent);
Log.Write(LogComponent.Scripting, "Queueing script action {0}", _currentAction);
}
else
{
//
// Playback is complete.
//
Log.Write(LogComponent.Scripting, "Playback completed.");
PlaybackCompleted(this, null);
}
}
private void OnEvent(ulong skewNsec, object context)
{
// Replay the action.
if (!_stopPlayback)
{
ScriptAction action = (ScriptAction)context;
Log.Write(LogComponent.Scripting, "Invoking action {0}", action);
action.Replay(_system, _controller);
// Special case for Wait -- this causes the script to stop here until the
// Alto itself tells things to start up again.
//
if (action is WaitAction)
{
Log.Write(LogComponent.Scripting, "Playback paused, awaiting wakeup from Alto.");
}
else
{
// Kick off the next action in the script.
ScheduleNextEvent(skewNsec);
}
}
else
{
Log.Write(LogComponent.Scripting, "Playback stopped.");
PlaybackCompleted(this, null);
}
}
private AltoSystem _system;
private ExecutionController _controller;
private ScriptReader _scriptReader;
private ScriptAction _currentAction;
private bool _stopPlayback;
}
}

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using Contralto.Logging;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Contralto.Scripting
{
public class ScriptReader
{
public ScriptReader(string scriptPath)
{
_scriptReader = new StreamReader(scriptPath);
}
public ScriptAction ReadNext()
{
if (_scriptReader == null)
{
return null;
}
//
// Read the next action from the script file,
// skipping over comments and empty lines.
//
while (true)
{
if (_scriptReader.EndOfStream)
{
// End of the stream, return null to indicate this,
// and close the stream.
_scriptReader.Close();
_scriptReader = null;
return null;
}
string line = _scriptReader.ReadLine().Trim();
// Skip empty or comment lines.
if (string.IsNullOrWhiteSpace(line) ||
line.StartsWith("#"))
{
continue;
}
try
{
return ScriptAction.Parse(line);
}
catch(Exception e)
{
Log.Write(LogComponent.Scripting, "Invalid script; error: {0}.", e.Message);
_scriptReader.Close();
_scriptReader = null;
return null;
}
}
}
private StreamReader _scriptReader;
}
}

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using Contralto.IO;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Contralto.Scripting
{
/// <summary>
/// Records actions.
/// </summary>
public class ScriptRecorder
{
public ScriptRecorder(AltoSystem system, string scriptFile)
{
_script = new ScriptWriter(scriptFile);
_system = system;
_lastTimestamp = 0;
_firstTime = true;
}
public void End()
{
_script.End();
}
public void KeyDown(AltoKey key)
{
_script.AppendAction(
new KeyAction(
GetRelativeTimestamp(),
key,
true));
}
public void KeyUp(AltoKey key)
{
_script.AppendAction(
new KeyAction(
GetRelativeTimestamp(),
key,
false));
}
public void MouseDown(AltoMouseButton button)
{
_script.AppendAction(
new MouseButtonAction(
GetRelativeTimestamp(),
button,
true));
}
public void MouseUp(AltoMouseButton button)
{
_script.AppendAction(
new MouseButtonAction(
GetRelativeTimestamp(),
button,
false));
}
public void MouseMoveRelative(int dx, int dy)
{
_script.AppendAction(
new MouseMoveAction(
GetRelativeTimestamp(),
dx,
dy,
false));
}
public void MouseMoveAbsolute(int dx, int dy)
{
_script.AppendAction(
new MouseMoveAction(
GetRelativeTimestamp(),
dx,
dy,
true));
}
public void Command(string command)
{
_script.AppendAction(
new CommandAction(
GetRelativeTimestamp(),
command));
}
private ulong GetRelativeTimestamp()
{
if (_firstTime)
{
_firstTime = false;
//
// First item recorded, occurs at relative timestamp 0.
//
_lastTimestamp = ScriptManager.ScriptScheduler.CurrentTimeNsec;
return 0;
}
else
{
//
// relative time is delta between current system timestamp and the last
// recorded entry.
ulong relativeTimestamp = ScriptManager.ScriptScheduler.CurrentTimeNsec - _lastTimestamp;
_lastTimestamp = ScriptManager.ScriptScheduler.CurrentTimeNsec;
return relativeTimestamp;
}
}
private bool _enabled;
private AltoSystem _system;
private ulong _lastTimestamp;
private bool _firstTime;
private ScriptWriter _script;
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Contralto.Scripting
{
/// <summary>
///
/// </summary>
public class ScriptWriter
{
public ScriptWriter(string scriptPath)
{
_scriptWriter = new StreamWriter(scriptPath);
}
/// <summary>
/// Adds a new ScriptAction to the queue
/// </summary>
/// <param name="action"></param>
public void AppendAction(ScriptAction action)
{
if (_scriptWriter == null)
{
throw new InvalidOperationException("Cannot write to closed ScriptWriter.");
}
_scriptWriter.WriteLine(action.ToString());
}
public void End()
{
_scriptWriter.Close();
_scriptWriter = null;
}
private StreamWriter _scriptWriter;
}
}