1
0
mirror of https://github.com/livingcomputermuseum/ContrAlto.git synced 2026-02-28 09:17:53 +00:00
Files
livingcomputermuseum.ContrAlto/Contralto/Scripting/DebuggerAttributes.cs
Josh Dersch d96d232fd3 Initial commit of changes for 1.2.3. This includes:
- Scripting support: Allows for recording and playback of mouse/keyboard input and various system control actions.  Simple (i.e. basic) scripting format.

- Fix for stale packets left in ethernet input queue; packets received by pcap while Alto's receiver is off are discarded.

- Mouse input made more accurate, and tweaked to avoid Alto microcode bug that causes erroneous mouse inputs under very rare circumstances on real hardware, but much more frequently under emulation.

- Small code cleanup here and there.  Moved many UI strings to resources, many more to go.
2018-03-20 14:16:07 -07:00

65 lines
1.7 KiB
C#

/*
This file is part of ContrAlto.
ContrAlto is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
ContrAlto is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with ContrAlto. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
namespace Contralto.Scripting
{
public class DebuggerFunction : Attribute
{
public DebuggerFunction(string commandName)
{
_commandName = commandName;
_usage = "<No help available>";
}
public DebuggerFunction(string commandName, string description)
{
_commandName = commandName;
_description = description;
}
public DebuggerFunction(string commandName, string description, string usage)
{
_commandName = commandName;
_description = description;
_usage = usage;
}
public string CommandName
{
get { return _commandName; }
}
public string Usage
{
get { return _usage; }
}
public string Description
{
get { return _description; }
}
private string _commandName;
private string _description;
private string _usage;
}
}