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140
D/Debugger/LoadMapDialog.cs
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140
D/Debugger/LoadMapDialog.cs
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/*
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BSD 2-Clause License
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Copyright Vulcan Inc. 2017-2018 and Living Computer Museum + Labs 2018
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Windows.Forms;
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namespace D.Debugger
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{
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public partial class LoadMapDialog : Form
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{
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/// <summary>
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/// Provide basic UI for adding new entries.
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/// TODO: It's kind of ugly that this is directly modifying input parameters; likely there should be a
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/// singleton LoadMap that maintains all of this that can be used to modify things.
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/// </summary>
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/// <param name="newFilePath"></param>
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/// <param name="loadMap"></param>
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/// <param name="sourceMaps"></param>
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/// <param name="microcodeRAM"></param>
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public LoadMapDialog(string newFilePath, MicrocodeLoadMap loadMap, List<SourceMap> sourceMaps, ulong[] microcodeRAM)
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{
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InitializeComponent();
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_newFilePath = newFilePath;
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_loadMap = loadMap;
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_sourceMaps = sourceMaps;
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_microcodeRAM = microcodeRAM;
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_selectedMap = null;
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//
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// Populate the existing map list
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//
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foreach (SourceMap s in sourceMaps)
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{
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CurrentLoadsList.Items.Add(s.MapName);
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}
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CurrentLoadsList.ClearSelected();
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DialogResult = DialogResult.Cancel;
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}
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public SourceMap SelectedMap
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{
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get { return _selectedMap; }
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}
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private void OnSelectionChanged(object sender, EventArgs e)
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{
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AddButton.Enabled = CurrentLoadsList.SelectedItem != null;
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}
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private void CancelAddButton_Click(object sender, EventArgs e)
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{
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DialogResult = DialogResult.Cancel;
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this.Close();
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}
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private void CancelCreateButton_Click(object sender, EventArgs e)
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{
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DialogResult = DialogResult.Cancel;
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this.Close();
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}
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private void AddButton_Click(object sender, EventArgs e)
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{
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//
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// Add the file to the selected map.
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//
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_selectedMap = _sourceMaps[CurrentLoadsList.SelectedIndex];
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_selectedMap.AddSourceFile(_newFilePath);
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DialogResult = DialogResult.OK;
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this.Close();
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}
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private void CreateLoadButton_Click(object sender, EventArgs e)
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{
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try
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{
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LoadMapEntry newEntry = _loadMap.AddEntry(
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LoadNameText.Text,
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Convert.ToInt32(LoadStartBox.Text.Trim(), 16),
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Convert.ToInt32(LoadEndBox.Text.Trim(), 16),
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_microcodeRAM
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);
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_selectedMap = new SourceMap(
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newEntry.Name,
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Path.Combine("CP", "Source", newEntry.MapName),
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Path.Combine("CP", "Source")); // TODO: define this path somewheres.
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_sourceMaps.Add(_selectedMap);
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DialogResult = DialogResult.OK;
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this.Close();
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}
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catch(Exception ex)
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{
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MessageBox.Show("Error: {0}", ex.Message);
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}
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}
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private SourceMap _selectedMap;
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private string _newFilePath;
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private MicrocodeLoadMap _loadMap;
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private List<SourceMap> _sourceMaps;
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private ulong[] _microcodeRAM;
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}
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}
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