/* BSD 2-Clause License Copyright Vulcan Inc. 2017-2018 and Living Computer Museum + Labs 2018 All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using D.Logging; using System.Collections.Generic; using System.Threading; namespace D.IOP { /// /// Defines the scancodes understood by the IOP. /// The below is currently derived from work undertaken by Al Kossow /// (many thanks.) /// This table corresponds to the standard US keyboard layout for the /// Star/1108. TODO: How to deal with international arrangements? /// public enum KeyCode { Invalid = 0x00, D1 = 0x10, T10 = 0x11, Defaults = 0x12, // T9 LargerSmaller = 0x13, // T8 Subscript = 0x14, // T7 Undo = 0x15, // R6 Superscript = 0x16, // T6 Properties = 0x17, // L12 (Also Ctrl) Move = 0x18, // L9 Copy = 0x19, // L6 Underline = 0x1a, // T5 Italics = 0x1b, // T4 Bold = 0x1c, // T3 Center = 0x1d, // T2 T1 = 0x1e, R4 = 0x20, SkipNext = 0x22, // R1 Help = 0x23, // R2 Margins = 0x24, // R5 R3 = 0x25, L10 = 0x27, Same = 0x28, // L7 L4 = 0x29, L1 = 0x2a, A9 = 0x2d, DefnExpand = 0x30, // R7 (Also Esc) R10 = 0x31, Keyboard = 0x32, // R11 (^X) Font = 0x33, // R8 (\,|) R9 = 0x34, Stop = 0x35, // R12 Space = 0x36, Open = 0x37, // L11 (Also Meta) L8 = 0x38, Find = 0x39, // L5 Again = 0x3a, // L2 Delete = 0x3b, // L3 A8 = 0x3c, A11 = 0x3d, A12 = 0x41, // Shift ? RightShift = 0x42, // A6 FSlash = 0x43, Period = 0x44, Comma = 0x45, M = 0x46, N = 0x47, B = 0x48, V = 0x49, C = 0x4a, X = 0x4b, Z = 0x4c, K47 = 0x4e, Return = 0x50, // A4 BackQuote = 0x51, // K46 Quote = 0x52, // K43 Colon = 0x53, L = 0x54, K = 0x55, J = 0x56, H = 0x57, G = 0x58, F = 0x59, D = 0x5a, S = 0x5b, A = 0x5c, Lock = 0x5e, // A3 LeftShift = 0x5f, // A5 A10 = 0x60, RBracket = 0x61, // K45 LBracket = 0x62, // K42 P = 0x63, O = 0x64, I = 0x65, U = 0x66, Y = 0x67, T = 0x68, R = 0x69, E = 0x6a, W = 0x6b, Q = 0x6c, Tab = 0x6d, // A1 D2 = 0x6f, Backspace = 0x70, // A2 Equals = 0x71, Minus = 0x72, N0 = 0x73, N9 = 0x74, N8 = 0x75, N7 = 0x76, N6 = 0x77, N5 = 0x78, N4 = 0x79, N3 = 0x7a, N2 = 0x7b, N1 = 0x7c, FArrow = 0x7d, // K48 } public class Keyboard { public Keyboard() { _keyboardQueue = new Queue(); _lock = new ReaderWriterLockSlim(); } public byte ReadData() { if (Log.Enabled) Log.Write(LogComponent.IOPKeyboard, "Key data {0} (0x{1:x2}) read.", _keyData, (int)_keyData); return (byte)_keyData; } public void NextData() { _lock.EnterUpgradeableReadLock(); if (_keyboardQueue.Count > 0) { _lock.EnterWriteLock(); _keyData = _keyboardQueue.Dequeue(); if (Log.Enabled) Log.Write(LogComponent.IOPKeyboard, "Key data {0} (0x{1:x2}) dequeued.", _keyData, (int)_keyData); _lock.ExitWriteLock(); } else { // No data available. _keyData = KeyCode.Invalid; } _lock.ExitUpgradeableReadLock(); } public bool DataReady() { _lock.EnterReadLock(); bool ready = _keyboardQueue.Count > 0; _lock.ExitReadLock(); return ready; } public void EnableDiagnosticMode() { // // Per MoonIOPCSTest.asm: // "Return sequence of events should be all characters held down followed by D2, D1." // Right now, just enqueue d2, d1 _lock.EnterWriteLock(); _keyboardQueue.Enqueue(KeyCode.D2); _keyboardQueue.Enqueue(KeyCode.D1); _lock.ExitWriteLock(); } public void DisableDiagnosticMode() { _lock.EnterWriteLock(); _keyboardQueue.Clear(); _lock.ExitWriteLock(); } public void KeyDown(KeyCode keycode) { _lock.EnterWriteLock(); // Bit 0 = 0 indicates the key being pressed _keyboardQueue.Enqueue((KeyCode)((int)keycode & 0x7f)); _lock.ExitWriteLock(); } public void KeyUp(KeyCode keycode) { _lock.EnterWriteLock(); // Bit 0 = 1 indicates the key being released _keyboardQueue.Enqueue((KeyCode)((int)keycode | 0x80)); _lock.ExitWriteLock(); } private KeyCode _keyData; private Queue _keyboardQueue; private ReaderWriterLockSlim _lock; } }