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184 lines
5.4 KiB
C#
184 lines
5.4 KiB
C#
/*
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BSD 2-Clause License
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Copyright Vulcan Inc. 2017-2018 and Living Computer Museum + Labs 2018
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using D.IO;
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using D.Logging;
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namespace D
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{
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public class FloppyDrive
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{
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public FloppyDrive(DSystem system)
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{
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_system = system;
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//
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// Start the Index event rolling. This will run forever.
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//
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_system.Scheduler.Schedule(_indexInterval, IndexCallback);
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Reset();
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}
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public FloppyDisk Disk
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{
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get { return _disk; }
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}
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public int Track
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{
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get { return _track; }
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}
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public bool IsLoaded
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{
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get { return _disk != null; }
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}
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public bool IsWriteProtected
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{
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get { return _writeProtected; }
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}
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public bool IsSingleSided
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{
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get { return _singleSided; }
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}
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public bool Track0
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{
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get { return _track == 0; }
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}
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public bool Index
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{
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get { return _index; }
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}
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public bool DiskChange
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{
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get { return _diskChange; }
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}
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public bool DriveSelect
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{
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get { return _driveSelect; }
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set
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{
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_driveSelect = value;
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//
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// The Disk Change signal is reset when
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// Drive Select goes low.
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//
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if (!_driveSelect)
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{
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_diskChange = false;
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}
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}
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}
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public void Reset()
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{
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_track = 0;
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_singleSided = false;
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_writeProtected = false;
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_diskChange = false;
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_index = false;
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_driveSelect = false;
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}
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public void LoadDisk(FloppyDisk disk)
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{
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_disk = disk;
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_singleSided = _disk.IsSingleSided;
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_diskChange = true;
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if (Log.Enabled) Log.Write(LogComponent.IOPFloppy, "Floppy disk image loaded. Description is:\n{0}", disk.Description);
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// TODO: update WP, SS bits, etc.
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}
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public void UnloadDisk()
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{
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// TODO: Commit disk changes
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_disk = null;
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_diskChange = true;
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}
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public void SeekTo(int track)
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{
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// Clip into range.
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_track = Math.Max(0, track);
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_track = Math.Min(76, _track);
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}
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private void IndexCallback(ulong skewNsec, object context)
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{
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//
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// This always runs even when a disk isn't loaded or spinning.
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// It only actually modifies _index if a disk is loaded.
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// We need to generate index pulses anyway (even if they are
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// inaccurate and unused by us given that we're not emulating
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// the disk at that low of a level) this does the job.
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//
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if (DriveSelect && IsLoaded && !_index)
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{
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// Raise the index signal, hold for a short period.
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_index = true;
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_system.Scheduler.Schedule(_indexDuration, IndexCallback);
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if (Log.Enabled) Log.Write(LogComponent.IOPFloppy, "Disk rotation complete, raising INDEX signal for 10us.");
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}
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else
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{
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// Reset the index signal, wait for a long period (for the disk to go round again).
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_index = false;
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_system.Scheduler.Schedule(_indexInterval, IndexCallback);
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}
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}
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private DSystem _system;
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private bool _singleSided;
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private bool _writeProtected;
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private int _track;
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private bool _diskChange;
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private bool _driveSelect;
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private FloppyDisk _disk;
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// Index signal and timing
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private bool _index;
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private ulong _indexInterval = 200 * Conversion.MsecToNsec; // 1/5 second at 300rpm
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private ulong _indexDuration = 10 * Conversion.UsecToNsec; // 10uSec duration for index signal.
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}
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}
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