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livingcomputermuseum.IFS/PUP/Transport/Ethernet.cs
2017-06-06 13:22:39 -07:00

249 lines
8.9 KiB
C#

/*
This file is part of IFS.
IFS is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IFS is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with IFS. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PcapDotNet.Base;
using PcapDotNet.Core;
using PcapDotNet.Core.Extensions;
using PcapDotNet.Packets;
using PcapDotNet.Packets.Ethernet;
using IFS.Logging;
using System.IO;
using System.Net.NetworkInformation;
using System.Threading;
using IFS.Gateway;
namespace IFS.Transport
{
/// <summary>
/// Defines interface "to the metal" (raw ethernet frames) using WinPCAP to send and receive Ethernet
/// frames.
///
/// Ethernet packets are broadcast. See comments in UDP.cs for the reasoning behind this.
///
/// </summary>
public class Ethernet : IPupPacketInterface, IRawPacketInterface
{
public Ethernet(LivePacketDevice iface)
{
_interface = iface;
}
public void RegisterRouterCallback(RoutePupCallback callback)
{
_routerCallback = callback;
// Now that we have a callback we can start receiving stuff.
Open(false /* not promiscuous */, int.MaxValue);
// Kick off the receiver thread, this will never return or exit.
Thread receiveThread = new Thread(new ThreadStart(BeginReceive));
receiveThread.Start();
}
public void Shutdown()
{
_routerCallback = null;
_communicator.Break();
}
public void Send(PUP p)
{
//
// Write PUP to ethernet:
//
// Build the outgoing data; this is:
// 1st word: length of data following
// 2nd word: 3mbit destination / source bytes
// 3rd word: frame type (PUP)
byte[] encapsulatedFrame = new byte[6 + p.RawData.Length];
// 3mbit Packet length
encapsulatedFrame[0] = (byte)((p.RawData.Length / 2 + 2) >> 8);
encapsulatedFrame[1] = (byte)(p.RawData.Length / 2 + 2);
// addressing
encapsulatedFrame[2] = p.DestinationPort.Host;
encapsulatedFrame[3] = p.SourcePort.Host;
// frame type
encapsulatedFrame[4] = (byte)(_pupFrameType >> 8);
encapsulatedFrame[5] = (byte)_pupFrameType;
// Actual data
p.RawData.CopyTo(encapsulatedFrame, 6);
MacAddress destinationMac = new MacAddress(_10mbitBroadcast);
// Build the outgoing packet; place the source/dest addresses, type field and the PUP data.
EthernetLayer ethernetLayer = new EthernetLayer
{
Source = _interface.GetMacAddress(),
Destination = destinationMac,
EtherType = (EthernetType)_3mbitFrameType,
};
PayloadLayer payloadLayer = new PayloadLayer
{
Data = new Datagram(encapsulatedFrame),
};
PacketBuilder builder = new PacketBuilder(ethernetLayer, payloadLayer);
// Send it over the 'net!
_communicator.SendPacket(builder.Build(DateTime.Now));
}
public void Send(byte[] data, byte source, byte destination, ushort frameType)
{
// Build the outgoing data; this is:
// 1st word: length of data following
// 2nd word: 3mbit destination / source bytes
// 3rd word: frame type (PUP)
byte[] encapsulatedFrame = new byte[6 + data.Length];
// 3mbit Packet length
encapsulatedFrame[0] = (byte)((data.Length / 2 + 2) >> 8);
encapsulatedFrame[1] = (byte)(data.Length / 2 + 2);
// addressing
encapsulatedFrame[2] = destination;
encapsulatedFrame[3] = source;
// frame type
encapsulatedFrame[4] = (byte)(frameType >> 8);
encapsulatedFrame[5] = (byte)frameType;
// Actual data
data.CopyTo(encapsulatedFrame, 6);
MacAddress destinationMac = new MacAddress(_10mbitBroadcast);
// Build the outgoing packet; place the source/dest addresses, type field and the PUP data.
EthernetLayer ethernetLayer = new EthernetLayer
{
Source = _interface.GetMacAddress(),
Destination = destinationMac,
EtherType = (EthernetType)_3mbitFrameType,
};
PayloadLayer payloadLayer = new PayloadLayer
{
Data = new Datagram(encapsulatedFrame),
};
PacketBuilder builder = new PacketBuilder(ethernetLayer, payloadLayer);
// Send it over the 'net!
_communicator.SendPacket(builder.Build(DateTime.Now));
}
private void ReceiveCallback(Packet p)
{
//
// Filter out encapsulated 3mbit frames and look for PUPs, forward them on.
//
if ((int)p.Ethernet.EtherType == _3mbitFrameType)
{
Log.Write(LogType.Verbose, LogComponent.Ethernet, "3mbit pup received.");
MemoryStream packetStream = p.Ethernet.Payload.ToMemoryStream();
// Read the length prefix (in words), convert to bytes.
// Subtract off 2 words for the ethernet header
int length = ((packetStream.ReadByte() << 8) | (packetStream.ReadByte())) * 2 - 4;
// Read the address (1st word of 3mbit packet)
byte destination = (byte)packetStream.ReadByte();
byte source = (byte)packetStream.ReadByte();
// Read the type and switch on it
int etherType3mbit = ((packetStream.ReadByte() << 8) | (packetStream.ReadByte()));
//
// Ensure this is a packet we're interested in.
//
if (etherType3mbit == _pupFrameType && // it's a PUP
(destination == DirectoryServices.Instance.LocalHost || // for us, or...
destination == 0)) // broadcast
{
try
{
PUP pup = new PUP(packetStream, length);
_routerCallback(pup, destination != 0);
}
catch(Exception e)
{
// An error occurred, log it.
Log.Write(LogType.Error, LogComponent.PUP, "Error handling PUP: {0}", e.Message);
}
}
else
{
Log.Write(LogType.Warning, LogComponent.Ethernet, "3mbit packet is not a PUP, dropping");
}
}
else
{
// Not a PUP, Discard the packet. We will not log this, so as to keep noise down.
//Log.Write(LogLevel.DroppedPacket, "Not a PUP. Dropping.");
}
}
private void Open(bool promiscuous, int timeout)
{
_communicator = _interface.Open(
0xffff,
promiscuous ? PacketDeviceOpenAttributes.Promiscuous | PacketDeviceOpenAttributes.NoCaptureLocal: PacketDeviceOpenAttributes.NoCaptureLocal,
timeout);
_communicator.SetKernelMinimumBytesToCopy(1);
}
/// <summary>
/// Begin receiving packets, forever.
/// </summary>
private void BeginReceive()
{
_communicator.ReceivePackets(-1, ReceiveCallback);
}
private LivePacketDevice _interface;
private PacketCommunicator _communicator;
private RoutePupCallback _routerCallback;
// Constants
// The ethertype used in the encapsulated 3mbit frame
private readonly ushort _pupFrameType = 512;
// The type used for 3mbit frames encapsulated in 10mb frames
private readonly int _3mbitFrameType = 0xbeef; // easy to identify, ostensibly unused by anything of any import
// 10mbit broadcast address
private UInt48 _10mbitBroadcast = (UInt48)0xffffffffffff;
}
}