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62 lines
1.6 KiB
C#
62 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace IFS
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{
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public enum ConnectionType
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{
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Connectionless, /* echo, name resolution, etc. */
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BSP, /* FTP, Telnet, CopyDisk, etc. */
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}
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public struct PUPProtocolEntry
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{
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public PUPProtocolEntry(string friendlyName, UInt32 socket, ConnectionType connectionType, PUPProtocolBase implementation)
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{
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FriendlyName = friendlyName;
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Socket = socket;
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ConnectionType = connectionType;
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ProtocolImplementation = implementation;
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}
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/// <summary>
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/// Indicates the 'friendly' name for the protocol.
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/// </summary>
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public string FriendlyName;
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/// <summary>
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/// Indicates the socket used by the protocol
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/// </summary>
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public UInt32 Socket;
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/// <summary>
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/// Indicates the type of connection (connectionless or BSP-based)
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/// </summary>
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public ConnectionType ConnectionType;
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public PUPProtocolBase ProtocolImplementation;
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}
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/// <summary>
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/// Base class for all PUP-based protocols.
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/// </summary>
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public abstract class PUPProtocolBase
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{
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public PUPProtocolBase()
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{
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}
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/// <summary>
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/// Called by dispatcher to send incoming data destined for this protocol.
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/// </summary>
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/// <param name="p"></param>
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public abstract void RecvData(PUP p);
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}
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}
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