1
0
mirror of https://github.com/livingcomputermuseum/IFS.git synced 2026-01-31 22:12:10 +00:00
Files
livingcomputermuseum.IFS/PUP/SocketIDGenerator.cs

81 lines
2.5 KiB
C#

/*
This file is part of IFS.
IFS is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IFS is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with IFS. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace IFS
{
static class SocketIDGenerator
{
static SocketIDGenerator()
{
//
// Initialize the socket ID counter; we start with a
// number beyond the range of well-defined sockets.
// For each request for a new ID, we will
// increment this counter to ensure that each channel gets
// a unique ID. (Well, until we wrap around...)
//
_nextSocketID = _startingSocketID;
_idLock = new ReaderWriterLockSlim();
}
/// <summary>
/// Generates what should be a unique Socket ID.
/// Uniqueness is not guaranteed, but the probability of a collision
/// is extremely low given its intended use.
///
/// ID Generation is sequential, but this behavior should not be
/// relied upon.
/// <returns></returns>
public static UInt32 GetNextSocketID()
{
_idLock.EnterWriteLock();
UInt32 next = _nextSocketID;
_nextSocketID++;
//
// Handle the wrap around case (which we're very unlikely to
// ever hit, but why not do the right thing).
// Start over at the initial ID. This is very unlikely to
// collide with any pending channels.
//
if (_nextSocketID < _startingSocketID)
{
_nextSocketID = _startingSocketID;
}
_idLock.ExitWriteLock();
return next;
}
private static UInt32 _nextSocketID;
private static readonly UInt32 _startingSocketID = 0x1000;
private static ReaderWriterLockSlim _idLock;
}
}