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livingcomputermuseum.UniBone/10.02_devices/2_src/uda.hpp
Joerg Hoppe 974aeed8eb Big summer rework:
Interrupt and DMA system now handles multiple levels and multiple devices in parallel
Interrupt Register changes synced with INTR transaction
DL11 and KW11 clock pass the ZDLDI0 diagnostic.
Devices can now be enabled and disabled individually.
2019-08-02 16:45:54 +02:00

192 lines
4.7 KiB
C++

/*
uda.hpp: MSCP controller port (UDA50)
Copyright Vulcan Inc. 2019 via Living Computers: Museum + Labs, Seattle, WA.
Contributed under the BSD 2-clause license.
*/
#pragma once
#include <memory>
#include "utils.hpp"
#include "unibusadapter.hpp"
#include "unibusdevice.hpp"
#include "storagecontroller.hpp"
#include "mscp_server.hpp"
#include "mscp_drive.hpp"
// The number of drives supported by the controller.
// This is arbitrarily fixed at 8 but could be set to any
// value up to 65535.
#define DRIVE_COUNT 8
// The control/microcode version info returned by SA in the fourth intialization step.
// This indicates a UDA50 controller, which makes RSTS happy.
#define UDA50_ID 0x4063
// The maximum message length we can handle. This is provided as a sanity check
// to prvent parsing clearly invalid commands.
#define MAX_MESSAGE_LENGTH 0x1000
// TODO: this currently assumes a little-endian machine!
#pragma pack(push,1)
struct Message
{
uint16_t MessageLength;
union
{
struct
{
uint16_t Credits : 4;
uint16_t MessageType : 4;
uint16_t ConnectionID : 8;
} Info;
uint16_t Word1;
} Word1;
uint8_t Message[sizeof(ControlMessageHeader)];
};
#pragma pack(pop)
/*
This implements the Transport layer for a Unibus MSCP controller.
Logic for initialization, reset, and communcation with the MSCP Server
is implemented here.
*/
class uda_c : public storagecontroller_c
{
public:
uda_c();
virtual ~uda_c();
bool on_param_changed(parameter_c *param) override;
void worker(unsigned instance) override;
void on_after_register_access(
unibusdevice_register_t *device_reg,
uint8_t unibus_control) override;
void on_power_changed(void) override;
void on_init_changed(void) override;
void on_drive_status_changed(storagedrive_c *drive) override;
// As every storage controller UDA has one INTR and DMA
dma_request_c dma_request = dma_request_c(this) ; // operated by unibusadapter
intr_request_c intr_request = intr_request_c(this) ;
public:
//
// Returns the next command message from the command ring, if any.
// Returns NULL if the ring is empty.
//
Message* GetNextCommand(void);
//
// Posts a response message to the response ring and memory
// if there is space.
// Returns FALSE if the ring is full.
bool PostResponse(Message* response);
uint32_t GetControllerIdentifier(void);
uint16_t GetControllerClassModel(void);
uint32_t GetDriveCount(void);
mscp_drive_c* GetDrive(uint32_t driveNumber);
private:
// TODO: consolidate these private/public groups here
void Reset(void);
void Interrupt(void);
uint32_t GetCommandDescriptorAddress(size_t index);
uint32_t GetResponseDescriptorAddress(size_t index);
public:
bool DMAWriteWord(uint32_t address, uint16_t word);
uint16_t DMAReadWord(uint32_t address, bool& success);
bool DMAWrite(uint32_t address, size_t lengthInBytes, uint8_t* buffer);
uint8_t* DMARead(uint32_t address, size_t lengthInBytes, size_t bufferSize);
private:
void update_SA(uint16_t value);
// UDA50 registers:
unibusdevice_register_t *IP_reg;
unibusdevice_register_t *SA_reg;
std::shared_ptr<mscp_server> _server;
uint32_t _ringBase;
// Lengths are in terms of slots (32 bits each) in the
// corresponding rings.
size_t _commandRingLength;
size_t _responseRingLength;
// The current slot in the ring being accessed.
uint32_t _commandRingPointer;
uint32_t _responseRingPointer;
// Interrupt vector -- if zero, no interrupts
// will be generated.
uint32_t _interruptVector;
// Interrupt enable flag
bool _interruptEnable;
// Purge interrupt enable flag
bool _purgeInterruptEnable;
// Value written during step1, saved
// to make manipulation easier.
uint16_t _step1Value;
enum InitializationStep
{
Uninitialized = 0,
Step1 = 1,
Step2 = 2,
Step3 = 4,
Step4 = 8,
Complete,
};
volatile InitializationStep _initStep;
volatile bool _next_step;
void StateTransition(InitializationStep nextStep);
// TODO: this currently assumes a little-endian machine!
#pragma pack(push,1)
struct Descriptor
{
union
{
uint16_t Word0;
uint16_t EnvelopeLow;
} Word0;
union
{
uint16_t Word1;
struct
{
uint16_t EnvelopeHigh : 2;
uint16_t Reserved : 12;
uint16_t Flag : 1;
uint16_t Ownership : 1;
} Fields;
} Word1;
};
#pragma pack(pop)
};