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mirror of https://github.com/livingcomputermuseum/sImlac.git synced 2026-01-13 23:36:55 +00:00
Josh Dersch 0af475cc27 Added new commands:
"draw invisible vectors" - displays non-drawing beam motion in red.
"hide invisible vectors" - returns to normal rendring mode
"step display" - runs until the next display rendering command completes, refreshes the display to allow easier debugging of display programs.

Console input buffer is now cleared after a break operation.
2020-05-12 14:00:35 -07:00

193 lines
6.9 KiB
C#

/*
This file is part of sImlac.
sImlac is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
sImlac is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with sImlac. If not, see <http://www.gnu.org/licenses/>.
*/
using imlac.Debugger;
using System;
namespace imlac
{
class EntryPoint
{
static void Main(string[] args)
{
_startupArgs = args;
_console = new SDLConsole(0.5f);
_imlacSystem = new ImlacSystem();
_imlacSystem.AttachConsole(_console);
_imlacSystem.Reset();
_state = SystemExecutionState.Debugging;
Console.CancelKeyPress += new ConsoleCancelEventHandler(OnBreak);
PrintHerald();
//
// Start the debugger / execution thread
//
_debuggerThread = new System.Threading.Thread(new System.Threading.ThreadStart(DebuggerThread));
_debuggerThread.Start();
//
// Show the display; this will return when the display window is closed.
//
_console.Show();
//
// Kill the system if it's still running.
//
_debuggerThread.Abort();
}
private static void DebuggerThread()
{
//
// Wait for the display to be ready.
//
_console.WaitForSync();
ConsoleExecutor debuggerPrompt = new ConsoleExecutor(_imlacSystem);
if (_startupArgs.Length > 0)
{
//
// Assume arg 0 is a script file to be executed.
//
Console.WriteLine("Executing startup script '{0}'", _startupArgs[0]);
try
{
_state = debuggerPrompt.ExecuteScript(_imlacSystem, _startupArgs[0]);
}
catch (Exception e)
{
Console.WriteLine("Error parsing script: {0}", e.Message);
}
}
while (_state != SystemExecutionState.Quit)
{
try
{
switch (_state)
{
case SystemExecutionState.Halted:
case SystemExecutionState.Debugging:
_state = debuggerPrompt.Prompt(_imlacSystem);
break;
case SystemExecutionState.SingleStep:
_imlacSystem.SingleStep();
_imlacSystem.Display.RenderCurrent(false);
_state = SystemExecutionState.Debugging;
break;
case SystemExecutionState.SingleFrame:
_imlacSystem.SingleStep();
if (_imlacSystem.DisplayProcessor.FrameLatch)
{
Console.WriteLine("Frame completed.");
_state = SystemExecutionState.Debugging;
}
break;
case SystemExecutionState.UntilDisplayStart:
_imlacSystem.SingleStep();
if (_imlacSystem.DisplayProcessor.State == ProcessorState.Running)
{
Console.WriteLine("Display started.");
_state = SystemExecutionState.Debugging;
}
break;
case SystemExecutionState.SingleDisplayOperation:
_imlacSystem.SingleStep();
if (_imlacSystem.DisplayProcessor.DisplayDrawLatch)
{
_imlacSystem.Display.RenderCurrent(false);
Console.WriteLine("Display operation completed.");
_state = SystemExecutionState.Debugging;
}
break;
case SystemExecutionState.Running:
_imlacSystem.SingleStep();
if (_imlacSystem.Processor.State == ProcessorState.Halted)
{
Console.WriteLine("Main processor halted at {0}", Helpers.ToOctal(_imlacSystem.Processor.PC));
_state = SystemExecutionState.Debugging;
}
else if (_imlacSystem.Processor.State == ProcessorState.BreakpointHalt)
{
Console.WriteLine(
"Breakpoint hit: {0} at address {1}",
BreakpointManager.GetBreakpoint(_imlacSystem.Processor.BreakpointAddress),
Helpers.ToOctal(_imlacSystem.Processor.BreakpointAddress));
_state = SystemExecutionState.Debugging;
}
break;
}
}
catch (Exception e)
{
if (!(e is System.Threading.ThreadAbortException))
{
Console.WriteLine("Internal error during execution: {0}", e.Message);
_state = SystemExecutionState.Debugging;
}
}
}
// We are exiting, shut things down.
//
_imlacSystem.Shutdown();
}
private static void OnBreak(object sender, ConsoleCancelEventArgs e)
{
Console.WriteLine("User break.");
_state = SystemExecutionState.Debugging;
e.Cancel = true;
// Flush console input.
while(Console.KeyAvailable)
{
Console.ReadKey();
}
}
private static void PrintHerald()
{
Console.WriteLine("sImlac v0.3. (c) 2016-2020 Living Computers: Museum+Labs");
Console.WriteLine();
}
private static string[] _startupArgs;
private static SDLConsole _console;
private static ImlacSystem _imlacSystem;
private static SystemExecutionState _state;
private static System.Threading.Thread _debuggerThread;
}
}