mirror of
https://github.com/livingcomputermuseum/sImlac.git
synced 2026-01-13 23:36:55 +00:00
"draw invisible vectors" - displays non-drawing beam motion in red. "hide invisible vectors" - returns to normal rendring mode "step display" - runs until the next display rendering command completes, refreshes the display to allow easier debugging of display programs. Console input buffer is now cleared after a break operation.
193 lines
6.9 KiB
C#
193 lines
6.9 KiB
C#
/*
|
|
This file is part of sImlac.
|
|
|
|
sImlac is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU Affero General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
sImlac is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Affero General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Affero General Public License
|
|
along with sImlac. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
using imlac.Debugger;
|
|
using System;
|
|
|
|
namespace imlac
|
|
{
|
|
class EntryPoint
|
|
{
|
|
static void Main(string[] args)
|
|
{
|
|
_startupArgs = args;
|
|
|
|
_console = new SDLConsole(0.5f);
|
|
_imlacSystem = new ImlacSystem();
|
|
_imlacSystem.AttachConsole(_console);
|
|
_imlacSystem.Reset();
|
|
|
|
_state = SystemExecutionState.Debugging;
|
|
|
|
Console.CancelKeyPress += new ConsoleCancelEventHandler(OnBreak);
|
|
|
|
PrintHerald();
|
|
|
|
//
|
|
// Start the debugger / execution thread
|
|
//
|
|
_debuggerThread = new System.Threading.Thread(new System.Threading.ThreadStart(DebuggerThread));
|
|
_debuggerThread.Start();
|
|
|
|
//
|
|
// Show the display; this will return when the display window is closed.
|
|
//
|
|
_console.Show();
|
|
|
|
//
|
|
// Kill the system if it's still running.
|
|
//
|
|
_debuggerThread.Abort();
|
|
}
|
|
|
|
private static void DebuggerThread()
|
|
{
|
|
//
|
|
// Wait for the display to be ready.
|
|
//
|
|
_console.WaitForSync();
|
|
|
|
ConsoleExecutor debuggerPrompt = new ConsoleExecutor(_imlacSystem);
|
|
|
|
if (_startupArgs.Length > 0)
|
|
{
|
|
//
|
|
// Assume arg 0 is a script file to be executed.
|
|
//
|
|
Console.WriteLine("Executing startup script '{0}'", _startupArgs[0]);
|
|
|
|
try
|
|
{
|
|
_state = debuggerPrompt.ExecuteScript(_imlacSystem, _startupArgs[0]);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Console.WriteLine("Error parsing script: {0}", e.Message);
|
|
}
|
|
}
|
|
|
|
while (_state != SystemExecutionState.Quit)
|
|
{
|
|
try
|
|
{
|
|
switch (_state)
|
|
{
|
|
case SystemExecutionState.Halted:
|
|
case SystemExecutionState.Debugging:
|
|
_state = debuggerPrompt.Prompt(_imlacSystem);
|
|
break;
|
|
|
|
case SystemExecutionState.SingleStep:
|
|
_imlacSystem.SingleStep();
|
|
_imlacSystem.Display.RenderCurrent(false);
|
|
_state = SystemExecutionState.Debugging;
|
|
break;
|
|
|
|
case SystemExecutionState.SingleFrame:
|
|
_imlacSystem.SingleStep();
|
|
|
|
if (_imlacSystem.DisplayProcessor.FrameLatch)
|
|
{
|
|
Console.WriteLine("Frame completed.");
|
|
_state = SystemExecutionState.Debugging;
|
|
}
|
|
break;
|
|
|
|
case SystemExecutionState.UntilDisplayStart:
|
|
_imlacSystem.SingleStep();
|
|
|
|
if (_imlacSystem.DisplayProcessor.State == ProcessorState.Running)
|
|
{
|
|
Console.WriteLine("Display started.");
|
|
_state = SystemExecutionState.Debugging;
|
|
}
|
|
break;
|
|
|
|
case SystemExecutionState.SingleDisplayOperation:
|
|
_imlacSystem.SingleStep();
|
|
|
|
if (_imlacSystem.DisplayProcessor.DisplayDrawLatch)
|
|
{
|
|
_imlacSystem.Display.RenderCurrent(false);
|
|
Console.WriteLine("Display operation completed.");
|
|
_state = SystemExecutionState.Debugging;
|
|
}
|
|
break;
|
|
|
|
case SystemExecutionState.Running:
|
|
_imlacSystem.SingleStep();
|
|
|
|
if (_imlacSystem.Processor.State == ProcessorState.Halted)
|
|
{
|
|
Console.WriteLine("Main processor halted at {0}", Helpers.ToOctal(_imlacSystem.Processor.PC));
|
|
_state = SystemExecutionState.Debugging;
|
|
}
|
|
else if (_imlacSystem.Processor.State == ProcessorState.BreakpointHalt)
|
|
{
|
|
Console.WriteLine(
|
|
"Breakpoint hit: {0} at address {1}",
|
|
BreakpointManager.GetBreakpoint(_imlacSystem.Processor.BreakpointAddress),
|
|
Helpers.ToOctal(_imlacSystem.Processor.BreakpointAddress));
|
|
_state = SystemExecutionState.Debugging;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
if (!(e is System.Threading.ThreadAbortException))
|
|
{
|
|
Console.WriteLine("Internal error during execution: {0}", e.Message);
|
|
_state = SystemExecutionState.Debugging;
|
|
}
|
|
}
|
|
}
|
|
|
|
// We are exiting, shut things down.
|
|
//
|
|
_imlacSystem.Shutdown();
|
|
}
|
|
|
|
private static void OnBreak(object sender, ConsoleCancelEventArgs e)
|
|
{
|
|
Console.WriteLine("User break.");
|
|
_state = SystemExecutionState.Debugging;
|
|
e.Cancel = true;
|
|
|
|
// Flush console input.
|
|
while(Console.KeyAvailable)
|
|
{
|
|
Console.ReadKey();
|
|
}
|
|
|
|
}
|
|
|
|
private static void PrintHerald()
|
|
{
|
|
Console.WriteLine("sImlac v0.3. (c) 2016-2020 Living Computers: Museum+Labs");
|
|
Console.WriteLine();
|
|
}
|
|
|
|
private static string[] _startupArgs;
|
|
private static SDLConsole _console;
|
|
private static ImlacSystem _imlacSystem;
|
|
private static SystemExecutionState _state;
|
|
|
|
private static System.Threading.Thread _debuggerThread;
|
|
}
|
|
}
|