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mirror of https://github.com/livingcomputermuseum/sImlac.git synced 2026-01-11 23:53:24 +00:00
2017-05-30 11:01:26 -07:00

688 lines
22 KiB
C#

/*
This file is part of sImlac.
sImlac is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
sImlac is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with sImlac. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.IO;
namespace imlac.Debugger
{
/// <summary>
/// Defines a node in the debug command tree.
/// </summary>
public class DebuggerCommand
{
public DebuggerCommand(object instance, string name, String description, String usage, MethodInfo method)
{
Instance = instance;
Name = name.Trim().ToLower();
Description = description;
Usage = usage;
Methods = new List<MethodInfo>(4);
if (method != null)
{
Methods.Add(method);
}
SubCommands = new List<DebuggerCommand>();
}
public object Instance;
public string Name;
public string Description;
public string Usage;
public List<MethodInfo> Methods;
public List<DebuggerCommand> SubCommands;
public override string ToString()
{
if (this.Methods.Count == 0)
{
return String.Format("{0}... ({1})", this.Name, this.SubCommands.Count);
}
else
{
return this.Name;
}
}
public void AddSubNode(List<string> words, MethodInfo method, object instance)
{
// We should never hit this case.
if (words.Count == 0)
{
throw new InvalidOperationException("Out of words building command node.");
}
// Check the root to see if a node for the first incoming word has already been added
DebuggerCommand subNode = FindSubNodeByName(words[0]);
if (subNode == null)
{
// No, it has not -- create one and add it now.
subNode = new DebuggerCommand(instance, words[0], null, null, null);
this.SubCommands.Add(subNode);
if (words.Count == 1)
{
// This is the last stop -- set the method and be done with it now.
subNode.Methods.Add(method);
// early return.
return;
}
}
else
{
// The node already exists, we will be adding a subnode, hopefully.
if (words.Count == 1)
{
//
// If we're on the last word at this point then this is an overloaded command.
// Check that we don't have any other commands with this number of arguments.
//
int argCount = method.GetParameters().Length;
foreach (MethodInfo info in subNode.Methods)
{
if (info.GetParameters().Length == argCount)
{
throw new InvalidOperationException("Duplicate overload for console command");
}
}
//
// We're ok. Add it to the method list.
//
subNode.Methods.Add(method);
// and return early.
return;
}
}
// We have more words to go.
words.RemoveAt(0);
subNode.AddSubNode(words, method, instance);
}
public DebuggerCommand FindSubNodeByName(string name)
{
DebuggerCommand found = null;
foreach (DebuggerCommand sub in SubCommands)
{
if (sub.Name == name)
{
found = sub;
break;
}
}
return found;
}
}
public class ConsoleExecutor
{
public ConsoleExecutor(params object[] commandObjects)
{
List<object> commandList = new List<object>(commandObjects);
BuildCommandTree(commandList);
_consolePrompt = new DebuggerPrompt(_commandRoot);
}
public SystemExecutionState Prompt(ImlacSystem system)
{
SystemExecutionState next = SystemExecutionState.Debugging;
try
{
system.PrintProcessorStatus();
// Get the command string from the prompt.
string command = _consolePrompt.Prompt().Trim();
if (command != String.Empty)
{
next = ExecuteLine(command, system);
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
return next;
}
public SystemExecutionState ExecuteScript(ImlacSystem system, string scriptFile)
{
SystemExecutionState state = SystemExecutionState.Halted;
using (StreamReader sr = new StreamReader(scriptFile))
{
while (!sr.EndOfStream)
{
string line = sr.ReadLine();
if (!string.IsNullOrWhiteSpace(line))
{
Console.WriteLine(line);
state = ExecuteLine(line, system);
}
}
}
return state;
}
private SystemExecutionState ExecuteLine(string line, ImlacSystem system)
{
SystemExecutionState next = SystemExecutionState.Debugging;
if (line.StartsWith("#"))
{
// Comments start with "#", just ignore them
}
else if(line.StartsWith("@"))
{
// A line beginning with an "@" indicates a script to execute.
string scriptFile = line.Substring(1);
next = ExecuteScript(system, scriptFile);
}
else
{
string[] args = null;
DebuggerCommand command = GetDebuggerCommandFromCommandString(line, out args);
if (command == null)
{
// Not a command.
Console.WriteLine("Invalid command.");
}
else
{
next = InvokeConsoleMethod(command, args, system);
}
}
return next;
}
private SystemExecutionState InvokeConsoleMethod(DebuggerCommand command, string[] args, ImlacSystem system)
{
MethodInfo method = null;
//
// Find the method that matches the arg count we were passed
// (i.e. handle overloaded commands).
// That this only matches on argument count is somewhat of a kluge...
//
foreach (MethodInfo m in command.Methods)
{
ParameterInfo[] paramInfo = m.GetParameters();
if (args == null && paramInfo.Length == 0 ||
paramInfo.Length == args.Length)
{
// found a match
method = m;
break;
}
}
if (method == null)
{
// invalid argument count.
throw new ArgumentException(String.Format("Invalid argument count to command."));
}
ParameterInfo[] parameterInfo = method.GetParameters();
object[] invokeParams;
if (args == null)
{
invokeParams = null;
}
else
{
invokeParams = new object[parameterInfo.Length];
}
int argIndex = 0;
for (int paramIndex = 0; paramIndex < parameterInfo.Length; paramIndex++)
{
ParameterInfo p = parameterInfo[paramIndex];
if (p.ParameterType.IsEnum)
{
//
// This is an enumeration type.
// See if we can find an enumerant that matches the argument.
//
FieldInfo[] fields = p.ParameterType.GetFields();
foreach (FieldInfo f in fields)
{
if (!f.IsSpecialName && args[argIndex].ToLower() == f.Name.ToLower())
{
invokeParams[paramIndex] = f.GetRawConstantValue();
break;
}
}
if (invokeParams[paramIndex] == null)
{
// no match, provide possible values
StringBuilder sb = new StringBuilder(String.Format("Invalid value for parameter {0}. Possible values are:", paramIndex));
foreach (FieldInfo f in fields)
{
if (!f.IsSpecialName)
{
sb.AppendFormat("{0} ", f.Name);
}
}
sb.AppendLine();
throw new ArgumentException(sb.ToString());
}
argIndex++;
}
else if (p.ParameterType.IsArray)
{
//
// If a function takes an array type, i should do something here, yeah.
//
argIndex++;
}
else
{
if (p.ParameterType == typeof(bool))
{
invokeParams[paramIndex] = bool.Parse(args[argIndex++]);
}
else if (p.ParameterType == typeof(uint))
{
invokeParams[paramIndex] = TryParseUint(args[argIndex++]);
}
else if (p.ParameterType == typeof(ushort))
{
invokeParams[paramIndex] = TryParseUshort(args[argIndex++]);
}
else if (p.ParameterType == typeof(string))
{
invokeParams[paramIndex] = args[argIndex++];
}
else if (p.ParameterType == typeof(char))
{
invokeParams[paramIndex] = (char)args[argIndex++][0];
}
else if (p.ParameterType == typeof(float))
{
invokeParams[paramIndex] = float.Parse(args[argIndex++]);
}
else
{
throw new ArgumentException(String.Format("Unhandled type for parameter {0}, type {1}", paramIndex, p.ParameterType));
}
}
}
//
// If we've made it THIS far, then we were able to parse all the commands into what they should be.
// Invoke the method on the object instance associated with the command.
//
return (SystemExecutionState)method.Invoke(command.Instance, invokeParams);
}
private object GetInstanceFromMethod(MethodInfo method)
{
Type instanceType = method.DeclaringType;
PropertyInfo property = instanceType.GetProperty("Instance");
return property.GetValue(null, null);
}
enum ParseState
{
NonWhiteSpace = 0,
WhiteSpace = 1,
QuotedString = 2,
}
private List<string> SplitArgs(string commandString)
{
// We split on whitespace and specially handle quoted strings (quoted strings count as a single arg)
//
List<string> args = new List<string>();
commandString = commandString.Trim();
StringBuilder sb = new StringBuilder();
ParseState state = ParseState.NonWhiteSpace;
foreach(char c in commandString)
{
switch (state)
{
case ParseState.NonWhiteSpace:
if (char.IsWhiteSpace(c))
{
// End of token
args.Add(sb.ToString());
sb.Clear();
state = ParseState.WhiteSpace;
}
else if (c == '\"')
{
// Start of quoted string
state = ParseState.QuotedString;
}
else
{
// Character in token
sb.Append(c);
}
break;
case ParseState.WhiteSpace:
if (!char.IsWhiteSpace(c))
{
// Start of new token
if (c != '\"')
{
sb.Append(c);
state = ParseState.NonWhiteSpace;
}
else
{
// Start of quoted string
state = ParseState.QuotedString;
}
}
break;
case ParseState.QuotedString:
if (c == '\"')
{
// End of quoted string.
args.Add(sb.ToString());
sb.Clear();
state = ParseState.WhiteSpace;
}
else
{
// Character in quoted string
sb.Append(c);
}
break;
}
}
if (sb.Length > 0)
{
// Add the last token to the args list
args.Add(sb.ToString());
}
return args;
}
private DebuggerCommand GetDebuggerCommandFromCommandString(string command, out string[] args)
{
args = null;
List<string> cmdArgs = SplitArgs(command);
DebuggerCommand current = _commandRoot;
int commandIndex = 0;
while (true)
{
// If this node has an executor and no subnodes, or if this node has an executor
// and there are no further arguments, then we're done.
if ((current.Methods.Count > 0 && current.SubCommands.Count == 0) ||
(current.Methods.Count > 0 && commandIndex > cmdArgs.Count -1))
{
break;
}
if (commandIndex > cmdArgs.Count - 1)
{
// Out of args with no match.
return null;
}
// Otherwise we continue down the tree.
DebuggerCommand next = current.FindSubNodeByName(cmdArgs[commandIndex]);
commandIndex++;
if (next == null)
{
//
// If a matching subcommand was not found, then if we had a previous node with an
// executor, use that; otherwise the command is invalid.
//
if (current.Methods.Count > 0)
{
break;
}
else
{
return null;
}
}
current = next;
}
// Now current should point to the command with the executor
// and commandIndex should point to the first argument to the command.
cmdArgs.RemoveRange(0, commandIndex);
args = cmdArgs.ToArray();
return current;
}
private enum Radix
{
Binary = 2,
Octal = 8,
Decimal = 10,
Hexadecimal = 16,
}
private static uint TryParseUint(string arg)
{
uint result = 0;
Radix radix = Radix.Decimal;
switch (arg[0])
{
case 'b':
radix = Radix.Binary;
arg = arg.Remove(0, 1);
break;
case 'o':
radix = Radix.Octal;
arg = arg.Remove(0, 1);
break;
case 'd':
radix = Radix.Decimal;
arg = arg.Remove(0, 1);
break;
case 'x':
radix = Radix.Hexadecimal;
arg = arg.Remove(0, 1);
break;
default:
radix = Radix.Octal;
break;
}
try
{
result = Convert.ToUInt32(arg, (int)radix);
}
catch
{
Console.WriteLine("{0} is not a valid 32-bit value.", arg);
throw;
}
return result;
}
private static ushort TryParseUshort(string arg)
{
ushort result = 0;
Radix radix = Radix.Decimal;
switch (arg[0])
{
case 'b':
radix = Radix.Binary;
arg = arg.Remove(0, 1);
break;
case 'o':
radix = Radix.Octal;
arg = arg.Remove(0, 1);
break;
case 'd':
radix = Radix.Decimal;
arg = arg.Remove(0, 1);
break;
case 'x':
radix = Radix.Hexadecimal;
arg = arg.Remove(0, 1);
break;
default:
radix = Radix.Octal;
break;
}
try
{
result = Convert.ToUInt16(arg, (int)radix);
}
catch
{
Console.WriteLine("{0} is not a valid 16-bit value.", arg);
throw;
}
return result;
}
/// <summary>
/// Builds the debugger command tree.
/// </summary>
private void BuildCommandTree(List<object> commandObjects)
{
// Build the flat list which will be built into the tree, by walking
// the classes that provide the methods
_commandList = new List<DebuggerCommand>();
// Add ourself to the list
commandObjects.Add(this);
foreach (object commandObject in commandObjects)
{
Type type = commandObject.GetType();
foreach (MethodInfo info in type.GetMethods(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
{
object[] attribs = info.GetCustomAttributes(typeof(DebuggerFunction), true);
if (attribs.Length > 1)
{
throw new InvalidOperationException(String.Format("More than one ConsoleFunction attribute set on {0}", info.Name));
}
else if (attribs.Length == 1)
{
// we have a debugger attribute set on this method
// this cast should always succeed given that we're filtering for this type above.
DebuggerFunction function = (DebuggerFunction)attribs[0];
DebuggerCommand newCommand = new DebuggerCommand(commandObject, function.CommandName, function.Description, function.Usage, info);
_commandList.Add(newCommand);
}
}
}
// Now actually build the command tree from the above list!
_commandRoot = new DebuggerCommand(null, "Root", null, null, null);
foreach (DebuggerCommand c in _commandList)
{
string[] commandWords = c.Name.Split(' ');
// This is kind of ugly, we know that at this point every command built above have only
// one method. When building the tree, overloaded commands may end up with more than one.
_commandRoot.AddSubNode(new List<string>(commandWords), c.Methods[0], c.Instance);
}
}
[DebuggerFunction("show commands", "Shows debugger commands and their descriptions.")]
private SystemExecutionState ShowCommands()
{
foreach (DebuggerCommand cmd in _commandList)
{
if (!string.IsNullOrEmpty(cmd.Usage))
{
Console.WriteLine("{0} {2} - {1}", cmd.Name, cmd.Description, cmd.Usage);
}
else
{
Console.WriteLine("{0} - {1}", cmd.Name, cmd.Description);
}
}
return SystemExecutionState.Debugging;
}
[DebuggerFunction("quit", "Terminates the emulator process")]
private SystemExecutionState Quit()
{
return SystemExecutionState.Quit;
}
private DebuggerPrompt _consolePrompt;
private DebuggerCommand _commandRoot;
private List<DebuggerCommand> _commandList;
}
}