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75 lines
1.8 KiB
C
75 lines
1.8 KiB
C
// boot_rom.c
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// Boot ROM for the Z80 system on a chip (SoC)
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// (c) 2015 Till Harbaum
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#include <stdlib.h> // for abs()
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// draw a pixel
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// At 160x100 pixel screen size a byte is sufficient to hold the x and
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// y coordinates- Video memory begins at address 0 and is write only.
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// The address space is shared with the ROM which is read only.
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void put_pixel(unsigned char x, unsigned char y, unsigned char color) {
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*((unsigned char*)(160*y+x)) = color;
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}
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// bresenham algorithm to draw a line
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void draw_line(unsigned char x, unsigned char y,
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unsigned char x2, unsigned char y2,
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unsigned char color) {
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unsigned char longest, shortest, numerator, i;
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char dx1 = (x<x2)?1:-1;
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char dy1 = (y<y2)?1:-1;
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char dx2, dy2;
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longest = abs(x2 - x);
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shortest = abs(y2 - y);
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if(longest<shortest) {
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longest = abs(y2 - y);
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shortest = abs(x2 - x);
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dx2 = 0;
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dy2 = dy1;
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} else {
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dx2 = dx1;
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dy2 = 0;
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}
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numerator = longest/2;
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for(i=0;i<=longest;i++) {
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put_pixel(x,y,color) ;
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if(numerator >= longest-shortest) {
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numerator += shortest ;
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numerator -= longest ;
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x += dx1;
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y += dy1;
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} else {
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numerator += shortest ;
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x += dx2;
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y += dy2;
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}
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}
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}
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void main() {
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int i;
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unsigned char color = 0;
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// clear screen
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for(i=0;i<16000;i++)
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*(char*)i = 0x00;
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// draw colorful lines forever ...
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while(1) {
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for(i=0;i<100;i++) draw_line(0,0,159,i,color++);
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for(i=159;i>=0;i--) draw_line(0,0,i,99,color++);
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for(i=0;i<160;i++) draw_line(0,99,i,0,color++);
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for(i=0;i<100;i++) draw_line(0,99,159,i,color++);
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for(i=99;i>=0;i--) draw_line(159,99,0,i,color++);
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for(i=0;i<160;i++) draw_line(159,99,i,0,color++);
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for(i=159;i>=0;i--) draw_line(159,0,i,99,color++);
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for(i=99;i>=0;i--) draw_line(159,0,0,i,color++);
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}
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}
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