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73 lines
1.9 KiB
C
73 lines
1.9 KiB
C
// boot_rom.c
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// einfaches Boot-ROM fuer das System-on-a-chip (SOC)
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// (c) 2015 Till Harbaum
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#include <stdlib.h> // fuer abs()
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// Punkt malen
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// Bei einer Bildschirmgroesse von 160x100 Pixeln reicht ein
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// Byte fuer die X und Y-Koordinaten. Der Videospeicher beginnt direkt
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// an Adresse 0 und ist "write only", kann also nur geschrieben werden.
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// Im gleichen Speicherbereich liegt das ROM, das wiederum nur gelesen
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// werden kann.
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void put_pixel(unsigned char x, unsigned char y, unsigned char color) {
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*((unsigned char*)(160*y+x)) = color;
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}
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// Bresenham-Algorithmus zum Zeichnen einer Linie
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void draw_line(unsigned char x, unsigned char y,
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unsigned char x2, unsigned char y2,
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unsigned char color) {
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unsigned char longest, shortest, numerator, i;
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char dx1 = (x<x2)?1:-1;
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char dy1 = (y<y2)?1:-1;
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char dx2, dy2;
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longest = abs(x2 - x);
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shortest = abs(y2 - y);
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if(longest<shortest) {
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longest = abs(y2 - y);
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shortest = abs(x2 - x);
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dx2 = 0;
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dy2 = dy1;
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} else {
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dx2 = dx1;
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dy2 = 0;
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}
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numerator = longest/2;
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for(i=0;i<=longest;i++) {
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put_pixel(x,y,color) ;
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if(numerator >= longest-shortest) {
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numerator += shortest ;
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numerator -= longest ;
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x += dx1;
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y += dy1;
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} else {
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numerator += shortest ;
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x += dx2;
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y += dy2;
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}
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}
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}
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void main() {
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int i;
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unsigned char color = 0;
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// Linien-/Farbmuster in Endlosschleife malen
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while(1) {
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for(i=0;i<100;i++) draw_line(0,0,159,i,color++);
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for(i=159;i>=0;i--) draw_line(0,0,i,99,color++);
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for(i=0;i<160;i++) draw_line(0,99,i,0,color++);
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for(i=0;i<100;i++) draw_line(0,99,159,i,color++);
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for(i=99;i>=0;i--) draw_line(159,99,0,i,color++);
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for(i=0;i<160;i++) draw_line(159,99,i,0,color++);
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for(i=159;i>=0;i--) draw_line(159,0,i,99,color++);
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for(i=99;i>=0;i--) draw_line(159,0,0,i,color++);
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}
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}
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