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mirror of https://github.com/mist-devel/mist-firmware.git synced 2026-01-13 15:17:43 +00:00

294 lines
7.6 KiB
C

/*
Copyright 2005, 2006, 2007 Dennis van Weeren
Copyright 2008, 2009 Jakub Bednarski
This file is part of Minimig
Minimig is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
Minimig is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
This code keeps status of MiST state
*/
#include <string.h>
#include "stdio.h"
#include "state.h"
#include "osd.h"
//#include "charrom.h"
// for I/O
static mist_joystick_t mist_joystick_temp;
#define joy_init { \
.vid = 0, \
.pid = 0, \
.num_buttons=1, \
.state=0 , \
.state_extra=0, \
.usb_state=0, \
.usb_state_extra=0, \
.turbo=0, \
.turbo_counter=0, \
.turbo_mask=0x30, \
.turbo_state=0xFF \
}
/* latest joystick state */
static mist_joystick_t mist_joysticks[7] = { // 7th one is dummy, used to store defaults
joy_init,
joy_init,
joy_init,
joy_init,
joy_init,
joy_init,
joy_init
};
// sets a joystick to input status
void StateJoyCopy ( uint8_t num_joy, mist_joystick_t* joy ) {
mist_joystick_t mine;
if(num_joy>5) return;
if(!joy) return;
mine = mist_joysticks[num_joy];
mine.vid = joy->vid;
mine.pid = joy->pid;
mine.num_buttons=joy->num_buttons;
mine.state=joy->state;
mine.state_extra=joy->state_extra;
mine.usb_state=joy->usb_state;
mine.usb_state_extra=joy->usb_state_extra;
mine.turbo=joy->turbo;
mine.turbo_counter=joy->turbo_counter;
mine.turbo_mask=joy->turbo_mask;
mine.turbo_state=joy->turbo_state;
}
void StateJoyRead ( uint8_t num_joy, mist_joystick_t* joy ) {
mist_joystick_t mine;
if(num_joy>5) return;
if(!joy) return;
mine = mist_joysticks[num_joy];
joy->vid = mine.vid;
joy->pid = mine.pid;
joy->num_buttons = mine.num_buttons;
joy->state = mine.state;
joy->state_extra=mine.state_extra;
joy->usb_state=mine.usb_state;
joy->usb_state_extra=mine.usb_state_extra;
joy->turbo=mine.turbo;
joy->turbo_counter=mine.turbo_counter;
joy->turbo_mask=mine.turbo_mask;
joy->turbo_state=mine.turbo_state;
}
// returns a copy of a status structure
mist_joystick_t StateJoyGetStructure (uint8_t num_joy) {
StateJoyRead( num_joy, &mist_joystick_temp);
return mist_joystick_temp;
}
// applies the turbo to a given joystick
mist_joystick_t StateJoyUpdateTurboStructure (uint8_t num_joy) {
StateJoyRead( num_joy, &mist_joystick_temp);
StateTurboUpdate( &mist_joystick_temp);
//mist_joystick_t mine = mist_joystick_temp;
StateJoyCopy( num_joy, &mist_joystick_temp);
}
uint8_t StateJoyStructureState ( uint8_t num_joy) {
mist_joystick_t mine;
mine = StateJoyGetStructure( num_joy);
return mine.state;
}
/* latest joystick state */
static uint8_t osd_joy[6];
static uint8_t osd_joy_extra[6];
void StateJoySet(uint8_t c, uint8_t joy_num) {
//iprintf("OSD joy: %x\n", c);
if (joy_num > 5) return;
osd_joy[joy_num] = c;
}
void StateJoySetExtra(uint8_t c, uint8_t joy_num) {
if (joy_num > 5) return;
osd_joy_extra[joy_num] = c;
}
uint8_t StateJoyGet(uint8_t joy_num) {
return (joy_num < 6) ? osd_joy[joy_num] : 0;
}
uint8_t StateJoyGetExtra(uint8_t joy_num) {
return (joy_num < 6) ? osd_joy_extra[joy_num] : 0;
}
static uint8_t raw_usb_joy[6]; // four directions and 4 buttons
static uint8_t raw_usb_joy_extra[6]; // eight extra buttons
void StateUsbJoySet(uint8_t usbjoy, uint8_t usbextra, uint8_t joy_num) {
if (joy_num > 5) return;
raw_usb_joy[joy_num] = usbjoy;
raw_usb_joy_extra[joy_num] = usbextra;
}
uint8_t StateUsbJoyGet(uint8_t joy_num) {
return (joy_num < 6) ? raw_usb_joy[joy_num] : 0;
}
uint8_t StateUsbJoyGetExtra(uint8_t joy_num) {
return (joy_num < 6) ? raw_usb_joy_extra[joy_num] : 0;
}
static uint16_t usb_vid[6];
static uint16_t usb_pid[6];
static uint8_t num_buttons[6];
void StateUsbIdSet(uint16_t vid, uint16_t pid, uint8_t num, uint8_t joy_num) {
if (joy_num > 5) return;
usb_vid[joy_num] = vid;
usb_pid[joy_num] = pid;
num_buttons[joy_num] = num;
}
uint16_t StateUsbVidGet(uint8_t joy_num) {
return (joy_num < 6) ? usb_vid[joy_num] : 0;
}
uint16_t StateUsbPidGet(uint8_t joy_num) {
return (joy_num < 6) ? usb_pid[joy_num] : 0;
}
uint8_t StateUsbGetNumButtons(uint8_t joy_num) {
return (joy_num < 6) ? num_buttons[joy_num] : 0;
}
// return joystick state take into account turbo settings
void StateJoyState( uint8_t joy_num, mist_joystick_t* joy ) {
mist_joystick_t mine;
if (joy_num>5) return;
if(!joy) return;
joy->vid = StateUsbVidGet(joy_num);
joy->pid = StateUsbPidGet(joy_num);
//joy.num_buttons=1; // DB9 has 1 button
joy->state=StateUsbPidGet(joy_num);
joy->state_extra=StateJoyGetExtra(joy_num);
joy->usb_state=StateUsbJoyGet(joy_num);
joy->usb_state_extra=(joy_num);
//apply turbo status
joy->state=StateUsbPidGet(joy_num);
if(joy->turbo > 0) {
joy->state &= joy->turbo_state;
}
// chache into current static scope
StateJoyCopy(joy_num, joy);
}
/* handle button's turbo timers */
void StateTurboUpdate(mist_joystick_t* joy) {
if(!joy) return;
if(joy->turbo==0) return; // nothing to do
joy->turbo_counter += 1;
if(joy->turbo_counter > joy->turbo) {
joy->turbo_counter = 0;
joy->turbo_state ^= joy->turbo_mask;
}
}
/* reset all turbo timers and state */
void StateTurboReset(mist_joystick_t* joy) {
if(!joy) return;
joy->turbo_counter=0;
joy->turbo_state=0xFF;
}
/* set a specific turbo mask and timeout */
void StateTurboSet ( mist_joystick_t* joy, uint16_t turbo, uint16_t mask ) {
if(!joy) return;
StateTurboReset(joy);
joy->turbo = turbo;
joy->turbo_mask = mask;
}
// Keep track of connected sticks
uint8_t joysticks=0;
uint8_t StateNumJoysticks() {
return joysticks;
}
void StateNumJoysticksSet(uint8_t num) {
joysticks = num;
}
/* keyboard data */
static uint8_t key_modifier = 0;
static uint8_t key_pressed[6] = { 0,0,0,0,0,0 };
static uint16_t keys_ps2[6] = { 0,0,0,0,0,0 };
void StateKeyboardPressedPS2(uint16_t *keycodes) {
unsigned i=0;
for(i=0; i<6; i++) {
keycodes[i]=keys_ps2[i];
}
}
void StateKeyboardSet( uint8_t modifier, uint8_t* keycodes, uint16_t* keycodes_ps2) {
unsigned i=0,j=0;
key_modifier = modifier;
for(i=0; i<6; i++) {
//iprintf("Key N=%d, USB=%x, PS2=%x\n", i, keycodes[i], keycodes_ps2[i]);
if(((keycodes[i]&0xFF) != 0xFF) && (keycodes[i]&0xFF)) {
key_pressed[j]=keycodes[i];
if((keycodes_ps2[i]&0xFF) != 0xFF ) {
// translate EXT into 0E
if(0x1000 & keycodes_ps2[i]) {
keys_ps2[j++] = (keycodes_ps2[i]&0xFF) | 0xE000;
} else {
keys_ps2[j++] = keycodes_ps2[i]&0xFF;
}
} else {
keys_ps2[j++] = 0;
}
}
}
while(j<6) {
key_pressed[j]=0;
keys_ps2[j++]=0;
}
}
uint8_t StateKeyboardModifiers() {
return key_modifier;
}
void StateKeyboardPressed(uint8_t *keycodes) {
uint8_t i=0;
for(i=0; i<6; i++)
keycodes[i]=key_pressed[i];
}
/* core currently loaded */
static char lastcorename[261+10] = "CORE";
void StateCoreNameSet(const char* str) {
siprintf(lastcorename, "%s", str);
}
char* StateCoreName() {
return lastcorename;
}
// clear all states
void StateReset() {
strcpy(lastcorename, "CORE");
//State_key = 0;
//joysticks=0;
key_modifier = 0;
for(int i=0; i<6; i++) {
key_pressed[i]=0;
keys_ps2[i]=0;
}
}