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mist-devel.mist-firmware/state.c

232 lines
5.7 KiB
C

/*
Copyright 2005, 2006, 2007 Dennis van Weeren
Copyright 2008, 2009 Jakub Bednarski
This file is part of Minimig
Minimig is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
Minimig is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
This code keeps status of MiST state
*/
#include <string.h>
#include "stdio.h"
#include "state.h"
//#include "charrom.h"
/* latest joystick state */
void joy_reset ( mist_joystick_t joy ) {
joy.vid = 0;
joy.pid = 0;
joy.num_buttons=1; // DB9 has 1 button
joy.state=0;
joy.state_extra=0;
joy.usb_state=0;
joy.usb_state_extra=0;
joy.turbo=50;
joy.turbo_counter=0;
joy.turbo_mask=0x30; // A and B buttons
joy.turbo_state=0xFF; // flip state (0 or 1)
}
static mist_joystick_t mist_joy[3] = { // 3rd one is dummy, used to store defaults
{
.vid = 0,
.pid = 0,
.num_buttons=1, // DB9 has 1 button
.state=0,
.state_extra=0,
.usb_state=0,
.usb_state_extra=0,
.turbo=50,
.turbo_counter=0,
.turbo_mask=0x30, // A and B buttons
.turbo_state=0xFF // flip state (0 or 1)
},
{
.vid = 0,
.pid = 0,
.num_buttons=1, // DB9 has 1 button
.state=0,
.state_extra=0,
.usb_state=0,
.usb_state_extra=0,
.turbo=0,
.turbo_counter=0,
.turbo_mask=0x30, // A and B buttons
.turbo_state=0xFF // flip state (0 or 1)
},
{
.vid = 0,
.pid = 0,
.num_buttons=1, // DB9 has 1 button
.state=0,
.state_extra=0,
.usb_state=0,
.usb_state_extra=0,
.turbo=0,
.turbo_counter=0,
.turbo_mask=0x30, // A and B buttons
.turbo_state=0xFF // flip state (0 or 1)
}
};
void StateNumJoysticksSet(unsigned char num) {
mist_joystick_t joy;
//joysticks = num;
if(1) { //joysticks<3) {
//clear USB joysticks
if(1) //joysticks<2)
joy = mist_joy[0];
else
joy = mist_joy[1];
joy.vid=0;
joy.vid=0;
joy.num_buttons=1;
joy.state=0;
joy.state_extra=0;
joy.usb_state=0;
joy.usb_state_extra=0;
}
}
// state of MIST virtual joystick
mist_joystick_t StateJoyGet(uint8_t joy_num) {
if(joy_num>1) return mist_joy[2];
return mist_joy[joy_num];
}
void StateJoySet(unsigned char c, uint8_t joy_num) {
if(joy_num>1) return;
mist_joy[joy_num].state = c;
if(c==0) StateTurboReset(joy_num); //clear turbo if no button pressed
}
void StateJoySetExtra(unsigned char c, uint8_t joy_num) {
if(joy_num>1) return;
mist_joy[joy_num].state_extra = c;
}
// raw state of USB controller
void StateUsbJoySet(uint8_t usbjoy, uint8_t usbextra, uint8_t joy_num) {
if(joy_num>1) return;
mist_joy[joy_num].usb_state = usbjoy;
mist_joy[joy_num].usb_state_extra = usbextra;
}
/* connected HID information */
void StateUsbIdSet(unsigned int vid, unsigned int pid, unsigned int btn_count, uint8_t joy_num) {
if(joy_num>1) return;
mist_joy[joy_num].vid = vid;
mist_joy[joy_num].pid = pid;
mist_joy[joy_num].num_buttons = btn_count;
}
/* handle button's turbo timers */
void StateTurboUpdate(uint8_t joy_num) {
if(joy_num>1) return;
mist_joy[joy_num].turbo_counter += 1;
if(mist_joy[joy_num].turbo_counter > mist_joy[joy_num].turbo) {
mist_joy[joy_num].turbo_counter = 0;
mist_joy[joy_num].turbo_state ^= mist_joy[joy_num].turbo_mask;
}
}
/* reset all turbo timers and state */
void StateTurboReset(uint8_t joy_num) {
if(joy_num>1) return;
mist_joy[joy_num].turbo_counter = 0;
mist_joy[joy_num].turbo_state = 0xFF;
}
/* set a specific turbo mask and timeout */
void StateTurboSet ( uint16_t turbo, uint16_t mask, uint8_t joy_num ) {
if(joy_num>1) return;
StateTurboReset(joy_num);
mist_joy[joy_num].turbo = turbo;
mist_joy[joy_num].turbo_mask = mask;
}
/* return Joy state including turbo settings */
uint8_t StateJoyState ( uint8_t joy_num ) {
if(joy_num>1) return 0;
uint8_t result = mist_joy[joy_num].state;
result &= mist_joy[joy_num].turbo_state;
return result;
}
/* keyboard data */
static uint8_t key_modifier = 0;
static unsigned char key_pressed[6] = { 0,0,0,0,0,0 };
void StateKeyboardSet( unsigned char modifier, char* keycodes, int* keycodes_ps2) {
unsigned i=0;
key_modifier = modifier;
for(i=0; i<6; i++) {
if((keycodes[i]&0xFF) != 0xFF ) {
key_pressed[i]=keycodes[i];
if((keycodes_ps2[i]&0xFF) != 0xFF ) {
//iprintf("PS2 keycode: %x\n", keycodes_ps2[i]);
// translate EXT into 0E
if(0x1000 & keycodes_ps2[i]) {
//key_ps2[i] = keycodes_ps2[i]&0xFF | 0xE000;
} else {
//key_ps2[i] = keycodes_ps2[i]&0xFF;
}
} else {
//key_ps2[i]=0;
}
}
else {
key_pressed[i]=0;
//key_ps2[i]=0;
}
}
}
void StateKeyboardModifiers(uint8_t m) {
m = key_modifier;
return;
}
void StateKeyboardPressed(char *keycodes) {
unsigned i=0;
for(i=0; i<6; i++)
keycodes[i]=key_pressed[i];
}
/* core currently loaded */
static char lastcorename[261+10] = "CORE";
void StateCoreNameSet(const char* str) {
siprintf(lastcorename, "%s", str);
}
char* StateCoreName() {
return lastcorename;
}
// clear all states
void StateReset() {
strcpy(lastcorename, "CORE");
//State_key = 0;
//joysticks=0;
key_modifier = 0;
for(int i=0; i<6; i++) {
key_pressed[i]=0;
//key_ps2[i]=0;
}
joy_reset(mist_joy[0]);
joy_reset(mist_joy[1]);
joy_reset(mist_joy[2]);
}