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AltairZ80: M68K: Update to Musashi 4.10
Includes up through commit fc7a6fc602e2fbcd24851670a5242358765feacf from https://github.com/kstenerud/Musashi
This commit is contained in:
460
AltairZ80/m68k/softfloat/softfloat.h
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460
AltairZ80/m68k/softfloat/softfloat.h
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@@ -0,0 +1,460 @@
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/*============================================================================
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This C header file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic
|
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Package, Release 2b.
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||||
Written by John R. Hauser. This work was made possible in part by the
|
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International Computer Science Institute, located at Suite 600, 1947 Center
|
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Street, Berkeley, California 94704. Funding was partially provided by the
|
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National Science Foundation under grant MIP-9311980. The original version
|
||||
of this code was written as part of a project to build a fixed-point vector
|
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processor in collaboration with the University of California at Berkeley,
|
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overseen by Profs. Nelson Morgan and John Wawrzynek. More information
|
||||
is available through the Web page `http://www.cs.berkeley.edu/~jhauser/
|
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arithmetic/SoftFloat.html'.
|
||||
|
||||
THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has
|
||||
been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES
|
||||
RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS
|
||||
AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES,
|
||||
COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE
|
||||
EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE
|
||||
INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR
|
||||
OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE.
|
||||
|
||||
Derivative works are acceptable, even for commercial purposes, so long as
|
||||
(1) the source code for the derivative work includes prominent notice that
|
||||
the work is derivative, and (2) the source code includes prominent notice with
|
||||
these four paragraphs for those parts of this code that are retained.
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=============================================================================*/
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/*----------------------------------------------------------------------------
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||||
| The macro `FLOATX80' must be defined to enable the extended double-precision
|
||||
| floating-point format `floatx80'. If this macro is not defined, the
|
||||
| `floatx80' type will not be defined, and none of the functions that either
|
||||
| input or output the `floatx80' type will be defined. The same applies to
|
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| the `FLOAT128' macro and the quadruple-precision format `float128'.
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*----------------------------------------------------------------------------*/
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||||
#define FLOATX80
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#define FLOAT128
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|
||||
/*----------------------------------------------------------------------------
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||||
| Software IEC/IEEE floating-point types.
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||||
*----------------------------------------------------------------------------*/
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typedef bits32 float32;
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typedef bits64 float64;
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#ifdef FLOATX80
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typedef struct {
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bits16 high;
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bits64 low;
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} floatx80;
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#endif
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#ifdef FLOAT128
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typedef struct {
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bits64 high, low;
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} float128;
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#endif
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/*----------------------------------------------------------------------------
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| Primitive arithmetic functions, including multi-word arithmetic, and
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| division and square root approximations. (Can be specialized to target if
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| desired.)
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*----------------------------------------------------------------------------*/
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#include "softfloat-macros"
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/*----------------------------------------------------------------------------
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| Software IEC/IEEE floating-point underflow tininess-detection mode.
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||||
*----------------------------------------------------------------------------*/
|
||||
extern int8 float_detect_tininess;
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enum {
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float_tininess_after_rounding = 0,
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float_tininess_before_rounding = 1
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};
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||||
|
||||
/*----------------------------------------------------------------------------
|
||||
| Software IEC/IEEE floating-point rounding mode.
|
||||
*----------------------------------------------------------------------------*/
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extern int8 float_rounding_mode;
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enum {
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float_round_nearest_even = 0,
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float_round_to_zero = 1,
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float_round_down = 2,
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float_round_up = 3
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};
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|
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/*----------------------------------------------------------------------------
|
||||
| Software IEC/IEEE floating-point exception flags.
|
||||
*----------------------------------------------------------------------------*/
|
||||
extern int8 float_exception_flags;
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||||
enum {
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float_flag_invalid = 0x01, float_flag_denormal = 0x02, float_flag_divbyzero = 0x04, float_flag_overflow = 0x08,
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float_flag_underflow = 0x10, float_flag_inexact = 0x20
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};
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|
||||
/*----------------------------------------------------------------------------
|
||||
| Routine to raise any or all of the software IEC/IEEE floating-point
|
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| exception flags.
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*----------------------------------------------------------------------------*/
|
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void float_raise( int8 );
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||||
|
||||
/*----------------------------------------------------------------------------
|
||||
| Software IEC/IEEE integer-to-floating-point conversion routines.
|
||||
*----------------------------------------------------------------------------*/
|
||||
float32 int32_to_float32( int32 );
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||||
float64 int32_to_float64( int32 );
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#ifdef FLOATX80
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||||
floatx80 int32_to_floatx80( int32 );
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||||
#endif
|
||||
#ifdef FLOAT128
|
||||
float128 int32_to_float128( int32 );
|
||||
#endif
|
||||
float32 int64_to_float32( int64 );
|
||||
float64 int64_to_float64( int64 );
|
||||
#ifdef FLOATX80
|
||||
floatx80 int64_to_floatx80( int64 );
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||||
#endif
|
||||
#ifdef FLOAT128
|
||||
float128 int64_to_float128( int64 );
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||||
#endif
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
| Software IEC/IEEE single-precision conversion routines.
|
||||
*----------------------------------------------------------------------------*/
|
||||
int32 float32_to_int32( float32 );
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||||
int32 float32_to_int32_round_to_zero( float32 );
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||||
int64 float32_to_int64( float32 );
|
||||
int64 float32_to_int64_round_to_zero( float32 );
|
||||
float64 float32_to_float64( float32 );
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#ifdef FLOATX80
|
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floatx80 float32_to_floatx80( float32 );
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#endif
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#ifdef FLOAT128
|
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float128 float32_to_float128( float32 );
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#endif
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||||
|
||||
/*----------------------------------------------------------------------------
|
||||
| Software IEC/IEEE single-precision operations.
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||||
*----------------------------------------------------------------------------*/
|
||||
float32 float32_round_to_int( float32 );
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float32 float32_add( float32, float32 );
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float32 float32_sub( float32, float32 );
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||||
float32 float32_mul( float32, float32 );
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||||
float32 float32_div( float32, float32 );
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||||
float32 float32_rem( float32, float32 );
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||||
float32 float32_sqrt( float32 );
|
||||
flag float32_eq( float32, float32 );
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flag float32_le( float32, float32 );
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flag float32_lt( float32, float32 );
|
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flag float32_eq_signaling( float32, float32 );
|
||||
flag float32_le_quiet( float32, float32 );
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||||
flag float32_lt_quiet( float32, float32 );
|
||||
flag float32_is_signaling_nan( float32 );
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||||
|
||||
/*----------------------------------------------------------------------------
|
||||
| Software IEC/IEEE double-precision conversion routines.
|
||||
*----------------------------------------------------------------------------*/
|
||||
int32 float64_to_int32( float64 );
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||||
int32 float64_to_int32_round_to_zero( float64 );
|
||||
int64 float64_to_int64( float64 );
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||||
int64 float64_to_int64_round_to_zero( float64 );
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||||
float32 float64_to_float32( float64 );
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||||
#ifdef FLOATX80
|
||||
floatx80 float64_to_floatx80( float64 );
|
||||
#endif
|
||||
#ifdef FLOAT128
|
||||
float128 float64_to_float128( float64 );
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||||
#endif
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
| Software IEC/IEEE double-precision operations.
|
||||
*----------------------------------------------------------------------------*/
|
||||
float64 float64_round_to_int( float64 );
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||||
float64 float64_add( float64, float64 );
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||||
float64 float64_sub( float64, float64 );
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||||
float64 float64_mul( float64, float64 );
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||||
float64 float64_div( float64, float64 );
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||||
float64 float64_rem( float64, float64 );
|
||||
float64 float64_sqrt( float64 );
|
||||
flag float64_eq( float64, float64 );
|
||||
flag float64_le( float64, float64 );
|
||||
flag float64_lt( float64, float64 );
|
||||
flag float64_eq_signaling( float64, float64 );
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||||
flag float64_le_quiet( float64, float64 );
|
||||
flag float64_lt_quiet( float64, float64 );
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||||
flag float64_is_signaling_nan( float64 );
|
||||
|
||||
#ifdef FLOATX80
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||||
|
||||
/*----------------------------------------------------------------------------
|
||||
| Software IEC/IEEE extended double-precision conversion routines.
|
||||
*----------------------------------------------------------------------------*/
|
||||
int32 floatx80_to_int32( floatx80 );
|
||||
int32 floatx80_to_int32_round_to_zero( floatx80 );
|
||||
int64 floatx80_to_int64( floatx80 );
|
||||
int64 floatx80_to_int64_round_to_zero( floatx80 );
|
||||
float32 floatx80_to_float32( floatx80 );
|
||||
float64 floatx80_to_float64( floatx80 );
|
||||
#ifdef FLOAT128
|
||||
float128 floatx80_to_float128( floatx80 );
|
||||
#endif
|
||||
floatx80 floatx80_scale(floatx80 a, floatx80 b);
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
| Packs the sign `zSign', exponent `zExp', and significand `zSig' into an
|
||||
| extended double-precision floating-point value, returning the result.
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||||
*----------------------------------------------------------------------------*/
|
||||
|
||||
static inline floatx80 packFloatx80( flag zSign, int32 zExp, bits64 zSig )
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||||
{
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||||
floatx80 z;
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||||
z.low = zSig;
|
||||
z.high = ( ( (bits16) zSign )<<15 ) + zExp;
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return z;
|
||||
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
| Software IEC/IEEE extended double-precision rounding precision. Valid
|
||||
| values are 32, 64, and 80.
|
||||
*----------------------------------------------------------------------------*/
|
||||
extern int8 floatx80_rounding_precision;
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
| Software IEC/IEEE extended double-precision operations.
|
||||
*----------------------------------------------------------------------------*/
|
||||
floatx80 floatx80_round_to_int( floatx80 );
|
||||
floatx80 floatx80_add( floatx80, floatx80 );
|
||||
floatx80 floatx80_sub( floatx80, floatx80 );
|
||||
floatx80 floatx80_mul( floatx80, floatx80 );
|
||||
floatx80 floatx80_div( floatx80, floatx80 );
|
||||
floatx80 floatx80_rem( floatx80, floatx80 );
|
||||
floatx80 floatx80_sqrt( floatx80 );
|
||||
flag floatx80_eq( floatx80, floatx80 );
|
||||
flag floatx80_le( floatx80, floatx80 );
|
||||
flag floatx80_lt( floatx80, floatx80 );
|
||||
flag floatx80_eq_signaling( floatx80, floatx80 );
|
||||
flag floatx80_le_quiet( floatx80, floatx80 );
|
||||
flag floatx80_lt_quiet( floatx80, floatx80 );
|
||||
flag floatx80_is_signaling_nan( floatx80 );
|
||||
|
||||
/* int floatx80_fsin(floatx80 &a);
|
||||
int floatx80_fcos(floatx80 &a);
|
||||
int floatx80_ftan(floatx80 &a); */
|
||||
|
||||
floatx80 floatx80_flognp1(floatx80 a);
|
||||
floatx80 floatx80_flogn(floatx80 a);
|
||||
floatx80 floatx80_flog2(floatx80 a);
|
||||
floatx80 floatx80_flog10(floatx80 a);
|
||||
|
||||
// roundAndPackFloatx80 used to be in softfloat-round-pack, is now in softfloat.c
|
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floatx80 roundAndPackFloatx80(int8 roundingPrecision, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1);
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||||
|
||||
#endif
|
||||
|
||||
#ifdef FLOAT128
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
| Software IEC/IEEE quadruple-precision conversion routines.
|
||||
*----------------------------------------------------------------------------*/
|
||||
int32 float128_to_int32( float128 );
|
||||
int32 float128_to_int32_round_to_zero( float128 );
|
||||
int64 float128_to_int64( float128 );
|
||||
int64 float128_to_int64_round_to_zero( float128 );
|
||||
float32 float128_to_float32( float128 );
|
||||
float64 float128_to_float64( float128 );
|
||||
#ifdef FLOATX80
|
||||
floatx80 float128_to_floatx80( float128 );
|
||||
#endif
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
| Software IEC/IEEE quadruple-precision operations.
|
||||
*----------------------------------------------------------------------------*/
|
||||
float128 float128_round_to_int( float128 );
|
||||
float128 float128_add( float128, float128 );
|
||||
float128 float128_sub( float128, float128 );
|
||||
float128 float128_mul( float128, float128 );
|
||||
float128 float128_div( float128, float128 );
|
||||
float128 float128_rem( float128, float128 );
|
||||
float128 float128_sqrt( float128 );
|
||||
flag float128_eq( float128, float128 );
|
||||
flag float128_le( float128, float128 );
|
||||
flag float128_lt( float128, float128 );
|
||||
flag float128_eq_signaling( float128, float128 );
|
||||
flag float128_le_quiet( float128, float128 );
|
||||
flag float128_lt_quiet( float128, float128 );
|
||||
flag float128_is_signaling_nan( float128 );
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
| Packs the sign `zSign', the exponent `zExp', and the significand formed
|
||||
| by the concatenation of `zSig0' and `zSig1' into a quadruple-precision
|
||||
| floating-point value, returning the result. After being shifted into the
|
||||
| proper positions, the three fields `zSign', `zExp', and `zSig0' are simply
|
||||
| added together to form the most significant 32 bits of the result. This
|
||||
| means that any integer portion of `zSig0' will be added into the exponent.
|
||||
| Since a properly normalized significand will have an integer portion equal
|
||||
| to 1, the `zExp' input should be 1 less than the desired result exponent
|
||||
| whenever `zSig0' and `zSig1' concatenated form a complete, normalized
|
||||
| significand.
|
||||
*----------------------------------------------------------------------------*/
|
||||
|
||||
static inline float128
|
||||
packFloat128( flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 )
|
||||
{
|
||||
float128 z;
|
||||
|
||||
z.low = zSig1;
|
||||
z.high = ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<48 ) + zSig0;
|
||||
return z;
|
||||
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
|
||||
| and extended significand formed by the concatenation of `zSig0', `zSig1',
|
||||
| and `zSig2', and returns the proper quadruple-precision floating-point value
|
||||
| corresponding to the abstract input. Ordinarily, the abstract value is
|
||||
| simply rounded and packed into the quadruple-precision format, with the
|
||||
| inexact exception raised if the abstract input cannot be represented
|
||||
| exactly. However, if the abstract value is too large, the overflow and
|
||||
| inexact exceptions are raised and an infinity or maximal finite value is
|
||||
| returned. If the abstract value is too small, the input value is rounded to
|
||||
| a subnormal number, and the underflow and inexact exceptions are raised if
|
||||
| the abstract input cannot be represented exactly as a subnormal quadruple-
|
||||
| precision floating-point number.
|
||||
| The input significand must be normalized or smaller. If the input
|
||||
| significand is not normalized, `zExp' must be 0; in that case, the result
|
||||
| returned is a subnormal number, and it must not require rounding. In the
|
||||
| usual case that the input significand is normalized, `zExp' must be 1 less
|
||||
| than the ``true'' floating-point exponent. The handling of underflow and
|
||||
| overflow follows the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
|
||||
*----------------------------------------------------------------------------*/
|
||||
|
||||
static inline float128
|
||||
roundAndPackFloat128(
|
||||
flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1, bits64 zSig2 )
|
||||
{
|
||||
int8 roundingMode;
|
||||
flag roundNearestEven, increment, isTiny;
|
||||
|
||||
roundingMode = float_rounding_mode;
|
||||
roundNearestEven = ( roundingMode == float_round_nearest_even );
|
||||
increment = ( (sbits64) zSig2 < 0 );
|
||||
if ( ! roundNearestEven ) {
|
||||
if ( roundingMode == float_round_to_zero ) {
|
||||
increment = 0;
|
||||
}
|
||||
else {
|
||||
if ( zSign ) {
|
||||
increment = ( roundingMode == float_round_down ) && zSig2;
|
||||
}
|
||||
else {
|
||||
increment = ( roundingMode == float_round_up ) && zSig2;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( 0x7FFD <= (bits32) zExp ) {
|
||||
if ( ( 0x7FFD < zExp )
|
||||
|| ( ( zExp == 0x7FFD )
|
||||
&& eq128(
|
||||
LIT64( 0x0001FFFFFFFFFFFF ),
|
||||
LIT64( 0xFFFFFFFFFFFFFFFF ),
|
||||
zSig0,
|
||||
zSig1
|
||||
)
|
||||
&& increment
|
||||
)
|
||||
) {
|
||||
float_raise( float_flag_overflow | float_flag_inexact );
|
||||
if ( ( roundingMode == float_round_to_zero )
|
||||
|| ( zSign && ( roundingMode == float_round_up ) )
|
||||
|| ( ! zSign && ( roundingMode == float_round_down ) )
|
||||
) {
|
||||
return
|
||||
packFloat128(
|
||||
zSign,
|
||||
0x7FFE,
|
||||
LIT64( 0x0000FFFFFFFFFFFF ),
|
||||
LIT64( 0xFFFFFFFFFFFFFFFF )
|
||||
);
|
||||
}
|
||||
return packFloat128( zSign, 0x7FFF, 0, 0 );
|
||||
}
|
||||
if ( zExp < 0 ) {
|
||||
isTiny =
|
||||
( float_detect_tininess == float_tininess_before_rounding )
|
||||
|| ( zExp < -1 )
|
||||
|| ! increment
|
||||
|| lt128(
|
||||
zSig0,
|
||||
zSig1,
|
||||
LIT64( 0x0001FFFFFFFFFFFF ),
|
||||
LIT64( 0xFFFFFFFFFFFFFFFF )
|
||||
);
|
||||
shift128ExtraRightJamming(
|
||||
zSig0, zSig1, zSig2, - zExp, &zSig0, &zSig1, &zSig2 );
|
||||
zExp = 0;
|
||||
if ( isTiny && zSig2 ) float_raise( float_flag_underflow );
|
||||
if ( roundNearestEven ) {
|
||||
increment = ( (sbits64) zSig2 < 0 );
|
||||
}
|
||||
else {
|
||||
if ( zSign ) {
|
||||
increment = ( roundingMode == float_round_down ) && zSig2;
|
||||
}
|
||||
else {
|
||||
increment = ( roundingMode == float_round_up ) && zSig2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( zSig2 ) float_exception_flags |= float_flag_inexact;
|
||||
if ( increment ) {
|
||||
add128( zSig0, zSig1, 0, 1, &zSig0, &zSig1 );
|
||||
zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven );
|
||||
}
|
||||
else {
|
||||
if ( ( zSig0 | zSig1 ) == 0 ) zExp = 0;
|
||||
}
|
||||
return packFloat128( zSign, zExp, zSig0, zSig1 );
|
||||
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
|
||||
| and significand formed by the concatenation of `zSig0' and `zSig1', and
|
||||
| returns the proper quadruple-precision floating-point value corresponding
|
||||
| to the abstract input. This routine is just like `roundAndPackFloat128'
|
||||
| except that the input significand has fewer bits and does not have to be
|
||||
| normalized. In all cases, `zExp' must be 1 less than the ``true'' floating-
|
||||
| point exponent.
|
||||
*----------------------------------------------------------------------------*/
|
||||
|
||||
static inline float128
|
||||
normalizeRoundAndPackFloat128(
|
||||
flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 )
|
||||
{
|
||||
int8 shiftCount;
|
||||
bits64 zSig2;
|
||||
|
||||
if ( zSig0 == 0 ) {
|
||||
zSig0 = zSig1;
|
||||
zSig1 = 0;
|
||||
zExp -= 64;
|
||||
}
|
||||
shiftCount = countLeadingZeros64( zSig0 ) - 15;
|
||||
if ( 0 <= shiftCount ) {
|
||||
zSig2 = 0;
|
||||
shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 );
|
||||
}
|
||||
else {
|
||||
shift128ExtraRightJamming(
|
||||
zSig0, zSig1, 0, - shiftCount, &zSig0, &zSig1, &zSig2 );
|
||||
}
|
||||
zExp -= shiftCount;
|
||||
return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 );
|
||||
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user