/*********************************************************************** * retro-220/webUI B220ConsoleKeyboard.js ************************************************************************ * Copyright (c) 2017, Paul Kimpel. * Licensed under the MIT License, see * http://www.opensource.org/licenses/mit-license.php ************************************************************************ * Burroughs 220 Console Keyboard object. ************************************************************************ * 2017-03-08 P.Kimpel * Original version, from retro-205 webUI/D205ControlConsole.html. ***********************************************************************/ "use strict"; /**************************************/ function B220ConsoleKeyboard(p) { /* Constructor for the ConsoleKeyboard object */ this.mnemonic = "ConsoleKeyboard"; this.config = p.config; // System Configuration object this.p = p; // B220Processor object this.doc = null; // window document object this.window = null; // window object, null if not displayed this.enabled = false; // true if keyboard is active this.boundKeypress = B220Util.bindMethod(this, B220ConsoleKeyboard.prototype.keypress); this.boundButton_Click = B220Util.bindMethod(this, B220ConsoleKeyboard.prototype.button_Click); this.boundKeyboard_OnLoad = B220Util.bindMethod(this, B220ConsoleKeyboard.prototype.keyboardOnLoad); this.boundKeyboard_Unload = B220Util.bindMethod(this, B220ConsoleKeyboard.prototype.keyboardUnload); this.clear(); } /**************************************/ B220ConsoleKeyboard.clickPeriod = 150; // period for button click animation, ms /**************************************/ B220ConsoleKeyboard.prototype.$$ = function $$(e) { return this.doc.getElementById(e); }; /**************************************/ B220ConsoleKeyboard.prototype.clear = function clear() { /* Initializes (and if necessary, creates) the panel state */ this.keyboardEnable(0); }; /**************************************/ B220ConsoleKeyboard.prototype.keyboardEnable = function keyboardEnable(enable) { /* Enables or disables the keyboard, and if necessary, opens the window for it */ if (enable) { if (this.enabled) { this.window.focus(); } else { this.enabled = true; if (!this.window) { this.keyboardOpen(); // lamp will be lit in OnLoad() } else { this.enabledLamp.set(1); this.window.focus(); } } } else { if (this.enabled) { this.enabled = false; this.enabledLamp.set(0); } } }; /**************************************/ B220ConsoleKeyboard.prototype.animateClick = function animateClick(btn) { /* Animates the click action of a keyboard button */ btn.classList.add("keyboardBtnDown"); setCallback(null, btn, B220ConsoleKeyboard.clickPeriod, function unclick() { this.classList.remove("keyboardBtnDown"); }); }; /**************************************/ B220ConsoleKeyboard.prototype.button_Click = function button_Click(ev) { /* Handler for button clicks */ var d; // decimal digit keyed var id = ev.target.id; // ID of the clicked element var p = this.p; // local copy of processor object if (ev.target.tagName == "BUTTON") { this.animateClick(ev.target); } if (this.enabled) { switch (id) { case "AddBtn": this.keyboardEnable(0); p.keyboardAction(-1); break; case "CBtn": p.keyboardAction(-2); break; case "EBtn": p.keyboardAction(-3); break; case "ExamBtn": p.keyboardAction(-4); break; case "EntBtn": p.keyboardAction(-5); break; case "StepBtn": p.keyboardAction(-6); break; default: if (id.length == 4 && id.substring(0, 3) == "Btn") { d = parseInt(id.charAt(3), 10); if (!isNaN(d)) { p.keyboardAction(d); } } break; } // switch ev.target.it } ev.preventDefault(); ev.stopPropagation(); return false; }; /**************************************/ B220ConsoleKeyboard.prototype.keypress = function keypress(ev) { /* Handles keyboard character events. Depending on whether there is an outstanding request for a keypress, returns a digit or finish pulse to the Processor, or discards the event altogether. Note that we have to do a little dance with the reference to the callback function, as the next digit can be solicited by the processor before the callback returns to this code, so the callback reference must be nullified before the call */ var c = ev.charCode; if (this.enabled) { switch (c) { case 0x30: case 0x31: case 0x32: case 0x33: case 0x34: case 0x35: case 0x36: case 0x37: case 0x38: case 0x39: this.animateClick(this.$$("Btn" + (c-0x30))); this.p.keyboardAction(c-0x30); break; case 0x2B: // "+" = ADD this.animateClick(this.$$("AddBtn")); this.p.keyboardAction(-1); break; case 0x43: case 0x63: // "C", "c" this.animateClick(this.$$("CBtn")); this.p.keyboardAction(-2); break; case 0x45: case 0x65: // "E", "e" this.animateClick(this.$$("EBtn")); this.p.keyboardAction(-3); break; case 0x58: case 0x78: // "X", "x" this.animateClick(this.$$("ExamBtn")); this.p.keyboardAction(-4); break; case 0x0D: // Enter key = ENT this.animateClick(this.$$("EntBtn")); this.p.keyboardAction(-5); break; case 0x53: case 0x73: // "S", "s" this.animateClick(this.$$("StepBtn")); this.p.keyboardAction(-6); break; case 0: // Firefox reports only graphic charCodes for keypress if (ev.keyCode == 0x0D) { // check keyCode instead this.animateClick(this.$$("EntBtn")); this.p.keyboardAction(-5); } break; } // switch c ev.preventDefault(); ev.stopPropagation(); } }; /**************************************/ B220ConsoleKeyboard.prototype.keyboardOpen = function keyboardOpen() { /* Opens the keyboard window and sets up the onLoad event */ var h = 264; var w = 240; if (!this.window) { this.window = window.open("../webUI/B220ConsoleKeyboard.html", this.mnemonic, "resizable,width=" + w + ",height=" + h + ",left=" + (screen.availWidth - w) + ",top=" + (screen.availHeight - h)); this.window.addEventListener("load", this.boundKeyboard_OnLoad, false); } }; /**************************************/ B220ConsoleKeyboard.prototype.keyboardUnload = function keyboardUnload(ev) { /* Handles manual closing of the keyboard window */ this.enabled = false; this.window.removeEventListener("keypress", this.boundKeypress); this.window.removeEventListener("click", this.boundButton_Click); this.window.removeEventListener("unload", this.boundkeyboard_Unload); this.window = this.doc = null; }; /**************************************/ B220ConsoleKeyboard.prototype.keyboardOnLoad = function keyboardOnLoad() { /* Initializes the Control Console window and user interface */ var body; var de; this.window.removeEventListener("load", this.boundKeyboard_OnLoad, false); this.doc = this.window.document; body = this.$$("KeyboardCase"); de = this.doc.documentElement; // Colored Lamps this.enabledLamp = new ColoredLamp(body, null, null, "EnabledLamp", "redLamp", "redLit"); // Events this.window.addEventListener("keypress", this.boundKeypress); this.window.addEventListener("click", this.boundButton_Click); this.window.addEventListener("unload", this.boundKeyboard_Unload); if (this.enabled) { this.enabledLamp.set(1); this.window.focus(); } this.window.resizeBy(de.scrollWidth - this.window.innerWidth, // + 4 kludge for right-padding/margin de.scrollHeight - this.window.innerHeight); // Kludge for Chrome window.outerWidth/Height timing bug setCallback(null, this, 100, function chromeBug() { this.window.moveTo(screen.availWidth-this.window.outerWidth, screen.availHeight - this.window.outerHeight); }); }; /**************************************/ B220ConsoleKeyboard.prototype.shutDown = function shutDown() { /* Shuts down the panel */ if (this.window) { this.window.close(); } };