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pkimpel.retro-220/webUI/B220ConsoleKeyboard.js
Paul Kimpel 2665c6066e Release retro-220 emulator version 1.02a.
1. Apply corrections to emulator/B220Processor.js uncovered by the
paper-tape diagnostic routines acquired by Al Kossow:
    a. Integer divide: sign of R must be preserved on overflow,
       otherwise must be set to sign of the dividend (A register).
    b. Floating division: sign of R must be preserved, correct align-
       ment of operands in registers before starting division cycles,
       perform 11 division cycles instead of 10, reconstruct A and R
       registers if exponent overflow is detected during post-divide
       mantissa normalization.
2. Disable console keyboard after ADD button is pressed.
3. Correct alphanumeric character code translation used by the internal
memory dump routine to match that for console and paper-tape I/O.
4. Fix bug with backward magnetic tape positioning (MPB) for tape
blocks less than 20 words long.
2020-08-21 07:06:12 -07:00

252 lines
8.8 KiB
JavaScript

/***********************************************************************
* retro-220/webUI B220ConsoleKeyboard.js
************************************************************************
* Copyright (c) 2017, Paul Kimpel.
* Licensed under the MIT License, see
* http://www.opensource.org/licenses/mit-license.php
************************************************************************
* Burroughs 220 Console Keyboard object.
************************************************************************
* 2017-03-08 P.Kimpel
* Original version, from retro-205 webUI/D205ControlConsole.html.
***********************************************************************/
"use strict";
/**************************************/
function B220ConsoleKeyboard(p) {
/* Constructor for the ConsoleKeyboard object */
this.mnemonic = "ConsoleKeyboard";
this.config = p.config; // System Configuration object
this.p = p; // B220Processor object
this.doc = null; // window document object
this.window = null; // window object, null if not displayed
this.enabled = false; // true if keyboard is active
this.boundKeypress = B220ConsoleKeyboard.prototype.keypress.bind(this);
this.boundButton_Click = B220ConsoleKeyboard.prototype.button_Click.bind(this);
this.boundKeyboard_Unload = B220ConsoleKeyboard.prototype.keyboardUnload.bind(this);
this.clear();
}
/**************************************/
B220ConsoleKeyboard.clickPeriod = 150; // period for button click animation, ms
/**************************************/
B220ConsoleKeyboard.prototype.$$ = function $$(e) {
return this.doc.getElementById(e);
};
/**************************************/
B220ConsoleKeyboard.prototype.clear = function clear() {
/* Initializes (and if necessary, creates) the panel state */
this.keyboardEnable(0);
};
/**************************************/
B220ConsoleKeyboard.prototype.keyboardEnable = function keyboardEnable(enable) {
/* Enables or disables the keyboard, and if necessary, opens the window for it */
if (enable) {
if (this.enabled) {
this.window.focus();
} else {
this.enabled = true;
if (!this.window) {
this.keyboardOpen(); // lamp will be lit in OnLoad()
} else {
this.enabledLamp.set(1);
this.window.focus();
}
}
} else {
if (this.enabled) {
this.enabled = false;
this.enabledLamp.set(0);
}
}
};
/**************************************/
B220ConsoleKeyboard.prototype.animateClick = function animateClick(btn) {
/* Animates the click action of a keyboard button */
btn.classList.add("keyboardBtnDown");
setCallback(null, btn, B220ConsoleKeyboard.clickPeriod, function unclick() {
this.classList.remove("keyboardBtnDown");
});
};
/**************************************/
B220ConsoleKeyboard.prototype.button_Click = function button_Click(ev) {
/* Handler for button clicks */
var d; // decimal digit keyed
var id = ev.target.id; // ID of the clicked element
var p = this.p; // local copy of processor object
if (ev.target.tagName == "BUTTON") {
this.animateClick(ev.target);
}
if (this.enabled) {
switch (id) {
case "AddBtn":
this.keyboardEnable(0);
p.keyboardAction(-1);
break;
case "CBtn":
p.keyboardAction(-2);
break;
case "EBtn":
p.keyboardAction(-3);
break;
case "ExamBtn":
p.keyboardAction(-4);
break;
case "EntBtn":
p.keyboardAction(-5);
break;
case "StepBtn":
p.keyboardAction(-6);
break;
default:
if (id.length == 4 && id.substring(0, 3) == "Btn") {
d = parseInt(id.charAt(3), 10);
if (!isNaN(d)) {
p.keyboardAction(d);
}
}
break;
} // switch ev.target.it
}
ev.preventDefault();
ev.stopPropagation();
return false;
};
/**************************************/
B220ConsoleKeyboard.prototype.keypress = function keypress(ev) {
/* Handles keyboard character events. Depending on whether there is an
outstanding request for a keypress, returns a digit or finish pulse to the
Processor, or discards the event altogether. Note that we have to do a little
dance with the reference to the callback function, as the next digit can be
solicited by the processor before the callback returns to this code, so the
callback reference must be nullified before the call */
var c = ev.charCode;
if (this.enabled) {
switch (c) {
case 0x30: case 0x31: case 0x32: case 0x33: case 0x34:
case 0x35: case 0x36: case 0x37: case 0x38: case 0x39:
this.animateClick(this.$$("Btn" + (c-0x30)));
this.p.keyboardAction(c-0x30);
break;
case 0x2B: // "+" = ADD
this.animateClick(this.$$("AddBtn"));
this.keyboardEnable(0);
this.p.keyboardAction(-1);
break;
case 0x43: case 0x63: // "C", "c"
this.animateClick(this.$$("CBtn"));
this.p.keyboardAction(-2);
break;
case 0x45: case 0x65: // "E", "e"
this.animateClick(this.$$("EBtn"));
this.p.keyboardAction(-3);
break;
case 0x58: case 0x78: // "X", "x"
this.animateClick(this.$$("ExamBtn"));
this.p.keyboardAction(-4);
break;
case 0x0D: // Enter key = ENT
this.animateClick(this.$$("EntBtn"));
this.p.keyboardAction(-5);
break;
case 0x53: case 0x73: // "S", "s"
this.animateClick(this.$$("StepBtn"));
this.p.keyboardAction(-6);
break;
case 0: // Firefox reports only graphic charCodes for keypress
if (ev.keyCode == 0x0D) { // check keyCode instead
this.animateClick(this.$$("EntBtn"));
this.p.keyboardAction(-5);
}
break;
} // switch c
ev.preventDefault();
ev.stopPropagation();
}
};
/**************************************/
B220ConsoleKeyboard.prototype.keyboardOpen = function keyboardOpen() {
/* Opens the keyboard window and sets up the onLoad event */
var h = 264;
var w = 240;
if (!this.window) {
B220Util.openPopup(window, "../webUI/B220ConsoleKeyboard.html", this.mnemonic,
"resizable,width=" + w + ",height=" + h +
",left=" + (screen.availWidth - w) + ",top=" + (screen.availHeight - h),
this, B220ConsoleKeyboard.prototype.keyboardOnLoad);
}
};
/**************************************/
B220ConsoleKeyboard.prototype.keyboardUnload = function keyboardUnload(ev) {
/* Handles manual closing of the keyboard window */
this.enabled = false;
this.window.removeEventListener("keypress", this.boundKeypress);
this.window.removeEventListener("click", this.boundButton_Click);
this.window.removeEventListener("unload", this.boundkeyboard_Unload);
this.window = this.doc = null;
};
/**************************************/
B220ConsoleKeyboard.prototype.keyboardOnLoad = function keyboardOnLoad(ev) {
/* Initializes the Control Console window and user interface */
var body;
var de;
this.doc = ev.target;
this.window = this.doc.defaultView;
body = this.$$("KeyboardCase");
de = this.doc.documentElement;
// Colored Lamps
this.enabledLamp = new ColoredLamp(body, null, null, "EnabledLamp", "redLamp", "redLit");
// Events
this.window.addEventListener("keypress", this.boundKeypress);
this.window.addEventListener("click", this.boundButton_Click);
this.window.addEventListener("unload", this.boundKeyboard_Unload);
if (this.enabled) {
this.enabledLamp.set(1);
this.window.focus();
}
this.window.resizeBy(de.scrollWidth - this.window.innerWidth, // + 4 kludge for right-padding/margin
de.scrollHeight - this.window.innerHeight);
// Kludge for Chrome window.outerWidth/Height timing bug
setCallback(null, this, 100, function chromeBug() {
this.window.moveTo(screen.availWidth - this.window.outerWidth,
screen.availHeight - this.window.outerHeight);
});
};
/**************************************/
B220ConsoleKeyboard.prototype.shutDown = function shutDown() {
/* Shuts down the panel */
if (this.window) {
this.window.close();
}
};