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pkimpel.retro-220/webUI/B220ControlConsole.js
Paul Kimpel f891d5198d Commit emulator version 0.00c:
1. Initial implementation of integer and floating arithmetics, RND (16), and EXT (17) (not fully tested yet).
2. Implement Console Keyboard, integration with main Console, and KAD (08) instruction.
3. Implement BCS (38).
4. Correct S-to-C and S-to-P stop detection.
5. Improvements to lamp glow computation and management.
6. Implement right-hand clear bars on Console registers.
2017-03-12 12:30:07 -07:00

717 lines
30 KiB
JavaScript

/***********************************************************************
* retro-220/webUI B220ControlConsole.js
************************************************************************
* Copyright (c) 2017, Paul Kimpel.
* Licensed under the MIT License, see
* http://www.opensource.org/licenses/mit-license.php
************************************************************************
* Burroughs 220 Emulator Control Console object.
************************************************************************
* 2017-01-01 P.Kimpel
* Original version, from D205SupervisoryPanel.js.
***********************************************************************/
"use strict";
/**************************************/
function B220ControlConsole(p, systemShutdown) {
/* Constructor for the ControlConsole object */
var h = 600;
var w = 1064;
var mnemonic = "ControlConsole";
this.config = p.config; // System Configuration object
this.intervalToken = 0; // setInterval() token for panel refresh
this.p = p; // B220Processor object
this.systemShutdown = systemShutdown; // system shut-down callback
this.keyboard = new B220ConsoleKeyboard(p);
this.boundLamp_Click = B220Util.bindMethod(this, B220ControlConsole.prototype.lamp_Click);
this.boundPowerBtn_Click = B220Util.bindMethod(this, B220ControlConsole.prototype.powerBtn_Click);
this.boundSwitch_Click = B220Util.bindMethod(this, B220ControlConsole.prototype.switch_Click);
this.boundStartBtn_Click = B220Util.bindMethod(this, B220ControlConsole.prototype.startBtn_Click);
this.boundResetTimer = B220Util.bindMethod(this, B220ControlConsole.prototype.resetTimer);
this.boundUpdatePanel = B220Util.bindMethod(this, B220ControlConsole.prototype.updatePanel);
this.doc = null;
this.window = window.open("../webUI/B220ControlConsole.html", mnemonic,
"location=no,scrollbars,resizable,width=" + w + ",height=" + h +
",top=0,left=" + (screen.availWidth - w));
this.window.addEventListener("load",
B220Util.bindMethod(this, B220ControlConsole.prototype.consoleOnLoad));
}
/**************************************/
B220ControlConsole.displayRefreshPeriod = 50; // milliseconds
B220ControlConsole.offSwitchImage = "./resources/ToggleDown.png";
B220ControlConsole.onSwitchImage = "./resources/ToggleUp.png";
B220ControlConsole.offOrganSwitchImage = "./resources/Organ-Switch-Up.png"
B220ControlConsole.onOrganSwitchImage = "./resources/Organ-Switch-Down.png"
/**************************************/
B220ControlConsole.prototype.$$ = function $$(e) {
return this.doc.getElementById(e);
};
/**************************************/
B220ControlConsole.prototype.powerOnSystem = function powerOnSystem() {
/* Powers on the system */
if (!this.p.poweredOn) {
this.p.powerUp();
this.window.focus();
if (!this.intervalToken) {
this.intervalToken = this.window.setInterval(this.boundUpdatePanel, B220ControlConsole.displayRefreshPeriod);
}
}
};
/**************************************/
B220ControlConsole.prototype.powerOffSystem = function powerOffSystem() {
/* Powers off the system */
if (this.p.poweredOn) {
this.systemShutdown();
if (this.intervalToken) { // if the display auto-update is running
this.window.clearInterval(this.intervalToken); // kill it
this.intervalToken = 0;
}
}
};
/**************************************/
B220ControlConsole.prototype.beforeUnload = function beforeUnload(ev) {
var msg = "Closing this window will make the panel unusable.\n" +
"Suggest you stay on the page and minimize this window instead";
ev.preventDefault();
ev.returnValue = msg;
return msg;
};
/**************************************/
B220ControlConsole.prototype.displayCallbackState = function displayCallbackState() {
/* Builds a table of outstanding callback state */
var cb;
var cbs;
var e;
var body = document.createElement("tbody");
var oldBody = this.$$("CallbackBody");
var row;
var state = getCallbackState(0x03);
var token;
cbs = state.delayDev;
for (token in cbs) {
row = document.createElement("tr");
e = document.createElement("td");
e.appendChild(document.createTextNode(token));
row.appendChild(e);
e = document.createElement("td");
e.appendChild(document.createTextNode((cbs[token]||0).toFixed(2)));
row.appendChild(e);
e = document.createElement("td");
e.colSpan = 2;
row.appendChild(e);
body.appendChild(row);
}
cbs = state.pendingCallbacks;
for (token in cbs) {
cb = cbs[token];
row = document.createElement("tr");
e = document.createElement("td");
e.appendChild(document.createTextNode(token.toString()));
row.appendChild(e);
e = document.createElement("td");
e.appendChild(document.createTextNode(cb.delay.toFixed(2)));
row.appendChild(e);
e = document.createElement("td");
e.appendChild(document.createTextNode((cb.context && cb.context.mnemonic) || "??"));
row.appendChild(e);
e = document.createElement("td");
e.appendChild(document.createTextNode((cb.args ? cb.args.length : 0).toString()));
row.appendChild(e);
body.appendChild(row);
}
body.id = oldBody.id;
oldBody.parentNode.replaceChild(body, oldBody);
};
/**************************************/
B220ControlConsole.prototype.updatePanel = function updatePanel() {
/* Updates the panel from the current Processor state */
var eLevel;
var p = this.p; // local copy of Processor object
var stamp = performance.now();
var text;
var timer = p.runTimer;
// Update the interval timer
while (timer < 0) {
timer += stamp;
}
text = (timer/1000 + 10000).toFixed(1);
this.intervalTimer.textContent = text.substring(text.length-6);
p.updateGlow(0);
eLevel = (p.RUT.value ? p.EXT.glow : p.EXT.value);
// Primary Registers
this.regA.updateGlow(p.A.glow);
this.regB.updateGlow(p.B.glow);
this.regC.updateGlow(p.C.glow);
this.regD.updateGlow(p.D.glow);
this.regE.updateGlow(p.E.glow);
this.regP.updateGlow(p.P.glow);
this.regR.updateGlow(p.R.glow);
this.regS.updateGlow(p.S.glow);
// Alarm Panel
this.digitCheckLamp.set(p.digitCheckAlarm.glow);
this.programCheckLamp.set(p.programCheckAlarm.glow);
this.storageLamp.set(p.storageAlarm.glow);
this.magneticTapeLamp.set(p.magneticTapeAlarm.glow);
this.cardatronLamp.set(p.paperTapeAlarm.glow);
this.paperTapeLamp.set(p.cardatronAlarm.glow);
this.highSpeedPrinterLamp.set(p.highSpeedPrinterAlarm.glow);
this.systemNotReadyLamp.set(p.systemNotReady.glow);
this.computerNotReadyLamp.set(p.computerNotReady.glow);
// Operation Panel
this.runLamp.set(p.RUT.glow);
this.fetchLamp.set(1-eLevel);
this.executeLamp.set(eLevel);
// Status Panel
this.overflowLamp.set(p.OFT.glow);
this.repeatLamp.set(p.RPT.glow);
this.lowLamp.set(p.compareLowLamp.glow);
this.equalLamp.set(p.compareEqualLamp.glow);
this.highLamp.set(p.compareHighLamp.glow);
/********** DEBUG **********
this.$$("ProcDelta").value = p.procSlackAvg.toFixed(2);
this.$$("LastLatency").value = p.delayDeltaAvg.toFixed(2);
this.displayCallbackState();
***************************/
};
/**************************************/
B220ControlConsole.prototype.lamp_Click = function lamp_Click(ev) {
/* Handles the click event within panels. Determines which lamp element was
clicked, flips the state of the corresponding toggle in the Processor, and
refreshes the lamp element */
var bit; // bit number extracted from the id
var id = ev.target.id; // id of the element clicked
var ix = id.indexOf("_"); // offset of the "_" delimiter in the id
var p = this.p; // local copy of processor object
var reg; // register prefix from id
if (p.poweredOn) {
if (ix < 0) {
return;
} else if (ix > 0) {
reg = id.substring(0, ix);
bit = parseInt(id.substring(ix+1), 10);
if (isNaN(bit)) {
return;
}
}
switch (reg) {
case "A":
p.A.flipBit(bit);
break;
case "B":
p.B.flipBit(bit);
break;
case "C":
p.C.flipBit(bit);
break;
case "D":
p.D.flipBit(bit);
break;
case "E":
p.E.flipBit(bit);
break;
case "P":
p.P.flipBit(bit);
break;
case "R":
p.R.flipBit(bit);
break;
case "S":
p.S.flipBit(bit);
break;
} // switch reg
}
ev.preventDefault();
ev.stopPropagation();
return false;
};
/**************************************/
B220ControlConsole.prototype.powerBtn_Click = function powerBtn_Click(ev) {
/* Handler for the START button: begins execution for the current cycle */
switch(ev.target.id) {
case "PowerOffBtn":
this.powerOffSystem();
break;
}
this.updatePanel();
ev.preventDefault();
return false;
};
/**************************************/
B220ControlConsole.prototype.resetTimer = function resetTimer(ev) {
/* Resets the Interval Timer display to 0000.0 */
this.p.resetRunTimer();
};
/**************************************/
B220ControlConsole.prototype.switch_Click = function switch_Click(ev) {
/* Handler for switch & knob clicks */
var p = this.p; // local copy of processor object
if (p.poweredOn) {
switch (ev.target.id) {
case "StopSwitch":
this.stopSwitch.flip();
p.setStop();
break;
case "StartSwitch":
this.startSwitch.flip();
this.keyboard.keyboardEnable(0);
p.start();
break;
case "StepSwitch":
this.stepSwitch.flip();
//this.keyboard.keyboardEnable(0);
p.step();
break;
case "ClearSwitch":
this.clearSwitch.flip();
this.keyboard.keyboardEnable(0);
p.stop();
p.clear();
break;
case "A_RightClear":
p.A.set(0);
break;
case "B_RightClear":
p.B.set(0);
break;
case "C_RightClear":
p.C.set(0);
break;
case "D_RightClear":
p.D.set(0);
break;
case "E_RightClear":
p.E.set(0);
break;
case "P_RightClear":
p.P.set(0);
break;
case "R_RightClear":
p.R.set(0);
break;
case "S_RightClear":
p.S.set(0);
break;
case "ControlSwitch1":
this.controlSwitch1.flip();
this.config.putNode("ControlConsole.controlSwitch1", this.controlSwitch1.state);
p.PC1SW = this.controlSwitch1.state;
break;
case "ControlSwitch2":
this.controlSwitch2.flip();
this.config.putNode("ControlConsole.controlSwitch2", this.controlSwitch2.state);
p.PC2SW = this.controlSwitch2.state;
break;
case "ControlSwitch3":
this.controlSwitch3.flip();
this.config.putNode("ControlConsole.controlSwitch3", this.controlSwitch3.state);
p.PC3SW = this.controlSwitch3.state;
break;
case "ControlSwitch4":
this.controlSwitch4.flip();
this.config.putNode("ControlConsole.controlSwitch4", this.controlSwitch4.state);
p.PC4SW = this.controlSwitch4.state;
break;
case "ControlSwitch5":
this.controlSwitch5.flip();
this.config.putNode("ControlConsole.controlSwitch5", this.controlSwitch5.state);
p.PC5SW = this.controlSwitch5.state;
break;
case "ControlSwitch6":
this.controlSwitch6.flip();
this.config.putNode("ControlConsole.controlSwitch6", this.controlSwitch6.state);
p.PC6SW = this.controlSwitch6.state;
break;
case "ControlSwitch7":
this.controlSwitch7.flip();
this.config.putNode("ControlConsole.controlSwitch7", this.controlSwitch7.state);
p.PC7SW = this.controlSwitch7.state;
break;
case "ControlSwitch8":
this.controlSwitch8.flip();
this.config.putNode("ControlConsole.controlSwitch8", this.controlSwitch8.state);
p.PC8SW = this.controlSwitch8.state;
break;
case "ControlSwitch9":
this.controlSwitch9.flip();
this.config.putNode("ControlConsole.controlSwitch9", this.controlSwitch9.state);
p.PC9SW = this.controlSwitch9.state;
break;
case "ControlSwitch10":
this.controlSwitch10.flip();
this.config.putNode("ControlConsole.controlSwitch10", this.controlSwitch10.state);
p.PC0SW = this.controlSwitch10.state;
break;
case "KeyboardSwitch":
this.keyboardSwitch.flip();
if (!p.RUT.value && !p.computerNotReady.value) {
this.keyboard.keyboardEnable(1);
}
break;
case "SOnSwitch":
this.sOnSwitch.flip();
this.config.putNode("ControlConsole.sOnSwitch", this.sOnSwitch.state);
p.SONSW = this.sOnSwitch.state;
break;
case "UnitsSwitch":
this.unitsSwitch.flip();
this.config.putNode("ControlConsole.unitsSwitch", this.unitsSwitch.state);
p.SUNITSSW = this.unitsSwitch.state;
break;
case "SToPSwitch":
this.sToPSwitch.flip();
this.config.putNode("ControlConsole.sToPSwitch", this.sToPSwitch.state);
p.STOPSW = this.sToPSwitch.state;
break;
case "SToCSwitch":
this.sToCSwitch.flip();
this.config.putNode("ControlConsole.sToCSwitch", this.sToCSwitch.state);
p.STOCSW = this.sToCSwitch.state;
break;
case "ResetTransferSwitch":
this.resetTransferSwitch.flip();
this.keyboard.keyboardEnable(0);
p.resetTransfer();
break;
case "TCUClearSwitch":
this.tcuClearSwitch.flip();
p.tcuClear();
break;
case "ProgramCheckLamp":
p.setProgramCheck(0);
break;
case "StorageLamp":
p.setStorageCheck(0);
break;
case "MagneticTapeLamp":
p.setMagneticTapeCheck(0);
break;
case "CardatronLamp":
p.setCardatronCheck(0);
break;
case "PaperTapeLamp":
p.setPaperTapeCheck(0);
break;
case "HighSpeedPrinterLamp":
p.setHighSpeedPrinterCheck(0);
break;
case "FetchLamp":
p.setCycle(0);
break;
case "ExecuteLamp":
p.setCycle(1);
break;
case "OverflowLamp":
p.OFT.flip();
break;
case "RepeatLamp":
p.RPT.flip();
break;
case "LowLamp":
p.compareLowLamp.flip();
p.compareEqualLamp.set(0);
p.compareHighLamp.set(0);
p.UET.set(p.compareLowLamp.value);
p.HIT.set(0);
break;
case "EqualLamp":
p.compareLowLamp.set(0);
p.compareEqualLamp.flip();
p.compareHighLamp.set(0);
p.UET.set(0);
p.HIT.set(p.compareEqualLamp.value);
break;
case "HighLamp":
p.compareLowLamp.set(0);
p.compareEqualLamp.set(0);
p.compareHighLamp.flip();
p.UET.set(p.compareHighLamp.value);
p.HIT.set(p.compareHighLamp.value);
break;
} // switch ev.target.id
}
this.updatePanel();
ev.preventDefault();
return false;
};
/**************************************/
B220ControlConsole.prototype.consoleOnLoad = function consoleOnLoad() {
/* Initializes the Supervisory Panel window and user interface */
var body;
var p = this.p; // local copy of processor object
var panel;
var prefs = this.config.getNode("ControlConsole");
var x;
this.doc = this.window.document;
body = this.$$("PanelSurface");
this.intervalTimer = this.$$("IntervalTimer");
// Main Registers
this.regA = new PanelRegister(this.$$("ARegPanel"), 11*4, 4, "A_", "A");
this.regB = new PanelRegister(this.$$("BRegPanel"), 4*4, 4, "B_", "B");
this.regC = new PanelRegister(this.$$("CRegPanel"), 10*4, 4, "C_", "C");
this.regD = new PanelRegister(this.$$("DRegPanel"), 11*4, 4, "D_", "D");
this.regE = new PanelRegister(this.$$("ERegPanel"), 4*4, 4, "E_", "E");
this.regR = new PanelRegister(this.$$("RRegPanel"), 11*4, 4, "R_", "R");
this.regP = new PanelRegister(this.$$("PRegPanel"), 4*4, 4, "P_", "P");
this.regS = new PanelRegister(this.$$("SRegPanel"), 4*4, 4, "S_", "S");
// Status Panels
panel = this.$$("AlarmPanel");
this.digitCheckLamp = new ColoredLamp(panel, null, null, "DigitCheckLamp", "redLamp lampCollar", "redLit");
this.programCheckLamp = new ColoredLamp(panel, null, null, "ProgramCheckLamp", "redLamp lampCollar", "redLit");
this.storageLamp = new ColoredLamp(panel, null, null, "StorageLamp", "redLamp lampCollar", "redLit");
this.magneticTapeLamp = new ColoredLamp(panel, null, null, "MagneticTapeLamp", "redLamp lampCollar", "redLit");
this.cardatronLamp = new ColoredLamp(panel, null, null, "CardatronLamp", "redLamp lampCollar", "redLit");
this.paperTapeLamp = new ColoredLamp(panel, null, null, "PaperTapeLamp", "redLamp lampCollar", "redLit");
this.highSpeedPrinterLamp = new ColoredLamp(panel, null, null, "HighSpeedPrinterLamp", "redLamp lampCollar", "redLit");
this.systemNotReadyLamp = new ColoredLamp(panel, null, null, "SystemNotReadyLamp", "redLamp lampCollar", "redLit");
this.computerNotReadyLamp = new ColoredLamp(panel, null, null, "ComputerNotReadyLamp", "redLamp lampCollar", "redLit");
panel = this.$$("OperationPanel");
this.runLamp = new ColoredLamp(panel, null, null, "RunLamp", "blueLamp lampCollar", "blueLit");
this.fetchLamp = new ColoredLamp(panel, null, null, "FetchLamp", "blueLamp lampCollar", "blueLit");
this.executeLamp = new ColoredLamp(panel, null, null, "ExecuteLamp", "blueLamp lampCollar", "blueLit");
panel = this.$$("StatusPanel");
this.overflowLamp = new ColoredLamp(panel, null, null, "OverflowLamp", "blueLamp lampCollar", "blueLit");
this.repeatLamp = new ColoredLamp(panel, null, null, "RepeatLamp", "blueLamp lampCollar", "blueLit");
this.lowLamp = new ColoredLamp(panel, null, null, "LowLamp", "blueLamp lampCollar", "blueLit");
this.equalLamp = new ColoredLamp(panel, null, null, "EqualLamp", "blueLamp lampCollar", "blueLit");
this.highLamp = new ColoredLamp(panel, null, null, "HighLamp", "blueLamp lampCollar", "blueLit");
// Organ Switches
panel = this.$$("ControlSwitchPanel");
this.controlSwitch1 = new OrganSwitch(panel, null, null, "ControlSwitch1",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch1.set(this.config.getNode("ControlConsole.controlSwitch1"));
p.PC1SW = this.controlSwitch1.state;
this.controlSwitch2 = new OrganSwitch(panel, null, null, "ControlSwitch2",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch2.set(this.config.getNode("ControlConsole.controlSwitch2"));
p.PC2SW = this.controlSwitch2.state;
this.controlSwitch3 = new OrganSwitch(panel, null, null, "ControlSwitch3",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch3.set(this.config.getNode("ControlConsole.controlSwitch3"));
p.PC3SW = this.controlSwitch3.state;
this.controlSwitch4 = new OrganSwitch(panel, null, null, "ControlSwitch4",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch4.set(this.config.getNode("ControlConsole.controlSwitch4"));
p.PC4SW = this.controlSwitch4.state;
this.controlSwitch5 = new OrganSwitch(panel, null, null, "ControlSwitch5",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch5.set(this.config.getNode("ControlConsole.controlSwitch5"));
p.PC5SW = this.controlSwitch5.state;
this.controlSwitch6 = new OrganSwitch(panel, null, null, "ControlSwitch6",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch6.set(this.config.getNode("ControlConsole.controlSwitch6"));
p.PC6SW = this.controlSwitch6.state;
this.controlSwitch7 = new OrganSwitch(panel, null, null, "ControlSwitch7",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch7.set(this.config.getNode("ControlConsole.controlSwitch7"));
p.PC7SW = this.controlSwitch7.state;
this.controlSwitch8 = new OrganSwitch(panel, null, null, "ControlSwitch8",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch8.set(this.config.getNode("ControlConsole.controlSwitch8"));
p.PC8SW = this.controlSwitch8.state;
this.controlSwitch9 = new OrganSwitch(panel, null, null, "ControlSwitch9",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch9.set(this.config.getNode("ControlConsole.controlSwitch9"));
p.PC9SW = this.controlSwitch9.state;
this.controlSwitch10 = new OrganSwitch(panel, null, null, "ControlSwitch10",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch10.set(this.config.getNode("ControlConsole.controlSwitch10"));
p.PC0SW = this.controlSwitch10.state;
panel = this.$$("OperationSwitchPanel");
this.stopSwitch = new OrganSwitch(panel, null, null, "StopSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
this.startSwitch = new OrganSwitch(panel, null, null, "StartSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
this.stepSwitch = new OrganSwitch(panel, null, null, "StepSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
this.clearSwitch = new OrganSwitch(panel, null, null, "ClearSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
panel = this.$$("MiscellaneousSwitchPanel");
this.keyboardSwitch = new OrganSwitch(panel, null, null, "KeyboardSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
this.sOnSwitch = new OrganSwitch(panel, null, null, "SOnSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.sOnSwitch.set(this.config.getNode("ControlConsole.sOnSwitch"));
p.SONSW = this.sOnSwitch.state;
this.unitsSwitch = new OrganSwitch(panel, null, null, "UnitsSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.unitsSwitch.set(this.config.getNode("ControlConsole.unitsSwitch"));
p.SUNITSSW = this.unitsSwitch.state;
this.sToPSwitch = new OrganSwitch(panel, null, null, "SToPSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.sToPSwitch.set(this.config.getNode("ControlConsole.sToPSwitch"));
p.STOPSW = this.sToPSwitch.state;
this.sToCSwitch = new OrganSwitch(panel, null, null, "SToCSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.sToCSwitch.set(this.config.getNode("ControlConsole.sToCSwitch"));
p.STOCSW = this.sToCSwitch.state;
this.resetTransferSwitch = new OrganSwitch(panel, null, null, "ResetTransferSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
this.tcuClearSwitch = new OrganSwitch(panel, null, null, "TCUClearSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
// Events
this.regA.addEventListener("click", this.boundLamp_Click);
this.regB.addEventListener("click", this.boundLamp_Click);
this.regC.addEventListener("click", this.boundLamp_Click);
this.regD.addEventListener("click", this.boundLamp_Click);
this.regE.addEventListener("click", this.boundLamp_Click);
this.regP.addEventListener("click", this.boundLamp_Click);
this.regR.addEventListener("click", this.boundLamp_Click);
this.regS.addEventListener("click", this.boundLamp_Click);
this.regA.rightClearBar.addEventListener("click", this.boundSwitch_Click);
this.regB.rightClearBar.addEventListener("click", this.boundSwitch_Click);
this.regC.rightClearBar.addEventListener("click", this.boundSwitch_Click);
this.regD.rightClearBar.addEventListener("click", this.boundSwitch_Click);
this.regE.rightClearBar.addEventListener("click", this.boundSwitch_Click);
this.regP.rightClearBar.addEventListener("click", this.boundSwitch_Click);
this.regR.rightClearBar.addEventListener("click", this.boundSwitch_Click);
this.regS.rightClearBar.addEventListener("click", this.boundSwitch_Click);
this.programCheckLamp.addEventListener("click", this.boundSwitch_Click);
this.storageLamp.addEventListener("click", this.boundSwitch_Click);
this.magneticTapeLamp.addEventListener("click", this.boundSwitch_Click);
this.cardatronLamp.addEventListener("click", this.boundSwitch_Click);
this.paperTapeLamp.addEventListener("click", this.boundSwitch_Click);
this.highSpeedPrinterLamp.addEventListener("click", this.boundSwitch_Click);
this.fetchLamp.addEventListener("click", this.boundSwitch_Click);
this.executeLamp.addEventListener("click", this.boundSwitch_Click);
this.overflowLamp.addEventListener("click", this.boundSwitch_Click);
this.repeatLamp.addEventListener("click", this.boundSwitch_Click);
this.lowLamp.addEventListener("click", this.boundSwitch_Click);
this.equalLamp.addEventListener("click", this.boundSwitch_Click);
this.highLamp.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch1.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch2.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch3.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch4.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch5.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch6.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch7.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch8.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch9.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch10.addEventListener("click", this.boundSwitch_Click);
this.stopSwitch.addEventListener("click", this.boundSwitch_Click);
this.startSwitch.addEventListener("click", this.boundSwitch_Click);
this.stepSwitch.addEventListener("click", this.boundSwitch_Click);
this.clearSwitch.addEventListener("click", this.boundSwitch_Click);
this.keyboardSwitch.addEventListener("click", this.boundSwitch_Click);
this.sOnSwitch.addEventListener("click", this.boundSwitch_Click);
this.unitsSwitch.addEventListener("click", this.boundSwitch_Click);
this.sToPSwitch.addEventListener("click", this.boundSwitch_Click);
this.sToCSwitch.addEventListener("click", this.boundSwitch_Click);
this.resetTransferSwitch.addEventListener("click", this.boundSwitch_Click);
this.tcuClearSwitch.addEventListener("click", this.boundSwitch_Click);
this.$$("IntervalTimerResetBtn").addEventListener("click", this.boundResetTimer);
this.$$("PowerOffBtn").addEventListener("click", this.boundPowerBtn_Click);
this.window.addEventListener("beforeunload", B220ControlConsole.prototype.beforeUnload);
this.$$("EmulatorVersion").textContent = B220Processor.version;
// Power on the system by default...
setCallback(this.mnemonic, this, 1000, function powerOnTimer() {
this.powerOnSystem();
});
};
/**************************************/
B220ControlConsole.prototype.keyboardOpen = function keyboardOpen() {
/* Signals the Control Console to open the keyboard window if it's not
already open */
this.keyboard.keyboardOpen();
};
/**************************************/
B220ControlConsole.prototype.shutDown = function shutDown() {
/* Shuts down the panel */
this.window.removeEventListener("beforeunload", B220ControlConsole.prototype.beforeUnload);
if (this.intervalToken) {
this.window.clearInterval(this.intervalToken);
}
this.keyboard.shutDown();
this.keyboard = null;
this.window.close();
};