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pkimpel.retro-220/emulator/B220Processor.js

4470 lines
188 KiB
JavaScript

/***********************************************************************
* retro-220/emulator B220Processor.js
************************************************************************
* Copyright (c) 2017, Paul Kimpel.
* Licensed under the MIT License, see
* http://www.opensource.org/licenses/mit-license.php
************************************************************************
* Burroughs 220 Emulator Processor (CPU) module.
*
* Instance variables in all caps generally refer to register or flip-flop (FF)
* entities in the processor hardware. See the following documents:
*
* Burroughs 220 Operational Characterists Manual
* (Bulletin 5020A, Burroughs Corporation, revised August 1960).
* Handbook of Operating Procedures for the Burroughs 220
* (Bulletin 5023, Burroughs Corporation, November 1959).
* Burroughs 220 Schematics
* (Technical Manual 4053-1, Burroughs Corporation, December 1958).
* Datatron 220 Schematics, Section I [CPU.pdf]
* (Technical Manual 4053, Burroughs Corporation, December 1958).
*
* available at:
* http://bitsavers.org/pdf/burroughs/electrodata/220/
*
* also:
*
* An Introduction to Coding the Burroughs 220
* (Bulletin 5019, Burroughs Corporation, December, 1958).
*
* Burroughs 220 word format:
* 44 bits, encoded as binary-coded decimal (BCD); non-decimal codes are
* invalid and cause the computer to stop with a Digit Check alarm, also known
* as a Forbidden Combination (FC).
*
* High-order 4 bits are the "sign digit":
* Low-order bit of this digit is the actual sign.
* Higher-order bits are used in some I/O operations.
* Remaining 40 bits are the value as:
* 10 decimal digits as a fractional mantissa, with the decimal point
* between the sign and high-order (10th) digits
* a floating point value with the first two digits as the exponent (biased
* by 50) followed by a fractional 8-digit mantissa
* 5 two-digit character codes
* one instruction word
*
* Instruction word format:
* Low-order 4 digits: operand address
* Next-higher 2 digits: operation code
* Next-higher 4 digits: control and variant digits used by some instructions
* Sign digit: odd value indicates the B register is to be added to the
* operand address prior to execution.
*
* Processor timing is maintained internally in units of milliseconds.
*
************************************************************************
* 2017-01-01 P.Kimpel
* Original version, cloned from retro-205 emulator/D205Processor.js.
***********************************************************************/
"use strict";
/**************************************/
function B220Processor(config, devices) {
/* Constructor for the 220 Processor module object */
this.mnemonic = "CPU";
B220Processor.instance = this; // externally-available object reference (for DiagMonitor)
// Emulator control
this.cardatron = null; // reference to Cardatron Control Unit
this.config = config; // reference to SystemConfig object
this.console = null; // reference to Control Console for I/O
this.devices = devices; // hash of I/O device objects
this.ioCallback = null; // current I/O interface callback function
this.magTape = null; // reference to Magnetic Tape Control Unit
this.poweredOn = 0; // system is powered on and initialized
this.successor = null; // current delayed-action successor function
// Memory
this.memorySize = config.getNode("memorySize"); // memory size, words
this.bcdMemorySize = B220Processor.binaryBCD(this.memorySize);
this.MM = new Float64Array(this.memorySize); // main memory, 11-digit words
this.IB = new B220Processor.Register(11*4, this, true); // memory Input Buffer
// Processor throttling control and timing statistics
this.execClock = 0; // emulated internal processor clock, ms
this.execLimit = 0; // current time slice limit on this.execClock, ms
this.opTime = 0; // estimated time for current instruction, ms
this.procStart = 0; // Javascript time that the processor started running, ms
this.procTime = 0; // total internal running time for processor, ms
this.runStamp = 0; // timestamp of last run() slice, ms
this.runTimer = 0; // elapsed run-time timer value, ms
this.scheduler = 0; // current setCallback token
this.procSlack = 0; // total processor throttling delay, ms
this.procSlackAvg = 0; // average slack time per time slice, ms
this.procRunAvg = 0; // average elapsed time per time slice, ms
this.delayDeltaAvg = 0; // average difference between requested and actual setCallback() delays, ms
this.delayLastStamp = 0; // timestamp of last setCallback() delay, ms
this.delayRequested = 0; // last requested setCallback() delay, ms
// Primary Registers
this.A = new B220Processor.Register(11*4, this, false);
this.B = new B220Processor.Register( 4*4, this, false);
this.C = new B220Processor.Register(10*4, this, false);
this.D = new B220Processor.Register(11*4, this, false);
this.E = new B220Processor.Register( 4*4, this, false);
this.P = new B220Processor.Register( 4*4, this, false);
this.R = new B220Processor.Register(11*4, this, false);
this.S = new B220Processor.Register( 4*4, this, false);
// Register E decrements modulo the system memory size, so override dec().
this.E.dec = function decE() {
if (this.value == 0) {
this.value = this.p.bcdMemorySize;
}
return this.constructor.prototype.dec.apply(this);
};
// Control Console Lamps
this.digitCheckAlarm = new B220Processor.FlipFlop(this, false);
this.systemNotReady = new B220Processor.FlipFlop(this, false);
this.computerNotReady = new B220Processor.FlipFlop(this, false);
this.compareLowLamp = new B220Processor.FlipFlop(this, false);
this.compareEqualLamp = new B220Processor.FlipFlop(this, false);
this.compareHighLamp = new B220Processor.FlipFlop(this, false);
// Control Console Switches
this.PC1SW = 0; // program control switches 1-10
this.PC2SW = 0;
this.PC3SW = 0;
this.PC4SW = 0;
this.PC5SW = 0;
this.PC6SW = 0;
this.PC7SW = 0;
this.PC8SW = 0;
this.PC9SW = 0;
this.PC0SW = 0;
this.SONSW = 0; // S "On" switch
this.SUNITSSW = 0; // S units switch
this.STOCSW = 0; // S to C switch
this.STOPSW = 0; // S to P switch
// Left-Hand Maintenance Panel Switches
this.HOLDPZTZEROSW = 0;
this.LEADINGZEROESSW = 0;
this.PAPERTAPESUMSW = 0;
this.ORDERCOMPLEMENTSW = 0;
this.MEMORYLOCKOUTSW = 0;
this.DCLOCKOUTSW = 0;
this.SPDPHOLDSW = 0;
this.HOLDSEQUENCE1SW = 0;
this.HOLDSEQUENCE2SW = 0;
this.HOLDSEQUENCE4SW = 0;
this.HOLDSEQUENCE8SW = 0;
// Left-Hand Maintenance Panel Registers & Flip-Flops
this.CI = new B220Processor.Register(5, this, false); // carry inverters
this.DC = new B220Processor.Register(6, this, false); // digit counter (modulo 20)
this.SC = new B220Processor.Register(4, this, false); // sequence counter
this.SI = new B220Processor.Register(4, this, false); // sum inverters
this.X = new B220Processor.Register(4, this, false); // adder X (augend) input
this.Y = new B220Processor.Register(4, this, false); // adder Y (addend) input
this.Z = new B220Processor.Register(4, this, false); // decimal sum inverters, adder output
this.CI.checkFC = B220Processor.emptyFunction; // these registers generate A-F undigits
this.SI.checkFC = B220Processor.emptyFunction;
this.C10 = new B220Processor.FlipFlop(this, false); // decimal carry toggle
this.DST = new B220Processor.FlipFlop(this, false); // D-sign toggle
this.LT1 = new B220Processor.FlipFlop(this, false); // logical toggle 1
this.LT2 = new B220Processor.FlipFlop(this, false); // logical toggle 2
this.LT3 = new B220Processor.FlipFlop(this, false); // logical toggle 3
this.SCI = new B220Processor.FlipFlop(this, false); // sequence counter inverter
this.SGT = new B220Processor.FlipFlop(this, false); // sign toggle
this.SUT = new B220Processor.FlipFlop(this, false); // subtract toggle
this.TBT = new B220Processor.FlipFlop(this, false); // tape busy toggle
this.TCT = new B220Processor.FlipFlop(this, false); // tape clock toggle
this.TPT = new B220Processor.FlipFlop(this, false); // tape pulse toggle
this.TWT = new B220Processor.FlipFlop(this, false); // tape write toggle
// Right-Hand Maintenance Panel Switches
this.MULTIPLEACCESSSW = 0;
this.V1V2V3COUNTSW = 0;
this.AUDIBLEALARMSW = 0;
this.PCOUNTSW = 0;
this.DIGITCHECKSW = 0;
this.ALARMSW = 0;
this.ADCOUNTSW = 0;
this.IDLEALARMSW = 0;
this.FREQUENCYSELECTSW = 0;
this.SINGLEPULSESW = 0;
this.FETCHEXECUTELOCKSW = 0;
// Right-Hand Maintenance Panel Registers & Flip-Flops
this.AX = new B220Processor.Register(10, this, false); // A exponent register
this.BI = new B220Processor.Register( 8, this, false); // paper tape buffer inverters
this.DX = new B220Processor.Register( 8, this, false); // D exponent register
this.PA = new B220Processor.Register( 8, this, false); // PA register
this.ALT = new B220Processor.FlipFlop(this, false); // program check alarm toggle
this.AST = new B220Processor.FlipFlop(this, false); // asynchronous toggle
this.CCT = new B220Processor.FlipFlop(this, false); // ?? toggle
this.CRT = new B220Processor.FlipFlop(this, false); // Cardatron alarm toggle
this.DPT = new B220Processor.FlipFlop(this, false); // decimal point toggle (SPO)
this.EWT = new B220Processor.FlipFlop(this, false); // end of word toggle
this.EXT = new B220Processor.FlipFlop(this, false); // fetch(0)/execute(1) toggle
this.HAT = new B220Processor.FlipFlop(this, false); // high-speed printer alarm toggle
this.HCT = new B220Processor.FlipFlop(this, false); // halt control toggle, for SOR, SOH, IOM
this.HIT = new B220Processor.FlipFlop(this, false); // high comparison toggle
this.MAT = new B220Processor.FlipFlop(this, false); // multiple access toggle
this.MET = new B220Processor.FlipFlop(this, false); // memory (storage) alarm toggle
this.MNT = new B220Processor.FlipFlop(this, false); // manual toggle
this.OFT = new B220Processor.FlipFlop(this, false); // overflow toggle
this.PAT = new B220Processor.FlipFlop(this, false); // paper tape alarm toggle
this.PRT = new B220Processor.FlipFlop(this, false); // paper tape read toggle
this.PZT = new B220Processor.FlipFlop(this, false); // paper tape zone toggle
this.RPT = new B220Processor.FlipFlop(this, false); // repeat toggle
this.RUT = new B220Processor.FlipFlop(this, false); // run toggle
this.SST = new B220Processor.FlipFlop(this, false); // single-step toggle
this.TAT = new B220Processor.FlipFlop(this, false); // magnetic tape alarm toggle
this.UET = new B220Processor.FlipFlop(this, false); // unequal comparison toggle (HIT=UET=0 => off)
// Left/Right Maintenance Panel
this.leftPanelOpen = false;
this.rightPanelOpen = false;
// Context-bound routines
this.boundUpdateLampGlow = B220Processor.bindMethod(this, B220Processor.prototype.updateLampGlow);
this.boundConsoleOutputSign = B220Processor.bindMethod(this, B220Processor.prototype.consoleOutputSign);
this.boundConsoleOutputChar = B220Processor.bindMethod(this, B220Processor.prototype.consoleOutputChar);
this.boundConsoleOutputFinished = B220Processor.bindMethod(this, B220Processor.prototype.consoleOutputFinished);
this.boundConsoleInputReceiveChar = B220Processor.bindMethod(this, B220Processor.prototype.consoleInputReceiveChar);
this.boundConsoleInputInitiateNormal = B220Processor.bindMethod(this, B220Processor.prototype.consoleInputInitiateNormal);
this.boundConsoleInputInitiateInverse = B220Processor.bindMethod(this, B220Processor.prototype.consoleInputInitiateInverse);
this.boundCardatronOutputWord= B220Processor.bindMethod(this, B220Processor.prototype.cardatronOutputWord);
this.boundCardatronOutputFinished = B220Processor.bindMethod(this, B220Processor.prototype.cardatronOutputFinished);
this.boundCardatronReceiveWord = B220Processor.bindMethod(this, B220Processor.prototype.cardatronReceiveWord);
this.boundMagTapeComplete = B220Processor.bindMethod(this, B220Processor.prototype.magTapeComplete);
this.boundMagTapeReceiveWord = B220Processor.bindMethod(this, B220Processor.prototype.magTapeReceiveWord);
this.boundMagTapeSendWord = B220Processor.bindMethod(this, B220Processor.prototype.magTapeSendWord);
this.clear(); // Create and initialize the processor state
this.loadDefaultProgram(); // Preload a default program
}
/***********************************************************************
* Global Constants *
***********************************************************************/
B220Processor.version = "0.03b";
B220Processor.tick = 1000/200000; // milliseconds per clock cycle (200KHz)
B220Processor.cyclesPerMilli = 1/B220Processor.tick;
// clock cycles per millisecond (200 => 200KHz)
B220Processor.timeSlice = 10; // maximum processor time slice, ms
B220Processor.delayAlpha = 0.001; // decay factor for exponential weighted average delay
B220Processor.delayAlpha1 = 1-B220Processor.delayAlpha;
B220Processor.slackAlpha = 0.0001; // decay factor for exponential weighted average slack
B220Processor.slackAlpha1 = 1-B220Processor.slackAlpha;
B220Processor.neonPersistence = 1000/60;
// persistence of neon bulb glow [ms]
B220Processor.maxGlowTime = B220Processor.neonPersistence;
// panel bulb glow persistence [ms]
B220Processor.lampGlowInterval = 50; // background lamp sampling interval (ms)
B220Processor.adderGlowAlpha = B220Processor.neonPersistence/12;
// adder and carry toggle glow decay factor,
// based on one digit (1/12 word) time [ms]
B220Processor.pow2 = [ // powers of 2 from 0 to 52
0x1, 0x2, 0x4, 0x8,
0x10, 0x20, 0x40, 0x80,
0x100, 0x200, 0x400, 0x800,
0x1000, 0x2000, 0x4000, 0x8000,
0x10000, 0x20000, 0x40000, 0x80000,
0x100000, 0x200000, 0x400000, 0x800000,
0x1000000, 0x2000000, 0x4000000, 0x8000000,
0x10000000, 0x20000000, 0x40000000, 0x80000000,
0x100000000, 0x200000000, 0x400000000, 0x800000000,
0x1000000000, 0x2000000000, 0x4000000000, 0x8000000000,
0x10000000000, 0x20000000000, 0x40000000000, 0x80000000000,
0x100000000000, 0x200000000000, 0x400000000000, 0x800000000000,
0x1000000000000, 0x2000000000000, 0x4000000000000, 0x8000000000000,
0x10000000000000];
B220Processor.mask2 = [ // (2**n)-1 for n from 0 to 52
0x0, 0x1, 0x3, 0x7,
0x0F, 0x1F, 0x3F, 0x7F,
0x0FF, 0x1FF, 0x3FF, 0x7FF,
0x0FFF, 0x1FFF, 0x3FFF, 0x7FFF,
0x0FFFF, 0x1FFFF, 0x3FFFF, 0x7FFFF,
0x0FFFFF, 0x1FFFFF, 0x3FFFFF, 0x7FFFFF,
0x0FFFFFF, 0x1FFFFFF, 0x3FFFFFF, 0x7FFFFFF,
0x0FFFFFFF, 0x1FFFFFFF, 0x3FFFFFFF, 0x7FFFFFFF,
0x0FFFFFFFF, 0x1FFFFFFFF, 0x3FFFFFFFF, 0x7FFFFFFFF,
0x0FFFFFFFFF, 0x1FFFFFFFFF, 0x3FFFFFFFFF, 0x7FFFFFFFFF,
0x0FFFFFFFFFF, 0x1FFFFFFFFFF, 0x3FFFFFFFFFF, 0x7FFFFFFFFFF,
0x0FFFFFFFFFFF, 0x1FFFFFFFFFFF, 0x3FFFFFFFFFFF , 0x7FFFFFFFFFFF,
0x0FFFFFFFFFFFF, 0x1FFFFFFFFFFFF, 0x3FFFFFFFFFFFF, 0x7FFFFFFFFFFFF,
0x0FFFFFFFFFFFFF] ;
B220Processor.multiplyDigitCounts = [1, 14, 27, 40, 53, 66, 65, 52, 39, 26];
/***********************************************************************
* Utility Functions *
***********************************************************************/
/**************************************/
B220Processor.emptyFunction = function emptyFunction() {
/* A function that does nothing, used for overriding object methods */
return;
};
/**************************************/
B220Processor.bindMethod = function bindMethod(context, f) {
/* Returns a new function that binds the function "f" to the object "context".
Note that this is a static constructor property function, NOT an instance
method of the CC object */
return function bindMethodAnon() {return f.apply(context, arguments)};
};
/**************************************/
B220Processor.bcdBinary = function bcdBinary(v) {
/* Converts the BCD value "v" to a binary number and returns it. If the
BCD value is not decimal, returns NaN instead */
var d;
var power = 1;
var result = 0;
while(v) {
d = v % 0x10;
if (d > 9) {
result = Number.NaN;
break;
} else {
result += d*power;
power *= 10;
v = (v-d)/0x10;
}
}
return result;
};
/**************************************/
B220Processor.binaryBCD = function binaryBCD(v) {
/* Converts the binary value "v" to a BCD number and returns it */
var d;
var power = 1;
var result = 0;
while(v) {
d = v % 10;
result += d*power;
power *= 0x10;
v = (v-d)/10;
}
return result;
};
/***********************************************************************
* Bit and Field Manipulation Functions *
***********************************************************************/
/**************************************/
B220Processor.bitTest = function bitTest(word, bit) {
/* Extracts and returns the specified bit from the word */
var p; // bottom portion of word power of 2
if (bit > 0) {
return ((word - word % (p = B220Processor.pow2[bit]))/p) % 2;
} else {
return word % 2;
}
};
/**************************************/
B220Processor.bitSet = function bitSet(word, bit) {
/* Sets the specified bit in word and returns the updated word */
var ue = bit+1; // word upper power exponent
var bpower = // bottom portion of word power of 2
B220Processor.pow2[bit];
var bottom = // unaffected bottom portion of word
(bit <= 0 ? 0 : (word % bpower));
var top = // unaffected top portion of word
word - (word % B220Processor.pow2[ue]);
return bpower + top + bottom;
};
/**************************************/
B220Processor.bitReset = function bitReset(word, bit) {
/* Resets the specified bit in word and returns the updated word */
var ue = bit+1; // word upper power exponent
var bottom = // unaffected bottom portion of word
(bit <= 0 ? 0 : (word % B220Processor.pow2[bit]));
var top = // unaffected top portion of word
word - (word % B220Processor.pow2[ue]);
return top + bottom;
};
/**************************************/
B220Processor.bitFlip = function bitFlip(word, bit) {
/* Complements the specified bit in word and returns the updated word */
var ue = bit+1; // word upper power exponent
var bpower = // bottom portion of word power of 2
B220Processor.pow2[bit];
var bottom = // unaffected bottom portion of word
(bit <= 0 ? 0 : (word % bpower));
var middle = // bottom portion of word starting with affected bit
word % B220Processor.pow2[ue];
var top = word - middle; // unaffected top portion of word
if (middle >= bpower) { // if the affected bit is a one
return top + bottom; // return the result with it set to zero
} else { // otherwise
return bpower + top + bottom; // return the result with it set to one
}
};
/**************************************/
B220Processor.fieldIsolate = function fieldIsolate(word, start, width) {
/* Extracts a bit field [start:width] from word and returns the field */
var le = start-width+1; // lower power exponent
var p; // bottom portion of word power of 2
return (le <= 0 ? word :
(word - word % (p = B220Processor.pow2[le]))/p
) % B220Processor.pow2[width];
};
/**************************************/
B220Processor.fieldInsert = function fieldInsert(word, start, width, value) {
/* Inserts a bit field from the low-order bits of value ([48-width:width])
into word.[start:width] and returns the updated word */
var ue = start+1; // word upper power exponent
var le = ue-width; // word lower power exponent
var bpower = // bottom portion of word power of 2
B220Processor.pow2[le];
var bottom = // unaffected bottom portion of word
(le <= 0 ? 0 : (word % bpower));
var top = // unaffected top portion of word
(ue <= 0 ? 0 : (word - (word % B220Processor.pow2[ue])));
return (value % B220Processor.pow2[width])*bpower + top + bottom;
};
/**************************************/
B220Processor.fieldTransfer = function fieldTransfer(word, wstart, width, value, vstart) {
/* Inserts a bit field from value.[vstart:width] into word.[wstart:width] and
returns the updated word */
var ue = wstart+1; // word upper power exponent
var le = ue-width; // word lower power exponent
var ve = vstart-width+1; // value lower power exponent
var vpower; // bottom port of value power of 2
var bpower = // bottom portion of word power of 2
B220Processor.pow2[le];
var bottom = // unaffected bottom portion of word
(le <= 0 ? 0 : (word % bpower));
var top = // unaffected top portion of word
(ue <= 0 ? 0 : (word - (word % B220Processor.pow2[ue])));
return ((ve <= 0 ? value :
(value - value % (vpower = B220Processor.pow2[ve]))/vpower
) % B220Processor.pow2[width]
)*bpower + top + bottom;
};
/***********************************************************************
* System Clear & Lamp Glow Management *
***********************************************************************/
/**************************************/
B220Processor.prototype.clear = function clear() {
/* Initializes (and if necessary, creates) the processor state */
// Primary Registers
this.A.set(0);
this.B.set(0);
this.C.set(0);
this.D.set(0);
this.E.set(0);
this.P.set(0);
this.R.set(0);
this.S.set(0);
this.IB.set(0);
// Control Console Lamps
this.digitCheckAlarm.set(0);
this.systemNotReady.set(0);
this.computerNotReady.set(0);
this.compareLowLamp.set(0);
this.compareEqualLamp.set(0);
this.compareHighLamp.set(0);
// Left-Hand Maintenance Panel Registers & Flip-Flops
this.CI.set(0);
this.DC.set(0);
this.SC.set(0);
this.SI.set(0);
this.X.set(0);
this.Y.set(0);
this.Z.set(0);
this.C10.set(0);
this.DST.set(0);
this.LT1.set(0);
this.LT2.set(0);
this.LT3.set(0);
this.SCI.set(0);
this.SGT.set(0);
this.SUT.set(0);
this.TBT.set(0);
this.TCT.set(0);
this.TPT.set(0);
this.TWT.set(0);
// Right-Hand Maintenance Panel Registers & Flip-Flops
this.AX.set(0);
this.BI.set(0);
this.DX.set(0);
this.PA.set(0);
this.ALT.set(0);
this.AST.set(0);
this.CCT.set(0);
this.CRT.set(0);
this.DPT.set(0);
this.EWT.set(0);
this.EXT.set(this.FETCHEXECUTELOCKSW == 2 ? 1 : 0);
this.HAT.set(0);
this.HCT.set(0);
this.HIT.set(0);
this.MAT.set(0);
this.MET.set(0);
this.MNT.set(0);
this.OFT.set(0);
this.PAT.set(0);
this.PRT.set(0);
this.PZT.set(0);
this.RPT.set(0);
this.RUT.set(0);
this.SST.set(0);
this.TAT.set(0);
this.UET.set(0);
this.CCONTROL = 0; // copy of C register control digits (4 digits)
this.COP = 0; // copy of C register op code (2 digits)
this.CADDR = 0; // copy of C register operand address (4 digits)
// I/O globals
this.rDigit = 0; // variant/format digit from control part of instruction
this.vDigit = 0; // variant digit from control part of instruction
this.selectedUnit = 0; // currently-selected unit number
// Kill any pending action that may be in process
if (this.scheduler) {
clearCallback(this.scheduler);
this.scheduler = 0;
}
this.updateGlow(1); // initialize the lamp states
};
/**************************************/
B220Processor.prototype.updateGlow = function updateGlow(beta) {
/* Updates the lamp glow for all registers and flip-flops in the
system. Beta is a bias in the range (0,1). For normal update use 0;
to freeze the current state in the lamps use 1 */
var gamma = (this.RUT.value ? beta || 0 : 1);
// Primary Registers
this.A.updateGlow(gamma);
this.B.updateGlow(gamma);
this.C.updateGlow(gamma);
this.D.updateGlow(gamma);
this.E.updateGlow(gamma);
this.P.updateGlow(gamma);
this.R.updateGlow(gamma);
this.S.updateGlow(gamma);
this.IB.updateGlow(gamma);
// Control Console Lamps
this.digitCheckAlarm.updateGlow(gamma);
this.systemNotReady.updateGlow(gamma);
this.computerNotReady.updateGlow(gamma);
this.compareLowLamp.updateGlow(gamma);
this.compareEqualLamp.updateGlow(gamma);
this.compareHighLamp.updateGlow(gamma);
// Left-Hand Maintenance Panel Registers & Flip-Flops
if (this.leftPanelOpen) {
this.CI.updateGlow(gamma);
this.DC.updateGlow(gamma);
this.SC.updateGlow(gamma);
this.SI.updateGlow(gamma);
this.X.updateGlow(gamma);
this.Y.updateGlow(gamma);
this.Z.updateGlow(gamma);
this.C10.updateGlow(gamma);
this.DST.updateGlow(gamma);
this.LT1.updateGlow(gamma);
this.LT2.updateGlow(gamma);
this.LT3.updateGlow(gamma);
this.SCI.updateGlow(gamma);
this.SGT.updateGlow(gamma);
this.SUT.updateGlow(gamma);
this.TBT.updateGlow(gamma);
this.TCT.updateGlow(gamma);
this.TPT.updateGlow(gamma);
this.TWT.updateGlow(gamma);
}
// Right-Hand Maintenance Panel Registers & Flip-Flops
this.ALT.updateGlow(gamma);
this.MET.updateGlow(gamma);
this.TAT.updateGlow(gamma);
this.PAT.updateGlow(gamma);
this.CRT.updateGlow(gamma);
this.HAT.updateGlow(gamma);
this.EXT.updateGlow(gamma);
this.OFT.updateGlow(gamma);
this.RPT.updateGlow(gamma);
this.RUT.updateGlow(gamma);
if (this.rightPanelOpen) {
this.AX.updateGlow(gamma);
this.BI.updateGlow(gamma);
this.DX.updateGlow(gamma);
this.PA.updateGlow(gamma);
this.AST.updateGlow(gamma);
this.CCT.updateGlow(gamma);
this.CRT.updateGlow(gamma);
this.DPT.updateGlow(gamma);
this.EWT.updateGlow(gamma);
this.HCT.updateGlow(gamma);
this.HIT.updateGlow(gamma);
this.MAT.updateGlow(gamma);
this.MNT.updateGlow(gamma);
this.PRT.updateGlow(gamma);
this.PZT.updateGlow(gamma);
this.SST.updateGlow(gamma);
this.UET.updateGlow(gamma);
}
};
/**************************************/
B220Processor.prototype.clockIn = function clockIn() {
/* Updates the emulated processor clock during asynchronous I/O so that
glow averages can be updated based on elapsed time. Also used at the end of
and I/O to synchronize the emulated clock with real time */
this.execClock = performance.now();
};
/***********************************************************************
* Generic Register Class *
***********************************************************************/
B220Processor.Register = function Register(bits, p, invisible) {
/* Constructor for the generic Register class. Defines a binary register
of "bits" bits. "p" is a reference to the Processor object, used to access
the timing members. "invisible" should be true if the register does not
have a visible presence in the UI -- this will inhibit computing average
lamp glow values for the register.
Note that it is important to increment this.execClock in the caller AFTER
setting new values in registers and flip-flops. This allows the average
intensity to be computed based on the amount of time a bit was actually in
that state */
this.bits = bits; // number of bits in register
this.visible = (invisible ? false : true);
this.lastExecClock = 0; // time register was last set
this.p = p; // processor instance
this.value = 0; // binary value of register: read-only externally
this.glow = new Float64Array(bits); // average lamp glow values
};
/**************************************/
B220Processor.Register.prototype.checkFC = function checkFC() {
/* Checks the register for a Forbidden Combination (hex A-F) digit. If at
least one exists, sets the Digit Check alarm and returns true. The bit mask
operations are done 28 bits at a time to avoid problems with the 32-bit
2s-complement arithmetic used by Javascript for bit operations */
var v1 = this.value; // high-order digits (eventually)
var v2 = v1%0x10000000; // low-order 7 digits
v1 = (v1-v2)/0x10000000;
if (((v2 & 0x8888888) >>> 3) & (((v2 & 0x4444444) >>> 2) | ((v2 & 0x2222222) >>> 1))) {
this.p.setDigitCheck(1);
return 1;
} else if (v1 <= 9) {
return 0;
} else if (((v1 & 0x8888888) >>> 3) & (((v1 & 0x4444444) >>> 2) | ((v1 & 0x2222222) >>> 1))) {
this.p.setDigitCheck(1);
return 1;
} else {
return 0;
}
};
/**************************************/
B220Processor.Register.prototype.updateGlow = function updateGlow(beta) {
/* Updates the lamp glow averages based on this.p.execClock. Note that the
glow is always aged by at least one clock tick. Beta is a bias in the
range (0,1). For normal update, use 0; to freeze the current state, use 1 */
var alpha = Math.min(Math.max(this.p.execClock-this.lastExecClock, B220Processor.tick)/
B220Processor.maxGlowTime + beta, 1.0);
var alpha1 = 1.0-alpha;
var b = 0;
var bit;
var v = this.value;
if (this.visible) {
while (v) {
bit = v % 2;
v = (v-bit)/2;
this.glow[b] = this.glow[b]*alpha1 + bit*alpha;
++b;
}
while (b < this.bits) {
this.glow[b] *= alpha1;
++b;
}
}
this.lastExecClock = this.p.execClock;
};
/**************************************/
B220Processor.Register.prototype.set = function set(value) {
/* Set a binary value into the register. Use this rather than setting
the value member directly so that average lamp glow can be computed.
Returns the new value */
this.value = value;
if (this.visible) {
this.updateGlow(0);
}
if (value > 9) {
this.checkFC();
}
return value;
};
/**************************************/
B220Processor.Register.prototype.getDigit = function getDigit(digitNr) {
/* Returns the value of a 4-bit digit in the register. Digits are numbered
from 0 starting at the low end (not the way the 220 numbers them) */
return B220Processor.fieldIsolate(this.value, digitNr*4+3, 4);
};
/**************************************/
B220Processor.Register.prototype.setDigit = function setDigit(digitNr, value) {
/* Sets the value of a 4-bit digit in the register. Digits are numbered
from 0 starting at the low end (not the way the 220 numbers them) */
return this.set(B220Processor.fieldInsert(this.value, digitNr*4+3, 4, value));
};
/**************************************/
B220Processor.Register.prototype.getBit = function getBit(bitNr) {
/* Returns the value of a bit in the register */
return (bitNr < this.bits ? B220Processor.bitTest(this.value, bitNr) : 0);
};
/**************************************/
B220Processor.Register.prototype.setBit = function setBit(bitNr, value) {
/* Set a bit on or off in the register. Returns the new register value.
Note that the glow is always aged by at least one clock tick */
var alpha = Math.min(Math.max(this.p.execClock-this.lastExecClock, B220Processor.tick)/
B220Processor.maxGlowTime, 1.0);
var bit = (value ? 1 : 0);
if (bitNr < this.bits) {
// Update the lamp glow for the former state.
if (this.visible) {
this.glow[bitNr] = this.glow[bitNr]*(1.0-alpha) + bit*alpha;
}
// Set the new state.
this.value = (bit ? B220Processor.bitSet(this.value, bitNr) : B220Processor.bitReset(this.value, bitNr));
}
this.checkFC();
return this.value;
};
/**************************************/
B220Processor.Register.prototype.flipBit = function flipBit(bitNr) {
/* Complements a bit in the register. Returns the new register value. Note
that the glow is always aged by at least one clock tick */
var alpha = Math.min(Math.max(this.p.execClock-this.lastExecClock, B220Processor.tick)/
B220Processor.maxGlowTime, 1.0);
var bit;
if (bitNr < this.bits) {
bit = 1 - B220Processor.bitTest(this.value, bitNr);
// Update the lamp glow for the former state.
if (this.visible) {
this.glow[bitNr] = this.glow[bitNr]*(1.0-alpha) + bit*alpha;
}
// Set the new state.
this.value = B220Processor.bitFlip(this.value, bitNr);
}
this.checkFC();
return this.value;
};
/**************************************/
B220Processor.Register.prototype.add = function add(addend) {
/* Adds "addend" to the current register value without regard to sign,
discarding any overflow beyond the number of bits defined for the register.
Returns the new register value. NOTE THAT THE ADDEND IS IN BCD, NOT BINARY.
Also note that this uses the 220 adder, so generally do not use this for
simple increment of address and counter registers -- use .inc() instead */
var digits = (this.bits+3) >> 2;
return this.set(this.p.bcdAdd(this.value, addend, digits) %
B220Processor.pow2[this.bits]);
};
/**************************************/
B220Processor.Register.prototype.sub = function sub(subtrahend) {
/* Subtracts "subtrahend" from the current register value without regard to
sign, discarding any overflow beyond the number of bits defined for the register.
Returns the new register value. NOTE THAT THE ADDEND IS IN BCD, NOT BINARY.
Also note that this uses the 220 adder, so generally do not use this for
simple decrement of address and counter registers -- use .dec() instead */
var digits = (this.bits+3) >> 2;
return this.set(this.p.bcdAdd(subtrahend, this.value, digits, 1, 1) %
B220Processor.pow2[this.bits]);
};
/**************************************/
B220Processor.Register.prototype.inc = function inc() {
/* Increments the register by 1 using BCD arithmetic and returns the new
register value. This method does not use the 220 adder, so is safe to use
for incrementing address and counter registers during instructions. Any
overflow is discarded and the register wraps around to zero */
var d = this.value%0x10; // current low-order digit
var maxPower = B220Processor.pow2[this.bits];
var power = 1; // factor for current digit position
var w = this.value; // working copy of register value
while (d == 9 && power < maxPower) {// while a carry would be generated
this.value -= 9*power; // change this digit to a zero
power *= 0x10; // bump power for next digit
w = (w-d)/0x10; // shift working copy down
d = w%0x10; // isolate the next digit
}
if (d < 9) {
this.value += power; // increment the first digit that will not generate carry
}
return this.set(this.value % B220Processor.pow2[this.bits]);
};
/**************************************/
B220Processor.Register.prototype.dec = function dec() {
/* Decrements the register by 1 using BCD arithmetic and returns the new
register value. This method does not use the 220 adder, so is safe to use
for decrementing address and counter registers during instructions. Any
underflow is discarded and the register wraps around to all-nines */
var d = this.value%0x10; // current low-order digit
var maxPower = B220Processor.pow2[this.bits];
var power = 1; // factor for current digit position
var w = this.value; // working copy of register value
while (d == 0 && power < maxPower) {// while a borrow would be generated
this.value += 9*power; // change this digit to a 9
power *= 0x10; // bump power for next digit
w = (w-d)/0x10; // shift working copy down
d = w%0x10; // isolate the next digit
}
if (d > 0) {
this.value -= power; // decrement the first digit that will not generate a borrow
}
return this.set(this.value % maxPower);
};
/***********************************************************************
* Generic Flip-Flop Class *
***********************************************************************/
B220Processor.FlipFlop = function FlopFlop(p, invisible) {
/* Constructor for the generaic FlipFlop class. "p" is a reference to the
Processor object, used to access the timing members. "invisible" should be
true if the FF does not have a visible presence in the UI -- this will
inhibit computing the average lamp glow value for it.
Note that it is important to increment this.execClock in the caller AFTER
setting new values in registers and flip-flops. This allows the average
intensity to be computed based on the amount of time a bit was actually in
that state */
this.visible = (invisible ? false : true);
this.lastExecClock = 0; // time register was last set
this.p = p; // processor instance
this.value = 0; // binary value of register: read-only externally
this.glow = 0; // average lamp glow value
};
/**************************************/
B220Processor.FlipFlop.prototype.updateGlow = function updateGlow(beta) {
/* Updates the average glow for the flip flop. Note that the glow is
always aged by at least one clock tick. Beta is a bias in the
range (0,1). For normal update, use 0; to freeze the current state, use 1.
Returns the new average */
var alpha = Math.min(Math.max(this.p.execClock-this.lastExecClock, B220Processor.tick)/
B220Processor.maxGlowTime + beta, 1.0);
if (this.visible) {
this.glow = this.glow*(1.0-alpha) + this.value*alpha;
}
this.lastExecClock = this.p.execClock;
return this.glow;
};
/**************************************/
B220Processor.FlipFlop.prototype.set = function set(value) {
/* Set the value of the FF. Use this rather than setting the value member
directly so that average lamp glow can be computed. Returns the new value */
this.value = (value ? 1 : 0);
if (this.visible) {
this.updateGlow(0);
}
return value;
};
/**************************************/
B220Processor.FlipFlop.prototype.flip = function flip() {
/* Complement the value of the FF. Returns the new value */
return this.set(1-this.value);
};
/***********************************************************************
* System Alarms *
***********************************************************************/
/**************************************/
B220Processor.prototype.setDigitCheck = function setDigitCheck(value) {
/* Sets the Digit Check alarm */
if (!this.ALARMSW && !this.DIGITCHECKSW) {
this.digitCheckAlarm.set(value);
if (value) {
this.setStop();
this.SST.set(1); // stop at end of current cycle
}
}
};
/**************************************/
B220Processor.prototype.setProgramCheck = function setProgramCheck(value) {
/* Sets the Program Check alarm */
if (!this.ALARMSW) {
this.ALT.set(value);
if (value) {
this.setStop();
}
}
};
/**************************************/
B220Processor.prototype.setStorageCheck = function setStorageCheck(value) {
/* Sets the Storage Check alarm */
if (!this.ALARMSW) {
this.MET.set(value);
if (value) {
this.setStop();
this.SST.set(1); // stop at end of current cycle
}
}
};
/**************************************/
B220Processor.prototype.setMagneticTapeCheck = function setMagneticTapeCheck(value) {
/* Sets the Magnetic Tape Check alarm */
if (!this.ALARMSW) {
this.TAT.set(value);
if (value) {
this.setStop();
}
}
};
/**************************************/
B220Processor.prototype.setCardatronCheck = function setCardatronCheck(value) {
/* Sets the Cardatron Check alarm */
if (!this.ALARMSW) {
this.CRT.set(value);
if (value) {
this.setStop();
}
}
};
/**************************************/
B220Processor.prototype.setPaperTapeCheck = function setPaperTapeCheck(value) {
/* Sets the Paper Tape Check alarm */
if (!this.ALARMSW) {
this.PAT.set(value);
if (value) {
this.setStop();
}
}
};
/**************************************/
B220Processor.prototype.setHighSpeedPrinterCheck = function setHighSpeedPrinterCheck(value) {
/* Sets the High Speed Printer Check alarm */
if (!this.ALARMSW) {
this.HAT.set(value);
if (value) {
this.setStop();
}
}
};
/***********************************************************************
* Memory Access *
***********************************************************************/
/**************************************/
B220Processor.prototype.readMemory = function readMemory() {
/* Reads the contents of one word of memory into the IB register from the
address in the E register. Sets the Storage Check alarm if the address is
not valid. Returns the word fetched, or the current value of IB if invalid
address */
var addr = B220Processor.bcdBinary(this.E.value);
if (isNaN(addr)) {
this.setStorageCheck(1);
return this.IB.value;
} else if (addr >= this.memorySize) {
this.setStorageCheck(1);
return this.IB.value;
} else if (this.MEMORYLOCKOUTSW) {
return this.IB.set(this.D.value);
} else {
return this.IB.set(this.MM[addr]);
}
};
/**************************************/
B220Processor.prototype.writeMemory = function writeMemory() {
/* Stores one word of memory from the IB register to the address in the E
register. Sets the Storage Check alarm if the address is not valid */
var addr = B220Processor.bcdBinary(this.E.value);
if (isNaN(addr)) {
this.setStorageCheck(1);
} else if (addr >= this.memorySize) {
this.setStorageCheck(1);
} else if (this.MEMORYLOCKOUTSW) {
this.D.set(this.IB.value);
} else {
this.MM[addr] = this.IB.value;
}
};
/***********************************************************************
* The 220 Adder and Arithmetic Operations *
***********************************************************************/
/**************************************/
B220Processor.prototype.bcdAdd = function bcdAdd(a, d, digits, complement, initialCarry) {
/* Returns an unsigned, BCD addition of "a" and "d", producing "digits" of
BCD result. Any higher-order digits and any overflow are discarded. Maximum
capacity in Javascript (using IEEE 64-bit floating point) is 14 digits.
On input, "complement" indicates whether 9s-complement addition should be
performed; "initialCarry" indicates whether an initial carry of 1 should be
applied to the adder. On output, this.CI is set from the final carry toggles
of the addition and this.C10 will have the carry toggle. Further, this.Z
will still have a copy of the sign (high-order) digit. Sets the Program
Check alarm if non-decimal digits are encountered, but does not set the
Overflow toggle */
var ad; // current augend (a) digit;
var adder; // local copy of adder digit
var am = a % B220Processor.pow2[digits*4]; // augend mantissa
var carry = (initialCarry || 0) & 1;// local copy of carry toggle (CI1, CAT)
var compl = complement || 0; // local copy of complement toggle
var ct = carry; // local copy of carry register (CI1-16)
var dd; // current addend (d) digit;
var dm = d % B220Processor.pow2[digits*4]; // addend mantissa
var shiftPower = B220Processor.pow2[(digits-1)*4]; // to position high-order digit
var x; // digit counter
// Loop through the digits
for (x=0; x<digits; ++x) {
// shift low-order augend digit right into the adder
ad = am % 0x10;
am = (am - ad)/0x10;
this.X.set(ad); // tests for FC
if (compl) {
ad = 9-ad;
}
// Add the digits plus carry, complementing as necessary
dd = dm % 0x10;
this.Y.set(dd); // tests for FC
adder = ad + dd + carry;
// Decimal-correct the adder
if (adder < 10) {
carry = 0;
} else {
adder -= 10;
carry = 1;
}
// Compute the carry toggle register (just for display)
ct = (((ad & dd) | (ad & ct) | (dd & ct)) << 1) + carry;
// Update the visible registers (for display only)
this.Z.set(adder); // tests for FC
this.C10.set(carry);
this.CI.set(ct);
this.SI.set(0x0F ^ ct); // just a guess as to the sum inverters
// rotate the adder into the high-order digit
am += adder*shiftPower;
// shift the addend right to the next digit
dm = (dm - dd)/0x10;
} // for x
return am;
};
/**************************************/
B220Processor.prototype.integerAdd = function integerAdd(absolute, toD) {
/* After accessing memory, algebraically add the addend (IB) to the augend (A).
If "absolute" is true, then the sign of the word from memory is forced to zero.
If "toD" is false, the result will be left in A, and D will contain a copy
of the word from memory with the three high-order bits of its sign set to
zero. If "toD" is true, the result will be left in D, and A will not be
altered, except than the three high-order bits of its sign digit will be
set to zero. Note that if the value of the result is zero, its sign will be
the original sign of A. All values are BCD with the sign in the 11th digit
position. Sets the Overflow and Digit Check alarms as necessary */
var am = this.A.value % 0x10000000000; // augend mantissa
var aSign = ((this.A.value - am)/0x10000000000)%2;
var compl; // complement addition required
var dm; // addend mantissa
var dSign; // addend sign
var sign; // local copy of sign toggle
var timing = 0.095;
this.E.set(this.CADDR);
this.readMemory();
if (this.MET.value) { // invalid address
this.A.set(am); // sign is zero
return; // exit to Operation Complete
}
dm = this.IB.value % 0x10000000000;
dSign = ((this.IB.value - dm)/0x10000000000)%2;
sign = (absolute ? 0 : dSign);
if (this.SUT.value) {
sign = 1-sign; // complement sign for subtraction
}
compl = (aSign^sign);
am = this.bcdAdd(am, dm, 11, compl, compl);
// Now examine the resulting sign (still in the adder) to see if we have overflow
// or need to recomplement the result
switch (this.Z.value) {
case 0:
am += sign*0x10000000000;
break;
case 1:
am += (sign-1)*0x10000000000;
this.OFT.set(1);
break;
default: // sign is 9
// reverse the sign toggle and recomplement the result (virtually adding to the zeroed dm)
sign = 1-sign;
am = this.bcdAdd(am, 0, 11, 1, 1);
// after recomplementing, set the correct sign (adder still contains sign of result)
am += (sign - this.Z.value)*0x10000000000;
timing += 0.060;
break;
} // switch this.Z.value
if (am%0x10000000000 == 0) {
am = aSign*0x10000000000;
}
// Set toggles for display purposes and return the result
this.DST.set(dSign);
this.SGT.set(sign);
if (toD) {
this.D.set(am);
this.A.set(this.A.value%0x20000000000);
} else {
this.D.set(dSign*0x10000000000 + dm);
this.A.set(am);
}
this.opTime = timing;
};
/**************************************/
B220Processor.prototype.integerExtract = function integerExtract() {
/* "Extract" digits from A according to the digit pattern in IB.
If a pattern digit is even, then the corresponding digit in the value is
set to zero. If the pattern digit is odd, then the corresponding value
digit is not changed. Overflow is not possible, but a Digit Check
alarm can occur */
var ad; // current value (A) digit;
var am = this.A.value; // value mantissa
var dd; // current pattern (D) digit;
var dm; // pattern mantissa
var x; // digit counter
this.E.set(this.CADDR);
this.readMemory();
if (this.MET.value) { // invalid address
return; // exit to Operation Complete
}
// Loop through the 11 digits including signs (which were set to zero in am and dm)
var dm = this.IB.value;
for (x=0; x<11; ++x) {
// shift low-order value digit right into the adder
ad = am % 0x10;
am = (am - ad)/0x10;
this.X.set(ad); // tests for FC
// shift low-order pattern digit into the adder
dd = dm % 0x10;
dm = (dm - dd)/0x10;
this.Y.set(dd); // tests for FC
if (dd%2) { // if extract digit is odd
this.Z.set(ad); // keep the value digit
} else { // otherwise, if it's even
ad = 0; // clear the value digit
this.Z.set(0);
}
// rotate the digit into the result
am += ad*0x10000000000;
} // for x
// Set toggles for display purposes and return the result
this.A.set(am);
this.D.set(this.IB.value);
this.opTime = 0.145;
};
/**************************************/
B220Processor.prototype.integerMultiply = function integerMultiply() {
/* Algebraically multiply the multiplicand (IB) by the multiplier (A), producing
a 20-digit product in A and R. Final sign of R will be final sign of A. All
values are BCD with the sign in the 11th digit position. Sets Forbidden-
Combination stop as necessary. Overflow is not possible */
var ad; // current product (A) digit;
var am = this.A.value % 0x10000000000; // product (A) mantissa
var aSign = ((this.A.value - am)/0x10000000000)%2;
var count = 0; // count of multiply cycles
var dm; // multiplicand mantissa
var dSign; // sign of multiplicand
var rc; // dup of rd for add counting
var rd; // current multipler (R) digit;
var rm = am; // current multiplier (R) mantissa
var sign; // local copy of sign toggle (sign of product)
var x; // digit counter
this.SUT.set(0);
this.E.set(this.CADDR);
this.readMemory();
if (this.MET.value) { // invalid address
this.A.set(am); // sign is zero
this.R.set(0);
return; // exit to Operation Complete
}
dm = this.IB.value % 0x10000000000;
dSign = ((this.IB.value - dm)/0x10000000000)%2;
sign = aSign ^ dSign;
am = 0; // clear the local product (A) mantissa
// We now have the multiplicand in D (dm), the multiplier in R (rm), and an
// initial product of zero in A (am). Go through a classic multiply cycle,
// doing repeated addition based on each multipler digit, and between digits
// shifting the product (in am and rm) one place to the right. After 10 digits,
// we're done. The 220 probably did a combination of addition and subtraction,
// depending on whether the current multiplier digit was >5, to minimize the
// number of addition cycles. We don't care how long this takes internally,
// the the following mechanization uses the simple way.
for (x=0; x<10; ++x) {
rd = rm % 0x10;
count += B220Processor.multiplyDigitCounts[rd];
for (rc=rd; rc>0; --rc) { // repeated addition
am = this.bcdAdd(am, dm, 11, 0, 0);
}
ad = am % 0x10;
am = (am-ad)/0x10;
rm = (rm-rd)/0x10 + ad*0x1000000000;
} // for x
this.DST.set(dSign);
this.SGT.set(sign);
this.A.set(sign*0x10000000000 + am);
this.R.set(sign*0x10000000000 + rm);
this.D.set(dSign*0x10000000000 + dm);
this.opTime = 0.090 + 0.005*count;
};
/**************************************/
B220Processor.prototype.integerDivide = function integerDivide() {
/* Algebraically divide the dividend (A & R) by the divisor (IB), producing
a signed 10-digit quotient in A and the remainder in R. All values are BCD
with the sign in the 11th digit position. Sets Digit Check alarm
as necessary. If the magnitude of the divisor (IB) is less or equal to the
magnitude of the dividend (A), Overflow is set and division terminates */
var am = this.A.value % 0x10000000000; // current remainder (A) mantissa
var aSign = ((this.A.value - am)/0x10000000000)%2;
var count = 0; // count of divide cycles
var dm; // divisor mantissa
var dSign; // sign of divisior
var rd; // current quotient (R) digit;
var rm = this.R.value%0x10000000000;// current quotient (R) mantissa (ignore sign)
var sign; // local copy of sign toggle (sign of quotient)
var tSign = 1; // sign for timing count accumulation
var x; // digit counter
this.E.set(this.CADDR);
this.readMemory();
if (this.MET.value) { // invalid address
this.A.set(am); // sign is zero
this.R.set(aSign*0x10000000000 + rm);
return; // exit to Operation Complete
}
dm = this.IB.value % 0x10000000000;
dSign = ((this.IB.value - dm)/0x10000000000)%2;
sign = aSign ^ dSign;
this.DST.set(dSign);
this.SGT.set(sign);
this.SUT.set(1);
// We now have the divisor in D (dm) and the dividend in A (am) & R (rm).
// The value in am will become the remainder; the value in rm will become
// the quotient. Go through a classic long-division cycle, repeatedly
// subtracting the divisor from the dividend, counting subtractions until
// underflow occurs, and shifting the divisor left one digit.
// The 220 probably did not work quite the way that it has been mechanized
// below, which is close to the way the 205 worked. The funny way that timing
// for division could be calculated from the differences of alternate quotient
// digits (see the Operational Characteristics manual, 5020A, August 1960, p.212)
// suggests that something clever was going on with the 220 divide implementation.
if (this.bcdAdd(dm, am, 11, 1, 1) < 0x10000000000) {
this.OFT.set(1);
this.A.set(aSign*0x10000000000 + am);
this.R.set(aSign*0x10000000000 + rm);
this.D.set(this.IB.value);
this.opTime = 0.090;
} else {
for (x=0; x<10; ++x) {
// First, shift A & R to the left one digit, with A1 shifting to ASGN
rd = (rm - rm%0x1000000000)/0x1000000000;
rm = (rm%0x1000000000)*0x10;
am = am*0x10 + rd;
// Now repeatedly subtract D from A until we would get underflow.
rd = 0;
while (am >= dm) {
am = this.bcdAdd(dm, am, 11, 1, 1);
++rd;
count += tSign;
}
rm += rd; // move digit into quotient
tSign = -tSign;
} // for x
this.A.set(sign*0x10000000000 + rm); // rotate final values in A & R
this.R.set(sign*0x10000000000 + am);
this.D.set(dSign*0x10000000000 + dm);
this.opTime = 3.805 + 0.060*count;
}
};
/**************************************/
B220Processor.prototype.floatingAdd = function floatingAdd(absolute) {
/* Algebraically add the floating-point addend (IB) to the floating-point
augend (A), placing the result in A and clearing D. The R register is not
affected. All values are BCD with the sign in the 11th digit position.
The floating exponent is in the first two digit positions, biased by 50.
Sets Overflow and the Digit Check alarm as necessary */
var ax; // augend exponent (binary)
var am = this.A.value % 0x10000000000; // augend mantissa (BCD)
var aSign = ((this.A.value - am)/0x10000000000)%2;
var compl; // complement addition required
var d; // scratch digit;
var dx; // addend exponent (binary)
var dm; // addend mantissa (BCD)
var dSign; // addend sign
var limiter = (this.CCONTROL - this.CCONTROL%0x1000)/0x1000; // normalizing limiter
var shifts = 0; // number of scaling/normalization shifts done
var sign; // local copy of sign toggle
var timing = 0.125; // minimum instruction timing
this.E.set(this.CADDR);
this.readMemory();
if (this.MET.value) { // invalid address
return; // exit to Operation Complete
}
dm = this.IB.value % 0x10000000000;
dSign = ((this.IB.value - dm)/0x10000000000)%2;
sign = (absolute ? 0 : dSign);
if (this.SUT.value) {
sign = 1-sign; // complement sign for subtraction
}
ax = (am - am%0x100000000)/0x100000000;
am %= 0x100000000;
dx = (dm - dm%0x100000000)/0x100000000;
dm %= 0x100000000;
// If the exponents are unequal, scale the smaller
// until they are in alignment, or one mantissa becomes zero.
if (ax > dx) {
// Scale D until its exponent matches or the mantissa goes to zero.
while (ax > dx) {
if (++shifts < 8) {
timing += 0.010;
dx = this.bcdAdd(1, dx, 2, 0, 0); // ++dx
d = dm % 0x10;
dm = (dm - d)/0x10; // shift right
} else {
sign = aSign; // result is value in A
dm = dSign = limiter = 0;
dx = 0x10;
break;
}
}
} else if (ax < dx) {
// Scale A until its exponent matches or the mantissa goes to zero.
while (ax < dx) {
if (++shifts < 8) {
timing += 0.010;
ax = this.bcdAdd(1, ax, 3, 0, 0); // ++ax
d = am % 0x10;
am = (am - d)/0x10; // shift right
} else {
am = dm; // result is value in D with adjusted sign
ax = dx;
dm = dSign = limiter = 0;
dx = 0x10;
break;
}
}
}
if (am && dm) { // both mantissas are non-zero
compl = (aSign^sign);
am = this.bcdAdd(am, dm, 11, compl, compl);
dm = dSign = 0;
dx = 0x10;
// Now examine the resulting sign (still in the adder) to see if we
// need to recomplement the result.
if (this.Z.value) {
// Reverse the sign toggle and recomplement the result.
sign = 1-sign;
am = this.bcdAdd(am, 0, 11, 1, 1);
timing += 0.060;
}
// Normalize or scale the result as necessary
if (am >= 0x100000000) {
// Mantissa overflow: add/subtract can produce at most one digit of
// overflow, so shift right and increment the exponent, checking for
// overflow in the exponent.
limiter = 0;
if (ax < 0x99) {
timing += 0.005;
ax = this.bcdAdd(1, ax, 3, 0, 0); // ++ax
d = am % 0x10;
am = (am - d)/0x10; // shift right
} else {
// A scaling shift would overflow the exponent, so set the overflow
// toggle and leave the mantissa as it was from the add, without the
// exponent inserted back into it. Since the A register gets reassembled
// below, we need to set up the mantissa and exponent so the reconstruct
// will effectively do nothing.
this.OFT.set(1);
sign = ax = dx = limiter = 0;
}
} else if (am == 0) { // mantissa is zero
ax = sign = limiter = 0;
timing += 0.065;
} else { // normalize the result as necessary
shifts = 0;
while (am < 0x10000000) {
if (ax > 0) {
++shifts;
timing += 0.010;
ax = this.bcdAdd(1, ax, 3, 1, 1); // --ax
am *= 0x10; // shift left
} else {
// Exponent underflow: set the reconstructed A to zero.
am = ax = sign = 0;
break;
}
}
// Determine whether normalizing shifts exceed the limiter value
if (limiter > 0) {
if (limiter >= 8) {
limiter = 0;
} else if (shifts > limiter) {
limiter = 10 - (shifts-limiter);
this.setStop();
} else {
limiter = 0;
}
}
}
}
// Rebuild the C register with the final normalization limiter
this.CCONTROL = this.CCONTROL%0x1000 + limiter*0x1000;
this.C.set((this.CCONTROL*0x100 + this.COP)*0x10000 + this.CADDR);
// Set toggles for display purposes and set the result.
this.AX.set(ax);
this.DX.set(dx);
this.DST.set(dSign);
this.SGT.set(sign);
this.A.set((sign*0x100 + ax)*0x100000000 + am);
this.D.set((dSign*0x100 + dx)*0x100000000 + dm);
this.opTime = timing;
};
/**************************************/
B220Processor.prototype.floatingMultiply = function floatingMultiply() {
/* Algebraically multiply the floating-point multiplicand in the IB register
by the floating-point multiplier in the A register, producing a 18-digit
product (16 mantissa + 2 exponent) in A and R. All values are BCD with the
sign in the 11th digit position. The floating exponent is in the first two
digit positions, biased by 50. Sets the Digit Check alarm as necessary */
var ad; // current product (A) digit;
var ax; // product/multiplier (A) exponent
var am = this.A.value % 0x10000000000; // product (A) mantissa
var aSign = ((this.A.value - am)/0x10000000000)%2;
var count = 0; // count of word-times consumed
var dx; // multiplicand exponent
var dm; // multiplicand mantissa
var dSign; // multiplicand sign
var rc; // dup of rd for add counting
var rd; // current multipler (R) digit;
var rm = 0; // current multiplier (R) mantissa
var sign; // local copy of sign toggle (sign of product)
var timing = 0.085; // minimum instruction timing
var x; // digit counter
this.SUT.set(0);
this.E.set(this.CADDR);
this.readMemory();
if (this.MET.value) { // invalid address
return; // exit to Operation Complete
}
dm = this.IB.value % 0x10000000000;
dSign = ((this.IB.value - dm)/0x10000000000)%2;
ax = (am - am%0x100000000)/0x100000000;
am %= 0x100000000;
dx = (dm - dm%0x100000000)/0x100000000;
dm %= 0x100000000;
if (am < 0x10000000) { // A is not normalized, so assume zero
this.A.set(0);
this.R.set(0);
} else if (dm < 0x10000000) { // D is not normalized, so assume zero
this.A.set(0);
this.R.set(0);
} else {
sign = (aSign ^ dSign);
rm = am; // shift A:08 to R:98, then shift R again right 1
am = 0; // result of shifting A to R
dm *= 0x100; // circulate D two places left (D:22 is 0, so a simple shift left will do)
x = this.bcdAdd(ax, dx, 3); // do exponent arithmetic into temp x
ax = this.bcdAdd(0x50, x, 3, 1, 1);// subtract the exponent bias from the A exponent
timing += 0.080;
if (x >= 0x150) { // exponent overflow
this.OFT.set(1);
this.A.set(0);
this.R.set(rm);
} else if (x < 0x50) { // exponent underflow
this.A.set(0);
this.R.set(0);
dm %= 0x100000000;
} else {
// We now have the multiplicand in D (dm), the multiplier in R (rm), and an
// initial product of zero in A (am). Go through a classic multiply cycle,
// doing repeated addition based on each multipler digit, and between digits
// shifting the product (in am and rm) one place to the right. After 8 digits,
// we're done, except for normalization.
for (x=0; x<8; ++x) {
rd = rm % 0x10;
count += B220Processor.multiplyDigitCounts[rd];
for (rc=rd; rc>0; --rc) {
am = this.bcdAdd(am, dm, 11, 0, 0);
} // while rd
ad = am % 0x10;
am = (am-ad)/0x10;
rm = (rm-rd)/0x10 + ad*0x1000000000;
} // for x
// Normalize the result as necessary.
if (am >= 0x1000000000) {
// Shift product two places right
timing += 0.020;
ad = am % 0x100;
am = (am-ad)/0x100;
rd = rm % 0x100;
rm = (rm-rd)/0x100 + ad*0x100000000;
ax = this.bcdAdd(0x02, ax, 3, 1, 1); // decrement exponent
} else if (ax > 0) {
// Shift product one place right
timing += 0.010;
ad = am % 0x10;
am = (am-ad)/0x10;
rd = rm % 0x10;
rm = (rm-rd)/0x10 + ad*0x1000000000;
ax = this.bcdAdd(0x01, ax, 3, 1, 1); // decrement exponent
} else {
// Exponent underflow: set R and the reconstructed A to zero.
am = ax = rm = sign = 0;
}
// Reconstruct the final product in the registers
this.A.set((sign*0x100 + ax)*0x100000000 + am);
this.R.set(sign*0x10000000000 + rm);
timing += 0.005*count;
}
// Set the registers and toggles for display
this.SGT.set(sign);
this.DST.set(dSign);
this.AX.set(ax);
this.DX.set(dx);
this.D.set(dm);
}
this.opTime = timing;
};
/**************************************/
B220Processor.prototype.floatingDivide = function floatingDivide() {
/* Algebraically divide the 18-digit (16 mantissa + 2 exponent) floating-
point dividend in the A & R registers by the floating-point divisor in the
D register, producing a 9- or 10-digit quotient in the A & R registers
and a 6- or 7-digit remainder in the low-order digits of the R register.
See the Floating Point Handbook for the gory details of the result format.
All values are BCD with the sign in the 11th digit position. The floating
exponent is in the first two digit positions, biased by 50. Sets the
Digit Check alarm as necessary */
var ax; // dividend/quotient exponent
var am = this.A.value % 0x10000000000; // current remainder (A) mantissa
var aSign = ((this.A.value - am)/0x10000000000)%2;
var count = 0; // count of word-times consumed
var dx; // divisor exponent
var dm; // divisor mantissa
var dSign; // divisor sign
var rd; // current quotient (R) digit;
var rm = this.R.value%0x10000000000;// current quotient (R) mantissa (ignore sign)
var sign; // local copy of sign toggle (sign of quotient)
var timing = 0.085; // minimum instruction timing
var tSign = 1; // sign for timing count accumulation
var x; // digit counter
this.E.set(this.CADDR);
this.readMemory();
if (this.MET.value) { // invalid address
return; // exit to Operation Complete
}
dm = this.IB.value % 0x10000000000;
dSign = ((this.IB.value - dm)/0x10000000000)%2;
sign = aSign ^ dSign;
this.SUT.set(1);
ax = (am - am%0x100000000)/0x100000000;
am %= 0x100000000;
dx = (dm - dm%0x100000000)/0x100000000;
dm %= 0x100000000;
if (am < 0x10000000 && dm >= 0x10000000) {
this.A.set(0); // A is not normalized but D is, =quotient=0
this.R.set(0);
} else if (dm < 0x10000000) {
this.OFT.set(1); // D is not normalized, overflow (div 0)
this.A.set(am);
} else {
// Add the exponent bias to the dividend exponent and check for underflow
ax = this.bcdAdd(ax, 0x50, 3);
timing += 0.085;
if (ax < dx) {
// Exponents differ by more than 50 -- underflow
sign = 0;
this.A.set(0);
this.R.set(0);
} else {
// If dividend >= divisor, scale the exponent by 1
if (am >= dm) {
ax = this.bcdAdd(ax, 1, 3);
}
// Subtract the exponents and check for overflow
ax = this.bcdAdd(dx, ax, 3, 1, 1);
if (ax > 0x99) {
this.OFT.set(1);
sign = 0;
this.A.set(am);
this.R.set(rm);
} else {
// We now have the divisor in D (dm) and the dividend in A (am) & R (rm).
// The value in am will become the remainder; the value in rm will become
// the quotient. Go through a classic long-division cycle, repeatedly
// subtracting the divisor from the dividend, counting subtractions until
// underflow occurs, and shifting the divisor left one digit.
// The 220 probably did not work quite the way that it has been mechanized
// below, which is close to the way the 205 emulator works.
for (x=0; x<10; ++x) {
// Repeatedly subtract D from A until we would get underflow.
rd = 0;
while (am >= dm) {
am = this.bcdAdd(dm, am, 11, 1, 1);
++rd;
count += tSign;
}
// Shift A & R to the left one digit, accumulating the quotient digit in R
rm = rm*0x10 + rd;
rd = (rm - rm%0x10000000000)/0x10000000000;
rm %= 0x10000000000;
if (x < 9) {
am = am*0x10 + rd; // shift into remainder except on last digit
}
tSign = -tSign;
} // for x
// Rotate the quotient from R into A for 8 digits or until it's normalized
for (x=0; x<8 || am < 0x10000000; ++x) {
rd = (am - am%0x1000000000)/0x1000000000;
rm = rm*0x10 + rd;
rd = (rm - rm%0x10000000000)/0x10000000000;
rm %= 0x10000000000;
am = (am%0x10000000)*0x10 + rd;
}
// Reconstruct the final product in the registers
this.A.set((sign*0x100 + ax)*0x100000000 + am);
this.R.set(sign*0x10000000000 + rm);
timing += 4.075 + 0.060*count;
}
}
// Set the registers and toggles for display
this.AX.set(ax);
this.DX.set(dx);
this.D.set(dm);
}
this.SGT.set(sign);
this.DST.set(dSign);
this.opTime = timing;
};
/***********************************************************************
* Partial-Word Operations *
***********************************************************************/
/**************************************/
B220Processor.prototype.compareField = function compareField() {
/* Implements CFA/CFR (18). Compares the value in either the A or R register
to a word in memory, either whole word or a designated partial field, by
subtracting the respective memory digits from the register digits. Sets
the comparison indicators (UET, HIT) to indicate whether the register field
is LOW (UET=1, HIT=0), EQUAL (UET=0, HIT=1), or HIGH (UET=1, HIT=1) with
respect to the memory field. Note that the sign digit, if included in the
comparison is handled in a very strange fashion -- see the discussion in the
220 Operational Characteristics manual for the truly gruesome details */
var adder = 0; // current adder digit
var carry = 1; // carry flag defaults to 1, since we're subtracting
var compl = 1; // do complement addition by default, since we're subtracting
var dd; // current memory (D-register) digit
var dSign = 0; // memory (D-register) sign
var dw; // memory (D-register) word
var high = 1; // initialize compare toggles to EQUAL
var L; // partial-word length
var rSign; // register sign digit
var rd; // current register digit
var rw; // register word value
var s; // partial-word "s" digit
var sign = 1; // default sign is negative, since we're subtracting
var unequal = 0; // initialize compare toggles to EQUAL
this.opTime = 0.150;
this.E.set(this.CADDR);
this.UET.set(0);
this.HIT.set(0);
this.readMemory();
if (!this.MET.value) {
this.SUT.set(1);
dw = this.IB.value;
this.D.set(dw);
if (this.CCONTROL%0x10 == 1) {
rw = this.R.value; // CFR: Compare Field R
} else {
rw = this.A.value; // CFA: Compare Field A
}
// Determine field lengths for partial- or whole-word comparison.
if (!(this.CCONTROL & 0x10)) { // whole word
s = 10;
L = 11;
} else { // partial word
s = this.CCONTROL >>> 12;
if (s == 0) {
s = 10;
}
L = (this.CCONTROL >>> 8)%0x10;
if (L == 0) {
L = 10;
}
}
// If the sign digit is included in the comparison, set up for algebraic
// comparison and the strange sign ordering.
if (L > s) { // sign digit is included
rSign = (rw - rw%0x10000000000)/0x10000000000;
dSign = (dw - dw%0x10000000000)/0x10000000000;
sign = 1-dSign%2;
compl = (rSign^sign)%2;
carry = compl;
if (rSign < 8) {
rSign ^= 3; // complement two low bits of sign
}
rw = rw%0x10000000000 + rSign*0x10000000000;
if (dSign < 8) {
dSign ^= 3; // complement two low bits of sign
}
dw = dw%0x10000000000 + dSign*0x10000000000;
}
// Now go through a modified add cycle, subtracting the digit pairs using
// 9s-complement addition, and updating the comparison toggles for each digit.
this.DC.set(0x09); // set up to rotate 11 digits
while (this.DC.value < 0x20) {
rd = rw%0x10;
dd = dw%0x10;
if (s < 10) { // positition to the "s" digit
++s;
} else if (L > 0) {
--L;
this.X.set(rd); // for display only
this.Y.set(dd);
adder = (compl ? 9-rd : rd) + dd + carry;
if (adder < 10) { // decimal correct the adder
carry = 0;
} else {
carry = 1;
adder -= 10;
}
this.Z.set(adder); // for display only
if (adder) { // if the adder is not zero,
unequal = 1; // result will be unequal, determined by sign
}
} else {
// Ignore any digits after L is exhausted
}
// Shift both words right (no need to rotate them)
rw = (rw-rd)/0x10;
dw = (dw-dd)/0x10;
this.DC.inc();
} // while DC < 20
// If we are complementing and there is no final carry, we would normally
// decomplement the result and reverse the sign, but decomp is not needed.
// If we are not complementing and there is a final carry, we have overflow.
if (compl ^ carry) {
if (carry) {
unequal = 1; // overflow, so force unequality
} else {
sign = 1-sign; // reverse sign (pseudo decomplement)
}
}
// Set the console lamps and toggles to the result.
if (unequal) { // result is unequal, sign determines low/high
high = 1-sign; // negative=low, positive=high
this.compareEqualLamp.set(0);
this.compareLowLamp.set(1-high);
this.compareHighLamp.set(high);
} else {
this.compareEqualLamp.set(1);
this.compareLowLamp.set(0);
this.compareHighLamp.set(0);
}
this.DST.set(dSign);
this.SGT.set(sign);
this.HIT.set(high);
this.UET.set(unequal);
this.CCONTROL = ((s%10)*0x10 + L)*0x100 + this.CCONTROL%0x100;
this.C.set((this.CCONTROL*0x100 + this.COP)*0x10000 + this.CADDR);
if (L > 0) {
this.setProgramCheck(1);
}
}
};
/**************************************/
B220Processor.prototype.increaseFieldLocation = function increaseFieldLocation() {
/* Implements IFL (26). Increments a designated partial field in a memory
word by the two-digit value in (42) of the C register */
var adder = 0; // current adder digit
var carry = 0; // carry flag defaults to 0, since we're adding
var dd; // current memory (D-register) digit
var dw; // memory (D-register) word
var L; // partial-word length
var rd; // current increase digit
var rw; // increase value
var s; // partial-word "s" digit
this.opTime = 0.160;
this.SUT.set(0);
this.DST.set(0);
this.SGT.set(0);
this.E.set(this.CADDR);
this.readMemory();
if (!this.MET.value) {
dw = this.IB.value;
this.D.set(dw);
rw = this.CCONTROL%0x100; // increase value
s = this.CCONTROL >>> 12;
if (s == 0) {
s = 10;
}
L = (this.CCONTROL >>> 8)%0x10;
if (L == 0) {
L = 10;
}
// Now go through a modified add cycle for each digit.
this.DC.set(0x09); // set up to rotate 11 digits
while (this.DC.value < 0x20) {
dd = dw%0x10; // get digit from memory value
if (s < 10) { // positition to the "s" digit
++s;
adder = dd; // just copy the digit
} else if (L > 0) { // operate on the partial-word field
--L;
rd = rw%0x10; // get digit from increase value
this.X.set(rd); // for display only
this.Y.set(dd);
adder = rd + dd + carry;
if (adder < 10) { // decimal correct the adder
carry = 0;
} else {
carry = 1;
adder -= 10;
}
this.Z.set(adder); // for display only
rw = (rw-rd)/0x10; // shift the increase value right
} else {
adder = dd; // copy any remaining digits after L is exhausted
}
dw = (dw-dd)/0x10 + adder*0x10000000000; // rotate result into memory value
this.DC.inc();
} // while DC < 20
this.D.set(dw);
this.IB.set(dw);
this.C10.set(carry); // set carry toggle
this.OFT.set(carry); // set overflow if there's a carry
this.CCONTROL = ((s%10)*0x10 + L)*0x100 + this.CCONTROL%0x100;
this.C.set((this.CCONTROL*0x100 + this.COP)*0x10000 + this.CADDR);
if (L > 0) { // check whether L was decremented to zero
this.setProgramCheck(1);
} else {
this.writeMemory();
}
}
};
/**************************************/
B220Processor.prototype.decreaseFieldLocation = function decreaseFieldLocation(loadB) {
/* Implements DFL/DLB (27, 28). Decrements a designated partial field in a memory
word by the two-digit value in (42) of the C register */
var adder = 0; // current adder digit
var carry = 1; // carry flag defaults to 1, since we're subtracting
var dd; // current memory (D-register) digit
var dw; // memory (D-register) word
var L; // partial-word length
var rd; // current decrease digit
var rw; // decrease value
var s; // partial-word "s" digit
this.opTime = 0.160;
this.SUT.set(1);
this.DST.set(1);
this.SGT.set(0);
this.RPT.set(0);
if (loadB) {
this.B.set(0);
}
this.E.set(this.CADDR);
this.readMemory();
if (!this.MET.value) {
dw = this.IB.value;
this.D.set(dw);
rw = this.CCONTROL%0x100; // decrease value
s = this.CCONTROL >>> 12;
if (s == 0) {
s = 10;
}
L = (this.CCONTROL >>> 8)%0x10;
if (L == 0) {
L = 10;
}
// Now go through a modified add cycle for each digit.
this.DC.set(0x09); // set up to rotate 11 digits
while (this.DC.value < 0x20) {
dd = dw%0x10; // get digit from memory value
if (s < 10) { // positition to the "s" digit
++s;
adder = dd; // just copy the digit
} else if (L > 0) { // operate on the partial-word field
--L;
rd = rw%0x10; // get digit from decrease value
this.X.set(rd); // for display only
this.Y.set(dd);
adder = 9 - rd + dd + carry;
if (adder < 10) { // decimal correct the adder
carry = 0;
} else {
carry = 1;
adder -= 10;
}
this.Z.set(adder); // for display only
rw = (rw-rd)/0x10; // shift the decrease value right
if (loadB) { // shift adder digit into B if op=DLB
this.B.value = (this.B.value - this.B.value%0x10)/0x10 + adder*0x1000;
}
} else {
adder = dd; // copy any remaining digits after L is exhausted
}
dw = (dw-dd)/0x10 + adder*0x10000000000; // rotate result into memory value
this.DC.inc();
} // while DC < 20
this.D.set(dw);
this.IB.set(dw);
this.C10.set(carry); // set carry toggle
if (carry) {
this.RPT.set(1); // set repeat toggle if no underflow
}
if (loadB) { // set B register if op=DLB
this.B.set(this.B.value);
}
this.CCONTROL = ((s%10)*0x10 + L)*0x100 + this.CCONTROL%0x100;
this.C.set((this.CCONTROL*0x100 + this.COP)*0x10000 + this.CADDR);
if (L > 0) { // check whether L was decremented to zero
this.setProgramCheck(1);
} else {
this.writeMemory();
}
}
};
/**************************************/
B220Processor.prototype.branchField = function branchField(regValue) {
/* Implements BFA/BFR (36, 37). Compares digits of a designated partial
field in the A or R register word to a rotating two-digit value in (42) of
the C register */
var adder = 0; // current adder digit
var carry = 1; // carry flag defaults to 1, since we're subtracting
var dd; // current pattern digit
var dw; // rotating 2-digit pattern value
var equal = 1; // start out assuming equality
var L; // partial-word length
var rd; // current register digit
var rw = regValue; // register value
var s; // partial-word "s" digit
this.opTime = 0.075;
this.SUT.set(1);
dw = this.CCONTROL%0x100; // 2-digit pattern to compare
s = this.CCONTROL >>> 12;
if (s == 0) {
s = 10;
}
L = (this.CCONTROL >>> 8)%0x10;
if (L == 0) {
L = 10;
}
// Now position the word and compare digits to the rotating pattern.
this.DC.set(0x09); // set up to rotate 11 digits
while (this.DC.value < 0x20) {
rd = rw%0x10; // get digit from register value
if (s < 10) { // positition to the "s" digit
++s; // just ignore any initial digits
} else if (L > 0) { // operate on the partial-word field
--L;
dd = dw%0x10; // get digit from increase value
this.X.set(rd); // for display only
this.Y.set(dd);
adder = 9 - rd + dd + carry;
if (adder < 10) { // decimal correct the adder
carry = 0;
} else {
carry = 1;
adder -= 10;
}
this.Z.set(adder); // for display only
dw = (dw-dd)/0x10 + dd*0x10;// rotate the 2-digit pattern
if (adder) {
equal = 0; // if the adder is not zero, fields are unequal
}
} else {
// just ignore any remaining digits after L is exhausted
}
rw = (rw-rd)/0x10; // shift register word right (no need to rotate it)
this.DC.inc();
} // while DC < 20
this.C10.set(carry); // set carry toggle, for display only
if (equal) { // if equality exists, branch
this.opTime += 0.020;
this.P.set(this.CADDR);
}
this.CCONTROL = ((s%10)*0x10 + L)*0x100 + this.CCONTROL%0x100;
this.C.set((this.CCONTROL*0x100 + this.COP)*0x10000 + this.CADDR);
if (L > 0) { // check whether L was decremented to zero
this.setProgramCheck(1);
}
};
/**************************************/
B220Processor.prototype.storeRegister = function storeRegister() {
/* Implements STA/STR/STB (40). Stores a whole word or a designated partial
field in a memory word based on the sL (22) digits of the C register */
var adder; // current adder digit
var dd; // current memory (D-register) digit
var dw; // memory (D-register) word
var L; // partial-word length
var rd; // current increase digit
var rw; // increase value
var s; // partial-word "s" digit
var xd; // current D-register digit
var xw = 0; // word used to construct the D-register value
this.opTime = 0.100;
this.E.set(this.CADDR);
this.readMemory();
if (!this.MET.value) {
switch (this.CCONTROL%0x10) {
case 1: // STR: Store R
rw = this.R.value;
break;
case 2: // STB: Store B
rw = this.B.value;
break;
default: // STA: Store A
rw = this.A.value;
break;
} // switch
if ((this.CCONTROL & 0x10) == 0) { // whole-word store
this.D.set(rw);
this.IB.set(rw);
s = L = 0;
} else { // partial-word store
this.D.set(0);
dw = this.IB.value;
s = this.CCONTROL >>> 12;
if (s == 0) {
s = 10;
}
L = (this.CCONTROL >>> 8)%0x10;
if (L == 0) {
L = 10;
}
// Now position the field and copy the digits
this.DC.set(0x09); // set up to rotate 11 digits
while (this.DC.value < 0x20) {
rd = rw%0x10; // get digit from register value
dd = dw%0x10; // get digit from memory value
if (s < 10) { // positition to the "s" digit
++s;
adder = dd; // just copy the memory digit
xd = 0;
} else if (L > 0) { // operate on the partial-word field
--L;
adder = rd; // copy digit from register into memory value
xd = rd;
} else {
adder = dd; // just copy any remaining memory digits after L is exhausted
xd = 0;
}
dw = (dw-dd)/0x10 + adder*0x10000000000; // rotate result digit into memory value
rw = (rw-rd)/0x10; // shift register value right (no need to rotate it)
xw = xw/0x10 + xd*0x10000000000; // copy zero or register digit into D-register
this.DC.inc();
} // while DC < 20
this.D.set(xw);
this.IB.set(dw);
}
this.CCONTROL = ((s%10)*0x10 + L)*0x100 + this.CCONTROL%0x100;
this.C.set((this.CCONTROL*0x100 + this.COP)*0x10000 + this.CADDR);
if (L > 0) { // check whether L was decremented to zero
this.setProgramCheck(1);
} else {
this.writeMemory();
}
}
};
/***********************************************************************
* Console I/O Module *
***********************************************************************/
/**************************************/
B220Processor.prototype.keyboardAction = function keyboardAction(d) {
/* Receives a single digit from the Console keyboard. Non-negative values of
d indicate decimal digit keys and are shifted into the low-order digit of D.
Negative values of d indicate function keys:
-1 = ADD key pressed
-2 = C key pressed
-3 = E key pressed
-4 = EXAM key pressed
-5 = ENT key pressed
-6 = STEP key pressed
*/
var word = this.D.value;
if (!this.RUT.value) { // make sure we're not running
switch (d) {
case 0: case 1: case 2: case 3: case 4:
case 5: case 6: case 7: case 8: case 9:
this.D.set((this.D.value%0x10000000000)*0x10 + d);
break;
case -1: // ADD key pressed
this.keyboardAdd();
break;
case -2: // C key pressed, do D -> C
this.fetchWordToC(word);
break;
case -3: // E key pressed, do D -> E
this.E.set(word%0x10000);
this.D.set(0);
break;
case -4: // EXAM key pressed, memory -> D
this.readMemory();
if (!this.MET.value) { // invalid address
this.E.inc();
this.D.set(this.IB.value);
}
break;
case -5: // ENT key pressed, D -> memory
this.IB.set(word);
this.writeMemory();
if (!this.MET.value) {
this.E.inc();
}
break;
case -6: // STEP key pressed
this.step();
break;
} // switch d
}
};
/**************************************/
B220Processor.prototype.keyboardAdd = function keyboardAdd() {
/* Algebraically add the addend (D) to the augend (A), returning the result
in A. Similar to integerAdd(), except (a) the processor must not be running,
(b) there is no reference to memory, (c) the addend comes from D instead of
IB, (d) subtract is not possible, although the numbers may be signed, and
(e) the processor is returned to running status after the add completes.
No timing is accumulated because the processor has been stopped */
var am = this.A.value % 0x10000000000; // augend mantissa
var aSign = ((this.A.value - am)/0x10000000000)%2;
var compl; // complement addition required
var dm = this.D.value % 0x10000000000; // addend mantissa
var dSign = ((this.D.value - dm)/0x10000000000)%2;
var sign = dSign; // local copy of sign toggle
if (!this.RUT.value) { // we must be stopped
this.SUT.set(0);
compl = (aSign^sign);
am = this.bcdAdd(am, dm, 11, compl, compl);
// Now examine the resulting sign (still in the adder) to see if we
// have overflow or need to recomplement the result.
switch (this.Z.value) {
case 0:
am += sign*0x10000000000;
break;
case 1:
am += (sign-1)*0x10000000000;
this.OFT.set(1);
break;
default: // sign is 9
// reverse the sign toggle and recomplement the result (virtually adding to the zeroed dm)
sign = 1-sign;
am = this.bcdAdd(am, 0, 11, 1, 1);
// after recomplementing, set the correct sign (adder still contains sign of result)
am += (sign - this.Z.value)*0x10000000000;
break;
} // switch this.Z.value
if (am%0x10000000000 == 0) {
am = aSign*0x10000000000;
}
// Set toggles for display purposes and return the result
this.DST.set(dSign);
this.SGT.set(sign);
this.A.set(am);
this.start();
}
};
/**************************************/
B220Processor.prototype.consoleOutputSign = function consoleOutputSign(printSign) {
/* Outputs the sign character for a SPO (09) command and sets up to output the
first number digit */
var d;
var w;
this.clockIn();
if (this.AST.value) { // if false, we've probably been cleared
d = this.bcdAdd(this.CCONTROL, 0x990, 3); // decrement word count
this.CCONTROL += d - this.CCONTROL%0x1000;
this.C.set((this.CCONTROL*0x100 + this.COP)*0x10000 + this.CADDR);
this.E.set(this.CADDR);
this.readMemory();
if (this.MET.value) { // invalid address
this.ioComplete(true);
} else {
this.D.set(this.IB.value);
this.execClock += 0.070; // estimate for memory access and rotation
w = this.D.value%0x10000000000;
d = (this.D.value - w)/0x10000000000; // get the sign digit
this.D.set(w*0x10 + d); // rotate D+sign left one
this.DC.set(0x10); // set up for 10 more digits
this.DPT.set(this.CCONTROL%0x10 == 1 && this.COP == 0x09);
this.LT1.set(this.LEADINGZEROESSW); // use LT1 for leading-zero suppression (probably not accurate)
this.EWT.set(0);
this.PZT.set(d == 2 && !this.HOLDPZTZEROSW);
this.PA.set(0x80 + d); // translate numerically
printSign(this.PA.value, this.boundConsoleOutputChar);
}
}
};
/**************************************/
B220Processor.prototype.consoleOutputChar = function consoleOutputChar(printChar) {
/* Outputs the next character code for a SPO (09) command and sets up to output the
next number digit. If the Shift Counter is already at 20, terminates the
output operation and sends a Finish signal */
var d;
var w;
this.clockIn();
if (this.AST.value) { // if false, we've probably been cleared
if (this.EWT.value) {
if (this.CCONTROL%0x1000 < 0x10) {
printChar(0x35, this.boundConsoleOutputFinished);
} else {
this.C.inc();
this.CADDR = this.C.value%0x10000;
printChar(0x35, this.boundConsoleOutputSign);
}
} else if (this.PZT.value) { // Output alphabetically
w = this.D.value % 0x1000000000;
d = (this.D.value - w)/0x1000000000; // get next 2 digits
this.D.set(w*0x100 + d); // rotate D+sign left by two
this.execClock += 0.060; // estimate for rotation
this.DC.inc(); // increment DC for two digits
this.DC.inc();
this.PA.set(d);
if (this.DC.value >= 0x20) {
this.EWT.set(1);
}
printChar(d, this.boundConsoleOutputChar);
} else { // Output numerically
if (this.DPT.value && !this.LEADINGZEROESSW) {
// decimal point may be needed
d = this.CCONTROL >>> 12;
if (this.DC.value + d > 0x19) {
this.DPT.set(0);
this.LT1.set(0); // stop any zero-suppression
this.PA.set(0x03); // decimal point code
printChar(0x03, this.boundConsoleOutputChar);
return; // early exit
}
}
do { // suppress leading zeroes if necessary
w = this.D.value % 0x10000000000;
d = (this.D.value - w)/0x10000000000; // get a digit
this.D.value = w*0x10 + d; // rotate D+sign left by one
this.execClock += 0.065; // estimate for rotation
this.DC.inc();
} while (d == 0 && this.LT1.value && this.DC.value < 0x20);
this.LT1.set(0);
this.D.set(this.D.value);
d += 0x80; // translate numerically
this.PA.set(d);
if (this.DC.value >= 0x20) {
this.EWT.set(1);
}
printChar(d, this.boundConsoleOutputChar);
}
}
};
/**************************************/
B220Processor.prototype.consoleOutputFinished = function consoleOutputFinished() {
/* Handles the final cycle of console output */
this.clockIn();
if (this.AST.value) { // if false, we've probably been cleared
this.EWT.set(0);
this.ioComplete(true);
}
};
/**************************************/
B220Processor.prototype.consoleInputFinishWord = function consoleInputFinishWord(result) {
/* Finishes the receipt of a word from the Console paper tape reader and
either stores it in memory or shunts it to the C register for execution.
Updates the C register as necessary and decides whether to initiate receipt
of another word */
var d;
var w;
if (this.sDigit) { // decrement word count
d = this.bcdAdd(this.CCONTROL, 0x990, 3);
this.CCONTROL += d - this.CCONTROL%0x1000;
this.C.set((this.CCONTROL*0x100 + this.COP)*0x10000 + this.CADDR);
}
if (this.COP == 0x05) { // read inverse: permute the sign digit
d = this.D.value%0x10;
w = (this.D.value - d)/0x10;
this.D.set(w + d*0x10000000000);
if (d == 2) { // alphanumeric translation is invalid for inverse mode
this.setPaperTapeCheck(1);
this.ioComplete(true);
return; // >>> ALARM ERROR EXIT <<<
}
} else { // sign digit in normal position
w = this.D.value%0x10000000000;
d = (this.D.value - w)/0x10000000000;
}
if (this.rDigit & d & 0x08) { // B-modify word before storing
this.D.set(w + (d&0x07)*0x10000000000);
this.IB.set(this.D.value - w%0x10000 + this.bcdAdd(w, this.B.value, 4));
this.C10.set(0);
} else { // store word as-is
this.IB.set(this.D.value);
}
if (this.rDigit == 1 && (d & 0x0E) == 0x06) { // control word to C register
this.ioComplete(false); // terminate I/O but do not restart Processor yet
this.fetch(true); // set up to execute control word
// Schedule the Processor to give the reader a chance to finish its operation.
setCallback(this.mnemonic, this, 0, this.schedule);
} else { // just store the word
this.writeMemory();
if (this.MET.value) { // memory address error
this.ioComplete(true);
} else if (this.sDigit && this.CCONTROL%0x1000 < 0x10) { // word count exhausted
this.ioComplete(true);
} else { // initiate input of another word
this.D.set(0);
if (this.COP == 0x05) {
d = this.console.inputUnitSelect(this.selectedUnit, this.boundConsoleInputInitiateInverse);
} else {
d = this.console.inputUnitSelect(this.selectedUnit, this.boundConsoleInputInitiateNormal);
}
if (d < 0) { // no unit available -- set alarm and quit
this.setPaperTapeCheck(1);
this.ioComplete(true);
}
}
}
};
/**************************************/
B220Processor.prototype.consoleInputInitiateNormal = function consoleInputInitiateNormal(result) {
/* Initiates the receipt into a word of characters from the Console tape
reader in normal (sign-first) mode. Increments the C register operand address,
rotates the sign digit into the D register, and determines whether the word
should be translated numerically or alphanumerically */
var code = result.code;
this.clockIn();
if (this.AST.value) { // if false, we've probably been cleared
this.E.set(this.CADDR);
this.C.inc();
this.CADDR = this.C.value%0x10000;
switch (code) {
case 0x17: // invalid character/parity error
this.setPaperTapeCheck(1);
this.ioComplete(true);
break;
case 0x35: // end-of-word
this.consoleInputFinishWord(result);
break;
case 0x82: // sign=2, set alpha translation
this.PZT.set(!this.HOLDPZTZEROSW);
this.D.set(2);
result.readChar(this.boundConsoleInputReceiveChar);
break;
default: // anything else, set numeric translation
this.PZT.set(0);
if ((code & 0xF0) == 0x80) {// it's a numeric sign -- okay
this.D.set(code%0x10);
result.readChar(this.boundConsoleInputReceiveChar);
} else if (code == 0) { // we'll take a space as a zero
this.D.set(0);
result.readChar(this.boundConsoleInputReceiveChar);
} else { // sign is non-numeric -- invalid
this.D.set(0);
this.setPaperTapeCheck(1);
this.ioComplete(true);
}
break;
} // switch code
}
};
/**************************************/
B220Processor.prototype.consoleInputInitiateInverse = function consoleInputInitiateInverse(result) {
/* Initiates the receipt into a word of characters from the Console tape
reader in inverse (sign-last) mode. Increments the C register operand address,
rotates the sign digit into the D register, and sets PZT for numeric translation */
var code = result.code;
this.clockIn();
if (this.AST.value) { // if false, we've probably been cleared
this.E.set(this.CADDR);
this.C.inc();
this.CADDR = this.C.value%0x10000;
switch (code) {
case 0x17: // invalid character/parity error
this.setPaperTapeCheck(1);
this.ioComplete(true);
break;
case 0x35: // end-of-word
this.consoleInputFinishWord(result);
break;
default: // anything else, set numeric translation
this.PZT.set(0);
if ((code & 0xF0) == 0x80) {// it's a numeric code -- okay
this.D.set(code%0x10);
result.readChar(this.boundConsoleInputReceiveChar);
} else if (code == 0) { // we'll take a space as a zero
this.D.set(0);
result.readChar(this.boundConsoleInputReceiveChar);
} else { // digit is non-numeric -- invalid
this.D.set(0);
this.setPaperTapeCheck(1);
this.ioComplete(true);
}
break;
} // switch code
}
};
/**************************************/
B220Processor.prototype.consoleInputReceiveChar = function consoleInputReceiveChar(result) {
/* Handles an input character coming from the Console paper-tape reader.
result.code is the B220 character code read from the device. result.readChar
is the callback function to request the next character. Data digits are
rotated into the D register; end-of-word (0x35) codes are handled according
to the sign digit in the D register */
var code = result.code; // character received
var sign; // register sign digit
var word; // register word less sign
this.clockIn();
if (this.AST.value) { // if false, we've probably been cleared
switch (code) {
case 0x17: // invalid character/parity error
this.setPaperTapeCheck(1);
this.ioComplete(true);
break;
case 0x35: // end-of-word
this.consoleInputFinishWord(result);
break;
default: // anything else, accumulate digits in word
if (this.PZT.value) { // alphanumeric translation
this.D.set((this.D.value % 0x1000000000)*0x100 + code);
result.readChar(this.boundConsoleInputReceiveChar);
} else { // numeric translation
if ((code & 0xF0) == 0x80) {// it's a numeric code -- okay
this.D.set((this.D.value % 0x10000000000)*0x10 + code%0x10);
result.readChar(this.boundConsoleInputReceiveChar);
} else if (code == 0) { // we'll take a space as a zero
this.D.set((this.D.value % 0x10000000000)*0x10);
result.readChar(this.boundConsoleInputReceiveChar);
} else { // code is non-numeric -- invalid
this.setPaperTapeCheck(1);
this.ioComplete(true);
}
}
break;
} // switch code
}
};
/***********************************************************************
* Cardatron I/O Module *
***********************************************************************/
/**************************************/
B220Processor.prototype.cardatronOutputWord = function cardatronOutputWord() {
/* Initiates a read of the next word from memory for output to the
Cardatron Control Unit. Returns a negative number to stop transfer */
var word;
this.clockIn();
if (!this.AST.value) { // we've probably been cleared
word = -1;
} else if (this.MET.value) { // previous memory access error
word = 0;
} else {
word = this.readMemory(); // address in E was previously set
if (this.MET.value) {
word = 0;
} else {
this.E.dec(); // step down to next memory address
}
this.execClock += 0.117; // time for full-word transfer
}
return word;
};
/**************************************/
B220Processor.prototype.cardatronOutputFinished = function cardatronOutputFinished() {
/* Handles the final cycle of an I/O operation and restores this.execTime */
if (this.AST.value) { // if false, we've probably been cleared
this.ioComplete(true);
}
};
/**************************************/
B220Processor.prototype.cardatronReceiveWord = function cardatronReceiveWord(word) {
/* Handles a word coming from the Cardatron input unit. Negative values for
the word indicates this is the last word and the I/O is finished. Otherwise,
the word is stored into the D register and is handled according to the sign
digit in the D register. The last word received (typically a "pusher" word
of zeroes) is abandoned and not acted upon. Returns -1 if further data
transfer is to be terminated, 0 otherwise */
var returnCode = 0; // default is to continue receiving
var sign; // D-register sign digit
this.clockIn();
if (!this.AST.value) { // we've probably been cleared
returnCode = -1;
} else if (word < 0) {
// Last word received -- finished with the I/O
this.D.set(word-0x900000000000);// remove the finished signal; for display only, not stored
this.ioComplete(true);
returnCode = -1;
} else if (this.MET.value) {
// Memory error has occurred: just ignore further data from Cardatron
} else {
// Full word accumulated -- process it and initialize for the next word
this.D.set(word);
word %= 0x10000000000; // strip the sign digit
sign = (this.D.value - word)/0x10000000000; // get D-sign
switch (sign) {
case 0: // sign is 0-5: store word normally
case 1:
case 2:
case 3:
case 4:
case 5:
this.IB.set(this.D.value);
this.writeMemory();
if (!this.MET.value) {
this.E.dec(); // decrement memory address for next word
}
break;
case 6: // sign is 6, 7: execute control word
case 7:
if (this.vDigit & 0x01) { // input control words are inhibited
this.IB.set(this.D.value);
this.writeMemory(); // just store the word with its sign
if (!this.MET.value) {
this.E.dec(); // decrement memory address for next word
}
} else { // input control words are executed
this.IB.set(this.D.value); // move word to IB for use by fetch()
this.ioComplete(false); // terminate I/O but do not restart Processor yet
this.fetch(true); // set up to execute control word
returnCode = -1; // stop further input from Cardatron
// Schedule the Processor to give Cardatron a chance to finish its operation.
setCallback(this.mnemonic, this, 0, this.schedule);
}
break;
default: // sign is 8, 9: store word with optional B mod
if (!(this.rDigit & 0x08)) { // no B-register modification
this.IB.set(this.D.value);
} else { // add B to low-order four digits of word
word = word - word%0x100000 + this.bcdAdd(word, this.B.value, 4);
this.C10.set(0); // reset carry toggle
this.IB.set((sign%2)*0x10000000000 + word);
}
this.writeMemory();
if (!this.MET.value) {
this.E.dec(); // decrement memory address for next word
}
break;
} // switch sign
this.execClock += 0.117; // time for full-word transfer
}
return returnCode;
};
/***********************************************************************
* Magnetic Tape I/O Module *
***********************************************************************/
/**************************************/
B220Processor.prototype.magTapeComplete = function magTapeComplete(alarm, control, word) {
/* Call-back routine to signal completion of a magnetic tape operation. If
"alarm" is true, the Magnetic Tape Alarm will be set. If "control" is true,
the contents of "word" are processed as a tape control word and an appropriate
branch is set up. Unconditionally terminates the tape I/O instruction */
var aaaa;
var bbbb;
if (alarm) {
this.setMagneticTapeCheck(true);
} else if (control) {
this.D.set(word);
bbbb = word%0x10000;
aaaa = ((word - bbbb)/0x10000)%0x10000;
if ((word - word%0x10000000000)%2) { // if sign bit is 1,
bbbb = this.bcdAdd(bbbb, this.B.value, 4); // B-adjust the low-order 4 digits
}
this.E.set(aaaa);
this.readMemory();
if (!this.MET.value) {
this.IB.set(this.IB.value - this.IB.value%0x100000000 +
(this.C.value%0x10000)*0x10000 + this.P.value%0x10000);
this.writeMemory();
this.P.set(bbbb);
}
}
this.ioComplete(true);
};
/**************************************/
B220Processor.prototype.magTapeSendWord = function magTapeSendWord(initial) {
/* Sends the next of data from memory to the tape control unit, starting at
the current operand address in the C register. "initial" is true if this
call is the first to fetch words for a block. This causes the routine to
save the current operand address in the control digits of C. Returns
binary -1 if the processor has been cleared or a memory address error
occurs, and the I/O must be aborted. Returns the BCD memory word otherwise */
var result; // return value
if (!this.AST.value) {
result = -1; // we've probably been cleared
} else {
if (initial) {
this.clockIn();
this.CCONTROL = this.CADDR; // copy C address into control digits
}
this.E.set(this.CADDR);
this.CADDR = this.bcdAdd(this.CADDR, 1, 4);
this.C.set((this.CCONTROL*0x100 + this.COP)*0x10000 + this.CADDR);
this.readMemory();
if (this.MET.value) { // invalid address
result = -1;
} else {
result = this.IB.value;
this.D.set(result);
this.execClock += 0.480; // time to transfer one word to tape
}
}
return result;
};
/**************************************/
B220Processor.prototype.magTapeReceiveWord = function magTapeReceiveWord(initial, word) {
/* Stores the next of data from the tape control unit to memory, starting at
the current operand address in the C register. "initial" is true if this
call is the first to store words for a block. This causes the routine to
save the current operand address in the control digits of C. Returns
binary -1 if the processor has been cleared or a memory address error
occurs, and the I/O must be aborted. Returns 0 otherwise */
var result = 0; // return value
var sign; // sign digit
if (!this.AST.value) {
result = -1; // we've probably been cleared
} else {
if (initial) {
this.clockIn();
this.CCONTROL = this.CADDR; // copy C address into control digits
}
this.E.set(this.CADDR);
this.CADDR = this.bcdAdd(this.CADDR, 1, 4);
this.C.set((this.CCONTROL*0x100 + this.COP)*0x10000 + this.CADDR);
this.D.set(word);
if (this.vDigit & 0x08) { // B-adjustment of words is enabled
sign = (word - word%0x10000000000);
if (sign & 0x08) { // this word is to be B-adjusted
word = (sign&0x07)*0x10000000000 + word%0x10000000000 -
word%0x100000 + this.bcdAdd(word, this.B.value, 4);
this.C10.set(0); // reset carry toggle
}
}
this.IB.set(word);
this.writeMemory();
if (this.MET.value) { // invalid address
result = -1;
} else {
this.execClock += 0.480; // time to transfer one word to tape
}
}
return result;
};
/***********************************************************************
* Fetch Module *
***********************************************************************/
/**************************************/
B220Processor.prototype.fetchWordToC = function fetchWordToC(word) {
/* Transfers "word" to the C register, applying B-register modification
if necessary */
var dSign = ((word - word%0x10000000000)/0x10000000000)%2;
this.DST.set(dSign);
this.CADDR = word%0x10000; // C address
this.COP = (word%0x1000000 - this.CADDR)/0x10000; // C op code
this.CCONTROL = (word%0x10000000000 - word%0x1000000)/0x1000000;// C control digits
if (!dSign) {
this.C.set(word%0x10000000000);
} else {
this.CADDR = this.bcdAdd(this.CADDR, this.B.value, 4);
this.C10.set(0); // reset carry toggle
this.C.set((this.CCONTROL*0x100 + this.COP)*0x10000 + this.CADDR);
}
};
/**************************************/
B220Processor.prototype.fetch = function fetch(entryP) {
/* Implements the Fetch cycle of the 220 processor. This is initiated either
by pressing START on the Console with EXT=0 (Fetch), pressing STEP on the
Console when the computer is stopped and EXT=0, during I/O when a control
word (sign 6,7) is received from a peripheral device, or by the prior
Operation Complete if the processor is in continuous mode. The "entryP"
parameter indicates whether the instruction word is already in IB (true)
or must be fetched from the address in P first (false) */
var dSign; // sign bit of IB register
var word; // instruction word
if (entryP) { // if instruction already loaded
word = this.IB.value;
} else { // if doing normal fetch
this.E.set(this.P.value);
word = this.readMemory();
}
if (!this.MET.value) {
// (should set IB sign bit 1=0 here, but to reduce overhead we don't bother)
this.fetchWordToC(word);
this.D.set(word); // D contains a copy of memory word
if (!entryP && !this.PCOUNTSW) {
this.P.inc(); // if not doing I/O, bump the program counter
}
}
// if we're not locked in Fetch, switch to Execute cycle next.
if (!this.FETCHEXECUTELOCKSW) {
this.EXT.set(1);
}
this.execClock += 0.090; // fetch uniformly requires 90 us
};
/***********************************************************************
* Execute Module *
***********************************************************************/
/**************************************/
B220Processor.prototype.execute = function execute() {
/* Implements the Execute cycle of the 220 processor. This is initiated
either by pressing START on the console with the EXT=1 (Execute), or by
the prior Operation Complete if the processor is in automatic mode */
var d; // scratch digit
var w; // scratch word
var x; // scratch variable or counter
w = this.C.value;
this.CCONTROL = (w - w%0x1000000)/0x1000000; // C register control digits
this.COP = (w%0x1000000 - w%0x10000)/0x10000; // C register operation code
this.CADDR = w%0x10000; // C register operand address
this.opTime = 0; // clear the current instruction timer
if (this.OFT.value && this.HCT.value && this.COP != 0x31) {
this.setStop(); // if overflow and SOH and instruction is not BOF, stop
return; // do not go through Operation Complete
}
this.E.set(0);
this.IB.set(0);
switch (this.COP) {
case 0x00: //--------------------- HLT Halt
this.setStop();
this.opTime = 0.010;
this.operationComplete();
break;
case 0x01: //--------------------- NOP No operation
// do nothing
this.opTime = 0.010;
this.operationComplete();
break;
case 0x03: //--------------------- PRD Paper tape read
this.opTime = 0.185; // just a guess...
d = this.CCONTROL >>> 12; // get unit number
if (d == 0) {
d = 10; // xlate unit 0 to unit 10
}
this.selectedUnit = d;
this.rDigit = this.CCONTROL%0x10;
this.sDigit = 1; // use word count in C (32)
this.D.set(0);
this.ioInitiate();
d = this.console.inputUnitSelect(this.selectedUnit, this.boundConsoleInputInitiateNormal);
if (d < 0) { // no unit available -- set alarm and quit
this.setPaperTapeCheck(1);
this.ioComplete(true);
}
break;
case 0x04: //--------------------- PRB Paper tape read, branch
this.opTime = 0.185; // just a guess...
d = this.CCONTROL >>> 12; // get unit number
if (d == 0) {
d = 10; // xlate unit 0 to unit 10
}
this.selectedUnit = d;
this.rDigit = (this.CCONTROL & 0x0E) | 1; // force recognition of control words
this.sDigit = 0; // do not use word count in C (32)
this.D.set(0);
this.ioInitiate();
d = this.console.inputUnitSelect(this.selectedUnit, this.boundConsoleInputInitiateNormal);
if (d < 0) { // no unit available -- set alarm and quit
this.setPaperTapeCheck(1);
this.ioComplete(true);
}
break;
case 0x05: //--------------------- PRI Paper tape read, inverse format
this.opTime = 0.185; // just a guess...
d = this.CCONTROL >>> 12; // get unit number
if (d == 0) {
d = 10; // xlate unit 0 to unit 10
}
this.selectedUnit = d;
this.rDigit = (this.CCONTROL & 0x0E) | 1; // force recognition of control words
this.sDigit = 1; // use word count in C (32)
this.D.set(0);
this.ioInitiate();
d = this.console.inputUnitSelect(this.selectedUnit, this.boundConsoleInputInitiateInverse);
if (d < 0) { // no unit available -- set alarm and quit
this.setPaperTapeCheck(1);
this.ioComplete(true);
}
break;
case 0x06: //--------------------- PWR Paper tape write
this.opTime = 0.185; // just a guess...
d = this.CCONTROL >>> 12; // get unit number
if (d == 0) {
d = 10; // xlate unit 0 to unit 10
}
this.selectedUnit = d;
this.ioInitiate();
d = this.console.outputUnitSelect(d, this.boundConsoleOutputSign);
if (d < 0) { // no unit available -- set alarm and quit
this.setPaperTapeCheck(1);
this.ioComplete(true);
}
break;
case 0x07: //--------------------- PWI Paper tape write interrogate, branch
d = this.CCONTROL >>> 12; // get unit number
if (d == 0) {
d = 10; // xlate unit 0 to unit 10
}
this.selectedUnit = d;
d = this.console.outputUnitSelect(d, B220Processor.emptyFunction);
if (d < 0) { // if not ready, continue in sequence
this.opTime = 0.015;
} else { // if ready, branch to operand address
this.P.set(this.CADDR);
this.opTime = 0.035;
}
this.operationComplete();
break;
case 0x08: //--------------------- KAD Keyboard add
this.D.set(0);
this.setStop();
this.operationComplete();
break;
case 0x09: //--------------------- SPO Supervisory print-out
this.opTime = 0.185; // just a guess...
this.ioInitiate();
d = this.console.outputUnitSelect(0, this.boundConsoleOutputSign);
if (d < 0) { // no unit available -- set alarm and quit
this.setPaperTapeCheck(1);
this.ioComplete(true);
}
break;
case 0x10: //--------------------- CAD/CAA Clear add/add absolute
this.SUT.set(0);
this.A.value = this.IB.value - this.IB.value%0x10000000000; // 0 with sign of IB
this.integerAdd(this.CCONTROL % 0x10 == 1, false);
this.operationComplete();
break;
case 0x11: //--------------------- CSU/CSA Clear subtract/subtract absolute
this.SUT.set(1);
this.A.value = this.IB.value - this.IB.value%0x10000000000; // 0 with sign of IB
this.integerAdd(this.CCONTROL % 0x10 == 1, false);
this.operationComplete();
break;
case 0x12: //--------------------- ADD/ADA Add/add absolute
this.SUT.set(0);
this.integerAdd(this.CCONTROL % 0x10 == 1, false);
this.operationComplete();
break;
case 0x13: //--------------------- SUB/SUA Subtract/subtract absolute
this.SUT.set(1);
this.integerAdd(this.CCONTROL % 0x10 == 1, false);
this.operationComplete();
break;
case 0x14: //--------------------- MUL Multiply
this.integerMultiply();
this.operationComplete();
break;
case 0x15: //--------------------- DIV Divide
this.integerDivide();
this.operationComplete();
break;
case 0x16: //--------------------- RND Round
this.opTime = 0.015; // minimum instruction timing
this.SUT.set(0);
w = this.A.value%0x10000000000;
this.SGT.set(((this.A.value - w)/0x10000000000)%2);
if (this.R.value%0x10000000000 >= 0x5000000000) {
// Add round-off (as the carry bit) to absolute value of A.
this.A.value -= w; // preserve the A sign digit
w = this.bcdAdd(w, 0, 11, 0, 1);
if (w >= 0x10000000000) {
this.OFT.set(1); // overflow occurred
w -= 0x10000000000; // remove the overflow bit from A
}
this.A.set(this.A.value + w); // restore the A sign digit
this.opTime += 0.060; // account for add cycle
}
this.R.set(0); // unconditionally clear R
this.operationComplete();
break;
case 0x17: //--------------------- EXT Extract
this.integerExtract();
this.operationComplete();
break;
case 0x18: //--------------------- CFA/CFR Compare field A/R
this.compareField();
this.operationComplete();
break;
case 0x19: //--------------------- ADL Add to location
this.SUT.set(0);
this.integerAdd(false, true); // result to D register
this.IB.set(this.D.value);
this.writeMemory(); // E still contains the operand address
this.opTime += 0.70; // additional time over standard ADD
this.operationComplete();
break;
case 0x20: //--------------------- IBB Increase B, branch
w = this.B.value;
this.B.add(this.CCONTROL);
if (this.B.value < w) {
this.opTime = 0.040;
} else {
this.P.set(this.CADDR);
this.opTime = 0.060;
}
this.operationComplete();
break;
case 0x21: //--------------------- DBB Decrease B, branch
w = this.B.value;
this.B.sub(this.CCONTROL);
if (this.B.value > w) {
this.opTime = 0.040;
} else {
this.P.set(this.CADDR);
this.opTime = 0.060;
}
this.operationComplete();
break;
case 0x22: //--------------------- FAD/FAA Floating add/add absolute
this.SUT.set(0);
this.floatingAdd(this.CCONTROL % 0x10 == 1);
this.operationComplete();
break;
case 0x23: //--------------------- FSU/FSA Floating subtract/subtract absolute
this.SUT.set(1);
this.floatingAdd(this.CCONTROL % 0x10 == 1);
this.operationComplete();
break;
case 0x24: //--------------------- FMU Floating multiply
this.floatingMultiply();
this.operationComplete();
break;
case 0x25: //--------------------- FDV Floating divide
this.floatingDivide(0);
this.operationComplete();
break;
case 0x26: //--------------------- IFL Increase field location
this.increaseFieldLocation();
this.operationComplete();
break;
case 0x27: //--------------------- DFL Decrease field location
this.decreaseFieldLocation(false);
this.operationComplete();
break;
case 0x28: //--------------------- DLB Decrease field location, load B
this.decreaseFieldLocation(true);
this.operationComplete();
break;
case 0x29: //--------------------- RTF Record transfer
this.opTime = 0.040;
do {
d = this.bcdAdd(this.CCONTROL, 0x990, 3); // decrement word count
this.CCONTROL += d - this.CCONTROL%0x1000;
this.E.set(this.CADDR);
this.CADDR = this.bcdAdd(this.CADDR, 1, 4); // increment source address
this.C.set((this.CCONTROL*0x100 + this.COP)*0x10000 + this.CADDR);
this.readMemory();
if (this.MET.value) { // invalid address
break; // out of do loop
} else {
this.E.set(this.B.value);
this.B.inc(); // increment destination address
this.opTime += 0.060;
this.writeMemory();
if (this.MET.value) {
break; // out of do loop
}
}
} while (this.CCONTROL%0x1000 > 0x00F);
this.operationComplete();
break;
case 0x30: //--------------------- BUN Branch, unconditionally
this.P.set(this.CADDR);
this.opTime = 0.035;
this.operationComplete();
break;
case 0x31: //--------------------- BOF Branch, overflow
this.opTime = 0.015;
if (this.OFT.value) {
this.P.set(this.CADDR);
this.OFT.set(0);
this.opTime += 0.020;
}
this.operationComplete();
break;
case 0x32: //--------------------- BRP Branch, repeat
this.opTime = 0.015;
if (this.RPT.value) {
this.P.set(this.CADDR);
this.RPT.set(0);
this.opTime += 0.020;
}
this.operationComplete();
break;
case 0x33: //--------------------- BSA Branch, sign A
this.opTime = 0.085;
this.SUT.set(1);
if ((this.A.value - this.A.value%0x10000000000)/0x10000000000 == this.CCONTROL%0x10) {
this.P.set(this.CADDR);
this.opTime += 0.020;
}
this.operationComplete();
break;
case 0x34: //--------------------- BCH/BCL Branch, comparison high/low
this.opTime = 0.015;
if (this.UET.value) {
if (this.HIT.value) { // HIGH condition
if (this.CCONTROL%0x10 != 1) { // BCH -- test for high condition
this.P.set(this.CADDR);
this.opTime += 0.020;
}
} else { // LOW condition
if (this.CCONTROL%0x10 == 1) { // BCL -- test for low condition
this.P.set(this.CADDR);
this.opTime += 0.020;
}
}
} else {
if (this.HIT.value) { // EQUAL condition
// continue in sequence
} else { // no condition is set
this.setProgramCheck(1);
}
}
this.operationComplete();
break;
case 0x35: //--------------------- BCE/BCU Branch, comparison equal/unequal
this.opTime = 0.015;
if (this.UET.value) { // UNEQUAL condition
if (this.CCONTROL%0x10 == 1) { // BCU -- test for unequal condition
this.P.set(this.CADDR);
this.opTime += 0.020;
} else {
// continue in sequence
}
} else {
if (this.HIT.value) { // EQUAL condition
if (this.CCONTROL%0x10 != 1) { // BCE -- test for equal condition
this.P.set(this.CADDR);
this.opTime += 0.020;
}
} else { // no condition is set
this.setProgramCheck(1);
}
}
this.operationComplete();
break;
case 0x36: //--------------------- BFA Branch, field A
this.branchField(this.A.value);
this.operationComplete();
break;
case 0x37: //--------------------- BFR Branch, field R
this.branchField(this.R.value);
this.operationComplete();
break;
case 0x38: //--------------------- BCS Branch, control switch
this.opTime = 0.015; // minimum instruction timing
d = (this.CCONTROL - this.CCONTROL%0x1000)/0x1000;
if (this["PCS" + d.toString() + "SW"]) {
this.opTime += 0.020;
this.P.set(this.CADDR);
}
this.operationComplete();
break;
case 0x39: //--------------------- SOR/SOH/IOM Set overflow remember/halt, Interrogate overflow mode
// Note: it's not clear what should happen if the variant digit (41) is
// other than 0, 1, or 2. We assume the digit is used as a bit mask.
this.opTime = 0.015;
switch (true) {
case (this.CCONTROL & 0x02) == 0x02: // IOM: Interrogate overflow mode
if (this.HCT.value) {
this.P.set(this.CADDR);
this.opTime += 0.020;
}
break;
case (this.CCONTROL & 0x01) == 0x01: // SOH: Set overflow halt
this.HCT.set(1);
if (this.OFT.value) {
this.setStop();
}
break;
default: // SOR: Set overflow remember
this.HCT.set(0);
break;
}
this.operationComplete();
break;
case 0x40: //--------------------- ST* Store A/R/B
this.storeRegister();
this.operationComplete();
break;
case 0x41: //--------------------- LDR Load R
this.opTime = 0.085;
this.E.set(this.CADDR);
this.readMemory();
if (!this.MET.value) {
this.D.set(this.IB.value);
this.R.set(this.IB.value);
}
this.operationComplete();
break;
case 0x42: //--------------------- LDB/LBC Load B/B complement
this.opTime = 0.090;
this.E.set(this.CADDR);
this.readMemory();
if (!this.MET.value) {
this.D.set(this.IB.value);
if (this.CCONTROL%0x10 == 1) { // Load B complement
this.B.set(this.bcdAdd(this.IB.value, 0, 4, 1, 1));
} else { // Load B
this.B.set(this.IB.value);
}
}
this.operationComplete();
break;
case 0x43: //--------------------- LSA Load sign A
this.opTime = 0.015
this.A.set(this.A.value%0x10000000000 + (this.CCONTROL%0x10)*0x10000000000);
this.operationComplete();
break;
case 0x44: //--------------------- STP Store P
this.opTime = 0.095;
this.E.set(this.CADDR);
this.readMemory();
if (!this.MET.value) {
this.IB.set(this.IB.value - this.IB.value%0x10000 + this.bcdAdd(this.P.value, 1, 4));
this.D.set(this.IB.value);
this.writeMemory();
}
this.operationComplete();
break;
case 0x45: //--------------------- CL* Clear A/R/B
this.opTime = 0.010;
if (this.CCONTROL & 0x01) {
this.A.set(0);
}
if (this.CCONTROL & 0x02) {
this.R.set(0);
}
if (this.CCONTROL & 0x04) {
this.B.set(0);
}
this.operationComplete();
break;
case 0x46: //--------------------- CLL Clear location
this.opTime = 0.025;
this.E.set(this.CADDR);
this.writeMemory(); // IB is still zero
this.operationComplete();
break;
case 0x48: //--------------------- SR* Shift right A/A and R/A with sign
x = B220Processor.bcdBinary(this.CADDR % 0x20);
this.opTime = 0.020 + x*0.005;
this.DC.set(B220Processor.binaryBCD(20-x));
switch (this.CCONTROL%0x10) {
case 1: // SRT: Shift Right A and R
w = this.A.value % 0x10000000000; // A sign is not affected
this.R.value %= 0x10000000000; // discard the R sign
while (this.DC.value < 0x20) {
d = w % 0x10;
w = (w-d)/0x10;
this.R.value = (this.R.value - this.R.value%0x10)/0x10 + d*0x1000000000;
this.DC.inc();
}
this.R.set(this.A.value - this.A.value%0x10000000000 + this.R.value); // copy A sign into R
this.A.set(this.A.value - this.A.value%0x10000000000 + w); // restore the A sign
break;
case 2: // SRS: Shift Right A with Sign
w = this.A.value % 0x100000000000; // A sign is included
while (this.DC.value < 0x20) {
d = w % 0x10;
w = (w-d)/0x10;
this.DC.inc();
}
this.A.set(w);
break;
default: // SRA: Shift Right A
w = this.A.value % 0x10000000000; // A sign is not affected
while (this.DC.value < 0x20) {
d = w % 0x10;
w = (w-d)/0x10;
this.DC.inc();
}
this.A.set(this.A.value - this.A.value%0x10000000000 + w); // restore the A sign
break;
} // switch on control digit
this.operationComplete();
break;
case 0x49: //--------------------- SL* Shift (rotate) left A/A and R/A with sign
switch (this.CCONTROL%0x10) {
case 1: // SLT: Shift Left A and R
x = B220Processor.bcdBinary(this.CADDR % 0x20);
this.opTime = 0.210 - x*0.005;
this.DC.set(B220Processor.binaryBCD(x));
w = this.R.value % 0x10000000000; // R sign is not affected
this.A.value %= 0x10000000000; // discard the A sign
while (this.DC.value < 0x20) {
d = w % 0x10;
w = (w-d)/0x10 + (this.A.value%0x10)*0x1000000000;
this.A.value = (this.A.value - this.A.value%0x10)/0x10 + d*0x1000000000;
this.DC.inc();
}
this.A.set(this.R.value - this.R.value%0x10000000000 + this.A.value); // copy R sign into A
this.R.set(this.R.value - this.R.value%0x10000000000 + w); // restore the R sign
break;
case 2: // SLS: Shift Left A with Sign
x = B220Processor.bcdBinary(this.CADDR % 0x10);
this.opTime = 0.160 - x*0.005;
this.DC.set(B220Processor.binaryBCD(10+x));
w = this.A.value % 0x100000000000; // A sign is included
while (this.DC.value < 0x20) {
d = w % 0x10;
w = (w-d)/0x10 + d*0x10000000000;
this.DC.inc();
}
this.A.set(w);
break;
default: // SLA: Shift Left A
x = B220Processor.bcdBinary(this.CADDR % 0x10);
this.opTime = 0.160 - x*0.005;
this.DC.set(B220Processor.binaryBCD(10+x));
w = this.A.value % 0x10000000000; // A sign is not affected
while (this.DC.value < 0x20) {
d = w % 0x10;
w = (w-d)/0x10 + d*0x1000000000;
this.DC.inc();
}
this.A.set(this.A.value - this.A.value%0x10000000000 + w); // restore the A sign
break;
} // switch on control digit
this.operationComplete();
break;
case 0x50: //--------------------- MTS/MFS/MLS/MRW/MDA Magnetic tape search/field search/lane select/rewind
this.opTime = 0.160;
if (!this.magTape) {
this.setMagneticTapeCheck(true); // no tape control
this.operationComplete();
} else {
this.selectedUnit = (this.CCONTROL >>> 12)%0x10;
this.vDigit = this.CCONTROL%0x10;
this.ioInitiate();
if (this.vDigit & 0x08) { // MRW/MDA: rewind, with or without lockout
this.magTape.rewind(this.D.value, this.boundMagTapeComplete, this.boundMagTapeSendWord);
} else if (this.vDigit & 0x04) { // MLS: lane select
this.magTape.laneSelect(this.D.value, this.boundMagTapeComplete, this.boundMagTapeSendWord);
} else { // MTS/MFS: search or field search
if (this.D.value%0x80000000000 < 0x40000000000) { // full-word search
this.magTape.search(this.D.value, this.boundMagTapeComplete, 0, this.boundMagTapeSendWord);
} else { // partial-word search based on sL in B
this.magTape.search(this.D.value, this.boundMagTapeComplete, this.B.value, this.boundMagTapeSendWord);
}
}
}
break;
case 0x51: //--------------------- MTC/MFC Magnetic tape scan/field scan
this.setProgramCheck(1);
this.operationComplete();
break;
case 0x52: //--------------------- MRD Magnetic tape read
this.opTime = 0.160;
if (!this.magTape) {
this.setMagneticTapeCheck(true); // no tape control
this.operationComplete();
} else {
this.selectedUnit = (this.CCONTROL >>> 12)%0x10;
this.vDigit = this.CCONTROL%0x10;
this.ioInitiate();
this.magTape.read(this.D.value, this.boundMagTapeComplete, false, this.boundMagTapeReceiveWord);
}
break;
case 0x53: //--------------------- MRR Magnetic tape read, record
this.opTime = 0.160;
if (!this.magTape) {
this.setMagneticTapeCheck(true); // no tape control
this.operationComplete();
} else {
this.selectedUnit = (this.CCONTROL >>> 12)%0x10;
this.vDigit = this.CCONTROL%0x10;
this.ioInitiate();
this.magTape.read(this.D.value, this.boundMagTapeComplete, true, this.boundMagTapeReceiveWord);
}
break;
case 0x54: //--------------------- MIW Magnetic tape initial write
this.opTime = 0.160;
if (!this.magTape) {
this.setMagneticTapeCheck(true); // no tape control
this.operationComplete();
} else {
this.selectedUnit = (this.CCONTROL >>> 12)%0x10;
this.ioInitiate();
this.magTape.initialWrite(this.D.value, this.boundMagTapeComplete, false, this.boundMagTapeSendWord);
}
break;
case 0x55: //--------------------- MIR Magnetic tape initial write, record
this.opTime = 0.160;
if (!this.magTape) {
this.setMagneticTapeCheck(true); // no tape control
this.operationComplete();
} else {
this.selectedUnit = (this.CCONTROL >>> 12)%0x10;
this.ioInitiate();
this.magTape.initialWrite(this.D.value, this.boundMagTapeComplete, true, this.boundMagTapeSendWord);
}
break;
case 0x56: //--------------------- MOW Magnetic tape overwrite
this.opTime = 0.160;
if (!this.magTape) {
this.setMagneticTapeCheck(true); // no tape control
this.operationComplete();
} else {
this.selectedUnit = (this.CCONTROL >>> 12)%0x10;
this.ioInitiate();
this.magTape.overwrite(this.D.value, this.boundMagTapeComplete, false, this.boundMagTapeSendWord);
}
break;
case 0x57: //--------------------- MOR Magnetic tape overwrite, record
this.opTime = 0.160;
if (!this.magTape) {
this.setMagneticTapeCheck(true); // no tape control
this.operationComplete();
} else {
this.selectedUnit = (this.CCONTROL >>> 12)%0x10;
this.ioInitiate();
this.magTape.overwrite(this.D.value, this.boundMagTapeComplete, true, this.boundMagTapeSendWord);
}
break;
case 0x58: //--------------------- MPF/MPB/MIE Magnetic tape position forward/backward/at end
this.opTime = 0.130;
if (!this.magTape) {
this.setMagneticTapeCheck(true); // no tape control
this.operationComplete();
} else {
this.selectedUnit = (this.CCONTROL >>> 12)%0x10;
this.ioInitiate();
switch (this.CCONTROL%0x10) {
case 1: // MPB: position tape backward
this.magTape.positionBackward(this.D.value, this.boundMagTapeComplete);
break;
case 2: // MPE: position tape at end
this.magTape.positionAtEnd(this.D.value, this.boundMagTapeComplete);
break;
default: // MPF: position tape forward
this.magTape.positionForward(this.D.value, this.boundMagTapeComplete);
break;
} // switch on operation variant
}
break;
case 0x59: //--------------------- MIB/MIE Magnetic tape interrogate, branch/end of tape, branch
if (!this.magTape) {
this.opTime = 0.01;
} else if (this.magTape.controlBusy) {
this.opTime = 0.01;
} else {
opTime = 0.14;
if (this.CCONTROL%0x10 == 1) { // MIE
if (this.magTape.testUnitAtMagneticEOT(this.D.value)) {
this.P.set(this.CADDR);
this.opTime += 0.020;
}
} else { // MIB
if (this.magTape.testUnitReady(this.D.value)) {
this.P.set(this.CADDR);
this.opTime += 0.020;
}
}
}
this.operationComplete();
break;
case 0x60: //--------------------- CRD Card read
this.opTime = 1.600; // rough minimum estimage
this.E.set(this.CADDR);
this.D.set(0);
if (!this.cardatron) {
this.setCardatronCheck(1);
this.operationComplete();
} else {
this.selectedUnit = (this.CCONTROL >>> 12)%0x10;
this.rDigit = this.CCONTROL%0x10;
this.vDigit = (this.CCONTROL >>> 4)%0x10;
this.ioInitiate();
d = this.cardatron.inputInitiate(this.selectedUnit, this.rDigit, this.boundCardatronReceiveWord);
if (d < 0) { // invalid unit
this.setCardatronCheck(1);
this.ioComplete(true);
}
}
break;
case 0x61: //--------------------- CWR Card write
this.opTime = 1.600; // rough minimum estimage
this.E.set(this.CADDR);
this.D.set(0);
if (!this.cardatron) {
this.setCardatronCheck(1);
this.operationComplete();
} else {
this.selectedUnit = (this.CCONTROL >>> 12)%0x10;
this.rDigit = this.CCONTROL%0x10;
this.vDigit = (this.CCONTROL >>> 4)%0x10;
this.ioInitiate();
d = this.cardatron.outputInitiate(this.selectedUnit, this.rDigit, this.vDigit,
this.boundCardatronOutputWord, this.boundCardatronOutputFinished);
if (d < 0) { // invalid unit
this.setCardatronCheck(1);
this.ioComplete(true);
}
}
break;
case 0x62: //--------------------- CRF Card read, format load
this.opTime = 1.600; // rough minimum estimage
this.E.set(this.CADDR);
this.D.set(0);
if (!this.cardatron) {
this.setCardatronCheck(1);
this.operationComplete();
} else {
this.selectedUnit = (this.CCONTROL >>> 12)%0x10;
this.rDigit = this.CCONTROL%0x10;
this.ioInitiate();
d = this.cardatron.inputFormatInitiate(this.selectedUnit, this.rDigit,
this.boundCardatronOutputWord, this.boundCardatronOutputFinished);
if (d < 0) { // invalid unit
this.setCardatronCheck(1);
this.ioComplete(true);
}
}
break;
case 0x63: //--------------------- CWF Card write, format load
this.opTime = 1.600; // rough minimum estimage
this.E.set(this.CADDR);
this.D.set(0);
if (!this.cardatron) {
this.setCardatronCheck(1);
this.operationComplete();
} else {
this.selectedUnit = (this.CCONTROL >>> 12)%0x10;
this.rDigit = this.CCONTROL%0x10;
this.ioInitiate();
d = this.cardatron.outputFormatInitiate(this.selectedUnit, this.rDigit,
this.boundCardatronOutputWord, this.boundCardatronOutputFinished);
if (d < 0) { // invalid unit
this.setCardatronCheck(1);
this.ioComplete(true);
}
}
break;
case 0x64: //--------------------- CRI Card read interrogate, branch
this.opTime = 0.265; // average
this.E.set(this.CADDR);
this.D.set(0);
if (!this.cardatron) {
this.setCardatronCheck(1);
} else {
this.selectedUnit = (this.CCONTROL >>> 12)%0x10;
d = this.cardatron.inputReadyInterrogate(this.selectedUnit);
if (d < 0) { // invalid unit
this.setCardatronCheck(1);
} else if (d > 0) {
this.opTime += 0.020;
this.P.set(this.CADDR);
}
}
this.operationComplete();
break;
case 0x65: //--------------------- CWI Card write interrogate, branch
this.opTime = 0.265; // average
this.E.set(this.CADDR);
this.D.set(0);
if (!this.cardatron) {
this.setCardatronCheck(1);
} else {
this.selectedUnit = (this.CCONTROL >>> 12)%0x10;
d = this.cardatron.outputReadyInterrogate(this.selectedUnit);
if (d < 0) { // invalid unit
this.setCardatronCheck(1);
} else if (d > 0) {
this.opTime += 0.020;
this.P.set(this.CADDR);
}
}
this.operationComplete();
break;
case 0x66: //--------------------- HPW High speed printer write
this.setProgramCheck(1);
this.operationComplete();
break;
case 0x67: //--------------------- HPI High speed printer interrogate, branch
this.setProgramCheck(1);
this.operationComplete();
break;
default: //--------------------- Invalid op code -- set Program Check alarm
this.setProgramCheck(1);
this.operationComplete();
break;
} // switch this.COP
};
/***********************************************************************
* Processor Run Control *
***********************************************************************/
/**************************************/
B220Processor.prototype.operationComplete = function operationComplete() {
/* Implements Operation Complete for the Execute cycle. If we're not locked
in Execute, switch to Fetch cycle next */
if (this.FETCHEXECUTELOCKSW != 1) {
this.EXT.set(0); // set to FETCH state
}
this.execClock += this.opTime;
if (this.ORDERCOMPLEMENTSW) {
this.C.flipBit(16); // complement low order bit of op code
this.COP ^= 0x01;
}
if (!this.RUT.value) { // halted
this.stop();
} else if (this.SST.value) {
this.stop(); // single-stepping
} else if (this.SONSW) {
if (this.STOCSW) { // check for post-execute S-to-C stop
if (this.SUNITSSW) {
if (this.C.value%0x10 == this.S.value%0x10) {
this.stop();
}
} else if (this.C.value%0x10000 == this.S.value) {
this.stop();
}
}
}
};
/**************************************/
B220Processor.prototype.ioComplete = function ioComplete(restart) {
/* Implements completion of the Execute cycle for an I/O instruction that
has been executing asynchronously. If "restart" is true, the Processor will
resume automatic operation */
this.AST.set(0);
this.clockIn();
while (this.procTime < 0) {
this.procTime += this.execClock;
}
this.operationComplete();
if (restart && this.RUT.value) {
this.schedule();
}
};
/**************************************/
B220Processor.prototype.ioInitiate = function ioInitiate() {
/* Initiates asynchronous mode of the processor for I/O */
this.AST.set(1);
this.updateGlow(1); // update the console lamps
this.execLimit = 0; // kill the run() loop
};
/**************************************/
B220Processor.prototype.run = function run() {
/* Main execution control loop for the processor. Called from this.schedule()
to initiate a time slice. Will continue fetch/execute cycles until the time
slice expires, a stop condition is detected, or AST (asynchronous toggle)
is set indicating the processor has been suspended during an I/O. This
routine effectively implements Operation Complete (O.C.) for the Fetch and
Execute cycles, although it is more of a "ready for next operation" function,
determining if there is a stop condition, or whether to do a Fetch or
Execute cycle next. The fetch() and execute() methods exit back here, and
in most cases we simply step to the next cycle. In the case of asynchronous
operation, however, we simply exit, and the I/O interface will call
this.schedule() to restart execution again once memory transfers have
completed */
this.execLimit = this.execClock + B220Processor.timeSlice;
do {
if (this.EXT.value) { // enter EXECUTE cycle
this.execute();
} else { // enter FETCH cycle
if (this.SONSW) { // check for post-fetch S-to-P stop
if (this.STOPSW) { // must check before P is incremented in fetch()
if (this.SUNITSSW) {
if (this.P.value%0x10 == this.S.value%0x10) {
this.stop();
}
} else if (this.P.value == this.S.value) {
this.stop();
}
}
}
this.fetch(false);
if (this.SST.value) {
this.stop(); // single-stepping
}
break;
}
} while (this.execClock < this.execLimit);
};
/**************************************/
B220Processor.prototype.schedule = function schedule() {
/* Schedules the next processor time slice and attempts to throttle
performance to approximate that of a real B220. It establishes a time slice
in terms of a number milliseconds each and calls run() to execute for at
most that amount of time. run() counts up instruction times until it reaches
this limit or some terminating event (such as a stop), then exits back here.
If the processor remains active, this routine will reschedule itself after
an appropriate delay, thereby throttling the performance and allowing other
modules to share the single Javascript execution thread */
var delayTime; // delay from/until next run() for this processor, ms
var stamp = performance.now(); // ending time for the delay and the run() call, ms
this.scheduler = 0;
// If run() has been called by a throttling delay, compute the delay stats.
if (this.delayLastStamp > 0) {
delayTime = stamp - this.delayLastStamp;
this.procSlack += delayTime;
// Compute the exponential weighted average of scheduling delay.
this.delayDeltaAvg = (delayTime - this.delayRequested)*B220Processor.delayAlpha +
this.delayDeltaAvg*B220Processor.delayAlpha1;
this.procSlackAvg = delayTime*B220Processor.slackAlpha +
this.procSlackAvg*B220Processor.slackAlpha1;
}
// Execute the time slice.
this.procTime -= this.execClock; // prepare to accumulate internal processor time
this.runStamp = stamp; // starting clock time for time slice
this.run();
stamp = performance.now();
this.procRunAvg = (stamp - this.runStamp)*B220Processor.slackAlpha +
this.procRunAvg*B220Processor.slackAlpha1;
// Determine what to do next.
if (!this.RUT.value) {
// Processor is stopped, just inhibit delay averaging on next call and exit.
this.delayLastStamp = 0;
this.procTime += this.execClock; // accumulate internal processor time for the slice
} else if (this.AST.value) {
// Processor is idle during I/O, but still accumulating clocks.
this.delayLastStamp = 0;
} else {
this.procTime += this.execClock; // accumulate internal processor time for the slice
// The processor is still running, so schedule next time slice after a
// throttling delay. delayTime is the number of milliseconds the
// processor is running ahead of real-world time. Web browsers have a
// certain minimum setTimeout() delay. If the delay is less than our
// estimate of that minimum, setCallback() will yield to the event loop
// but otherwise continue (real time should eventually catch up -- we
// hope). If the delay is greater than the minimum, setCallback() will
// reschedule us after that delay.
delayTime = this.execClock - stamp;
this.delayRequested = delayTime;
this.delayLastStamp = stamp;
this.scheduler = setCallback(this.mnemonic, this, delayTime, this.schedule);
}
};
/**************************************/
B220Processor.prototype.start = function start() {
/* Initiates a time slice for the processor according to the EXT state */
var stamp = performance.now();
if (this.poweredOn && !this.RUT.value && !this.AST.value &&
!this.digitCheckAlarm.value &&
!this.ALT.value && !this.MET.value &&
!this.TAT.value && !this.CRT.value &&
!this.PAT.value && !this.HAT.value &&
!this.systemNotReady.value && !this.computerNotReady.value) {
this.procStart = stamp;
this.execClock = stamp;
this.delayLastStamp = 0;
this.delayRequested = 0;
this.RUT.set(1);
// Start the run timer
while (this.runTimer >= 0) {
this.runTimer -= stamp;
}
this.updateGlow(1);
this.schedule();
}
};
/**************************************/
B220Processor.prototype.stop = function stop() {
/* Stops running the processor on the Javascript thread */
var stamp = performance.now();
if (this.poweredOn) {
this.execLimit = 0; // kill the time slice
this.SST.set(0);
this.RUT.set(0);
this.AST.set(0);
// Stop the timers
this.clockIn();
while (this.procTime < 0) {
this.procTime += this.execClock;
}
while (this.runTimer < 0) {
this.runTimer += stamp;
}
this.updateGlow(1); // freeze state in the lamps
if (this.scheduler) {
clearCallback(this.scheduler);
this.scheduler = 0;
}
}
};
/**************************************/
B220Processor.prototype.step = function step() {
/* Single-steps the processor. This will execute the next Fetch or Execute
cycle only, then stop the processor */
if (this.poweredOn) {
if (!this.RUT.value) {
this.SST.set(1);
this.start();
}
}
};
/**************************************/
B220Processor.prototype.setStop = function setStop() {
/* Initiates a halt of the processor. The processor will execute through
the end of the Execute cycle, then stop */
if (this.poweredOn) {
if (this.RUT.value) {
this.RUT.set(0);
} else {
this.stop();
}
}
};
/**************************************/
B220Processor.prototype.setCycle = function setCycle(cycle) {
/* Sets the processor cycle to Fetch (0) or Execute (1) */
if (this.poweredOn) {
if (!this.RUT.value) {
this.EXT.set(cycle);
}
}
};
/**************************************/
B220Processor.prototype.toggleCompare = function toggleCompare(condition) {
/* Toggles the comparison lamps and sets the processor UET and HIT toggles
according to the condition: <0=LOW, 0=EQUAL, >0=HIGH */
if (this.poweredOn) {
if (condition < 0) { // LOW
this.compareLowLamp.flip();
this.compareEqualLamp.set(0);
this.compareHighLamp.set(0);
this.UET.set(this.compareLowLamp.value);
this.HIT.set(0);
} else if (condition > 0) { // HIGH
this.compareLowLamp.set(0);
this.compareEqualLamp.set(0);
this.compareHighLamp.flip();
this.UET.set(this.compareHighLamp.value);
this.HIT.set(this.compareHighLamp.value);
} else { // EQUAL
this.compareLowLamp.set(0);
this.compareEqualLamp.flip();
this.compareHighLamp.set(0);
this.UET.set(0);
this.HIT.set(this.compareEqualLamp.value);
}
}
};
/**************************************/
B220Processor.prototype.resetRunTimer = function resetRunTimer() {
/* Resets the elapsed run-time timer to zero */
if (this.poweredOn) {
if (this.runTimer < 0) { // it's running, adjust its bias
this.runTimer = -performance.now();
} else { // it's stopped, just zero it
this.runTimer = 0;
}
}
};
/**************************************/
B220Processor.prototype.resetTransfer = function resetTransfer() {
/* Initiates a Reset and Transfer operation, storing P in address 0000/04
and C in 0000/64, then branching to address 0001. Always active, even
when running */
if (this.poweredOn) {
this.E.set(0x0000);
this.readMemory();
this.IB.set(this.IB.value - this.IB.value % 0x100000000 +
(this.C.value % 0x10000)*0x10000 + this.P.value % 0x10000);
this.writeMemory();
this.P.set(0x0001);
this.EXT.set(0); // set to Fetch cycle
if (!this.RUT.value) {
this.start();
}
}
};
/**************************************/
B220Processor.prototype.tcuClear = function tcuClear() {
/* Clears the Tape Control Unit */
if (this.poweredOn) {
if (this.magTape) {
this.magTape.clearUnit();
}
}
};
/**************************************/
B220Processor.prototype.powerUp = function powerUp() {
/* Powers up the system */
if (!this.poweredOn) {
this.clear();
this.poweredOn = 1;
this.procTime = this.runTimer = 0;
this.procSlack = this.procSlackAvg = this.procRunAvg = 0;
this.delayDeltaAvg = this.delayRequested = 0;
this.console = this.devices.ControlConsole;
this.cardatron = this.devices.CardatronControl;
this.magTape = this.devices.MagTapeControl;
this.computerNotReady.set(1); // initial state after power-up
this.updateGlow(1);
}
};
/**************************************/
B220Processor.prototype.powerDown = function powerDown() {
/* Powers down the system */
if (this.poweredOn) {
this.stop();
this.clear();
this.poweredOn = 0;
this.updateGlow(1);
this.cardatron = null;
this.console = null;
this.magTape = null;
if (this.glowTimer) {
clearInterval(this.glowTimer);
this.glowTimer = null;
}
}
};
/**************************************/
B220Processor.prototype.loadDefaultProgram = function loadDefaultProgram() {
/* Loads a set of default demo programs to the memory drum */
// TEMP // Tape tests
this.MM[ 0] = 0x1008500000; // MRW 1
this.MM[ 1] = 0x1002580000; // MPE 1
this.MM[ 2] = 0x1000540000; // MIW 0,1,10,100
this.MM[ 3] = 0x1750540100; // MIW 100,1,7,50
this.MM[ 4] = 0x1500550079; // MIR 79,1,5,00
this.MM[ 5] = 0x1101542000; // MIW 2000,1,1,1 // write control block
this.MM[ 6] = 0x1008500000; // MRW 1
this.MM[ 7] = 0x1000560000; // MOW 0,1,10,100
this.MM[ 8] = 0x1750560100; // MOW 100,1,7,50
this.MM[ 9] = 0x1500570079; // MOR 79,1,5,00
this.MM[ 10] = 0x1101012000; // MOW 2000,1,1,1 // TEMP: changed to a NOP
this.MM[ 11] = 0x1008500000; // MRW 1
this.MM[ 12] = 0x1000523000; // MRD 3000,1,10,0
this.MM[ 13] = 0x1700524000; // MRD 4000,1,7,0
this.MM[ 14] = 0x1500534350; // MRR 4350,1,5,0
this.MM[ 15] = 0x1100534800; // MRR 4800,1,1,0 // should be a control block
this.MM[ 16] = 0x1009500000; // MDA 1
this.MM[ 17] = 0x7777009999; // HLT 9999,7777
this.MM[ 79] = 0x1900000000; // preface for 19 words, 80-98
this.MM[ 99] = 0x4000000000; // preface for 40 words, 100-139
this.MM[ 140] = 0x5800000000; // preface for 58 words, 141-198
this.MM[ 199] = 0x9900000000; // preface for 99 words, 200-298
this.MM[ 299] = 0x0000000000; // preface for 100 words, 300-399
this.MM[2000] = 0x9920012002; // end-of-tape control word
this.MM[2001] = 0x9999999999; // storage for end-of-tape block state
this.MM[2002] = 0x9999008421; // HLT: target for end-of-tape control branch
// Simple counter speed test
this.MM[ 80] = 0x0000120082; // ADD 82
this.MM[ 81] = 0x0000300080; // BUN 80
this.MM[ 82] = 0x0000000001; // CNST 1
// Hello World
this.MM[ 90] = 0x0030090092; // SPO 92
this.MM[ 91] = 0x0000009999; // HLT 9999
this.MM[ 92] = 0x21648455353; // LIT R'HELL'
this.MM[ 93] = 0x25600665659; // LIT 'O WOR'
this.MM[ 94] = 0x25344000016; // LIT 'LD 'R
// Tom Sawyer's "Square Roots 100" adapted from the 205 for the 220 (Babylonian or Newton's method):
this.MM[ 100] = 0x0000100139; // CAD 139
this.MM[ 101] = 0x0000400138; // STA 138
this.MM[ 102] = 0x0000100139; // CAD 139
this.MM[ 103] = 0x0002450000; // CLR
this.MM[ 104] = 0x0001480005; // SRT 5
this.MM[ 105] = 0x0000150138; // DIV 138
this.MM[ 106] = 0x0000400137; // STA 137
this.MM[ 107] = 0x0000130138; // SUB 138
this.MM[ 108] = 0x0000400136; // STA 136
this.MM[ 109] = 0x0001100136; // CAA 136
this.MM[ 110] = 0x0000180135; // CFA 135
this.MM[ 111] = 0x0001340119; // BCL 119
this.MM[ 112] = 0x0000100138; // CAD 138
this.MM[ 113] = 0x0000120137; // ADD 137
this.MM[ 114] = 0x0002450000; // CLR
this.MM[ 115] = 0x0001480005; // SRT 5
this.MM[ 116] = 0x0000150134; // DIV 134
this.MM[ 117] = 0x0000400138; // STA 138
this.MM[ 118] = 0x0000300102; // BUN 102
this.MM[ 119] = 0x5011090139; // SPO 139
this.MM[ 120] = 0x5011090137; // SPO 137
this.MM[ 121] = 0x0010090132; // SPO 132
this.MM[ 122] = 0x0000100139; // CAD 139
this.MM[ 123] = 0x0000120133; // ADD 133
this.MM[ 124] = 0x0000400139; // STA 139
this.MM[ 125] = 0x0000300102; // BUN 102
this.MM[ 126] = 0;
this.MM[ 127] = 0;
this.MM[ 128] = 0;
this.MM[ 129] = 0;
this.MM[ 130] = 0;
this.MM[ 131] = 0;
this.MM[ 132] = 0x20000000016; // carraige return
this.MM[ 133] = 0x100000;
this.MM[ 134] = 0x200000;
this.MM[ 135] = 0x10;
this.MM[ 136] = 0;
this.MM[ 137] = 0;
this.MM[ 138] = 0;
this.MM[ 139] = 0x200000;
// "Square Roots 100" adapted for floating-point and relative precision:
this.MM[ 200] = 0x0000100239; // CAD 239 load initial argument
this.MM[ 201] = 0x0000400238; // STA 238 store as initial upper bound
this.MM[ 202] = 0x0000100239; // CAD 239 start of loop: load current argument
this.MM[ 203] = 0x0002450000; // CR clear R
this.MM[ 204] = 0x0000250238; // FDV 238 divide argument by upper bound
this.MM[ 205] = 0x0000400237; // STA 237 store as current result
this.MM[ 206] = 0x0000250238; // FDV 238 ratio to upper bound
this.MM[ 207] = 0x0000400236; // STA 236 store as current precision
this.MM[ 208] = 0x0001100235; // CAA 235 load target precision
this.MM[ 209] = 0x0000230236; // FSU 236 subtract current precision
this.MM[ 210] = 0x0001330218; // BSA 218,1 if current precision > target precision
this.MM[ 211] = 0x0000010000; // NOP we're done -- jump out to print
this.MM[ 212] = 0x0000100238; // CAD 238 load current upper bound
this.MM[ 213] = 0x0000220237; // FAD 237 add current result
this.MM[ 214] = 0x0002450000; // CR clear R
this.MM[ 215] = 0x0000250234; // FDV 234 divide by 2.0 to get new upper bound
this.MM[ 216] = 0x0000400238; // STA 238 store new upper bound
this.MM[ 217] = 0x0000300202; // BUN 202 do another iteration
this.MM[ 218] = 0x8011090239; // SPO 239
this.MM[ 219] = 0x8011090237; // SPO 237
this.MM[ 220] = 0x0010090232; // SPO 232
this.MM[ 221] = 0x0000010000; // NOP
this.MM[ 222] = 0x0000100239; // CAD 239 load argument value
this.MM[ 223] = 0x0000220233; // FAD 233 add 1 to argument value
this.MM[ 224] = 0x0000400239; // STA 239
this.MM[ 225] = 0x0000300201; // BUN 201 start sqrt for next argument value
this.MM[ 226] = 0;
this.MM[ 227] = 0;
this.MM[ 228] = 0;
this.MM[ 229] = 0;
this.MM[ 230] = 0;
this.MM[ 231] = 0;
this.MM[ 232] = 0x20202020216; // carriage return
this.MM[ 233] = 0x05110000000; // 1.0 literal: argument increment
this.MM[ 234] = 0x05120000000; // 2.0 literal
this.MM[ 235] = 0x05099999990; // 0.99999990 literal: target precision
this.MM[ 236] = 0; // current precision
this.MM[ 237] = 0; // current sqrt result
this.MM[ 238] = 0; // current upper bound on result
this.MM[ 239] = 0x05120000000; // 2.0 sqrt argument
// Print first 800 digits of Pi; adapted from C program by Dik Winter of CWI, Amsterdam
this.MM[ 300]= 0x00000100371; // CAD FLIM
this.MM[ 301]= 0x00000400365; // STA C C=FLIM
this.MM[ 302]= 0x00000100363; // CAD A
this.MM[ 303]= 0x00001480010; // SRT 10
this.MM[ 304]= 0x00000150375; // DIV FIVE A DIV 5
this.MM[ 305]= 0x00000420365; // LDB C FOR (B=C; B>=0; --B)
this.MM[ 306]= 0x10000401000; // STA - F F[B]=A DIV 5
this.MM[ 307]= 0x00001210306; // DBB *-1,1
this.MM[ 308]= 0x00000100365; // L1 CAD C START OF OUTER LOOP
this.MM[ 309]= 0x00000140374; // MUL TWO
this.MM[ 310]= 0x00001400368; // STR G G=C*2
this.MM[ 311]= 0x00000370362; // BFR ENDL1,00,00 IF G EQL 0, BRANCH OUT OF LOOP
this.MM[ 312]= 0x00000460366; // CLL D D=0
this.MM[ 313]= 0x00000100365; // CAD C
this.MM[ 314]= 0x00000400364; // STA B B=C
this.MM[ 315]= 0x00000420364; // LDB B
this.MM[ 316]= 0x10000101000; // DO CAD - F START OF INNER LOOP
this.MM[ 317]= 0x00000140363; // MUL A F[B]*A
this.MM[ 318]= 0x00001490010; // SLT 10 SHIFT PRODUCT TO RA
this.MM[ 319]= 0x00000120366; // ADD D
this.MM[ 320]= 0x00000400366; // STA D D+=F[B]*A
this.MM[ 321]= 0x00001480010; // SRT 10 SAVE NEW D IN RR
this.MM[ 322]= 0x00001270368; // DFL G,00,1 G-=1
this.MM[ 323]= 0x00000150368; // DIV G D DIV G
this.MM[ 324]= 0x10001401000; // STR - F F[B]=D MOD G
this.MM[ 325]= 0x00000400366; // STA D D=D DIV G
this.MM[ 326]= 0x00001270368; // DFL G,00,1 G-=1
this.MM[ 327]= 0x00000100364; // CAD B
this.MM[ 328]= 0x00000130373; // SUB ONE
this.MM[ 329]= 0x00000400364; // STA B B-=1
this.MM[ 330]= 0x00000360334; // BFA ENDDO,00,00 IF B EQL 0, BRANCH OUT OF INNER LOOP
this.MM[ 331]= 0x00000140366; // MUL D
this.MM[ 332]= 0x00001400366; // STR D D*=B
this.MM[ 333]= 0x00001210316; // DBB DO,1 DECREMENT RB, REPEAT INNER LOOP IF >= 0
this.MM[ 334]= 0x00014270365; // ENDDO DFL C,00,14 C-=14
this.MM[ 335]= 0x00000100366; // CAD D
this.MM[ 336]= 0x00001480010; // SRT 10
this.MM[ 337]= 0x00000150363; // DIV A D DIV A
this.MM[ 338]= 0x00000120367; // ADD E RA=E+D DIV A
this.MM[ 339]= 0x00001400367; // STR E E=D MOD A
// FORMAT 4 DIGITS FOR SPO OUTPUT
this.MM[ 340]= 0x00001480003; // SRT 3 ISOLATE HIGH-ORDER DIGIT IN A
this.MM[ 341]= 0x00000120376; // ADD N80 CONVERT 1ST DIGIT TO ALPHA
this.MM[ 342]= 0x00000490001; // SLA 1
this.MM[ 343]= 0x00001490001; // SLT 1
this.MM[ 344]= 0x00000120376; // ADD N80 CONVERT 2ND DIGIT TO ALPHA
this.MM[ 345]= 0x00000490001; // SLA 1
this.MM[ 346]= 0x00001490001; // SLT 1
this.MM[ 347]= 0x00000120376; // ADD N80 CONVERT 3RD DIGIT TO ALPHA
this.MM[ 348]= 0x00000490001; // SLA 1
this.MM[ 349]= 0x00001490001; // SLT 1
this.MM[ 350]= 0x00000120376; // ADD N80 CONVERT 4TH DIGIT TO ALPHA
this.MM[ 351]= 0x00000490002; // SLA 2 INSERT TRAILING SPACE
this.MM[ 352]= 0x00002430000; // LSA 2 SET SIGN TO TWO FOR ALPHA WORD
this.MM[ 353]= 0x00000400364; // STA B STORE IN WORD BUFFER
this.MM[ 354]= 0x00010090364; // SPO B,1
this.MM[ 355]= 0x00405260369; // IFL COL,04,1 CHECK FOR FULL LINE ON SPO
this.MM[ 356]= 0x00000100369; // CAD COL
this.MM[ 357]= 0x00000180370; // CFA ECOL
this.MM[ 358]= 0x00001340308; // BCL L1 IF COL < ECOL, BRANCH
this.MM[ 359]= 0x00010090377; // SPO CR,1 OUTPUT NEWLINES
this.MM[ 360]= 0x00000460369; // CLL COL CLEAR COLUMN COUNTER
this.MM[ 361]= 0x00000300308; // BUN L1
this.MM[ 362]= 0x00000007557; // ENDL1 HLT 7557
this.MM[ 363]= 0x00000010000; // A CNST 10000
this.MM[ 364]= 0x00000000000; // B CNST 0
this.MM[ 365]= 0x00000000000; // C CNST 0
this.MM[ 366]= 0x00000000000; // D CNST 0
this.MM[ 367]= 0x00000000000; // E CNST 0
this.MM[ 368]= 0x00000000000; // G CNST 0
this.MM[ 369]= 0x00000000000; // COL CNST 0
this.MM[ 370]= 0x00000000050; // ECOL CNST 50
this.MM[ 371]= 0x00000002800; // FLIM CNST 2800
this.MM[ 372]= 0x00000000000; // ZERO CNST 0
this.MM[ 373]= 0x00000000001; // ONE CNST 1
this.MM[ 374]= 0x00000000002; // TWO CNST 2
this.MM[ 375]= 0x00000000005; // FIVE CNST 5
this.MM[ 376]= 0x00000000080; // N80 CNST 80
this.MM[ 377]= 0x20202021616; // CR CNST 20202021616 NEWLINES
this.MM[1000]= 0x00000000000; // F DEFN * ARRAY F[2800]
};