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pkimpel.retro-220/webUI/B220ControlConsole.js
Paul Kimpel 936aadf6ee Commit retro-220 emulator version 0.05:
1. Remove Application Cache mechanism (has been deprecated as a web standard).
2. Replace internal bindMethod() utility function with standard Javascript object.bind().
3. Automatically reset Digit Check Alarm when bits are corrected in registers.
4. Correct setting of Overflow Toggle in IFL.
5. Terminate magnetic tape data transfer if AST toggle gets reset.
6. Correct way Processor was released by magnetic tape TCU.
7. Correct construction of preface word in memory for mag tape MRR.
8. Correct determination of mag tape "remote" status to allow tape to be unloaded immediately after a rewind.
9. Fix bug in BCS detecting the switch setting.
10. Modify behavior of Reset/Transfer switch to allow recovery after a tape malfunction.
11. Correct formatting of HIGH lamp on Control Console.
12. Remove extraneous whitespace from B220FramePaper sub-window markup.
2018-01-12 08:40:49 -08:00

1086 lines
45 KiB
JavaScript

/***********************************************************************
* retro-220/webUI B220ControlConsole.js
************************************************************************
* Copyright (c) 2017, Paul Kimpel.
* Licensed under the MIT License, see
* http://www.opensource.org/licenses/mit-license.php
************************************************************************
* Burroughs 220 Emulator Control Console object.
************************************************************************
* 2017-01-01 P.Kimpel
* Original version, from D205SupervisoryPanel.js.
***********************************************************************/
"use strict";
/**************************************/
function B220ControlConsole(p, systemShutdown) {
/* Constructor for the ControlConsole object */
var h = 600;
var w = 1064;
var mnemonic = "Console";
var inputConfig = p.config.getNode("ConsoleInput");
var outputConfig = p.config.getNode("ConsoleOutput");
var u;
var x;
this.config = p.config; // System Configuration object
this.intervalToken = 0; // setInterval() token for panel refresh
this.p = p; // B220Processor object
this.systemShutdown = systemShutdown; // system shut-down callback
this.keyboard = new B220ConsoleKeyboard(p);
this.boundMeatballMemdump = B220ControlConsole.prototype.meatballMemdump.bind(this);
this.boundLamp_Click = B220ControlConsole.prototype.lamp_Click.bind(this);
this.boundPowerBtn_Click = B220ControlConsole.prototype.powerBtn_Click.bind(this);
this.boundSwitch_Click = B220ControlConsole.prototype.switch_Click.bind(this);
this.boundResetTimer = B220ControlConsole.prototype.resetTimer.bind(this);
this.boundUpdatePanel = B220ControlConsole.prototype.updatePanel.bind(this);
// Configure the console input unit objects. These are paper-tape readers.
this.inputUnit = [
null, // unit[0] not used
null, // 1=unit A
null, // 2=unit B
null, // 3=unit C
null, // 4=unit D
null, // 5=unit E
null, // 6=unit F
null, // 7=unit G
null, // 8=unit H
null, // 9=unit I
null]; //10=unit J
for (x=1; x<inputConfig.units.length; ++x) {
u = inputConfig.units[x];
switch (u.type.substring(0, 3)) {
case "PTR":
this.inputUnit[x] = new B220PaperTapeReader(u.type, x, this.config);
break;
default:
this.inputUnit[x] = null;
break;
} // switch u.type
}
// Configure the console output unit objects. These can be any combination
// of paper-tape punches and teletype printers.
this.outputUnit = [
null, // 0=unit A (usually the SPO)
null, // 1=unit B
null, // 2=unit C
null, // 3=unit D
null, // 4=unit E
null, // 5=unit F
null, // 6=unit G
null, // 7=unit H
null, // 8=unit I
null, // 9=unit J
null]; //10=unit K
for (x=0; x<outputConfig.units.length; ++x) {
u = outputConfig.units[x];
switch (u.type.substring(0, 3)) {
case "TTY":
this.outputUnit[x] = new B220ConsolePrinter(u.type, x, this.config);
break;
case "PTP":
this.outputUnit[x] = new B220PaperTapePunch(u.type, x, this.config);
break;
default:
this.outputUnit[x] = null;
break;
} // switch u.type
}
// Create the Console window
this.doc = null;
this.window = window.open("../webUI/B220ControlConsole.html", mnemonic,
"location=no,scrollbars,resizable,width=" + w + ",height=" + h +
",top=0,left=" + (screen.availWidth - w));
this.window.addEventListener("load",
B220ControlConsole.prototype.consoleOnLoad.bind(this), false);
}
/**************************************/
B220ControlConsole.displayRefreshPeriod = 50; // milliseconds
B220ControlConsole.offSwitchImage = "./resources/ToggleDown.png";
B220ControlConsole.onSwitchImage = "./resources/ToggleUp.png";
B220ControlConsole.offOrganSwitchImage = "./resources/Organ-Switch-Up.png"
B220ControlConsole.onOrganSwitchImage = "./resources/Organ-Switch-Down.png"
B220ControlConsole.codeXlate = [ // translate internal B220 code to ANSI
" ", "_", " ", ".", "\u00A4", "_", "_", "_", "_", "_", "!", "!", "!", "!", "!", "!", // 00-0F
"&", "_", "_", "$", "*", "^", "~", "_", "_", "_", "!", "!", "!", "!", "!", "!", // 10-1F
"-", "/", "_", ",", "%", "_", "|", "_", "_", "_", "!", "!", "!", "!", "!", "!", // 20-2F
"_", "_", "_", "#", "@", "\\", "_", "_", "_", "_", "!", "!", "!", "!", "!", "!", // 30-3F
"_", "A", "B", "C", "D", "E", "F", "G", "H", "I", "!", "!", "!", "!", "!", "!", // 40-4F
"_", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "!", "!", "!", "!", "!", "!", // 50-5F
"_", "_", "S", "T", "U", "V", "W", "X", "Y", "Z", "!", "!", "!", "!", "!", "!", // 60-6F
"_", "_", "_", "_", "_", "_", "_", "_", "_", "_", "!", "!", "!", "!", "!", "!", // 70-7F
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "!", "!", "!", "!", "!", "!", // 80-8F
"_", "_", "_", "_", "_", "_", "_", "_", "_", "_", "!", "!", "!", "!", "!", "!", // 90-9F
"!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", // A0-AF
"!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", // B0-BF
"!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", // C0-CF
"!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", // D0-DF
"!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", // E0-EF
"!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!", "!"]; // F0-FF
/**************************************/
B220ControlConsole.prototype.$$ = function $$(e) {
return this.doc.getElementById(e);
};
/**************************************/
B220ControlConsole.prototype.powerOnSystem = function powerOnSystem() {
/* Powers on the system */
if (!this.p.poweredOn) {
this.p.powerUp();
this.window.focus();
if (!this.intervalToken) {
this.intervalToken = this.window.setInterval(this.boundUpdatePanel, B220ControlConsole.displayRefreshPeriod);
}
}
};
/**************************************/
B220ControlConsole.prototype.powerOffSystem = function powerOffSystem() {
/* Powers off the system */
if (this.p.poweredOn) {
this.systemShutdown();
if (this.intervalToken) { // if the display auto-update is running
this.window.clearInterval(this.intervalToken); // kill it
this.intervalToken = 0;
}
}
};
/**************************************/
B220ControlConsole.prototype.beforeUnload = function beforeUnload(ev) {
var msg = "Closing this window will make the panel unusable.\n" +
"Suggest you stay on the page and minimize this window instead";
ev.preventDefault();
ev.returnValue = msg;
return msg;
};
/**************************************/
B220ControlConsole.prototype.meatballMemdump = function meatballMemdump() {
/* Opens a temporary window and formats the current processor and memory
state to it */
var doc = null; // loader window.document
var p = this.p; // local copy of Processor object
var paper = null; // <pre> element to receive dump lines
var trimRightRex = /[\s\uFEFF\xA0]+$/;
var win = this.window.open("./B220FramePaper.html", this.mnemonic + "-MEMDUMP",
"location=no,scrollbars=yes,resizable,width=800,height=600");
var xlate = B220ControlConsole.codeXlate; // local copy
function formatWord(w) {
/* Formats a 220 numeric word as "S DDDDDDDDDD" and returns it */
var s = padBCD(w, 11);
return s.substring(0, 1) + " " + s.substring(1);
}
function padBCD(value, digits) {
/* Formats "value" as a BCD number of "digits" length, left-padding with
zeroes as necessary */
var text = value.toString(16);
if (value < 0) {
return text;
} else {
return padLeft(text, digits, "0");
}
}
function padLeft(text, minLength, c) {
/* Pads "text" on the left to a total length of "minLength" with "c" */
var s = text.toString();
var len = s.length;
var pad = c || " ";
while (len++ < minLength) {
s = pad + s;
}
return s;
}
function trimRight(text) {
/* Returns the string with all terminating whitespace removed from "text" */
return text.replace(trimRightRex, '');
}
function wordToANSI(value) {
/* Converts the "value" as a 220 word to a five-character string and returns it */
var c; // current character
var s = ""; // working string value
var w = value; // working word value
var x; // character counter
for (x=0; x<5; ++x) {
c = w % 256;
w = (w-c)/256;
s = xlate[c] + s;
}
return s;
}
function writer(text) {
/* Outputs one line of text to the dump window */
paper.appendChild(doc.createTextNode(trimRight(text) + "\n"));
}
function dumpProcessorState() {
/* Dumps the register state for the Processor */
var s = "";
var x = 0;
writer("");
writer("Processor:");
writer("");
writer("A: " + formatWord(p.A.value) + " R: " + formatWord(p.R.value) +
" D: " + formatWord(p.D.value));
writer("");
s = padBCD(p.C.value, 10);
s = s.substring(0, 4) + " " + s.substring(4, 6) + " " + s.substring(6);
writer("B: " + padBCD(p.B.value, 4) + " P: " + padBCD(p.P.value, 4) + " C: " + s +
" E: " + padBCD(p.E.value, 4) + " S: " + padBCD(p.S.value, 4));
writer("");
s = "Program Switches:";
for (x=1; x<=10; ++x) {
if (p["PC" + x%10 + "SW"]) {
s += " " + x%10;
} else {
s += " .";
}
}
if (p.SONSW) {s += " S-ON"}
if (p.SUNITSSW) {s += " S-UNITS"}
if (p.STOCSW) {s += " S-TO-C"}
if (p.STOPSW) {s += " S-TO-P"}
writer(s);
s = "Flip-Flops:";
if (p.digitCheckAlarm.value) {s += " DCK"}
if (p.ALT.value) {s += " ALT"}
if (p.AST.value) {s += " AST"}
if (p.CCT.value) {s += " CCT"}
if (p.CRT.value) {s += " CRT"}
if (p.DPT.value) {s += " DPT"}
if (p.EWT.value) {s += " EWT"}
if (p.EXT.value) {s += " EXT"}
if (p.HAT.value) {s += " HAT"}
if (p.HCT.value) {s += " HCT"}
if (p.HIT.value) {s += " HIT"}
if (p.MAT.value) {s += " MAT"}
if (p.MET.value) {s += " MET"}
if (p.MNT.value) {s += " MNT"}
if (p.OFT.value) {s += " OFT"}
if (p.PAT.value) {s += " PAT"}
if (p.PRT.value) {s += " PRT"}
if (p.PZT.value) {s += " PZT"}
if (p.RPT.value) {s += " RPT"}
if (p.RUT.value) {s += " RUT"}
if (p.SST.value) {s += " SST"}
if (p.TAT.value) {s += " TAT"}
if (p.UET.value) {s += " UET"}
writer(s);
s = " ";
if (p.systemNotReady.value) {s += " SNR"}
if (p.computerNotReady.value) {s += " CNR"}
if (p.compareLowLamp.value) {s += " LOW"}
if (p.compareEqualLamp.value) {s += " EQUAL"}
if (p.compareHighLamp.value) {s += " HIGH"}
if (p.C10.value) {s += " C10"}
if (p.DST.value) {s += " DST"}
if (p.LT1.value) {s += " LT1"}
if (p.LT2.value) {s += " LT2"}
if (p.LT3.value) {s += " LT3"}
if (p.SCI.value) {s += " SCI"}
if (p.SGT.value) {s += " SGT"}
if (p.SUT.value) {s += " SUT"}
if (p.TBT.value) {s += " TBT"}
if (p.TCT.value) {s += " TCT"}
if (p.TPT.value) {s += " TPT"}
if (p.TWT.value) {s += " TWT"}
writer(s);
}
function memdumpDriver() {
/* Driver for formatting the memory and Processor state dump */
var addr = 0;
var dupCount = 0;
var lastLine = "";
var line = "";
var top = p.memorySize-1; // max memory address
var x = 0; // image data index
function dumpDupes() {
/* Outputs the duplicate-line message, if any */
if (dupCount > 0) {
writer(".... ..... DUP FOR " + dupCount + " LINE" + (dupCount>1 ? "S" : "") +
" THRU " + padLeft(addr-1, 4, "0") + " .....");
dupCount = 0;
}
}
while (paper.firstChild) { // delete any existing <pre> content
paper.removeChild(paper.firstChild);
}
writer("retro-220 Processor State and Memory Dump : " + new Date().toString());
dumpProcessorState();
// Dump all of memory
writer("");
writer("Memory: ");
writer("");
addr = 0;
while (addr <= top) {
// Format the next five words
line = "";
for (x=0; x<5; ++x) {
line += " " + formatWord(p.MM[addr+x]);
} // for x
// Check for duplicate lines; write a non-duplicate
if (line == lastLine) {
++dupCount;
} else {
dumpDupes();
lastLine = line;
line = padLeft(addr, 4, "0") + line + " ";
for (x=0; x<5; ++x) {
line += wordToANSI(p.MM[addr+x]);
} // for x
writer(line);
}
addr += 5;
} // for addr
dumpDupes();
writer("");
writer("End dump, memory size: " + (top+1).toString() + " words");
}
function memdumpSetup() {
/* Loads a status message into the "paper" rendering area, then calls
dumpDriver after a short wait to allow the message to appear */
win.removeEventListener("load", memdumpSetup, false);
doc = win.document;
doc.title = "retro-220 Console: Meatball Memdump";
paper = doc.getElementById("Paper");
writer("Rendering the dump... please wait...");
setTimeout(memdumpDriver, 50);
}
// Outer block of meatBallMemdump
win.moveTo((screen.availWidth-win.outerWidth)/2, (screen.availHeight-win.outerHeight)/2);
win.focus();
win.addEventListener("load", memdumpSetup, false);
};
/**************************************/
B220ControlConsole.prototype.displayCallbackState = function displayCallbackState() {
/* Builds a table of outstanding callback state */
var cb;
var cbs;
var e;
var body = document.createElement("tbody");
var oldBody = this.$$("CallbackBody");
var row;
var state = getCallbackState(0x03);
var token;
cbs = state.delayDev;
for (token in cbs) {
row = document.createElement("tr");
e = document.createElement("td");
e.appendChild(document.createTextNode(token));
row.appendChild(e);
e = document.createElement("td");
e.appendChild(document.createTextNode((cbs[token]||0).toFixed(2)));
row.appendChild(e);
e = document.createElement("td");
e.colSpan = 2;
row.appendChild(e);
body.appendChild(row);
}
cbs = state.pendingCallbacks;
for (token in cbs) {
cb = cbs[token];
row = document.createElement("tr");
e = document.createElement("td");
e.appendChild(document.createTextNode(token.toString()));
row.appendChild(e);
e = document.createElement("td");
e.appendChild(document.createTextNode(cb.delay.toFixed(2)));
row.appendChild(e);
e = document.createElement("td");
e.appendChild(document.createTextNode((cb.context && cb.context.mnemonic) || "??"));
row.appendChild(e);
e = document.createElement("td");
e.appendChild(document.createTextNode((cb.args ? cb.args.length : 0).toString()));
row.appendChild(e);
body.appendChild(row);
}
body.id = oldBody.id;
oldBody.parentNode.replaceChild(body, oldBody);
};
/**************************************/
B220ControlConsole.prototype.updatePanel = function updatePanel() {
/* Updates the panel from the current Processor state */
var eLevel; // EXECUTE lamp glow level
var p = this.p; // local copy of Processor object
var stamp = performance.now();
var text; // run timer display text
var timer = p.runTimer;
// Update the interval timer
while (timer < 0) {
timer += stamp;
}
text = (timer/1000 + 10000).toFixed(1);
this.intervalTimer.textContent = text.substring(text.length-6);
p.updateLampGlow(0);
eLevel = (p.RUT.value ? p.EXT.glow : p.EXT.value);
// Primary Registers
this.regA.updateLampGlow(p.A.glow);
this.regB.updateLampGlow(p.B.glow);
this.regC.updateLampGlow(p.C.glow);
this.regD.updateLampGlow(p.D.glow);
this.regE.updateLampGlow(p.E.glow);
this.regP.updateLampGlow(p.P.glow);
this.regR.updateLampGlow(p.R.glow);
this.regS.updateLampGlow(p.S.glow);
// Alarm Panel
this.digitCheckLamp.set(p.digitCheckAlarm.glow);
this.programCheckLamp.set(p.ALT.glow);
this.storageLamp.set(p.MET.glow);
this.magneticTapeLamp.set(p.TAT.glow);
this.paperTapeLamp.set(p.PAT.glow);
this.cardatronLamp.set(p.CRT.glow);
this.highSpeedPrinterLamp.set(p.HAT.glow);
this.systemNotReadyLamp.set(p.systemNotReady.glow);
this.computerNotReadyLamp.set(p.computerNotReady.glow);
// Operation Panel
this.runLamp.set(p.RUT.glow);
this.fetchLamp.set(1-eLevel);
this.executeLamp.set(eLevel);
// Status Panel
this.overflowLamp.set(p.OFT.glow);
this.repeatLamp.set(p.RPT.glow);
this.lowLamp.set(p.compareLowLamp.glow);
this.equalLamp.set(p.compareEqualLamp.glow);
this.highLamp.set(p.compareHighLamp.glow);
this.$$("ProcDelta").textContent = p.delayDeltaAvg.toFixed(2) + " D";
this.$$("ProcSlack").textContent = p.procSlackAvg.toFixed(2) + " S";
this.$$("ProcRun").textContent = p.procRunAvg.toFixed(2) + " R";
/********** DEBUG **********
this.displayCallbackState();
***************************/
};
/**************************************/
B220ControlConsole.prototype.lamp_Click = function lamp_Click(ev) {
/* Handles the click event within panels. Determines which lamp element was
clicked, flips the state of the corresponding toggle in the Processor, and
refreshes the lamp element */
var bit; // bit number extracted from the id
var id = ev.target.id; // id of the element clicked
var ix = id.indexOf("_"); // offset of the "_" delimiter in the id
var p = this.p; // local copy of processor object
var reg; // register prefix from id
if (p.poweredOn) {
if (ix < 0) {
return;
} else if (ix > 0) {
reg = id.substring(0, ix);
bit = parseInt(id.substring(ix+1), 10);
if (isNaN(bit)) {
return;
}
}
switch (reg) {
case "A":
p.A.flipBit(bit);
break;
case "B":
p.B.flipBit(bit);
break;
case "C":
p.C.flipBit(bit);
break;
case "D":
p.D.flipBit(bit);
break;
case "E":
p.E.flipBit(bit);
break;
case "P":
p.P.flipBit(bit);
break;
case "R":
p.R.flipBit(bit);
break;
case "S":
p.S.flipBit(bit);
break;
} // switch reg
}
ev.preventDefault();
ev.stopPropagation();
return false;
};
/**************************************/
B220ControlConsole.prototype.powerBtn_Click = function powerBtn_Click(ev) {
/* Handler for the START button: begins execution for the current cycle */
switch(ev.target.id) {
case "PowerOffBtn":
this.powerOffSystem();
break;
}
this.updatePanel();
ev.preventDefault();
return false;
};
/**************************************/
B220ControlConsole.prototype.resetTimer = function resetTimer(ev) {
/* Resets the Interval Timer display to 0000.0 */
this.p.resetRunTimer();
};
/**************************************/
B220ControlConsole.prototype.switch_Click = function switch_Click(ev) {
/* Handler for switch & knob clicks */
var p = this.p; // local copy of processor object
if (p.poweredOn) {
switch (ev.target.id) {
case "StopSwitch":
this.stopSwitch.flip();
p.setStop();
break;
case "StartSwitch":
this.startSwitch.flip();
this.keyboard.keyboardEnable(0);
p.start();
break;
case "StepSwitch":
this.stepSwitch.flip();
//this.keyboard.keyboardEnable(0);
p.step();
break;
case "ClearSwitch":
this.clearSwitch.flip();
this.keyboard.keyboardEnable(0);
p.stop();
p.clear();
break;
case "A_RightClear":
p.A.set(0);
break;
case "B_RightClear":
p.B.set(0);
break;
case "C_RightClear":
p.C.set(0);
break;
case "D_RightClear":
p.D.set(0);
break;
case "E_RightClear":
p.E.set(0);
break;
case "P_RightClear":
p.P.set(0);
break;
case "R_RightClear":
p.R.set(0);
break;
case "S_RightClear":
p.S.set(0);
break;
case "ControlSwitch1":
this.controlSwitch1.flip();
this.config.putNode("ControlConsole.PCS1SW", this.controlSwitch1.state);
p.PC1SW = this.controlSwitch1.state;
break;
case "ControlSwitch2":
this.controlSwitch2.flip();
this.config.putNode("ControlConsole.PCS2SW", this.controlSwitch2.state);
p.PC2SW = this.controlSwitch2.state;
break;
case "ControlSwitch3":
this.controlSwitch3.flip();
this.config.putNode("ControlConsole.PCS3SW", this.controlSwitch3.state);
p.PC3SW = this.controlSwitch3.state;
break;
case "ControlSwitch4":
this.controlSwitch4.flip();
this.config.putNode("ControlConsole.PCS4SW", this.controlSwitch4.state);
p.PC4SW = this.controlSwitch4.state;
break;
case "ControlSwitch5":
this.controlSwitch5.flip();
this.config.putNode("ControlConsole.PCS5SW", this.controlSwitch5.state);
p.PC5SW = this.controlSwitch5.state;
break;
case "ControlSwitch6":
this.controlSwitch6.flip();
this.config.putNode("ControlConsole.PCS6SW", this.controlSwitch6.state);
p.PC6SW = this.controlSwitch6.state;
break;
case "ControlSwitch7":
this.controlSwitch7.flip();
this.config.putNode("ControlConsole.PCS7SW", this.controlSwitch7.state);
p.PC7SW = this.controlSwitch7.state;
break;
case "ControlSwitch8":
this.controlSwitch8.flip();
this.config.putNode("ControlConsole.PCS8SW", this.controlSwitch8.state);
p.PC8SW = this.controlSwitch8.state;
break;
case "ControlSwitch9":
this.controlSwitch9.flip();
this.config.putNode("ControlConsole.PCS9SW", this.controlSwitch9.state);
p.PC9SW = this.controlSwitch9.state;
break;
case "ControlSwitch10":
this.controlSwitch10.flip();
this.config.putNode("ControlConsole.PCS0SW", this.controlSwitch10.state);
p.PC0SW = this.controlSwitch10.state;
break;
case "KeyboardSwitch":
this.keyboardSwitch.flip();
if (!p.RUT.value && !p.computerNotReady.value) {
this.keyboard.keyboardEnable(1);
}
break;
case "SOnSwitch":
this.sOnSwitch.flip();
this.config.putNode("ControlConsole.SONSW", this.sOnSwitch.state);
p.SONSW = this.sOnSwitch.state;
break;
case "UnitsSwitch":
this.unitsSwitch.flip();
this.config.putNode("ControlConsole.SUNITSSW", this.unitsSwitch.state);
p.SUNITSSW = this.unitsSwitch.state;
break;
case "SToPSwitch":
this.sToPSwitch.flip();
this.config.putNode("ControlConsole.STOPSW", this.sToPSwitch.state);
p.STOPSW = this.sToPSwitch.state;
break;
case "SToCSwitch":
this.sToCSwitch.flip();
this.config.putNode("ControlConsole.STOCSW", this.sToCSwitch.state);
p.STOCSW = this.sToCSwitch.state;
break;
case "ResetTransferSwitch":
this.resetTransferSwitch.flip();
this.keyboard.keyboardEnable(0);
p.resetTransfer();
break;
case "TCUClearSwitch":
this.tcuClearSwitch.flip();
p.tcuClear();
break;
case "ProgramCheckLamp":
p.setProgramCheck(0);
break;
case "StorageLamp":
p.setStorageCheck(0);
break;
case "MagneticTapeLamp":
p.setMagneticTapeCheck(0);
break;
case "CardatronLamp":
p.setCardatronCheck(0);
break;
case "PaperTapeLamp":
p.setPaperTapeCheck(0);
break;
case "HighSpeedPrinterLamp":
p.setHighSpeedPrinterCheck(0);
break;
case "FetchLamp":
p.setCycle(0);
break;
case "ExecuteLamp":
p.setCycle(1);
break;
case "OverflowLamp":
p.OFT.flip();
break;
case "RepeatLamp":
p.RPT.flip();
break;
case "LowLamp":
p.toggleCompare(-1);
break;
case "EqualLamp":
p.toggleCompare(0);
break;
case "HighLamp":
p.toggleCompare(+1);
break;
} // switch ev.target.id
}
this.updatePanel();
ev.preventDefault();
return false;
};
/**************************************/
B220ControlConsole.prototype.consoleOnLoad = function consoleOnLoad() {
/* Initializes the Supervisory Panel window and user interface */
var body;
var p = this.p; // local copy of processor object
var panel;
var prefs = this.config.getNode("ControlConsole");
var x;
this.doc = this.window.document;
body = this.$$("PanelSurface");
this.intervalTimer = this.$$("IntervalTimer");
// Main Registers
this.regA = new PanelRegister(this.$$("ARegPanel"), 11*4, 4, "A_", "A");
this.regB = new PanelRegister(this.$$("BRegPanel"), 4*4, 4, "B_", "B");
this.regC = new PanelRegister(this.$$("CRegPanel"), 10*4, 4, "C_", "C");
this.regD = new PanelRegister(this.$$("DRegPanel"), 11*4, 4, "D_", "D");
this.regE = new PanelRegister(this.$$("ERegPanel"), 4*4, 4, "E_", "E");
this.regR = new PanelRegister(this.$$("RRegPanel"), 11*4, 4, "R_", "R");
this.regP = new PanelRegister(this.$$("PRegPanel"), 4*4, 4, "P_", "P");
this.regS = new PanelRegister(this.$$("SRegPanel"), 4*4, 4, "S_", "S");
this.regA.drawBox(6, 2, 4, "2px solid white", "2px solid white");
this.regC.drawBox(5, 2, 4, "2px solid white", "2px solid white");
this.regD.drawBox(6, 2, 4, "2px solid white", "2px solid white");
this.regR.drawBox(6, 2, 4, "2px solid white", "2px solid white");
// Status Panels
panel = this.$$("AlarmPanel");
this.digitCheckLamp = new ColoredLamp(panel, null, null, "DigitCheckLamp", "redLamp lampCollar", "redLit");
this.programCheckLamp = new ColoredLamp(panel, null, null, "ProgramCheckLamp", "redLamp lampCollar", "redLit");
this.storageLamp = new ColoredLamp(panel, null, null, "StorageLamp", "redLamp lampCollar", "redLit");
this.magneticTapeLamp = new ColoredLamp(panel, null, null, "MagneticTapeLamp", "redLamp lampCollar", "redLit");
this.cardatronLamp = new ColoredLamp(panel, null, null, "CardatronLamp", "redLamp lampCollar", "redLit");
this.paperTapeLamp = new ColoredLamp(panel, null, null, "PaperTapeLamp", "redLamp lampCollar", "redLit");
this.highSpeedPrinterLamp = new ColoredLamp(panel, null, null, "HighSpeedPrinterLamp", "redLamp lampCollar", "redLit");
this.systemNotReadyLamp = new ColoredLamp(panel, null, null, "SystemNotReadyLamp", "redLamp lampCollar", "redLit");
this.computerNotReadyLamp = new ColoredLamp(panel, null, null, "ComputerNotReadyLamp", "redLamp lampCollar", "redLit");
panel = this.$$("OperationPanel");
this.runLamp = new ColoredLamp(panel, null, null, "RunLamp", "blueLamp lampCollar", "blueLit");
this.fetchLamp = new ColoredLamp(panel, null, null, "FetchLamp", "blueLamp lampCollar", "blueLit");
this.executeLamp = new ColoredLamp(panel, null, null, "ExecuteLamp", "blueLamp lampCollar", "blueLit");
panel = this.$$("StatusPanel");
this.overflowLamp = new ColoredLamp(panel, null, null, "OverflowLamp", "blueLamp lampCollar", "blueLit");
this.repeatLamp = new ColoredLamp(panel, null, null, "RepeatLamp", "blueLamp lampCollar", "blueLit");
this.lowLamp = new ColoredLamp(panel, null, null, "LowLamp", "blueLamp lampCollar", "blueLit");
this.equalLamp = new ColoredLamp(panel, null, null, "EqualLamp", "blueLamp lampCollar", "blueLit");
this.highLamp = new ColoredLamp(panel, null, null, "HighLamp", "blueLamp lampCollar", "blueLit");
// Organ Switches
panel = this.$$("ControlSwitchPanel");
this.controlSwitch1 = new OrganSwitch(panel, null, null, "ControlSwitch1",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch1.set(this.config.getNode("ControlConsole.PCS1SW"));
p.PC1SW = this.controlSwitch1.state;
this.controlSwitch2 = new OrganSwitch(panel, null, null, "ControlSwitch2",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch2.set(this.config.getNode("ControlConsole.PCS2SW"));
p.PC2SW = this.controlSwitch2.state;
this.controlSwitch3 = new OrganSwitch(panel, null, null, "ControlSwitch3",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch3.set(this.config.getNode("ControlConsole.PCS3SW"));
p.PC3SW = this.controlSwitch3.state;
this.controlSwitch4 = new OrganSwitch(panel, null, null, "ControlSwitch4",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch4.set(this.config.getNode("ControlConsole.PCS4SW"));
p.PC4SW = this.controlSwitch4.state;
this.controlSwitch5 = new OrganSwitch(panel, null, null, "ControlSwitch5",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch5.set(this.config.getNode("ControlConsole.PCS5SW"));
p.PC5SW = this.controlSwitch5.state;
this.controlSwitch6 = new OrganSwitch(panel, null, null, "ControlSwitch6",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch6.set(this.config.getNode("ControlConsole.PCS6SW"));
p.PC6SW = this.controlSwitch6.state;
this.controlSwitch7 = new OrganSwitch(panel, null, null, "ControlSwitch7",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch7.set(this.config.getNode("ControlConsole.PCS7SW"));
p.PC7SW = this.controlSwitch7.state;
this.controlSwitch8 = new OrganSwitch(panel, null, null, "ControlSwitch8",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch8.set(this.config.getNode("ControlConsole.PCS8SW"));
p.PC8SW = this.controlSwitch8.state;
this.controlSwitch9 = new OrganSwitch(panel, null, null, "ControlSwitch9",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch9.set(this.config.getNode("ControlConsole.PCS9SW"));
p.PC9SW = this.controlSwitch9.state;
this.controlSwitch10 = new OrganSwitch(panel, null, null, "ControlSwitch10",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch10.set(this.config.getNode("ControlConsole.PCS0SW"));
p.PC0SW = this.controlSwitch10.state;
panel = this.$$("OperationSwitchPanel");
this.stopSwitch = new OrganSwitch(panel, null, null, "StopSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
this.startSwitch = new OrganSwitch(panel, null, null, "StartSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
this.stepSwitch = new OrganSwitch(panel, null, null, "StepSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
this.clearSwitch = new OrganSwitch(panel, null, null, "ClearSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
panel = this.$$("MiscellaneousSwitchPanel");
this.keyboardSwitch = new OrganSwitch(panel, null, null, "KeyboardSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
this.sOnSwitch = new OrganSwitch(panel, null, null, "SOnSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.sOnSwitch.set(this.config.getNode("ControlConsole.SONSW"));
p.SONSW = this.sOnSwitch.state;
this.unitsSwitch = new OrganSwitch(panel, null, null, "UnitsSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.unitsSwitch.set(this.config.getNode("ControlConsole.SUNITSSW"));
p.SUNITSSW = this.unitsSwitch.state;
this.sToPSwitch = new OrganSwitch(panel, null, null, "SToPSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.sToPSwitch.set(this.config.getNode("ControlConsole.STOPSW"));
p.STOPSW = this.sToPSwitch.state;
this.sToCSwitch = new OrganSwitch(panel, null, null, "SToCSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.sToCSwitch.set(this.config.getNode("ControlConsole.STOCSW"));
p.STOCSW = this.sToCSwitch.state;
this.resetTransferSwitch = new OrganSwitch(panel, null, null, "ResetTransferSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
this.tcuClearSwitch = new OrganSwitch(panel, null, null, "TCUClearSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
// Events
this.regA.addEventListener("click", this.boundLamp_Click);
this.regB.addEventListener("click", this.boundLamp_Click);
this.regC.addEventListener("click", this.boundLamp_Click);
this.regD.addEventListener("click", this.boundLamp_Click);
this.regE.addEventListener("click", this.boundLamp_Click);
this.regP.addEventListener("click", this.boundLamp_Click);
this.regR.addEventListener("click", this.boundLamp_Click);
this.regS.addEventListener("click", this.boundLamp_Click);
this.regA.rightClearBar.addEventListener("click", this.boundSwitch_Click);
this.regB.rightClearBar.addEventListener("click", this.boundSwitch_Click);
this.regC.rightClearBar.addEventListener("click", this.boundSwitch_Click);
this.regD.rightClearBar.addEventListener("click", this.boundSwitch_Click);
this.regE.rightClearBar.addEventListener("click", this.boundSwitch_Click);
this.regP.rightClearBar.addEventListener("click", this.boundSwitch_Click);
this.regR.rightClearBar.addEventListener("click", this.boundSwitch_Click);
this.regS.rightClearBar.addEventListener("click", this.boundSwitch_Click);
this.programCheckLamp.addEventListener("click", this.boundSwitch_Click);
this.storageLamp.addEventListener("click", this.boundSwitch_Click);
this.magneticTapeLamp.addEventListener("click", this.boundSwitch_Click);
this.cardatronLamp.addEventListener("click", this.boundSwitch_Click);
this.paperTapeLamp.addEventListener("click", this.boundSwitch_Click);
this.highSpeedPrinterLamp.addEventListener("click", this.boundSwitch_Click);
this.fetchLamp.addEventListener("click", this.boundSwitch_Click);
this.executeLamp.addEventListener("click", this.boundSwitch_Click);
this.overflowLamp.addEventListener("click", this.boundSwitch_Click);
this.repeatLamp.addEventListener("click", this.boundSwitch_Click);
this.lowLamp.addEventListener("click", this.boundSwitch_Click);
this.equalLamp.addEventListener("click", this.boundSwitch_Click);
this.highLamp.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch1.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch2.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch3.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch4.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch5.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch6.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch7.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch8.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch9.addEventListener("click", this.boundSwitch_Click);
this.controlSwitch10.addEventListener("click", this.boundSwitch_Click);
this.stopSwitch.addEventListener("click", this.boundSwitch_Click);
this.startSwitch.addEventListener("click", this.boundSwitch_Click);
this.stepSwitch.addEventListener("click", this.boundSwitch_Click);
this.clearSwitch.addEventListener("click", this.boundSwitch_Click);
this.keyboardSwitch.addEventListener("click", this.boundSwitch_Click);
this.sOnSwitch.addEventListener("click", this.boundSwitch_Click);
this.unitsSwitch.addEventListener("click", this.boundSwitch_Click);
this.sToPSwitch.addEventListener("click", this.boundSwitch_Click);
this.sToCSwitch.addEventListener("click", this.boundSwitch_Click);
this.resetTransferSwitch.addEventListener("click", this.boundSwitch_Click);
this.tcuClearSwitch.addEventListener("click", this.boundSwitch_Click);
this.$$("BurroughsMeatball").addEventListener("click", this.boundMeatballMemdump, false);
this.$$("IntervalTimerResetBtn").addEventListener("click", this.boundResetTimer, false);
this.$$("PowerOffBtn").addEventListener("dblclick", this.boundPowerBtn_Click, false);
this.window.addEventListener("beforeunload", B220ControlConsole.prototype.beforeUnload);
this.$$("EmulatorVersion").textContent = B220Processor.version;
this.window.moveTo(screen.availWidth - this.window.outerWidth, 0);
// Power on the system by default...
setCallback(this.mnemonic, this, 1000, function powerOnTimer() {
this.powerOnSystem();
});
};
/**************************************/
B220ControlConsole.prototype.keyboardOpen = function keyboardOpen() {
/* Signals the Control Console to open the keyboard window if it's not
already open */
this.keyboard.keyboardOpen();
};
/**************************************/
B220ControlConsole.prototype.outputUnitSelect = function outputUnitSelect(unitNr, successor) {
/* Prepares for paper-tape or SPO output by selecting the first ready device
having a unitMask matching the unitNr parameter. If one is found, returns
that index and schedules initiateOutput() for the unit. If no such unit is
found, returns -1 */
var result = -1; // be pessimistic
var u = null; // output unit object
var x; // for loop index
for (x=0; x<this.outputUnit.length; ++x) {
u = this.outputUnit[x];
if (u && u.ready) {
if (u.unitMask & B220Processor.pow2[unitNr]) {
result = x;
setCallback(this.mnemonic, u, 1, u.initiateOutput, successor);
break; // out of for loop
}
}
}
return result;
};
/**************************************/
B220ControlConsole.prototype.inputUnitSelect = function inputUnitSelect(unitNr, successor) {
/* Prepares for paper-tape input by selecting the first ready device
having a unitMask matching the unitNr parameter. If one is found, returns
that index and schedules initiateInput() for the unit. If no such unit is
found, returns -1 */
var result = -1; // be pessimistic
var u = null; // input unit object
var x; // for loop index
for (x=1; x<this.inputUnit.length; ++x) {
u = this.inputUnit[x];
if (u && u.ready) {
if (u.unitMask & B220Processor.pow2[unitNr]) {
result = x;
setCallback(this.mnemonic, u, 1, u.initiateInput, successor);
break; // out of for loop
}
}
}
return result;
};
/**************************************/
B220ControlConsole.prototype.shutDown = function shutDown() {
/* Shuts down the panel */
var x;
this.window.removeEventListener("beforeunload", B220ControlConsole.prototype.beforeUnload);
if (this.intervalToken) {
this.window.clearInterval(this.intervalToken);
}
this.keyboard.shutDown();
this.keyboard = null;
for (x=0; x<this.outputUnit.length; ++x) {
if (this.outputUnit[x]) {
this.outputUnit[x].shutDown();
this.outputUnit[x] = null;
}
}
for (x=1; x<this.inputUnit.length; ++x) {
if (this.inputUnit[x]) {
this.inputUnit[x].shutDown();
this.inputUnit[x] = null;
}
}
this.window.close();
};