1
0
mirror of https://github.com/pkimpel/retro-220.git synced 2026-01-13 15:18:24 +00:00
pkimpel.retro-220/webUI/B220ControlConsole.js
Paul Kimpel a47ea448e2 Emulator version 0.00b:
Initial development of memory access, Fetch/Execute, add/subtract, BUN, and Console integration.
2017-03-04 17:43:48 -08:00

671 lines
28 KiB
JavaScript

/***********************************************************************
* retro-220/webUI B220ControlConsole.js
************************************************************************
* Copyright (c) 2017, Paul Kimpel.
* Licensed under the MIT License, see
* http://www.opensource.org/licenses/mit-license.php
************************************************************************
* Burroughs 220 Emulator Control Console object.
************************************************************************
* 2017-01-01 P.Kimpel
* Original version, from D205SupervisoryPanel.js.
***********************************************************************/
"use strict";
/**************************************/
function B220ControlConsole(p, systemShutdown) {
/* Constructor for the ControlConsole object */
var h = 600;
var w = 1064;
var mnemonic = "ControlConsole";
this.config = p.config; // System Configuration object
this.intervalToken = 0; // setInterval() token for panel refresh
this.p = p; // B220Processor object
this.systemShutdown = systemShutdown; // system shut-down callback
this.boundLamp_Click = B220Util.bindMethod(this, B220ControlConsole.prototype.lamp_Click);
this.boundPowerBtn_Click = B220Util.bindMethod(this, B220ControlConsole.prototype.powerBtn_Click);
this.boundFlipSwitch = B220Util.bindMethod(this, B220ControlConsole.prototype.flipSwitch);
this.boundStartBtn_Click = B220Util.bindMethod(this, B220ControlConsole.prototype.startBtn_Click);
this.boundResetTimer = B220Util.bindMethod(this, B220ControlConsole.prototype.resetTimer);
this.boundUpdatePanel = B220Util.bindMethod(this, B220ControlConsole.prototype.updatePanel);
this.doc = null;
this.window = window.open("../webUI/B220ControlConsole.html", mnemonic,
"location=no,scrollbars,resizable,width=" + w + ",height=" + h +
",top=0,left=" + (screen.availWidth - w));
this.window.addEventListener("load",
B220Util.bindMethod(this, B220ControlConsole.prototype.consoleOnLoad));
}
/**************************************/
B220ControlConsole.displayRefreshPeriod = 50; // milliseconds
B220ControlConsole.offSwitchImage = "./resources/ToggleDown.png";
B220ControlConsole.onSwitchImage = "./resources/ToggleUp.png";
B220ControlConsole.offOrganSwitchImage = "./resources/Organ-Switch-Up.png"
B220ControlConsole.onOrganSwitchImage = "./resources/Organ-Switch-Down.png"
/**************************************/
B220ControlConsole.prototype.$$ = function $$(e) {
return this.doc.getElementById(e);
};
/**************************************/
B220ControlConsole.prototype.powerOnSystem = function powerOnSystem() {
/* Powers on the system */
if (!this.p.poweredOn) {
this.p.powerUp();
this.window.focus();
if (!this.intervalToken) {
this.intervalToken = this.window.setInterval(this.boundUpdatePanel, B220ControlConsole.displayRefreshPeriod);
}
}
};
/**************************************/
B220ControlConsole.prototype.powerOffSystem = function powerOffSystem() {
/* Powers off the system */
if (this.p.poweredOn) {
this.systemShutdown();
if (this.intervalToken) { // if the display auto-update is running
this.window.clearInterval(this.intervalToken); // kill it
this.intervalToken = 0;
}
}
};
/**************************************/
B220ControlConsole.prototype.beforeUnload = function beforeUnload(ev) {
var msg = "Closing this window will make the panel unusable.\n" +
"Suggest you stay on the page and minimize this window instead";
ev.preventDefault();
ev.returnValue = msg;
return msg;
};
/**************************************/
B220ControlConsole.prototype.displayCallbackState = function displayCallbackState() {
/* Builds a table of outstanding callback state */
var cb;
var cbs;
var e;
var body = document.createElement("tbody");
var oldBody = this.$$("CallbackBody");
var row;
var state = getCallbackState(0x03);
var token;
cbs = state.delayDev;
for (token in cbs) {
row = document.createElement("tr");
e = document.createElement("td");
e.appendChild(document.createTextNode(token));
row.appendChild(e);
e = document.createElement("td");
e.appendChild(document.createTextNode((cbs[token]||0).toFixed(2)));
row.appendChild(e);
e = document.createElement("td");
e.colSpan = 2;
row.appendChild(e);
body.appendChild(row);
}
cbs = state.pendingCallbacks;
for (token in cbs) {
cb = cbs[token];
row = document.createElement("tr");
e = document.createElement("td");
e.appendChild(document.createTextNode(token.toString()));
row.appendChild(e);
e = document.createElement("td");
e.appendChild(document.createTextNode(cb.delay.toFixed(2)));
row.appendChild(e);
e = document.createElement("td");
e.appendChild(document.createTextNode((cb.context && cb.context.mnemonic) || "??"));
row.appendChild(e);
e = document.createElement("td");
e.appendChild(document.createTextNode((cb.args ? cb.args.length : 0).toString()));
row.appendChild(e);
body.appendChild(row);
}
body.id = oldBody.id;
oldBody.parentNode.replaceChild(body, oldBody);
};
/**************************************/
B220ControlConsole.prototype.updatePanel = function updatePanel() {
/* Updates the panel from the current Processor state */
var eLevel;
var p = this.p; // local copy of Processor object
var stamp = performance.now();
var text;
var timer = p.runTimer;
// Update the interval timer
while (timer < 0) {
timer += stamp;
}
text = (timer/1000 + 10000).toFixed(1);
this.intervalTimer.textContent = text.substring(text.length-6);
eLevel = (p.RUT.value ? p.EXT.glow : p.EXT.value);
// Primary Registers
p.A.updateGlow();
this.regA.updateGlow(p.A.glow);
p.B.updateGlow();
this.regB.updateGlow(p.B.glow);
p.C.updateGlow();
this.regC.updateGlow(p.C.glow);
p.D.updateGlow();
this.regD.updateGlow(p.D.glow);
p.E.updateGlow();
this.regE.updateGlow(p.E.glow);
p.P.updateGlow();
this.regP.updateGlow(p.P.glow);
p.R.updateGlow();
this.regR.updateGlow(p.R.glow);
p.S.updateGlow();
this.regS.updateGlow(p.S.glow);
// Alarm Panel
this.digitCheckLamp.set(p.digitCheckAlarm.updateGlow());
this.programCheckLamp.set(p.programCheckAlarm.updateGlow());
this.storageLamp.set(p.storageAlarm.updateGlow());
this.magneticTapeLamp.set(p.magneticTapeAlarm.updateGlow());
this.cardatronLamp.set(p.paperTapeAlarm.updateGlow());
this.paperTapeLamp.set(p.cardatronAlarm.updateGlow());
this.highSpeedPrinterLamp.set(p.highSpeedPrinterAlarm.updateGlow());
this.systemNotReadyLamp.set(p.systemNotReady.updateGlow());
this.computerNotReadyLamp.set(p.computerNotReady.updateGlow());
// Operation Panel
this.runLamp.set(p.RUT.updateGlow());
this.fetchLamp.set(1-eLevel);
this.executeLamp.set(eLevel);
// Status Panel
this.overflowLamp.set(p.OFT.updateGlow());
this.repeatLamp.set(p.RPT.updateGlow());
this.lowLamp.set(p.compareLowLamp.updateGlow());
this.equalLamp.set(p.compareEqualLamp.updateGlow());
this.highLamp.set(p.compareHighLamp.updateGlow());
/********** DEBUG **********
this.$$("ProcDelta").value = p.procSlackAvg.toFixed(2);
this.$$("LastLatency").value = p.delayDeltaAvg.toFixed(2);
this.displayCallbackState();
***************************/
};
/**************************************/
B220ControlConsole.prototype.lamp_Click = function lamp_Click(ev) {
/* Handles the click event within panels. Determines which lamp element was
clicked, flips the state of the corresponding toggle in the Processor, and
refreshes the lamp element */
var bit; // bit number extracted from the id
var id = ev.target.id; // id of the element clicked
var ix = id.indexOf("_"); // offset of the "_" delimiter in the id
var p = this.p; // local copy of processor object
var reg; // register prefix from id
if (p.poweredOn) {
if (ix < 0) {
reg = id;
bit = 0;
} else if (ix > 0) {
reg = id.substring(0, ix);
bit = parseInt(id.substring(ix+1), 10) || 0;
}
switch (reg) {
case "A":
p.A.flipBit(bit);
break;
case "B":
p.B.flipBit(bit);
break;
case "C":
p.C.flipBit(bit);
break;
case "D":
p.D.flipBit(bit);
break;
case "E":
p.E.flipBit(bit);
break;
case "P":
p.P.flipBit(bit);
break;
case "R":
p.R.flipBit(bit);
break;
case "S":
p.S.flipBit(bit);
break;
} // switch reg
}
ev.preventDefault();
ev.stopPropagation();
return false;
};
/**************************************/
B220ControlConsole.prototype.powerBtn_Click = function powerBtn_Click(ev) {
/* Handler for the START button: begins execution for the current cycle */
switch(ev.target.id) {
case "PowerOffBtn":
this.powerOffSystem();
break;
}
this.updatePanel();
ev.preventDefault();
return false;
};
/**************************************/
B220ControlConsole.prototype.resetTimer = function resetTimer(ev) {
/* Resets the Interval Timer display to 0000.0 */
this.p.resetRunTimer();
};
/**************************************/
B220ControlConsole.prototype.flipSwitch = function flipSwitch(ev) {
/* Handler for switch & knob clicks */
var p = this.p; // local copy of processor object
if (p.poweredOn) {
switch (ev.target.id) {
case "StopSwitch":
this.stopSwitch.flip();
p.setStop();
break;
case "StartSwitch":
this.startSwitch.flip();
p.start();
break;
case "StepSwitch":
this.stepSwitch.flip();
p.step();
break;
case "ClearSwitch":
this.clearSwitch.flip();
p.stop();
p.clear();
break;
case "ControlSwitch1":
this.controlSwitch1.flip();
this.config.putNode("ControlConsole.controlSwitch1", this.controlSwitch1.state);
p.PC1SW = this.controlSwitch1.state;
break;
case "ControlSwitch2":
this.controlSwitch2.flip();
this.config.putNode("ControlConsole.controlSwitch2", this.controlSwitch2.state);
p.PC2SW = this.controlSwitch2.state;
break;
case "ControlSwitch3":
this.controlSwitch3.flip();
this.config.putNode("ControlConsole.controlSwitch3", this.controlSwitch3.state);
p.PC3SW = this.controlSwitch3.state;
break;
case "ControlSwitch4":
this.controlSwitch4.flip();
this.config.putNode("ControlConsole.controlSwitch4", this.controlSwitch4.state);
p.PC4SW = this.controlSwitch4.state;
break;
case "ControlSwitch5":
this.controlSwitch5.flip();
this.config.putNode("ControlConsole.controlSwitch5", this.controlSwitch5.state);
p.PC5SW = this.controlSwitch5.state;
break;
case "ControlSwitch6":
this.controlSwitch6.flip();
this.config.putNode("ControlConsole.controlSwitch6", this.controlSwitch6.state);
p.PC6SW = this.controlSwitch6.state;
break;
case "ControlSwitch7":
this.controlSwitch7.flip();
this.config.putNode("ControlConsole.controlSwitch7", this.controlSwitch7.state);
p.PC7SW = this.controlSwitch7.state;
break;
case "ControlSwitch8":
this.controlSwitch8.flip();
this.config.putNode("ControlConsole.controlSwitch8", this.controlSwitch8.state);
p.PC8SW = this.controlSwitch8.state;
break;
case "ControlSwitch9":
this.controlSwitch9.flip();
this.config.putNode("ControlConsole.controlSwitch9", this.controlSwitch9.state);
p.PC9SW = this.controlSwitch9.state;
break;
case "ControlSwitch10":
this.controlSwitch10.flip();
this.config.putNode("ControlConsole.controlSwitch10", this.controlSwitch10.state);
p.PC0SW = this.controlSwitch10.state;
break;
case "KeyboardSwitch":
this.keyboardSwitch.flip();
//?? << Action TBD >>
break;
case "SOnSwitch":
this.sOnSwitch.flip();
this.config.putNode("ControlConsole.sOnSwitch", this.sOnSwitch.state);
p.SONSW = this.sOnSwitch.state;
break;
case "UnitsSwitch":
this.unitsSwitch.flip();
this.config.putNode("ControlConsole.unitsSwitch", this.unitsSwitch.state);
p.SUNITSSW = this.unitsSwitch.state;
break;
case "SToPSwitch":
this.sToPSwitch.flip();
this.config.putNode("ControlConsole.sToPSwitch", this.sToPSwitch.state);
p.STOPSW = this.sToPSwitch.state;
break;
case "SToCSwitch":
this.sToCSwitch.flip();
this.config.putNode("ControlConsole.sToCSwitch", this.sToCSwitch.state);
p.STOCSW = this.sToCSwitch.state;
break;
case "ResetTransferSwitch":
this.resetTransferSwitch.flip();
p.resetTransfer();
break;
case "TCUClearSwitch":
this.tcuClearSwitch.flip();
p.tcuClear();
break;
case "ProgramCheckLamp":
p.setProgramCheck(0);
break;
case "StorageLamp":
p.setStorageCheck(0);
break;
case "MagneticTapeLamp":
p.setMagneticTapeCheck(0);
break;
case "CardatronLamp":
p.setCardatronCheck(0);
break;
case "PaperTapeLamp":
p.setPaperTapeCheck(0);
break;
case "HighSpeedPrinterLamp":
p.setHighSpeedPrinterCheck(0);
break;
case "FetchLamp":
p.setPhase(0);
break;
case "ExecuteLamp":
p.setPhase(1);
break;
case "OverflowLamp":
p.OFT.flip();
break;
case "RepeatLamp":
p.RPT.flip()
break;
case "LowLamp":
p.compareLowLamp.set(1);
p.compareEqualLamp.set(0);
p.compareHighLamp.set(0);
p.UET.set(1);
p.HIT.set(0);
break;
case "EqualLamp":
p.compareLowLamp.set(0);
p.compareEqualLamp.set(1);
p.compareHighLamp.set(0);
p.UET.set(0);
p.HIT.set(1);
break;
case "HighLamp":
p.compareLowLamp.set(0);
p.compareEqualLamp.set(0);
p.compareHighLamp.set(1);
p.UET.set(1);
p.HIT.set(1);
break;
} // switch ev.target.id
}
this.updatePanel();
ev.preventDefault();
return false;
};
/**************************************/
B220ControlConsole.prototype.consoleOnLoad = function consoleOnLoad() {
/* Initializes the Supervisory Panel window and user interface */
var body;
var p = this.p; // local copy of processor object
var panel;
var prefs = this.config.getNode("ControlConsole");
var x;
this.doc = this.window.document;
body = this.$$("PanelSurface");
this.intervalTimer = this.$$("IntervalTimer");
// Main Registers
this.regA = new PanelRegister(this.$$("ARegPanel"), 11*4, 4, "A_", "A");
this.regB = new PanelRegister(this.$$("BRegPanel"), 4*4, 4, "B_", "B");
this.regC = new PanelRegister(this.$$("CRegPanel"), 10*4, 4, "C_", "C");
this.regD = new PanelRegister(this.$$("DRegPanel"), 11*4, 4, "D_", "D");
this.regE = new PanelRegister(this.$$("ERegPanel"), 4*4, 4, "E_", "E");
this.regR = new PanelRegister(this.$$("RRegPanel"), 11*4, 4, "R_", "R");
this.regP = new PanelRegister(this.$$("PRegPanel"), 4*4, 4, "P_", "P");
this.regS = new PanelRegister(this.$$("SRegPanel"), 4*4, 4, "S_", "S");
// Status Panels
panel = this.$$("AlarmPanel");
this.digitCheckLamp = new ColoredLamp(panel, null, null, "DigitCheckLamp", "redLamp lampCollar", "redLit");
this.programCheckLamp = new ColoredLamp(panel, null, null, "ProgramCheckLamp", "redLamp lampCollar", "redLit");
this.storageLamp = new ColoredLamp(panel, null, null, "StorageLamp", "redLamp lampCollar", "redLit");
this.magneticTapeLamp = new ColoredLamp(panel, null, null, "MagneticTapeLamp", "redLamp lampCollar", "redLit");
this.cardatronLamp = new ColoredLamp(panel, null, null, "CardatronLamp", "redLamp lampCollar", "redLit");
this.paperTapeLamp = new ColoredLamp(panel, null, null, "PaperTapeLamp", "redLamp lampCollar", "redLit");
this.highSpeedPrinterLamp = new ColoredLamp(panel, null, null, "HighSpeedPrinterLamp", "redLamp lampCollar", "redLit");
this.systemNotReadyLamp = new ColoredLamp(panel, null, null, "SystemNotReadyLamp", "redLamp lampCollar", "redLit");
this.computerNotReadyLamp = new ColoredLamp(panel, null, null, "ComputerNotReadyLamp", "redLamp lampCollar", "redLit");
panel = this.$$("OperationPanel");
this.runLamp = new ColoredLamp(panel, null, null, "RunLamp", "blueLamp lampCollar", "blueLit");
this.fetchLamp = new ColoredLamp(panel, null, null, "FetchLamp", "blueLamp lampCollar", "blueLit");
this.executeLamp = new ColoredLamp(panel, null, null, "ExecuteLamp", "blueLamp lampCollar", "blueLit");
panel = this.$$("StatusPanel");
this.overflowLamp = new ColoredLamp(panel, null, null, "OverflowLamp", "blueLamp lampCollar", "blueLit");
this.repeatLamp = new ColoredLamp(panel, null, null, "RepeatLamp", "blueLamp lampCollar", "blueLit");
this.lowLamp = new ColoredLamp(panel, null, null, "LowLamp", "blueLamp lampCollar", "blueLit");
this.equalLamp = new ColoredLamp(panel, null, null, "EqualLamp", "blueLamp lampCollar", "blueLit");
this.highLamp = new ColoredLamp(panel, null, null, "HighLamp", "blueLamp lampCollar", "blueLit");
// Organ Switches
panel = this.$$("ControlSwitchPanel");
this.controlSwitch1 = new OrganSwitch(panel, null, null, "ControlSwitch1",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch1.set(this.config.getNode("ControlConsole.controlSwitch1"));
p.PC1SW = this.controlSwitch1.state;
this.controlSwitch2 = new OrganSwitch(panel, null, null, "ControlSwitch2",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch2.set(this.config.getNode("ControlConsole.controlSwitch2"));
p.PC2SW = this.controlSwitch2.state;
this.controlSwitch3 = new OrganSwitch(panel, null, null, "ControlSwitch3",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch3.set(this.config.getNode("ControlConsole.controlSwitch3"));
p.PC3SW = this.controlSwitch3.state;
this.controlSwitch4 = new OrganSwitch(panel, null, null, "ControlSwitch4",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch4.set(this.config.getNode("ControlConsole.controlSwitch4"));
p.PC4SW = this.controlSwitch4.state;
this.controlSwitch5 = new OrganSwitch(panel, null, null, "ControlSwitch5",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch5.set(this.config.getNode("ControlConsole.controlSwitch5"));
p.PC5SW = this.controlSwitch5.state;
this.controlSwitch6 = new OrganSwitch(panel, null, null, "ControlSwitch6",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch6.set(this.config.getNode("ControlConsole.controlSwitch6"));
p.PC6SW = this.controlSwitch6.state;
this.controlSwitch7 = new OrganSwitch(panel, null, null, "ControlSwitch7",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch7.set(this.config.getNode("ControlConsole.controlSwitch7"));
p.PC7SW = this.controlSwitch7.state;
this.controlSwitch8 = new OrganSwitch(panel, null, null, "ControlSwitch8",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch8.set(this.config.getNode("ControlConsole.controlSwitch8"));
p.PC8SW = this.controlSwitch8.state;
this.controlSwitch9 = new OrganSwitch(panel, null, null, "ControlSwitch9",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch9.set(this.config.getNode("ControlConsole.controlSwitch9"));
p.PC9SW = this.controlSwitch9.state;
this.controlSwitch10 = new OrganSwitch(panel, null, null, "ControlSwitch10",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.controlSwitch10.set(this.config.getNode("ControlConsole.controlSwitch10"));
p.PC0SW = this.controlSwitch10.state;
panel = this.$$("OperationSwitchPanel");
this.stopSwitch = new OrganSwitch(panel, null, null, "StopSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
this.startSwitch = new OrganSwitch(panel, null, null, "StartSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
this.stepSwitch = new OrganSwitch(panel, null, null, "StepSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
this.clearSwitch = new OrganSwitch(panel, null, null, "ClearSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
panel = this.$$("MiscellaneousSwitchPanel");
this.keyboardSwitch = new OrganSwitch(panel, null, null, "KeyboardSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
this.sOnSwitch = new OrganSwitch(panel, null, null, "SOnSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.sOnSwitch.set(this.config.getNode("ControlConsole.sOnSwitch"));
p.SONSW = this.sOnSwitch.state;
this.unitsSwitch = new OrganSwitch(panel, null, null, "UnitsSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.unitsSwitch.set(this.config.getNode("ControlConsole.unitsSwitch"));
p.SUNITSSW = this.unitsSwitch.state;
this.sToPSwitch = new OrganSwitch(panel, null, null, "SToPSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.sToPSwitch.set(this.config.getNode("ControlConsole.sToPSwitch"));
p.STOPSW = this.sToPSwitch.state;
this.sToCSwitch = new OrganSwitch(panel, null, null, "SToCSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, false);
this.sToCSwitch.set(this.config.getNode("ControlConsole.sToCSwitch"));
p.STOCSW = this.sToCSwitch.state;
this.resetTransferSwitch = new OrganSwitch(panel, null, null, "ResetTransferSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
this.tcuClearSwitch = new OrganSwitch(panel, null, null, "TCUClearSwitch",
B220ControlConsole.offOrganSwitchImage, B220ControlConsole.onOrganSwitchImage, true);
// Events
this.regA.addEventListener("click", this.boundLamp_Click);
this.regB.addEventListener("click", this.boundLamp_Click);
this.regC.addEventListener("click", this.boundLamp_Click);
this.regD.addEventListener("click", this.boundLamp_Click);
this.regE.addEventListener("click", this.boundLamp_Click);
this.regP.addEventListener("click", this.boundLamp_Click);
this.regR.addEventListener("click", this.boundLamp_Click);
this.regS.addEventListener("click", this.boundLamp_Click);
this.programCheckLamp.addEventListener("click", this.boundFlipSwitch);
this.storageLamp.addEventListener("click", this.boundFlipSwitch);
this.magneticTapeLamp.addEventListener("click", this.boundFlipSwitch);
this.cardatronLamp.addEventListener("click", this.boundFlipSwitch);
this.paperTapeLamp.addEventListener("click", this.boundFlipSwitch);
this.highSpeedPrinterLamp.addEventListener("click", this.boundFlipSwitch);
this.fetchLamp.addEventListener("click", this.boundFlipSwitch);
this.executeLamp.addEventListener("click", this.boundFlipSwitch);
this.overflowLamp.addEventListener("click", this.boundFlipSwitch);
this.repeatLamp.addEventListener("click", this.boundFlipSwitch);
this.lowLamp.addEventListener("click", this.boundFlipSwitch);
this.equalLamp.addEventListener("click", this.boundFlipSwitch);
this.highLamp.addEventListener("click", this.boundFlipSwitch);
this.controlSwitch1.addEventListener("click", this.boundFlipSwitch);
this.controlSwitch2.addEventListener("click", this.boundFlipSwitch);
this.controlSwitch3.addEventListener("click", this.boundFlipSwitch);
this.controlSwitch4.addEventListener("click", this.boundFlipSwitch);
this.controlSwitch5.addEventListener("click", this.boundFlipSwitch);
this.controlSwitch6.addEventListener("click", this.boundFlipSwitch);
this.controlSwitch7.addEventListener("click", this.boundFlipSwitch);
this.controlSwitch8.addEventListener("click", this.boundFlipSwitch);
this.controlSwitch9.addEventListener("click", this.boundFlipSwitch);
this.controlSwitch10.addEventListener("click", this.boundFlipSwitch);
this.stopSwitch.addEventListener("click", this.boundFlipSwitch);
this.startSwitch.addEventListener("click", this.boundFlipSwitch);
this.stepSwitch.addEventListener("click", this.boundFlipSwitch);
this.clearSwitch.addEventListener("click", this.boundFlipSwitch);
this.keyboardSwitch.addEventListener("click", this.boundFlipSwitch);
this.sOnSwitch.addEventListener("click", this.boundFlipSwitch);
this.unitsSwitch.addEventListener("click", this.boundFlipSwitch);
this.sToPSwitch.addEventListener("click", this.boundFlipSwitch);
this.sToCSwitch.addEventListener("click", this.boundFlipSwitch);
this.resetTransferSwitch.addEventListener("click", this.boundFlipSwitch);
this.tcuClearSwitch.addEventListener("click", this.boundFlipSwitch);
this.$$("IntervalTimerResetBtn").addEventListener("click", this.boundResetTimer);
this.$$("PowerOffBtn").addEventListener("click", this.boundPowerBtn_Click);
this.window.addEventListener("beforeunload", B220ControlConsole.prototype.beforeUnload);
this.$$("EmulatorVersion").textContent = B220Processor.version;
// Power on the system by default...
setCallback(this.mnemonic, this, 1000, function powerOnTimer() {
this.powerOnSystem();
});
};
/**************************************/
B220ControlConsole.prototype.shutDown = function shutDown() {
/* Shuts down the panel */
if (this.intervalToken) {
this.window.clearInterval(this.intervalToken);
}
this.window.removeEventListener("beforeunload", B220ControlConsole.prototype.beforeUnload);
this.window.close();
};