1
0
mirror of https://github.com/pkimpel/retro-b5500.git synced 2026-02-12 03:07:30 +00:00
Files
pkimpel.retro-b5500/emulator/B5500Processor.js
paul.kimpel@digm.com 2260803c51 Release emulator version 0.15:
1. Initial implementation of a datacom terminal.
2. Initial implementation (read-only) of magnetic tape drives.
3. Further work towards getting P2 to function (but not working yet).
4. Allow device driver classes to be optionally included in the global UI script.
5. Fix callback arguments handling in SetCallback.
6. Decrease width of SPO window slightly.
7. Improve trapping and printing of SPO keystrokes, based on datacom implementation.
8. Minor performance tuning improvements.
9. Dump raw header words in octal in tools/B5500DiskDirList.html script.
10. New wiki pages and several updates to existing ones.
2013-11-15 05:33:58 +00:00

4650 lines
209 KiB
JavaScript

/***********************************************************************
* retro-b5500/emulator B5500Processor.js
************************************************************************
* Copyright (c) 2012, Nigel Williams and Paul Kimpel.
* Licensed under the MIT License, see
* http://www.opensource.org/licenses/mit-license.php
************************************************************************
* B5500 Processor (CPU) module.
*
* Instance variables in all caps generally refer to register or flip-flop (FF)
* entities in the processor hardware. See the Burroughs B5500 Reference Manual
* (1021326, May 1967) and B5281 Processor Training Manual (B5281.55, August 1966)
* for details:
* http://bitsavers.org/pdf/burroughs/B5000_5500_5700/1021326_B5500_RefMan_May67.pdf
* http://bitsavers.org/pdf/burroughs/B5000_5500_5700/B5281.55_ProcessorTrainingManual_Aug66.pdf
*
* B5500 word format: 48 bits plus (hidden) parity.
* Bit 0 is high-order, bit 47 is low-order, big-endian character ordering.
* [0:1] Flag bit (1=control word or descriptor)
* [1:1] Mantissa sign bit (1=negative)
* [2:1] Exponent sign bit (1=negative)
* [3:6] Exponent (power of 8, signed-magnitude)
* [9:39] Mantissa (signed-magnitude, scaling point after bit 47)
*
************************************************************************
* 2012-06-03 P.Kimpel
* Original version, from thin air.
***********************************************************************/
"use strict";
/**************************************/
function B5500Processor(procID, cc) {
/* Constructor for the Processor module object */
this.processorID = procID; // Processor ID ("A" or "B")
this.mnemonic = "P" + procID; // Unit mnemonic
this.cc = cc; // Reference back to Central Control module
this.scheduler = null; // Reference to current setCallback token
this.accessor = { // Memory access control block
requestorID: procID, // Memory requestor ID
addr: 0, // Memory address
word: 0, // 48-bit data word
MAIL: 0, // Truthy if attempt to access @000-@777 in normal state
MPED: 0, // Truthy if memory parity error
MAED: 0 // Truthy if memory address/inhibit error
};
this.clear(); // Create and initialize the processor state
this.delayDeltaAvg = 0; // Average difference between requested and actual setCallback() delays, ms
this.delayLastStamp = 0; // Timestamp of last setCallback() delay, ms
this.delayRequested = 0; // Last requested setCallback() delay, ms
}
/**************************************/
B5500Processor.cyclesPerMilli = 1000; // clock cycles per millisecond (1000 = 1.0 MHz)
B5500Processor.timeSlice = 4000; // this.run() timeslice, clocks
B5500Processor.delaySamples = 1000; // this.delayDeltaAvg sampling average basis
B5500Processor.collation = [ // index by BIC to get collation value
53, 54, 55, 56, 57, 58, 59, 60, // @00: 0 1 2 3 4 5 6 7
61, 62, 19, 20, 63, 21, 22, 23, // @10: 8 9 # @ ? : > }
24, 25, 26, 27, 28, 29, 30, 31, // @20: + A B C D E F G
32, 33, 1, 2, 6, 3, 4, 5, // @30: H I . [ & ( < ~
34, 35, 36, 37, 38, 39, 40, 41, // @40: | J K L M N O P
42, 43, 7, 8, 12, 9, 10, 11, // @50: Q R $ * - ) ; {
0, 13, 45, 46, 47, 48, 49, 50, // @60: _ / S T U V W X (_ = blank)
51, 52, 14, 15, 44, 16, 17, 18]; // @70: Y Z , % ! = ] "
/**************************************/
B5500Processor.prototype.clear = function clear() {
/* Initializes (and if necessary, creates) the processor state */
this.A = 0; // Top-of-stack register A
this.AROF = 0; // A Register Occupied FF
this.B = 0; // Top-of-stack register B
this.BROF = 0; // B Register Occupied FF
this.C = 0; // Current program instruction word address
this.CCCF = 0; // Clock-count control FF (maintenance only)
this.CWMF = 0; // Character/word mode FF (1=CM)
this.E = 0; // Memory access control register
this.EIHF = 0; // E-register Inhibit Address FF
this.F = 0; // Top MSCW/RCW stack address
this.G = 0; // Character index register for A
this.H = 0; // Bit index register for G (in A)
this.HLTF = 0; // Processor halt FF
this.I = 0; // Processor interrupt register
this.K = 0; // Character index register for B
this.L = 0; // Instruction syllable index in P
this.M = 0; // Memory address register (SI.w in CM)
this.MRAF = 0; // Memory read access FF
this.MROF = 0; // Memory read obtained FF
this.MSFF = 0; // Mark-stack FF (word mode: MSCW is pending RCW, physically also TFFF & Q12F)
this.MWOF = 0; // Memory write obtained FF
this.N = 0; // Octal shift counter for B
this.NCSF = 0; // Normal/control state FF (1=normal)
this.P = 0; // Current program instruction word register
this.PROF = 0; // P contents valid
this.Q = 0; // Misc. FFs (bits 1-9 only: Q07F=hardware-induced interrupt, Q09F=enable parallel adder for R-relative addressing)
this.R = 0; // High-order 9 bits of PRT base address (TALLY in char mode)
this.S = 0; // Top-of-stack memory address (DI.w in CM)
this.SALF = 0; // Program/subroutine state FF (1=subroutine)
this.T = 0; // Current program syllable register
this.TM = 0; // Temporary maintenance storage register
this.TROF = 0; // T contents valid
this.V = 0; // Bit index register for K (in B)
this.VARF = 0; // Variant-mode FF (enables full PRT indexing)
this.X = 0; // Mantissa extension for B (loop control in CM)
this.Y = 0; // Serial character register for A
this.Z = 0; // Serial character register for B
this.US14X = 0; // STOP OPERATOR switch
this.isP1 = (this === this.cc.P1); // True if this is the control processor
this.busy = 0; // Processor is running, not idle or halted
this.controlCycles = 0; // Current control-state cycle count (for UI display)
this.cycleCount = 0; // Cycle count for current syllable
this.cycleLimit = 0; // Cycle limit for this.run()
this.normalCycles = 0; // Current normal-state cycle count (for UI display)
this.runCycles = 0; // Current cycle cound for this.run()
this.totalCycles = 0; // Total cycles executed on this processor
this.procStart = 0; // Javascript time that the processor started running, ms
this.procTime = 0.001; // Total processor running time, ms
this.procSlack = 0; // Total processor throttling delay, ms
};
/**************************************/
B5500Processor.prototype.accessError = function accessError() {
/* Common error handling routine for all memory acccesses */
if (this.accessor.MAED) {
this.I |= 0x02; // set I02F: memory address/inhibit error
this.cc.signalInterrupt();
} else if (this.accessor.MPED) {
this.I |= 0x01; // set I01F: memory parity error
this.cc.signalInterrupt();
if (this.isP1 && !this.NCSF) {
this.stop(); // P1 memory parity in control state stops the proc
}
}
};
/**************************************/
B5500Processor.prototype.loadAviaS = function loadAviaS() {
/* Load the A register from the address in S */
var acc = this.accessor; // get a local reference to the accessor object
this.E = 0x02; // Just to show the world what's happening
acc.addr = this.S;
acc.MAIL = (this.S < 0x0200 && this.NCSF);
this.cc.fetch(acc);
this.cycleCount += B5500CentralControl.memReadCycles;
if (acc.MAED || acc.MPED) {
this.accessError();
} else {
this.A = acc.word;
this.AROF = 1;
}
};
/**************************************/
B5500Processor.prototype.loadBviaS = function loadBviaS() {
/* Load the B register from the address in S */
var acc = this.accessor; // get a local reference to the accessor object
this.E = 0x03; // Just to show the world what's happening
acc.addr = this.S;
acc.MAIL = (this.S < 0x0200 && this.NCSF);
this.cc.fetch(acc);
this.cycleCount += B5500CentralControl.memReadCycles;
if (acc.MAED || acc.MPED) {
this.accessError();
} else {
this.B = acc.word;
this.BROF = 1;
}
};
/**************************************/
B5500Processor.prototype.loadAviaM = function loadAviaM() {
/* Load the A register from the address in M */
var acc = this.accessor; // get a local reference to the accessor object
this.E = 0x04; // Just to show the world what's happening
acc.addr = this.M;
acc.MAIL = (this.M < 0x0200 && this.NCSF);
this.cc.fetch(acc);
this.cycleCount += B5500CentralControl.memReadCycles;
if (acc.MAED || acc.MPED) {
this.accessError();
} else {
this.A = acc.word;
this.AROF = 1;
}
};
/**************************************/
B5500Processor.prototype.loadBviaM = function loadBviaM() {
/* Load the B register from the address in M */
var acc = this.accessor; // get a local reference to the accessor object
this.E = 0x05; // Just to show the world what's happening
acc.addr = this.M;
acc.MAIL = (this.M < 0x0200 && this.NCSF);
this.cc.fetch(acc);
this.cycleCount += B5500CentralControl.memReadCycles;
if (acc.MAED || acc.MPED) {
this.accessError();
} else {
this.B = acc.word;
this.BROF = 1;
}
};
/**************************************/
B5500Processor.prototype.loadMviaM = function loadMviaM() {
/* Load the M register from bits [18:15] of the word addressed by M */
var acc = this.accessor; // get a local reference to the accessor object
this.E = 0x06; // Just to show the world what's happening
acc.addr = this.M;
acc.MAIL = (this.M < 0x0200 && this.NCSF);
this.cc.fetch(acc);
this.cycleCount += B5500CentralControl.memReadCycles;
if (acc.MAED || acc.MPED) {
this.accessError();
} else {
this.M = (acc.word % 0x40000000) >>> 15;
}
};
/**************************************/
B5500Processor.prototype.loadPviaC = function loadPviaC() {
/* Load the P register from the address in C */
var acc = this.accessor; // get a local reference to the accessor object
this.E = 0x30; // Just to show the world what's happening
acc.addr = this.C;
acc.MAIL = (this.C < 0x0200 && this.NCSF);
this.cc.fetch(acc);
this.PROF = 1; // PROF gets set even for invalid address
this.cycleCount += B5500CentralControl.memReadCycles;
if (acc.MAED || acc.MPED) {
this.accessError();
} else {
this.P = acc.word;
}
};
/**************************************/
B5500Processor.prototype.storeAviaS = function storeAviaS() {
/* Store the A register at the address in S */
var acc = this.accessor; // get a local reference to the accessor object
this.E = 0x0A; // Just to show the world what's happening
acc.addr = this.S;
acc.MAIL = (this.S < 0x0200 && this.NCSF);
acc.word = this.A;
this.cc.store(acc);
this.cycleCount += B5500CentralControl.memWriteCycles;
if (acc.MAED || acc.MPED) {
this.accessError();
}
};
/**************************************/
B5500Processor.prototype.storeBviaS = function storeBviaS() {
/* Store the B register at the address in S */
var acc = this.accessor; // get a local reference to the accessor object
this.E = 0x0B; // Just to show the world what's happening
acc.addr = this.S;
acc.MAIL = (this.S < 0x0200 && this.NCSF);
acc.word = this.B;
this.cc.store(acc);
this.cycleCount += B5500CentralControl.memWriteCycles;
if (acc.MAED || acc.MPED) {
this.accessError();
}
};
/**************************************/
B5500Processor.prototype.storeAviaM = function storeAviaM() {
/* Store the A register at the address in M */
var acc = this.accessor; // get a local reference to the accessor object
this.E = 0x0C; // Just to show the world what's happening
acc.addr = this.M;
acc.MAIL = (this.M < 0x0200 && this.NCSF);
acc.word = this.A;
this.cc.store(acc);
this.cycleCount += B5500CentralControl.memWriteCycles;
if (acc.MAED || acc.MPED) {
this.accessError();
}
};
/**************************************/
B5500Processor.prototype.storeBviaM = function storeBviaM() {
/* Store the B register at the address in M */
var acc = this.accessor; // get a local reference to the accessor object
this.E = 0x0D; // Just to show the world what's happening
acc.addr = this.M;
acc.MAIL = (this.M < 0x0200 && this.NCSF);
acc.word = this.B;
this.cc.store(acc);
this.cycleCount += B5500CentralControl.memWriteCycles;
if (acc.MAED || acc.MPED) {
this.accessError();
}
};
/**************************************/
B5500Processor.prototype.adjustAEmpty = function adjustAEmpty() {
/* Adjusts the A register so that it is empty, pushing the prior
contents of A into B and B into memory, as necessary. */
if (this.AROF) {
if (this.BROF) {
if ((this.S >>> 6) == this.R && this.NCSF) {
this.I |= 0x04; // set I03F: stack overflow
this.cc.signalInterrupt();
} else {
this.S++;
this.storeBviaS(); // [S] = B
}
}
this.B = this.A;
this.AROF = 0;
this.BROF = 1;
// else we're done -- A is already empty
}
};
/**************************************/
B5500Processor.prototype.adjustAFull = function adjustAFull() {
/* Adjusts the A register so that it is full, popping the contents of
B or [S] into A, as necessary. */
if (!this.AROF) {
if (this.BROF) {
this.A = this.B;
this.AROF = 1;
this.BROF = 0;
} else {
this.loadAviaS(); // A = [S]
this.S--;
}
// else we're done -- A is already full
}
};
/**************************************/
B5500Processor.prototype.adjustBEmpty = function adjustBEmpty() {
/* Adjusts the B register so that it is empty, pushing the prior
contents of B into memory, as necessary. */
if (this.BROF) {
if ((this.S >>> 6) == this.R && this.NCSF) {
this.I |= 0x04; // set I03F: stack overflow
this.cc.signalInterrupt();
} else {
this.S++;
this.storeBviaS(); // [S] = B
this.BROF = 0;
}
// else we're done -- B is already empty
}
};
/**************************************/
B5500Processor.prototype.adjustBFull = function adjustBFull() {
/* Adjusts the B register so that it is full, popping the contents of
[S] into B, as necessary. */
if (!this.BROF) {
this.loadBviaS(); // B = [S]
this.S--;
// else we're done -- B is already full
}
};
/**************************************/
B5500Processor.prototype.adjustABEmpty = function adjustABEmpty() {
/* Adjusts the A and B registers so that both are empty, pushing the
prior contents into memory, as necessary. */
if (this.BROF) {
this.BROF = 0;
if ((this.S >>> 6) == this.R && this.NCSF) {
this.I |= 0x04; // set I03F: stack overflow
this.cc.signalInterrupt();
} else {
this.S++;
this.storeBviaS(); // [S] = B
}
}
if (this.AROF) {
this.AROF = 0;
if ((this.S >>> 6) == this.R && this.NCSF) {
this.I |= 0x04; // set I03F: stack overflow
this.cc.signalInterrupt();
} else {
this.S++;
this.storeAviaS(); // [S] = A
}
}
};
/**************************************/
B5500Processor.prototype.adjustABFull = function adjustABFull() {
/* Ensures both TOS registers are occupied, pushing up from memory as required */
if (this.AROF) {
if (this.BROF) {
// A and B are already full, so we're done
} else {
// A is full and B is empty, so load B from [S]
this.loadBviaS(); // B = [S]
this.S--;
}
} else {
if (this.BROF) {
// A is empty and B is full, so copy B to A and load B from [S]
this.A = this.B;
this.AROF = 1;
} else {
// A and B are empty, so simply load them from [S]
this.loadAviaS(); // A = [S]
this.S--;
}
this.loadBviaS(); // B = [S]
this.S--;
}
};
/**************************************/
B5500Processor.prototype.exchangeTOS = function exchangeTOS() {
/* Exchanges the two top-of-stack values */
var temp;
if (this.AROF) {
if (this.BROF) {
// A and B are full, so simply exchange them
temp = this.A;
this.A = this.B;
this.B = temp;
} else {
// A is full and B is empty, so push A to B and load A from [S]
this.B = this.A;
this.BROF = 1;
this.loadAviaS(); // A = [S]
this.S--;
}
} else {
if (this.BROF) {
// A is empty and B is full, so load A from [S]
this.loadAviaS(); // A = [S]
this.S--;
} else {
// A and B are empty, so simply load them in reverse order
this.loadBviaS(); // B = [S]
this.S--;
this.loadAviaS(); // A = [S]
this.S--;
}
}
};
/**************************************/
B5500Processor.prototype.jumpSyllables = function jumpSyllables(count) {
/* Adjusts the C and L registers by "count" syllables (which may be negative).
Forces a fetch to reload the P register after C and L are adjusted.
On entry, C and L are assumed to be pointing to the next instruction
to be executed, not the current one */
var addr;
addr = this.C*4 + this.L + count;
this.C = addr >>> 2;
this.L = addr & 0x03;
this.PROF = 0; // require fetch at SECL
};
/**************************************/
B5500Processor.prototype.jumpWords = function jumpWords(count) {
/* Adjusts the C register by "count" words (which may be negative). L is set
to zero. Forces a fetch to reload the P register after C and L are adjusted.
On entry, C is assumed to be pointing to the CURRENT instruction word, i.e.,
Inhibit Fetch and Inhibit Count for Fetch have both been asserted. Any adjustment
to C to account for the emulator's automatic C/L increment at SECL is the
responsibility of the caller */
this.C += count;
this.L = 0;
this.PROF = 0; // require fetch at SECL
};
/**************************************/
B5500Processor.prototype.jumpOutOfLoop = function jumpOutOfLoop(count) {
/* Terminates the current character-mode loop by restoring the prior LCW
(or RCW) from the stack to X. If "count" is not zero, adjusts C & L forward
by that number of syllables and reloads P to branch to the jump-out location,
otherwise continues in sequence. Uses A to restore X and invalidates A */
var t1 = this.S; // save S (not the way the hardware did it)
this.cycleCount += 2;
this.S = this.cc.fieldIsolate(this.X, 18, 15); // get prior LCW addr from X value
this.loadAviaS(); // A = [S], fetch prior LCW from stack
if (count) {
this.cycleCount += (count >>> 2) + (count & 0x03);
this.jumpSyllables(count);
}
this.X = this.A % 0x8000000000; // store prior LCW (39 bits: less control bits) in X
this.S = t1; // restore S
this.AROF = 0; // invalidate A
};
/**************************************/
B5500Processor.prototype.streamAdjustSourceChar = function streamAdjustSourceChar() {
/* Adjusts the character-mode source pointer to the next character
boundary, as necessary. If the adjustment crosses a word boundary,
AROF is reset to force reloading later at the new source address */
if (this.H > 0) {
this.H = 0;
if (this.G < 7) {
this.G++;
} else {
this.G = 0;
this.AROF = 0;
this.M++;
}
}
};
/**************************************/
B5500Processor.prototype.streamAdjustDestChar = function streamAdjustDestChar() {
/* Adjusts the character-mode destination pointer to the next character
boundary, as necessary. If the adjustment crosses a word boundary and
BROF is set, B is stored at S before S is incremented and BROF is reset
to force reloading later at the new destination address */
if (this.V > 0) {
this.V = 0;
if (this.K < 7) {
this.K++;
} else {
this.K = 0;
if (this.BROF) {
this.storeBviaS(); // [S] = B
this.BROF = 0;
}
this.S++;
}
}
};
/**************************************/
B5500Processor.prototype.compareSourceWithDest = function compareSourceWithDest(count) {
/* Compares source characters to destination characters according to the
processor collating sequence.
"count" is the number of source characters to process.
The result of the comparison is left in two flip-flops:
Q03F=1: an inequality was detected
MSFF=1: the inequality was source > destination
If the two strings are equal, Q03F and MSFF will both be zero. Once an
inequality is encountered, Q03F will be set to 1 and MSFF (also known as
TFFF) will be set based on the nature of inequality. After this point, the
processor merely advances its address pointers to exhaust the count and does
not fetch additional words from memory. Note that the processor uses Q04F to
inhibit storing the B register at the end of a word boundary. This store
may be required only for the first word in the destination string, if B may
have been left in an updated state by a prior syllable */
var aBit; // A register bit nr
var bBit; // B register bit nr
var yc = 0; // local Y register
var zc = 0; // local Z register
this.MSFF = 0;
this.streamAdjustSourceChar();
this.streamAdjustDestChar();
if (count) {
if (this.BROF) {
if (this.K == 0) {
this.Q |= 0x08; // set Q04F -- at start of word, no need to store B later
}
} else {
this.loadBviaS(); // B = [S]
this.Q |= 0x08; // set Q04F -- just loaded B, no need to store it later
}
if (!this.AROF) {
this.loadAviaM(); // A = [M]
}
// setting Q06F and saving the count in H & V is only significant if this
// routine is executed as part of Field Add (FAD) or Field Subtract (FSU).
this.Q |= 0x20; // set Q06F
this.H = count >>> 3;
this.V = count & 0x07;
aBit = this.G*6; // A-bit number
bBit = this.K*6; // B-bit number
do {
this.cycleCount++; // approximate the timing
if (this.Q & 0x04) { // inequality already detected -- just count down
if (count >= 8) {
count -= 8;
if (!(this.Q & 0x08)) { // test Q04F to see if B may be dirty
this.storeBviaS(); // [S] = B
this.Q |= 0x08; // set Q04F so we won't store B anymore
}
this.BROF = 0;
this.S++;
this.AROF = 0;
this.M++;
} else {
count--;
if (this.K < 7) {
this.K++;
} else {
if (!(this.Q & 0x08)) { // test Q04F to see if B may be dirty
this.storeBviaS(); // [S] = B
this.Q |= 0x08; // set Q04F so we won't store B anymore
}
this.K = 0;
this.BROF = 0;
this.S++;
}
if (this.G < 7) {
this.G++;
} else {
this.G = 0;
this.AROF = 0;
this.M++;
}
}
} else { // strings still equal -- check this character
if ((yc = this.cc.fieldIsolate(this.A, aBit, 6)) != (zc = this.cc.fieldIsolate(this.B, bBit, 6))) {
this.Q |= 0x04; // set Q03F to stop further comparison
this.MSFF = (B5500Processor.collation[yc] > B5500Processor.collation[zc] ? 1 : 0);
} else { // strings still equal -- advance to next character
count--;
if (bBit < 42) {
bBit += 6;
this.K++;
} else {
bBit = 0;
this.K = 0;
if (!(this.Q & 0x08)) { // test Q04F to see if B may be dirty
this.storeBviaS(); // [S] = B
this.Q |= 0x08; // set Q04F so we won't store B anymore
}
this.S++;
if (count > 0) {
this.loadBviaS(); // B = [S]
} else {
this.BROF = 0;
}
}
if (aBit < 42) {
aBit += 6;
this.G++;
} else {
aBit = 0;
this.G = 0;
this.M++;
if (count > 0) {
this.loadAviaM(); // A = [M]
} else {
this.AROF = 0;
}
}
}
}
} while (count);
this.Y = yc; // for display only
this.Z = zc; // for display only
}
};
/**************************************/
B5500Processor.prototype.fieldArithmetic = function fieldArithmetic(count, adding) {
/* Handles the Field Add (FAD) or Field Subtract (FSU) syllables.
"count" indicates the length of the fields to be operated upon.
"adding" will be false if this call is for FSU, otherwise it's for FAD */
var aBit; // A register bit nr
var bBit; // B register bit nr
var carry = 0; // carry/borrow bit
var compl = false; // complement addition (i.e., subtract the digits)
var TFFF; // local copy of MSFF/TFFF
var Q03F; // local copy of Q03F
var resultNegative; // sign of result is negative
var sd; // digit sum
var ycompl = false; // complement source digits
var yd; // source digit
var zcompl = false; // complement destination digits
var zd; // destination digit
this.compareSourceWithDest(count);
this.cycleCount += 2; // approximate the timing thus far
if (this.Q & 0x20) { // Q06F => count > 0, so there's characters to add
this.Q &= ~(0x28); // reset Q06F and Q04F
TFFF = (this.MSFF != 0); // get TFFF as a Boolean
Q03F = ((this.Q & 0x04) != 0); // get Q03F as a Boolean
// Back down the pointers to the last characters of their respective fields
if (this.K > 0) {
this.K--;
} else {
this.K = 7;
this.BROF = 0;
this.S--;
}
if (this.G > 0) {
this.G--;
} else {
this.G = 7;
this.AROF = 0;
this.M--;
}
if (!this.BROF) {
this.loadBviaS(); // B = [S]
}
if (!this.AROF) {
this.loadAviaM(); // A = [M]
}
this.Q |= 0x80; // set Q08F (for display only)
aBit = this.G*6; // A-bit number
bBit = this.K*6; // B-bit number
yd = (this.cc.fieldIsolate(this.A, aBit, 2) == 2 ? 2 : 0); // source sign
zd = (this.cc.fieldIsolate(this.B, bBit, 2) == 2 ? 2 : 0); // dest sign
compl = (yd == zd ? !adding : adding); // determine if complement needed
resultNegative = !( // determine sign of result
(zd == 0 && !compl) ||
(zd == 0 && Q03F && !TFFF) ||
(zd != 0 && compl && Q03F && TFFF) ||
(compl && !Q03F));
if (compl) {
this.Q |= 0x42; // set Q07F and Q02F (for display only)
carry = 1; // preset the carry/borrow bit (Q07F)
if (TFFF) {
this.Q |= 0x08; // set Q04F (for display only)
zcompl = true;
} else {
ycompl = true;
}
}
this.cycleCount += 4;
do {
count--;
this.cycleCount += 2;
yd = this.cc.fieldIsolate(this.A, aBit+2, 4); // get the source digit
zd = this.cc.fieldIsolate(this.B, bBit+2, 4); // get the dest digit
sd = (ycompl ? 9-yd : yd) + (zcompl ? 9-zd : zd) + carry; // develop binary digit sum
if (sd <= 9) {
carry = 0;
} else {
carry = 1;
sd -= 10;
}
if (resultNegative) {
sd += 0x20; // set sign (BA) bits in char to binary 10
resultNegative = false;
}
this.B = this.cc.fieldInsert(this.B, bBit, 6, sd);
if (count == 0) {
this.storeBviaS(); // [S] = B, store final dest word
} else {
if (bBit > 0) {
bBit -= 6;
this.K--;
} else {
bBit = 42;
this.K = 7;
this.storeBviaS(); // [S] = B
this.S--;
this.loadBviaS(); // B = [S]
}
if (aBit > 0) {
aBit -= 6;
this.G--;
} else {
aBit = 42;
this.G = 7;
this.M--;
this.loadAviaM(); // A = [M]
}
}
} while (count);
// Now restore the character pointers
count = this.H*8 + this.V;
while (count >= 8) {
count -= 8;
this.cycleCount++;
this.S++;
this.M++;
}
this.cycleCount += count;
while (count > 0) {
count--;
if (this.K < 7) {
this.K++;
} else {
this.K = 0;
this.S++;
}
if (this.G < 7) {
this.G++;
} else {
this.G = 0;
this.M++;
}
}
this.AROF = this.BROF = 0;
this.H = this.V = this.N = 0;
this.MSFF = (compl ? 1-carry : carry); // MSFF/TFFF = overflow indicator
}
};
/**************************************/
B5500Processor.prototype.streamBitsToDest = function streamBitsToDest(count, mask) {
/* Streams a pattern of bits to the destination specified by S, K, and V,
as supplied by the 48-bit "mask" argument. Partial words are filled from
the low-order bits of the mask. Implements the guts of Character-Mode
Bit Set (XX64) and Bit Reset (XX65). Leaves the registers pointing at the
next bit in sequence */
var bn; // field starting bit number
var fl; // field length in bits
if (count) {
this.cycleCount += count;
if (!this.BROF) {
this.loadBviaS(); // B = [S]
}
do {
bn = this.K*6 + this.V; // starting bit nr.
fl = 48-bn; // bits remaining in the word
if (count < fl) {
fl = count;
}
if (fl < 48) {
this.B = this.cc.fieldInsert(this.B, bn, fl, mask);
} else {
this.B = mask; // set the whole word
}
count -= fl; // decrement by number of bits modified
bn += fl; // increment the starting bit nr.
if (bn < 48) {
this.V = bn % 6;
this.K = (bn - this.V)/6;
} else {
this.K = this.V = 0;
this.storeBviaS(); // [S] = B, save the updated word
this.S++;
if (count > 0) {
this.loadBviaS(); // B = [S], fetch next word in sequence
} else {
this.BROF = 0;
}
}
} while (count);
}
};
/**************************************/
B5500Processor.prototype.streamProgramToDest = function streamProgramToDest(count) {
/* Implements the TRP (Transfer Program Characters) character-mode syllable */
var bBit; // B register bit nr
var bw; // current B register value
var c; // current character
var pBit; // P register bit nr
var pw; // current P register value
this.streamAdjustDestChar();
if (count) { // count > 0
if (!this.BROF) {
this.loadBviaS(); // B = [S]
}
if (!this.PROF) {
this.loadPviaC(); // fetch the program word, if necessary
}
this.cycleCount += count; // approximate the timing
pBit = (this.L*2 + (count % 2))*6; // P-reg bit number
pw = this.P;
bBit = this.K*6; // B-reg bit number
bw = this.B;
do {
c = this.cc.fieldIsolate(pw, pBit, 6);
bw = this.cc.fieldInsert(bw, bBit, 6, c);
count--;
if (bBit < 42) {
bBit += 6;
this.K++;
} else {
bBit = 0;
this.K = 0;
this.B = bw;
this.storeBviaS(); // [S] = B
this.S++;
if (count > 0 && count < 8) { // only need to load B if a partial word is left
this.loadBviaS(); // B = [S]
bw = this.B;
} else {
this.BROF = 0;
}
}
if (pBit < 42) {
pBit += 6;
if (!(count % 2)) {
this.L++;
}
} else {
pBit = 0;
this.L = 0;
this.C++;
this.loadPviaC(); // P = [C]
pw = this.P;
}
} while (count);
this.B = bw;
this.Y = c; // for display purposes only
}
};
/**************************************/
B5500Processor.prototype.streamSourceToDest = function streamSourceToDest(count, transform) {
/* General driver for character-mode character transfers from source to
destination, such as TRS or TRZ.
"count" is the number of source characters to transfer.
"transform" is a function(bBit, c, count) that determines how the characters
are transferred from the source (A) to destination (B) */
var aBit; // A register bit nr
var aw; // current A register word
var bBit; // B register bit nr
var c; // current character
this.streamAdjustSourceChar();
this.streamAdjustDestChar();
if (count) {
if (!this.BROF) {
this.loadBviaS(); // B = [S]
}
if (!this.AROF) {
this.loadAviaM(); // A = [M]
}
this.cycleCount += count*2; // approximate the timing
aBit = this.G*6; // A-bit number
aw = this.A;
bBit = this.K*6; // B-bit number
do {
c = this.cc.fieldIsolate(aw, aBit, 6);
transform.call(this, bBit, c, count)
count--;
if (bBit < 42) {
bBit += 6;
this.K++;
} else {
bBit = 0;
this.K = 0;
this.storeBviaS(); // [S] = B
this.S++;
if (count > 0 && count < 8) { // only need to load B if a partial word is left
this.loadBviaS(); // B = [S]
} else {
this.BROF = 0;
}
}
if (aBit < 42) {
aBit += 6;
this.G++;
} else {
aBit = 0;
this.G = 0;
this.M++;
if (count > 0) { // only need to load A if there's more to do
this.loadAviaM(); // A = [M]
aw = this.A;
} else {
this.AROF = 0;
}
}
} while (count);
this.Y = c; // for display purposes only
}
};
/**************************************/
B5500Processor.prototype.streamToDest = function streamToDest(count, transform) {
/* General driver for character-mode character operations on the destination
from a non-A register source, such as TBN.
"count" is the number of characters to transfer.
"transform" is a function(bBit, count) that determines how the characters
are stored to the destination (B). Returning truthy terminates the process
without incrementing the destination address */
var bBit; // B register bit nr
this.streamAdjustDestChar();
if (count) {
if (!this.BROF) {
this.loadBviaS(); // B = [S]
}
this.cycleCount += count*2; // approximate the timing
bBit = this.K*6; // B-bit number
do {
if (transform.call(this, bBit, count)) {
count = 0;
} else {
count--;
if (bBit < 42) {
bBit += 6;
this.K++;
} else {
bBit = 0;
this.K = 0;
this.storeBviaS(); // [S] = B
this.S++;
if (count > 0 && count < 8) { // only need to load B if a partial word is left
this.loadBviaS(); // B = [S]
} else {
this.BROF = 0;
}
}
}
} while (count);
}
};
/**************************************/
B5500Processor.prototype.streamInputConvert = function streamInputConvert(count) {
/* Converts a signed-numeric character field at the source M & G address
from decimal to binary, storing the resulting word at the S address and then
incrementing S. Normally, decimal to binary conversion shouldn't be this
complex, so we must do it more or less the way the B5500 hardware did, by
repeated remainder division (i.e., shifting right) and adjusting the
low-order digit by -3 when a one was shifted into the high-order bit of the
low-order digit from the higher digit locations. The problem with doing it a
more direct and efficient way is with digits that are not in the range 0-9.
Doing it the hardware way should yield the same (albeit questionable)
result. See Section 2.6 in the B5281 Training Manual for details. This
process took at least 27 clocks on the B5500, so we can afford to be slow
here, too. Note that a maximum of 8 characters are converted */
var a = 0; // local working copy of A
var b = 0; // local working copy of B
var power = 1; // A-register shif factor
this.streamAdjustSourceChar();
if (this.BROF) {
this.storeBviaS(); // [S] = B
this.BROF = 0;
}
if (this.K || this.V) { // adjust dest to word boundary
this.K = this.V = 0;
this.S++;
}
if (count) { // no conversion if count is zero
this.cycleCount += count*2 + 27;
count = ((count-1) & 0x07) + 1; // limit the count to 8
if (!this.AROF) {
this.loadAviaM(); // A = [M]
}
// First, assemble the digits into B as 4-bit BCD
do {
b = (b << 4) | ((this.Y = this.cc.fieldIsolate(this.A, this.G*6, 6)) & 0x0F);
if (this.G < 7) {
this.G++;
} else {
this.G = 0;
this.M++;
if (count > 1) {
this.loadAviaM(); // A = [M], only if more chars are needed
} else {
this.AROF = 0;
}
}
} while (--count);
// Then do the artful shifting to form the binary value in A
this.AROF = 0;
this.B = b; // for display purposes only
while (b) {
if (b & 0x01) {
a += power;
}
power *= 2;
b >>>= 1;
/* This next part is tricky, and was done by a switching network in the B5500.
When a 1 bit is shifted into the high-order position of a BCD decade from its
decade to the left, that bit has a place value of 8, but because the number
is decimal, it should have a place value of five. Therefore, in EACH such
decade, we need to subtract 3 to get the correct place value. The following
statement constructs a mask of 3s in each decade where the high-order bit is
set after the shift above, then subtracts that mask from the working B value.
See the discussion in Section 2.6 in the Training Manual cited above */
b -= ((b & 0x88888888) >>> 3)*3;
}
// Finally, fix up the binary sign and store the result
if (a) { // zero results have sign bit reset
if ((this.Y & 0x30) == 0x20) {
a += 0x400000000000; // set the sign bit
}
}
this.A = a;
this.storeAviaS(); // [S] = A
this.S++;
}
};
/**************************************/
B5500Processor.prototype.streamOutputConvert = function streamOutputConvert(count) {
/* Converts the binary word addressed by M (after word-boundary adjustment)
to decimal BIC at the destination address of S & K. The maximum number of
digits to convert is 8. If the binary value can be represented in "count"
digits (or the count is zero), the true-false FF, MSFF, is set; otherwise it
is reset. The sign is stored in low-order character of the result */
var a; // local working copy of A
var b = 0; // local working copy of B
var c; // converted decimal character
var d = 0; // digit counter
var power = 1; // power-of-64 factor for result digits
this.MSFF = 1; // set TFFF unless there's overflow
this.streamAdjustDestChar();
if (this.BROF) {
this.storeBviaS(); // [S] = B, but leave BROF set
}
if (this.G || this.H) { // adjust source to word boundary
this.G = this.H = 0;
this.AROF = 0;
this.M++;
}
if (count) { // count > 0
this.cycleCount += count*2 + 27;
if (!this.AROF) {
this.loadAviaM(); // A = [M]
}
count = ((count-1) & 0x07) + 1; // limit the count to 8
a = this.A % 0x8000000000; // get absolute mantissa value, ignore exponent
if (a) { // mantissa is non-zero, so conversion is required
if ((this.A % 0x800000000000) >= 0x400000000000) {
b = 0x20; // result is negative, so preset the sign in the low-order digit
}
do { // Convert the binary value in A to BIC digits in B
c = a % 10;
a = (a-c)/10;
if (c) {
b += c*power;
}
power *= 64;
} while (a && ++d < count);
if (a) {
this.MSFF = 0; // overflow occurred, so reset TFFF
}
}
this.AROF = 0; // invalidate A
this.M++; // and advance to the next source word
// Finally, stream the digits from A (whose value is still in local b) to the destination
this.A = b; // for display purposes only
this.loadBviaS(); // B = [S], restore original value of B
d = 48 - count*6; // starting bit in A
do {
this.B = this.cc.fieldTransfer(this.B, this.K*6, 6, b, d);
d += 6;
if (this.K < 7) {
this.K++;
} else {
this.storeBviaS(); // [S] = B
this.K = 0;
this.S++;
if (count > 1) {
this.loadBviaS(); // B = [S]
} else {
this.BROF = 0;
}
}
} while (--count);
}
};
/**************************************/
B5500Processor.prototype.storeForInterrupt = function storeForInterrupt(forced, forTest) {
/* Implements the 3011=SFI operator and the parts of 3411=SFT that are
common to it. "forced" implies Q07F: a hardware-induced SFI syllable.
"forTest" implies use from SFT */
var saveAROF = this.AROF;
var saveBROF = this.BROF;
var temp;
if (forced || forTest) {
this.NCSF = 0; // switch to control state
}
if (this.CWMF) {
temp = this.S; // if CM, get the correct TOS address from X
this.S = (this.X % 0x40000000) >>> 15;
this.X = this.X % 0x8000 +
temp * 0x8000 +
(this.X - this.X % 0x40000000);
if (saveAROF || forTest) {
this.S++;
this.storeAviaS(); // [S] = A
}
if (saveBROF || forTest) {
this.S++;
this.storeBviaS(); // [S] = B
}
this.B = this.X + // store CM Interrupt Loop-Control Word (ILCW)
saveAROF * 0x200000000000 +
0xC00000000000;
this.S++;
this.storeBviaS(); // [S] = B
} else {
if (saveBROF || forTest) {
this.S++;
this.storeBviaS(); // [S] = B
}
if (saveAROF || forTest) {
this.S++;
this.storeAviaS(); // [S] = A
}
}
this.B = this.M + // store Interrupt Control Word (ICW)
this.N * 0x8000 +
this.VARF * 0x1000000 +
this.SALF * 0x40000000 +
this.MSFF * 0x80000000 +
this.R * 0x200000000 +
0xC00000000000;
this.S++;
this.storeBviaS(); // [S] = B
this.B = this.C + // store Interrupt Return Control Word (IRCW)
this.F * 0x8000 +
this.K * 0x40000000 +
this.G * 0x200000000 +
this.L * 0x1000000000 +
this.V * 0x4000000000 +
this.H * 0x20000000000 +
saveBROF * 0x200000000000 +
0xC00000000000;
this.S++;
this.storeBviaS(); // [S] = B
if (this.CWMF) {
temp = this.F; // if CM, get correct R value from last MSCW
this.F = this.S;
this.S = temp;
this.loadBviaS(); // B = [S]: get last RCW
this.S = (this.B % 0x40000000) >>> 15;
this.loadBviaS(); // B = [S]: get last MSCW
this.R = (this.B % 0x40000000000 - this.B % 0x200000000)/0x200000000; // B.[6:9]
this.S = this.F;
}
this.B = this.S + // build the Initiate Control Word (INCW)
this.CWMF * 0x8000 +
(this.TM & 0x1F) * 0x10000 +
this.Z * 0x400000 +
this.Y * 0x10000000 +
(this.Q & 0x1FF) * 0x400000000 +
0xC00000000000;
this.M = this.R*64 + 8; // store initiate word at R+@10
this.storeBviaM(); // [M] = B
this.M = 0;
this.R = 0;
this.MSFF = 0;
this.SALF = 0;
this.BROF = 0;
this.AROF = 0;
if (forTest) {
this.TM = 0;
this.MROF = 0;
this.MWOF = 0;
}
if (forced || forTest) {
this.CWMF = 0;
}
if (!this.isP1) { // if it's P2
this.stop(); // idle the P2 processor
this.cc.P2BF = 0; // tell CC and P1 we've stopped
} else { // otherwise, if it's P1
if (!forTest) {
this.T = 0x89; // inject 0211=ITI into P1's T register
} else {
this.loadBviaM(); // B = [M]: load DD for test
this.C = this.B % 0x8000;
this.L = 0;
this.PROF = 0; // require fetch at SECL
this.G = 0;
this.H = 0;
this.K = 0;
this.V = 0;
}
}
};
/**************************************/
B5500Processor.prototype.preset = function preset(runAddr) {
/* Presets the processor registers for a load condition at C=runAddr */
this.C = runAddr; // starting execution address
this.L = 1; // preset L to point to the second syllable
this.loadPviaC(); // load the program word to P
this.T = this.cc.fieldIsolate(this.P, 0, 12);
this.TROF = 1;
this.R = 0;
this.S = 0;
};
/**************************************/
B5500Processor.prototype.start = function start() {
/* Initiates the processor by scheduling it on the Javascript thread */
var stamp = new Date().getTime();
this.busy = 1;
this.procStart = stamp;
this.procTime -= stamp;
this.delayLastStamp = stamp;
this.delayRequested = 0;
this.scheduler = setCallback(this.schedule, this, 0);
};
/**************************************/
B5500Processor.prototype.stop = function stop() {
/* Stops running the processor on the Javascript thread */
var stamp = new Date().getTime();
this.T = 0;
this.TROF = 0; // idle the processor
this.PROF = 0;
this.busy = 0;
this.cycleLimit = 0; // exit this.run()
if (this.scheduler) {
clearCallback(this.scheduler);
this.scheduler = null;
}
while (this.procTime < 0) {
this.procTime += stamp;
}
};
/**************************************/
B5500Processor.prototype.initiate = function initiate(forTest) {
/* Initiates the processor from interrupt control words stored in the
stack. Assumes the INCW is in TOS. "forTest" implies use from IFT */
var bw; // local copy of B
var saveAROF = 0;
var saveBROF = 0;
var temp;
if (this.AROF) {
this.B = bw = this.A;
} else if (this.BROF) {
bw = this.B;
} else {
this.adjustBFull();
bw = this.B;
}
// restore the Initiate Control Word (INCW) or Initiate Test Control Word
this.S = bw % 0x8000;
this.CWMF = (bw % 0x10000) >>> 15;
if (forTest) {
this.TM = (bw % 0x100000 - bw % 0x10000)/0x10000 +
(bw % 0x200000 - bw % 0x100000)/0x100000 * 16 + // NCSF
(bw % 0x400000 - bw % 0x200000)/0x200000 * 32 + // CCCF
(bw % 0x100000000000 - bw % 0x80000000000)/0x80000000000 * 64 + // MWOF
(bw % 0x400000000000 - bw % 0x200000000000)/0x200000000000 * 128; // MROF
this.Z = (bw % 0x10000000 - bw % 0x400000)/0x400000;
this.Y = (bw % 0x400000000 - bw % 0x10000000)/0x10000000;
this.Q = (bw % 0x80000000000 - bw % 0x400000000)/0x400000000;
// Emulator doesn't support J register, so can't set that from TM
}
// restore the Interrupt Return Control Word (IRCW)
this.loadBviaS(); // B = [S]
this.S--;
bw = this.B;
this.C = bw % 0x8000;
this.F = (bw % 0x40000000) >>> 15;
this.K = (bw % 0x200000000 - bw % 0x40000000)/0x40000000;
this.G = (bw % 0x1000000000 - bw % 0x200000000)/0x200000000;
this.L = (bw % 0x4000000000 - bw % 0x1000000000)/0x1000000000;
this.V = (bw % 0x20000000000 - bw % 0x4000000000)/0x4000000000;
this.H = (bw % 0x100000000000 - bw % 0x20000000000)/0x20000000000;
this.loadPviaC(); // load program word to P
if (this.CWMF || forTest) {
saveBROF = (bw % 0x400000000000 - bw % 0x200000000000)/0x200000000000;
}
// restore the Interrupt Control Word (ICW)
this.loadBviaS(); // B = [S]
this.S--;
bw = this.B;
this.VARF = (bw % 0x2000000 - bw % 0x1000000)/0x1000000;
this.SALF = (bw % 0x80000000 - bw % 0x40000000)/0x40000000;
this.MSFF = (bw % 0x100000000 - bw % 0x80000000)/0x80000000;
this.R = (bw % 0x40000000000 - bw % 0x200000000)/0x200000000;
if (!(this.CWMF || forTest)) {
this.AROF = 0; // don't restore A or B for word mode --
this.BROF = 0; // they will pop up as necessary
} else {
this.M = bw % 0x8000;
this.N = (bw % 0x80000 - bw % 0x8000)/0x8000;
// restore the CM Interrupt Loop Control Word (ILCW)
this.loadBviaS(); // B = [S]
this.S--;
bw = this.B;
this.X = bw % 0x8000000000;
saveAROF = (bw % 0x400000000000 - bw % 0x200000000000)/0x200000000000;
// restore the B register
if (saveBROF || forTest) {
this.loadBviaS(); // B = [S]
this.S--;
}
// restore the A register
if (saveAROF || forTest) {
this.loadAviaS(); // A = [S]
this.S--;
}
this.AROF = saveAROF;
this.BROF = saveBROF;
if (this.CWMF) {
// exchange S with its field in X
temp = this.S;
this.S = (this.X % 0x40000000) >>> 15;
this.X = this.X % 0x8000 +
temp * 0x8000 +
(this.X - this.X % 0x40000000);
}
}
this.T = this.cc.fieldIsolate(this.P, this.L*12, 12);
this.TROF = 1;
if (!forTest) {
this.NCSF = 1;
} else {
this.NCSF = (this.TM >>> 4) & 0x01;
this.CCCF = (this.TM >>> 5) & 0x01;
this.MWOF = (this.TM >>> 6) & 0x01;
this.MROF = (this.TM >>> 7) & 0x01;
this.S--;
if (!this.CCCF) {
this.TM |= 0x80;
}
}
};
/**************************************/
B5500Processor.prototype.initiateAsP2 = function initiateAsP2() {
/* Called from Central Control to initiate the processor as P2. Fetches the
INCW from @10, injects an initiate P2 syllable into T, and calls start() */
this.NCSF = 0; // make sure P2 is in Control State to execute the IP1 & access low mem
this.M = 0x08; // address of the INCW
this.loadBviaM(); // B = [M]
this.AROF = 0; // make sure A is invalid
this.T = 0x849; // inject 4111=IP1 into P2's T register
this.TROF = 1;
// Now start scheduling P2 on the Javascript thread
this.start();
};
/**************************************/
B5500Processor.prototype.singlePrecisionCompare = function singlePrecisionCompare() {
/* Algebraically compares the B register to the A register. Function returns
-1 if B<A, 0 if B=A, or +1 if B>A. Exits with AROF=0, BROF=1, and A and B as is */
var ea; // signed exponent of A
var eb; // signed exponent of B
var ma; // absolute mantissa of A
var mb; // absolute mantissa of B
var sa; // mantissa sign of A (0=positive)
var sb; // mantissa sign of B (ditto)
this.cycleCount += 4; // estimate some general overhead
this.adjustABFull();
this.AROF = 0; // A is unconditionally marked empty
ma = this.A % 0x8000000000; // extract the A mantissa
mb = this.B % 0x8000000000; // extract the B mantissa
// Extract the exponents and signs. If the exponents are unequal, normalize
// each until the high-order octade is non-zero or the exponents are equal.
if (ma == 0) { // if A mantissa is zero
ea = sa = 0; // consider A to be completely zero
} else {
ea = (this.A - ma)/0x8000000000;
sa = ((ea >>> 7) & 0x01);
ea = (ea & 0x40 ? -(ea & 0x3F) : (ea & 0x3F)) + 0x40;
}
if (mb == 0) { // if B mantissa is zero
eb = sb = 0; // consider B to be completely zero
} else {
eb = (this.B - mb)/0x8000000000;
sb = (eb >>> 7) & 0x01;
eb = (eb & 0x40 ? -(eb & 0x3F) : (eb & 0x3F)) + 0x40;
}
if (ma) { // normalize the A mantissa
while (ma < 0x1000000000 && ea != eb) {
this.cycleCount++;
ma *= 8; // shift left
ea--;
}
}
if (mb) { // normalize the B mantissa
while (mb < 0x1000000000 && eb != ea) {
this.cycleCount++;
mb *= 8; // shift left
eb--;
}
}
// Compare signs, exponents, and normalized magnitudes, in that order.
if (sb == sa) { // if signs are equal:
if (eb == ea) { // if exponents are equal:
if (mb == ma) { // if magnitudes are equal:
return 0; // then the operands are equal
} else if (mb > ma) { // otherwise, if magnitude of B > A:
return (sb ? -1 : 1); // B<A if B negative, B>A if B positive
} else { // otherwise, if magnitude of B < A:
return (sb ? 1 : -1); // B>A if B negative, B<A if B positive
}
} else if (eb > ea) { // otherwise, if exponent of B > A:
return (sb ? -1 : 1); // B<A if B negative, B>A if B positive
} else { // otherwise, if exponent of B < A
return (sb ? 1 : -1); // B>A if B negative, B<A if B positive
}
} else { // otherwise, if signs are different:
return (sa < sb ? -1 : 1); // B<A if B negative, B>A if B positive
}
};
/**************************************/
B5500Processor.prototype.singlePrecisionAdd = function singlePrecisionAdd(adding) {
/* Adds the contents of the A register to the B register, leaving the result
in B and invalidating A. If "adding" is not true, the sign of A is complemented
to accomplish subtraction instead of addition.
The B5500 did this by complement arithmetic, exchanging operands as necessary,
and maintaining a bunch of Q-register flags to keep it all straight. This
routine takes a more straightforward approach, doing algebraic arithmetic on
the A and B mantissas and maintaining separate extensions (X registers) for
scaling A and B. Only one register will be scaled, so the other extension will
always be zero */
var d = 0; // the guard (rounding) digit
var ea; // signed exponent of A
var eb; // signed exponent of B
var ma; // absolute mantissa of A
var mb; // absolute mantissa of B
var sa; // mantissa sign of A (0=positive)
var sb; // mantissa sign of B (ditto)
var xa = 0; // extension to A for scaling (pseudo X)
var xb = 0; // extension to B for scaling (pseudo X)
this.cycleCount += 4; // estimate some general overhead
this.adjustABFull();
this.AROF = 0; // A is unconditionally marked empty
ma = this.A % 0x8000000000; // extract the A mantissa
mb = this.B % 0x8000000000; // extract the B mantissa
if (ma == 0) { // if A mantissa is zero
if (mb == 0) { // and B mantissa is zero
this.B = 0; // result is all zeroes
} else {
this.B %= 0x800000000000; // otherwise, result is B with flag bit reset
}
} else if (mb == 0 && adding) { // otherwise, if B is zero and we're adding,
this.B = this.A % 0x800000000000; // result is A with flag bit reset
} else { // rats, we actually have to do this...
ea = (this.A - ma)/0x8000000000;
sa = (adding ? (ea >>> 7) & 0x01 : 1-((ea >>> 7) & 0x01));
ea = (ea & 0x40 ? -(ea & 0x3F) : (ea & 0x3F));
eb = (this.B - mb)/0x8000000000;
sb = (eb >>> 7) & 0x01;
eb = (eb & 0x40 ? -(eb & 0x3F) : (eb & 0x3F));
// If the exponents are unequal, normalize the larger and scale the smaller
// until they are in alignment, or one of the mantissas (mantissae?) becomes zero
if (ea > eb) {
// Normalize A for 39 bits (13 octades)
while (ma < 0x1000000000 && ea != eb) {
this.cycleCount++;
ma *= 8; // shift left
ea--;
}
// Scale B until its exponent matches or mantissa goes to zero
while (ea != eb) {
this.cycleCount++;
d = mb % 8;
mb = (mb - d)/8; // shift right into extension
xb = (xb - xb%8)/8 + d*0x1000000000;
eb++;
if (mb == 0 && ea != eb) {
eb = ea; // if B=0, kill the scaling loop: result will have exponent of A
xb = 0; // prevent rounding of result
}
}
} else if (ea < eb) {
// Normalize B for 39 bits (13 octades)
while (mb < 0x1000000000 && eb != ea) {
this.cycleCount++;
mb *= 8; // shift left
eb--;
}
// Scale A until its exponent matches or mantissa goes to zero
while (eb != ea) {
this.cycleCount++;
d = ma % 8;
ma = (ma - d)/8; // shift right into extension
xa = (xa - xa%8)/8 + d*0x1000000000;
ea++;
if (ma == 0 && eb != ea) {
ea = eb; // if A=0, kill the scaling loop
xa = 0; // prevent rounding of result
}
}
}
// At this point, the exponents are aligned (or one of the mantissas
// is zero), so do the actual 39-bit additions of mantissas and extensions
xb = (sb ? -xb : xb) + (sa ? -xa : xa); // compute the extension
if (xb < 0) {
xb += 0x8000000000; // adjust for underflow in the extension
d = -1; // adjust B for borrow into extension
} else if (xb > 0x8000000000) {
xb -= 0x8000000000; // adjust for overflow in the extension
d = 1; // adjust B for carry from extension
} else {
d = 0; // no adjustment
}
mb = (sb ? -mb : mb) + (sa ? -ma : ma) + d; // compute the mantissa
if (mb >= 0) { // if non-negative...
sb = 0; // reset the B sign bit
} else { // if negative...
sb = 1; // set the B sign bit
mb = -mb; // negate the B mantissa
if (xb) { // if non-zero octades have been shifted into X (and ONLY if... learned THAT the hard way...)
xb = 0x8000000000 - xb; // negate the extension in X
mb--; // and adjust for borrow into X
}
}
// Normalize and round as necessary
if (mb < 0x1000000000) { // Normalization can be required for subtract
if (xb < 0x800000000) { // if first two octades in X < @04 then
d = 0; // no rounding will take place
} else {
this.cycleCount++;
d = (xb - xb%0x1000000000)/0x1000000000; // get the high-order digit from X
xb = (xb%0x1000000000)*8; // shift B and X left together
mb = mb*8 + d;
eb--;
d = (xb - xb%0x1000000000)/0x1000000000; // get the rounding digit from X
}
} else if (mb >= 0x8000000000) { // Scaling can be required for add
this.cycleCount++;
d = mb % 8; // get the rounding digit from B
mb = (mb - d)/8; // shift right due to overflow
eb++;
} else {
d = (xb - xb%0x1000000000)/0x1000000000; // another hard-earned lesson...
}
// Note: the Training Manual does not say that rounding is suppressed
// for add/subtract when the mantissa is all ones, but it does say so
// for multiply/divide, so we assume it's also the case here.
if (d & 0x04) { // if the guard digit >= 4
if (mb < 0x7FFFFFFFFF) { // and rounding would not cause overflow
this.cycleCount++;
mb++; // round up the result
}
}
// Check for exponent overflow
if (eb > 63) {
eb %= 64;
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0xB0; // set I05/6/8: exponent-overflow
this.cc.signalInterrupt();
}
} else if (eb < 0) {
eb = (-eb) | 0x40; // set the exponent sign bit
}
this.X = xb; // for display purposes only
if (mb == 0) { // if the mantissa is zero...
this.B = 0; // the whole result is zero, and we're done
} else { // otherwise, determine the resulting sign
this.B = (sb*128 + eb)*0x8000000000 + mb; // Final Answer
}
}
};
/**************************************/
B5500Processor.prototype.singlePrecisionMultiply = function singlePrecisionMultiply() {
/* Multiplies the contents of the A register to the B register, leaving the
result in B and invalidating A. A double-precision mantissa is developed and
then normalized and rounded */
var d; // current multiplier digit (octal)
var ea; // signed exponent of A
var eb; // signed exponent of B
var ma; // absolute mantissa of A
var mb; // absolute mantissa of B
var mx = 0; // local copy of X for product extension
var n; // local copy of N (octade counter)
var sa; // mantissa sign of A (0=positive)
var sb; // mantissa sign of B (ditto)
var xx; // local copy of X for multiplier
this.cycleCount += 4; // estimate some general overhead
this.adjustABFull();
this.AROF = 0; // A is unconditionally marked empty
ma = this.A % 0x8000000000; // extract the A mantissa
mb = this.B % 0x8000000000; // extract the B mantissa
if (ma == 0) { // if A mantissa is zero
this.B = 0; // result is all zeroes
} else if (mb == 0) { // otherwise, if B is zero,
this.B = 0; // result is all zeroes
} else { // otherwise, let the games begin
ea = (this.A - ma)/0x8000000000;
sa = (ea >>> 7) & 0x01;
ea = (ea & 0x40 ? -(ea & 0x3F) : (ea & 0x3F));
eb = (this.B - mb)/0x8000000000;
sb = (eb >>> 7) & 0x01;
eb = (eb & 0x40 ? -(eb & 0x3F) : (eb & 0x3F));
// If the exponents are BOTH zero, perform an integer multiply.
// Otherwise, normalize both operands
if (ea == 0 && eb == 0) {
this.Q |= 0x10; // integer multiply operation: set Q05F
} else {
// Normalize A for 39 bits (13 octades)
while (ma < 0x1000000000) {
this.cycleCount++;
ma *= 8; // shift left
ea--;
}
// Normalize B for 39 bits (13 octades)
while (mb < 0x1000000000) {
this.cycleCount++;
mb *= 8; // shift left
eb--;
}
}
// Determine resulting mantissa sign; initialize the product
sb ^= sa; // positive if signs are same, negative if different
xx = mb; // move multiplier to X
mb = 0; // initialize high-order part of product
// Now we step through the 13 octades of the multiplier, developing the product
for (n=0; n<13; n++) {
d = xx % 8; // extract the current multiplier digit
xx = (xx - d)/8; // shift the multiplier right one octade
if (d == 0) { // if multiplier digit is zero
this.cycleCount++; // hardware optimizes this case
} else {
this.cycleCount += 3; // just estimate the average number of clocks
mb += ma*d; // develop the partial product
}
d = mb % 8; // get the low-order octade of partial product in B
mb = (mb - d)/8; // shift B right one octade
mx = mx/8 + d*0x1000000000; // shift B octade into high-order end of extension
} // for (n)
// Normalize the result
if (this.Q & 0x10 && mb == 0) { // if it's integer multiply (Q05F) with integer result
mb = mx; // just use the low-order 39 bits
mx = 0;
eb = 0; // and don't normalize
} else {
eb += ea+13; // compute resulting exponent from multiply
while (mb < 0x1000000000) {
this.cycleCount++;
ma = mx % 0x1000000000; // reuse ma: get low-order 36 bits of mantissa extension
d = (mx - ma)/0x1000000000; // get high-order octade of extension
mb = mb*8 + d; // shift high-order extension octade into B
mx = ma*8; // shift extension left one octade
eb--;
}
}
// Round the result
this.Q &= ~(0x10); // reset Q05F
this.A = 0; // required by specs due to the way rounding addition worked
if (mx >= 0x4000000000) { // if high-order bit of remaining extension is 1
this.Q |= 0x01; // set Q01F (for display purposes only)
if (mb < 0x7FFFFFFFFF) { // if the rounding would not cause overflow
this.cycleCount++;
mb++; // round up the result
}
}
if (mb == 0) { // don't see how this could be necessary here, but
this.B = 0; // the TM says to do it anyway
} else {
// Check for exponent under/overflow
if (eb > 63) {
eb %= 64;
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0xB0; // set I05/6/8: exponent-overflow
this.cc.signalInterrupt();
}
} else if (eb < 0) {
if (eb >= -63) {
eb = (-eb) | 0x40; // set the exponent sign bit
} else {
eb = ((-eb) % 64) | 0x40; // mod the exponent and set its sign
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0xA0;// set I06/8: exponent-underflow
this.cc.signalInterrupt();
}
}
}
this.B = (sb*128 + eb)*0x8000000000 + mb; // Final Answer
}
}
this.X = mx; // for display purposes only
};
/**************************************/
B5500Processor.prototype.singlePrecisionDivide = function singlePrecisionDivide() {
/* Divides the contents of the A register into the B register, leaving the
result in B and invalidating A. A 14-octade mantissa is developed and
then normalized and rounded */
var ea; // signed exponent of A
var eb; // signed exponent of B
var ma; // absolute mantissa of A
var mb; // absolute mantissa of B
var n = 0; // local copy of N (octade counter)
var q = 0; // current quotient digit (octal)
var sa; // mantissa sign of A (0=positive)
var sb; // mantissa sign of B (ditto)
var xx = 0; // local copy of X for quotient development
this.cycleCount += 4; // estimate some general overhead
this.adjustABFull();
this.AROF = 0; // A is unconditionally marked empty
ma = this.A % 0x8000000000; // extract the A mantissa
mb = this.B % 0x8000000000; // extract the B mantissa
if (ma == 0) { // if A mantissa is zero
this.A = this.B = 0; // result is all zeroes
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0xD0; // set I05/7/8: divide by zero
this.cc.signalInterrupt();
}
} else if (mb == 0) { // otherwise, if B is zero,
this.A = this.B = 0; // result is all zeroes
} else { // otherwise, may the octades always be in your favor
ea = (this.A - ma)/0x8000000000;
sa = (ea >>> 7) & 0x01;
ea = (ea & 0x40 ? -(ea & 0x3F) : (ea & 0x3F));
eb = (this.B - mb)/0x8000000000;
sb = (eb >>> 7) & 0x01;
eb = (eb & 0x40 ? -(eb & 0x3F) : (eb & 0x3F));
// Normalize A for 39 bits (13 octades)
while (ma < 0x1000000000) {
this.cycleCount++;
ma *= 8; // shift left
ea--;
}
// Normalize B for 39 bits (13 octades)
while (mb < 0x1000000000) {
this.cycleCount++;
mb *= 8; // shift left
eb--;
}
sb ^= sa; // positive if signs are same, negative if different
// Now we step through the development of the quotient one octade at a time,
// tallying the shifts in n until the high-order octade of xx is non-zero (i.e.,
// normalized). The divisor is in ma and the dividend (which becomes the
// remainder) is in mb. Since the operands are normalized, this will take
// either 13 or 14 shifts. We do the xx shift at the top of the loop so that
// the 14th (rounding) digit will be available in q at the end. The initial
// shift has no effect, as it operates using zero values for xx and q.
do {
xx = xx*8 + q; // shift quotient digit into the working quotient
n++; // tally the shifts (one more than affects result)
q = 0; // initialize the quotient digit
while (mb >= ma) {
q++; // bump the quotient digit
mb -= ma; // subtract divisor from remainder
}
mb *= 8; // shift the remainder left one octade
} while (xx < 0x1000000000);
this.cycleCount += n*3; // just estimate the average number of divide clocks
eb -= ea + n - 2; // compute the exponent, accounting for the extra shift
// Round the result (it's already normalized)
this.A = 0; // required by specs due to the way rounding addition worked
if (q >= 4) { // if high-order bit of last quotient digit is 1
this.Q |= 0x01; // set Q01F (for display purposes only)
if (xx < 0x7FFFFFFFFF) { // if the rounding would not cause overflow
xx++; // round up the result
}
}
// Check for exponent under/overflow
if (eb > 63) {
eb %= 64;
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0xB0; // set I05/6/8: exponent-overflow
this.cc.signalInterrupt();
}
} else if (eb < 0) {
if (eb >= -63) {
eb = (-eb) | 0x40; // set the exponent sign bit
} else {
eb = ((-eb) % 64) | 0x40; // mod the exponent and set its sign
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0xA0;// set I06/8: exponent-underflow
this.cc.signalInterrupt();
}
}
}
this.B = (sb*128 + eb)*0x8000000000 + xx; // Final Answer
}
this.X = xx; // for display purposes only
};
/**************************************/
B5500Processor.prototype.integerDivide = function integerDivide() {
/* Divides the contents of the A register into the B register, leaving the
integerized result in B and invalidating A. If the result cannot be expressed
as an integer, the Integer-Overflow interrupt is set */
var ea; // signed exponent of A
var eb; // signed exponent of B
var ma; // absolute mantissa of A
var mb; // absolute mantissa of B
var n = 0; // local copy of N (octade counter)
var q = 0; // current quotient digit (octal)
var sa; // mantissa sign of A (0=positive)
var sb; // mantissa sign of B (ditto)
var xx = 0; // local copy of X for quotient development
this.cycleCount += 4; // estimate some general overhead
this.adjustABFull();
this.AROF = 0; // A is unconditionally marked empty
ma = this.A % 0x8000000000; // extract the A mantissa
mb = this.B % 0x8000000000; // extract the B mantissa
if (ma == 0) { // if A mantissa is zero
this.A = this.B = 0; // result is all zeroes
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0xD0; // set I05/7/8: divide by zero
this.cc.signalInterrupt();
}
} else if (mb == 0) { // otherwise, if B is zero,
this.A = this.B = 0; // result is all zeroes
} else { // otherwise, continue
ea = (this.A - ma)/0x8000000000;
sa = ((ea >>> 7) & 0x01);
ea = (ea & 0x40 ? -(ea & 0x3F) : (ea & 0x3F));
eb = (this.B - mb)/0x8000000000;
sb = (eb >>> 7) & 0x01;
eb = (eb & 0x40 ? -(eb & 0x3F) : (eb & 0x3F));
// Normalize A for 39 bits (13 octades)
while (ma < 0x1000000000) {
this.cycleCount++;
ma *= 8; // shift left
ea--;
}
// Normalize B for 39 bits (13 octades)
while (mb < 0x1000000000) {
this.cycleCount++;
mb *= 8; // shift left
eb--;
}
if (ea > eb) { // if divisor has greater magnitude
this.A = this.B = 0; // quotient is < 1, so set result to zero
} else { // otherwise, do the long division
sb ^= sa; // positive if signs are same, negative if different
// Now we step through the development of the quotient one octade at a time,
// similar to that for DIV, but in addition to stopping when the high-order
// octade of xx is non-zero (i.e., normalized), we can stop if the exponents
// become equal. Since there is no rounding, we do not need to develop an
// extra quotient digit.
do {
this.cycleCount += 3; // just estimate the average number of clocks
q = 0; // initialize the quotient digit
while (mb >= ma) {
q++; // bump the quotient digit
mb -= ma; // subtract divisor from remainder
}
mb *= 8; // shift the remainder left one octade
xx = xx*8 + q; // shift quotient digit into the working quotient
if (xx >= 0x1000000000) {
break; // quotient has become normalized
} else if (ea < eb) {
eb--; // decrement the B exponent
} else {
break;
}
} while (true);
if (ea == eb) {
eb = 0; // integer result developed
} else {
if (this.NCSF) { // integer overflow result
this.I = (this.I & 0x0F) | 0xC0; // set I07/8: integer-overflow
this.cc.signalInterrupt();
}
eb = (eb-ea)%64;
if (eb < 0) {
eb = (-eb) | 0x40; // set the exponent sign bit
}
}
this.A = 0; // required by specs
this.B = (sb*128 + eb)*0x8000000000 + xx; // Final Answer
}
}
this.X = xx; // for display purposes only
};
/**************************************/
B5500Processor.prototype.remainderDivide = function remainderDivide() {
/* Divides the contents of the A register into the B register, leaving the
remainder result in B and invalidating A. The sign of the result is the sign
of the dividend (B register value). If the quotient cannot be expressed as an
integer, the Integer-Overflow interrupt is set */
var ea; // signed exponent of A
var eb; // signed exponent of B
var ma; // absolute mantissa of A
var mb; // absolute mantissa of B
var n = 0; // local copy of N (octade counter)
var q = 0; // current quotient digit (octal)
var sa; // mantissa sign of A (0=positive)
var sb; // mantissa sign of B (ditto)
var xx = 0; // local copy of X for quotient development
this.cycleCount += 4; // estimate some general overhead
this.adjustABFull();
this.AROF = 0; // A is unconditionally marked empty
ma = this.A % 0x8000000000; // extract the A mantissa
mb = this.B % 0x8000000000; // extract the B mantissa
if (ma == 0) { // if A mantissa is zero
this.A = this.B = 0; // result is all zeroes
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0xD0; // set I05/7/8: divide by zero
this.cc.signalInterrupt();
}
} else if (mb == 0) { // otherwise, if B is zero,
this.A = this.B = 0; // result is all zeroes
} else { // otherwise, continue
ea = (this.A - ma)/0x8000000000;
sa = (ea >>> 7) & 0x01;
ea = (ea & 0x40 ? -(ea & 0x3F) : (ea & 0x3F));
eb = (this.B - mb)/0x8000000000;
sb = (eb >>> 7) & 0x01;
eb = (eb & 0x40 ? -(eb & 0x3F) : (eb & 0x3F));
// Normalize A for 39 bits (13 octades)
while (ma < 0x1000000000) {
this.cycleCount++;
ma *= 8; // shift left
ea--;
}
// Normalize B for 39 bits (13 octades)
while (mb < 0x1000000000) {
this.cycleCount++;
mb *= 8; // shift left
eb--;
}
if (ea > eb) { // if divisor has greater magnitude
this.A = 0; // quotient is < 1, so set A to zero and
this.B %= 0x8000000000000; // result is original B (less the flag bit)
} else { // otherwise, work remains (so to speak)
// Now we step through the development of the quotient one octade at a time,
// similar to that for DIV, but in addition to stopping when the high-order
// octade of xx is non-zero (i.e., normalized), we can stop if the exponents
// becomes equal. Since there is no rounding, we do not need to develop an
// extra quotient digit.
do {
this.cycleCount += 3; // just estimate the average number of clocks
q = 0; // initialize the quotient digit
while (mb >= ma) {
q++; // bump the quotient digit
mb -= ma; // subtract divisor from remainder
}
xx = xx*8 + q; // shift quotient digit into the working quotient
if (xx >= 0x1000000000) {
break; // quotient has become normalized
} else if (ea < eb) {
mb *= 8; // shift the remainder left one octade
eb--; // decrement the B exponent
} else {
break;
}
} while (true);
if (eb < -63) { // check for exponent underflow
eb %= 64; // if so, exponent is mod 64
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0xA0; // set I06/8: exponent-underflow
this.cc.signalInterrupt();
}
} else if (ea == eb) { // integer result developed
if (mb == 0) { // if B mantissa is zero, then
eb = sb = 0; // assure result will be all zeroes
} else {
eb %= 64; // use remainder exponent mod 64
}
} else {
if (this.NCSF) { // integer overflow result
this.I = (this.I & 0x0F) | 0xC0; // set I07/8: integer-overflow
this.cc.signalInterrupt();
}
mb = eb = sb = 0; // result in B will be all zeroes
}
if (eb < 0) {
eb = (-eb) | 0x40; // set the exponent sign bit
}
this.A = 0; // required by specs
this.B = (sb*128 + eb)*0x8000000000 + mb; // Final Answer
}
}
this.X = xx; // for display purposes only
};
/**************************************/
B5500Processor.prototype.doublePrecisionAdd = function doublePrecisionAdd(adding) {
/* Adds the double-precision contents of the A and B registers to the double-
precision contents of the top two words in the memory stack, leaving the result
in A and B. If "adding" is not true, the sign of A is complemented to accomplish
subtraction instead of addition */
var d; // shifting digit between registers
var ea; // signed exponent of A
var eb; // signed exponent of B
var ma; // absolute mantissa of A
var mb; // absolute mantissa of B
var sa; // mantissa sign of A (0=positive)
var sb; // mantissa sign of B (ditto)
var xa; // extended mantissa for A
var xb; // extended mantissa for B
// Estimate some general overhead and account for stack manipulation we don't do
this.cycleCount += B5500CentralControl.memWriteCycles*4 + 8;
this.adjustABFull(); // extract the top (A) operand fields:
ma = this.A % 0x8000000000; // extract the A mantissa
xa = this.B % 0x8000000000; // extract the A mantissa extension
ea = (this.A - ma)/0x8000000000;
sa = (adding ? (ea >>> 7) & 0x01 : 1-((ea >>> 7) & 0x01));
ea = (ea & 0x40 ? -(ea & 0x3F) : (ea & 0x3F));
this.AROF = this.BROF = 0; // empty the TOS registers
this.adjustABFull(); // extract the second (B) operand fields:
mb = this.A % 0x8000000000; // extract the B mantissa
xb = this.B % 0x8000000000; // extract the B mantissa extension
eb = (this.B - mb)/0x8000000000;
sb = (eb >>> 7) & 0x01;
eb = (eb & 0x40 ? -(eb & 0x3F) : (eb & 0x3F));
if (ma == 0 && xa == 0) { // if A is zero
if (mb == 0 && xb == 0) { // and B is zero
this.A = this.B = 0; // result is all zeroes
} else {
this.A %= 0x800000000000; // otherwise, result is B with flag bit reset
}
} else if (mb == 0 && xb == 0 && adding) { // otherwise, if B is zero and we're adding,
this.B = xa; // reconstruct A operand with flag bit reset
this.A = ((sa*2 + (ea < 0 ? 1 : 0))*64 + (ea < 0 ? -ea : ea))*0x8000000000 + ma;
} else { // so much for the simple cases...
// If the exponents are unequal, normalize the larger and scale the smaller
// until they are in alignment, or one of the mantissas becomes zero
if (ea > eb) {
// Normalize A for 78 bits (26 octades)
while (ma < 0x1000000000 && ea != eb) {
this.cycleCount++;
d = (xa - xa%0x1000000000)/0x1000000000;
ma = ma*8 + d; // shift left
xa = (xa % 0x1000000000)*8;
ea--;
}
// Scale B until its exponent matches or mantissa goes to zero
while (ea != eb) {
this.cycleCount++;
d = mb % 8;
mb = (mb - d)/8; // shift right into extension
xb = (xb - xb%8)/8 + d*0x1000000000;
if (mb && xb) {
eb++;
} else {
eb = ea; // if B=0, result will have exponent of A
}
}
} else if (ea < eb) {
// Normalize B for 78 bits (26 octades)
while (mb < 0x1000000000 && eb != ea) {
this.cycleCount++;
d = (xb - xb%0x1000000000)/0x1000000000;
mb = mb*8 + d; // shift left
xb = (xb % 0x1000000000)*8;
eb--;
}
// Scale A until its exponent matches or mantissa goes to zero
while (eb != ea) {
this.cycleCount++;
d = ma % 8;
ma = (ma - d)/8; // shift right into extension
xa = (xa - xa%8)/8 + d*0x1000000000;
if (ma && xa) {
ea++;
} else {
ea = eb; // if A=0, kill the scaling loop
}
}
}
// At this point, the exponents are aligned (or one of the mantissas
// is zero), so do the actual 78-bit addition.
xb = (sb ? -xb : xb) + (sa ? -xa : xa); // compute the extension
if (xb < 0) {
xb += 0x8000000000; // adjust for underflow in the extension
mb += (sb ? 1 : -1); // adjust B for borrow into extension
} else if (xb > 0x8000000000) {
xb -= 0x8000000000; // adjust for overflow in the extension
mb += (sb? -1 : 1); // adjust B for carry from extension
}
mb = (sb ? -mb : mb) + (sa ? -ma : ma); // compute the mantissa
if (mb > 0) { // if positive...
sb = 0; // reset the B sign bit
} else { // if negative...
sb = 1; // set the B sign bit
mb = -mb; // negate the B mantissa
if (xb) { // if the extension is non-zero
xb = 0x8000000000 - xb; // negate the extension
mb--; // and adjust for borrow into the extension
}
}
// Scale or normalize as necessary
if (mb >= 0x8000000000) { // If overflowed 39 bits, scale result
this.cycleCount++;
d = mb % 8; // get the rounding digit from B
mb = (mb - d)/8; // shift mantissa right due to overflow
xb = (xb - xb%8)/8 + d*0x1000000000; // shift extension right and insert mantissa digit
eb++;
} else { // Otherwise, normalize as necessary
while (mb < 0x1000000000 && mb && xb) {
this.cycleCount++;
d = (xb - xb%0x1000000000)/0x1000000000; // get the high-order digit from the extension
xb = (xb%0x1000000000)*8; // shift B and X left together
mb = mb*8 + d;
eb--;
}
}
if (mb == 0 && xb == 0) { // if the mantissa is zero...
this.A = this.B = 0; // the whole result is zero, and we're done
} else { // otherwise, determine the resulting sign
// Check for exponent over/underflow
if (eb > 63) {
eb %= 64;
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0xB0; // set I05/6/8: exponent-overflow
this.cc.signalInterrupt();
}
} else if (eb < 0) {
if (eb >= -63) {
eb = (-eb) | 0x40; // set the exponent sign bit
} else {
eb = ((-eb) % 64) | 0x40; // mod the exponent and set its sign
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0xA0;// set I06/8: exponent-underflow
this.cc.signalInterrupt();
}
}
}
this.X = xb; // for display purposes only
this.B = xb;
this.A = (sb*128 + eb)*0x8000000000 + mb; // Final Answer
}
}
};
/**************************************/
B5500Processor.prototype.computeRelativeAddr = function computeRelativeAddr(offset, cEnabled) {
/* Computes an absolute memory address from the relative "offset" parameter
and leaves it in the M register. See Table 6-1 in the B5500 Reference
Manual. "cEnable" determines whether C-relative addressing is permitted.
This offset must be in (0..1023) */
if (this.SALF) {
this.cycleCount += 2; // approximate the timing
switch ((offset % 0x400) >>> 7) {
case 0:
case 1:
case 2:
case 3:
this.M = this.R*64 + (offset % 0x200);
break;
case 4:
case 5:
if (this.MSFF) {
this.M = this.R*64 + 7;
this.loadMviaM(); // M = [M].[18:15]
this.M += (offset % 0x100);
} else {
this.M = this.F + (offset % 0x100);
}
break;
case 6:
if (cEnabled) {
this.M = (this.L ? this.C : this.C-1) + (offset % 0x80); // adjust C for fetch
} else {
this.M = this.R*64 + (offset % 0x80);
}
break;
case 7:
if (this.MSFF) {
this.M = this.R*64 + 7;
this.loadMviaM(); // M = [M].[18:15]
this.M -= (offset % 0x80);
} else {
this.M = this.F - (offset % 0x80);
}
break;
} // switch
} else {
this.M = this.R*64 + (offset % 0x400);
}
// Reset variant-mode R-relative addressing, if enabled
if (this.VARF) {
this.SALF = 1;
this.VARF = 0;
}
};
/**************************************/
B5500Processor.prototype.presenceTest = function presenceTest(word) {
/* Tests and returns the presence bit [2:1] of the "word" parameter,
which it assumes is a control word. If [2:1] is 0, the p-bit interrupt
is set; otherwise no further action */
if (word % 0x400000000000 >= 0x200000000000) {
return 1;
} else {
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0x70; // set I05/6/7: p-bit
this.cc.signalInterrupt();
}
return 0;
}
};
/**************************************/
B5500Processor.prototype.indexDescriptor = function indexDescriptor() {
/* Indexes a descriptor and, if successful leaves the indexed value in
the A register. Returns 1 if an interrupt is set and the syllable is
to be exited */
var aw = this.A; // local copy of A reg
var bw; // local copy of B reg
var interrupted = 0; // fatal error, interrupt set
var xe; // index exponent
var xm; // index mantissa
var xo; // last index octade shifted off
var xs; // index mantissa sign
var xt; // index exponent sign
this.adjustBFull();
bw = this.B;
xm = (bw % 0x8000000000);
xe = (bw - xm)/0x8000000000;
xs = (xe >>> 7) & 0x01;
xt = (xe >>> 6) & 0x01;
xe = (xt ? -(xe & 0x3F) : (xe & 0x3F));
// Normalize the index, if necessary
if (xe < 0) { // index exponent is negative
do {
this.cycleCount++;
xo = xm % 8;
xm = (xm - xo)/8;
} while (++xe < 0);
if (xo >= 4) {
xm++; // round the index
}
} else if (xe > 0) { // index exponent is positive
do {
this.cycleCount++;
if (xm < 0x1000000000) {
xm *= 8;
} else { // oops... integer overflow normalizing the index
xe = 0; // kill the loop
interrupted = 1;
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0xC0; // set I07/8: integer overflow
this.cc.signalInterrupt();
}
}
} while (--xe > 0);
}
// Now we have an integerized index value in xm
if (!interrupted) {
if (xs && xm) { // oops... negative index
interrupted = 1;
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0x90; // set I05/8: invalid-index
this.cc.signalInterrupt();
}
} else if (xm % 0x0400 >= (aw % 0x10000000000 - aw % 0x40000000)/0x40000000) {
interrupted = 1; // oops... index out of bounds
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0x90; // set I05/8: invalid-index
this.cc.signalInterrupt();
}
} else { // we finally have a valid index
this.A = this.cc.fieldInsert(aw, 33, 15, aw % 0x8000 + xm % 0x400);
this.BROF = 0;
}
}
return interrupted;
};
/**************************************/
B5500Processor.prototype.integerStore = function integerStore(conditional, destructive) {
/* Store the value in the B register at the address in the A register (relative
or descriptor) and marks the A register empty. "conditional" indicates that
integerization is conditional on the type of word in A, and if a descriptor,
whether it has the integer bit set */
var aw; // local copy of A reg
var bw; // local copy of B reg
var be; // B exponent
var bm; // B mantissa
var bo; // last B octade shifted off
var bs; // B mantissa sign
var bt; // B exponent sign
var doStore = 1; // okay to store
var normalize = 1; // okay to integerize
this.adjustABFull();
aw = this.A;
if (aw < 0x800000000000) { // it's an operand
this.computeRelativeAddr(aw, 0);
} else { // it's a descriptor
if (this.presenceTest(aw)) {
this.M = aw % 0x8000;
if (conditional) {
if (aw % 0x20000000 < 0x10000000) { // [19:1] is the integer bit
normalize = 0;
}
}
} else {
doStore = normalize = 0;
}
}
if (normalize) {
bw = this.B;
bm = (bw % 0x8000000000);
be = (bw - bm)/0x8000000000;
bs = (be >>> 7) & 0x01;
bt = (be >>> 6) & 0x01;
be = (bt ? -(be & 0x3F) : (be & 0x3F));
if (be != 0) { // is B non-integer?
if (be < 0) { // B exponent is negative
do {
this.cycleCount++;
bo = bm % 8;
bm = (bm - bo)/8;
} while (++be < 0);
if (bs ? bo > 4 : bo >= 4) {
bm++; // round the B mantissa
}
} else { // B exponent is positive and not zero
do {
this.cycleCount++;
if (bm < 0x1000000000) {
bm *= 8;
} else { // oops... integer overflow normalizing the mantisa
doStore = 0;
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0xC0; // set I07/8: integer overflow
this.cc.signalInterrupt();
}
break; // kill the loop
}
} while (--be > 0);
}
if (doStore) {
this.B = bs*0x400000000000 + bm;
}
}
}
if (doStore) {
this.storeBviaM();
this.AROF = 0;
if (destructive) {
this.BROF = 0;
}
}
};
/**************************************/
B5500Processor.prototype.buildMSCW = function buildMSCW() {
/* Return a Mark Stack Control Word from current processor state */
return this.F * 0x8000 +
this.SALF * 0x40000000 +
this.MSFF * 0x80000000 +
this.R * 0x200000000 +
0xC00000000000;
};
/**************************************/
B5500Processor.prototype.applyMSCW = function applyMSCW(word) {
/* Set processor state from fields of the Mark Stack Control
Word in the "word" parameter */
var f;
f = word % 0x8000; // [33:15], not used
word = (word-f)/0x8000;
this.F = f = word % 0x8000; // [18:15], F register
word = (word-f)/0x8000;
this.SALF = f = word % 2; // [17:1], SALF
word = (word-f)/2;
this.MSFF = word % 2; // [16:1], MSFF
word = (word - word%4)/4;
this.R = word % 0x200; // [6:9], R
};
/**************************************/
B5500Processor.prototype.buildRCW = function buildRCW(descriptorCall) {
/* Return a Return Control Word from the current processor state */
return this.C +
this.F * 0x8000 +
this.K * 0x40000000 +
this.G * 0x200000000 +
this.L * 0x1000000000 +
this.V * 0x4000000000 +
this.H * 0x20000000000 +
(descriptorCall ? 0xE00000000000 : 0xC00000000000);
};
/**************************************/
B5500Processor.prototype.applyRCW = function applyRCW(word, inline) {
/* Set processor state from fields of the Return Control Word in
the "word" parameter. If "inline" is truthy, C & L are NOT restored from
the RCW. Returns the state of the OPDC/DESC bit [2:1] */
var f;
f = word % 0x8000; // [33:15], C
if (!inline) {
this.C = f;
this.PROF = 0; // require fetch at SECL
}
word = (word-f)/0x8000;
this.F = f = word % 0x8000; // [18:15], F
word = (word-f)/0x8000;
this.K = f = word % 8; // [15:3], K
word = (word-f)/8;
this.G = f = word % 8; // [12:3], G
word = (word-f)/8;
f = word % 4; // [10:2], L
if (!inline) {
this.L = f;
}
word = (word-f)/4;
this.V = f = word % 8; // [7:3], V
word = (word-f)/8;
this.H = word % 8; // [4:3], H
word = (word - word % 16)/16;
return word % 2; // [2:1], DESC bit
};
/**************************************/
B5500Processor.prototype.enterCharModeInline = function enterCharModeInline() {
/* Implements the 4441=CMN syllable */
var bw; // local copy of B reg
this.adjustAEmpty(); // flush TOS registers, but tank TOS value in A
if (this.BROF) {
this.A = this.B; // tank the DI address in A
this.adjustBEmpty();
} else {
this.loadAviaS(); // A = [S]: load the DI address
this.AROF = 0;
}
this.B = this.buildRCW(0);
this.BROF = 1;
this.adjustBEmpty();
this.MSFF = 0;
this.SALF = 1;
this.F = this.S;
this.R = 0;
this.CWMF = 1;
this.X = this.S * 0x8000; // inserting S into X.[18:15], but X is zero at this point
this.V = 0;
this.B = bw = this.A;
// execute the portion of CM XX04=RDA operator starting at J=2
this.S = bw % 0x8000;
if (bw < 0x800000000000) { // if it's an operand
this.K = (bw % 0x40000) >>> 15; // set K from [30:3]
} else {
this.K = 0; // otherwise, force K to zero and
this.presenceTest(bw); // just take the side effect of any p-bit interrupt
}
};
/**************************************/
B5500Processor.prototype.enterSubroutine = function enterSubroutine(descriptorCall) {
/* Enters a subroutine via the present Program Descriptor in A as part
of an OPDC or DESC syllable. Also handles accidental entry */
var aw = this.A; // local copy of word in A reg
var arg = (aw % 0x100000000000 - aw % 0x40000000000)/0x40000000000; // aw.[4:2]
var mode = arg >>> 1; // descriptor mode bit (aw.[4:1], 1=char mode)
arg &= 0x01; // descriptor argument bit (aw.[5:1])
if (arg && !this.MSFF) {
// just leave the Program Descriptor on TOS
} else if (mode && !arg) {
// ditto
} else {
// Now we are really going to enter the subroutine
this.adjustBEmpty();
if (!arg) {
// Accidental entry -- mark the stack
this.B = this.buildMSCW();
this.BROF = 1;
this.adjustBEmpty();
this.F = this.S;
}
// Push a RCW
this.B = this.buildRCW(descriptorCall);
this.BROF = 1;
this.adjustBEmpty();
// Fetch the first word of subroutine code
this.C = aw % 0x8000;
this.L = 0;
this.PROF = 0; // require fetch at SECL
// Fix up the rest of the registers
if (arg) {
this.F = this.S;
} else {
this.F = (aw % 0x40000000) >>> 15; // aw.[18:15]
}
this.AROF = 0;
this.BROF = 0;
this.SALF = 1;
this.MSFF = 0;
if (mode) {
this.CWMF = 1;
this.R = 0;
this.X = this.cc.fieldInsert(this.X, 18, 15, this.S);
this.S = 0;
}
}
};
/**************************************/
B5500Processor.prototype.exitSubroutine = function exitSubroutine(inline) {
/* Exits a subroutine by restoring the processor state from RCW and MSCW words
in the stack. "inline" indicates the C & L registers are NOT restored from the
RCW. The RCW is assumed to be in the B register, pointing to the MSCW.
The A register is not affected by this routine. If SALF & MSFF bits in the MSCW
are set, link back through the MSCWs until one is found that has either bit not
set, and store that MSCW at [R]+7. This is the last prior MSCW that actually
points to a RCW, thus skipping over any pending subroutine calls that are still
building their parameters in the stack. Returns results as follows:
0 = entered by OPDC
1 = entered by DESC
2 = flag bit interrupt set, terminate operator
*/
var result;
if (this.B < 0x800000000000) { // flag bit not set
result = 2;
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0x80; // set I08: flag-bit
this.cc.signalInterrupt();
}
} else { // flag bit is set
result = this.applyRCW(this.B, inline);
this.X = this.B % 0x8000000000; // save F setting from RCW to restore S at end
this.S = this.F;
this.loadBviaS(); // B = [S], fetch the MSCW
this.applyMSCW(this.B);
if (this.MSFF && this.SALF) {
this.Q |= 0x20; // set Q06F, not used except for display
do {
this.S = (this.B % 0x40000000) >>> 15;
this.loadBviaS(); // B = [S], fetch prior MSCW
} while ((this.B % 0x100000000 - this.B % 0x80000000)/0x80000000); // MSFF
this.S = this.R*64 + 7;
this.storeBviaS(); // [S] = B, store last MSCW at [R]+7
}
this.S = ((this.X % 0x40000000) >>> 15) - 1;
this.BROF = 0;
}
return result;
};
/**************************************/
B5500Processor.prototype.operandCall = function operandCall() {
/* OPDC, the moral equivalent of "load accumulator" on lesser
machines. Assumes the syllable has already loaded a word into A.
See Figures 6-1, 6-3, and 6-4 in the B5500 Reference Manual */
var aw = this.A; // local copy of A reg value
var interrupted = 0; // interrupt occurred
if (aw >= 0x800000000000) {
// It's not a simple operand
switch ((aw % 0x800000000000 - aw % 0x100000000000)/0x100000000000) { // aw.[1:3]
case 2:
case 3:
// Present data descriptor
if ((aw % 0x10000000000 - aw % 0x40000000)/0x40000000) { // aw.[8:10]
interrupted = this.indexDescriptor();
// else descriptor is already indexed (word count 0)
}
if (!interrupted) {
this.M = this.A % 0x8000;
this.loadAviaM(); // A = [M]
if (this.A >= 0x800000000000 && this.NCSF) {
// Flag bit is set
this.I = (this.I & 0x0F) | 0x80; // set I08: flag-bit interrupt
this.cc.signalInterrupt();
}
}
break;
case 7:
// Present program descriptor
this.enterSubroutine(0);
break;
case 0:
case 1:
case 5:
// Absent data or program descriptor
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0x70; // set I05/6/7: p-bit
this.cc.signalInterrupt();
// else if control state, we're done
}
break;
default:
// Miscellaneous control word -- leave as is
break;
}
}
};
/**************************************/
B5500Processor.prototype.descriptorCall = function descriptorCall() {
/* DESC, the moral equivalent of "load address" on lesser machines.
Assumes the syllable has already loaded a word into A, and that the
address of that word is in M.
See Figures 6-2, 6-3, and 6-4 in the B5500 Reference Manual */
var aw = this.A; // local copy of A reg value
var interrupted = 0; // interrupt occurred
if (aw < 0x800000000000) {
// It's a simple operand
this.A = this.M + 0xA00000000000;
} else {
// It's not a simple operand
switch ((aw % 0x800000000000 - aw % 0x100000000000)/0x100000000000) { // aw.[1:3]
case 2:
case 3:
// Present data descriptor
if ((aw % 0x10000000000 - aw % 0x40000000)/0x40000000) { // aw.[8:10]
interrupted = this.indexDescriptor();
this.A = this.cc.fieldInsert(this.A, 8, 10, 0); // set word count to zero
// else descriptor is already indexed (word count 0)
}
break;
case 7:
// Present program descriptor
this.enterSubroutine(1);
break;
case 0:
case 1:
case 5:
// Absent data or program descriptor
if (this.NCSF) {
this.I = (this.I & 0x0F) | 0x70; // set I05/6/7: p-bit
this.cc.signalInterrupt();
// else if control state, we're done
}
break;
default:
// Miscellaneous control word
this.A = this.M + 0xA00000000000;
break;
}
}
};
/**************************************/
B5500Processor.prototype.run = function run() {
/* Instruction execution driver for the B5500 processor. This function is
an artifact of the emulator design and does not represent any physical
process or state of the processor. This routine assumes the registers are
set up -- in particular there must be a syllable in T with TROF set, the
current program word must be in P with PROF set, and the C & L registers
must point to the next syllable to be executed.
This routine will continue to run while this.runCycles < this.cycleLimit */
var noSECL = 0; // to support char mode dynamic count from CRF syllable
var opcode; // copy of T register
var t1; // scratch variable for internal instruction use
var t2; // ditto
var t3; // ditto
var t4; // ditto
var variant; // high-order six bits of T register
this.runCycles = 0; // initialze the cycle counter for this time slice
do {
this.Q = 0;
this.Y = 0;
this.Z = 0;
opcode = this.T;
this.cycleCount = 1; // general syllable execution overhead
if (this.CWMF) {
/***********************************************************
* Character Mode Syllables *
***********************************************************/
do { // inner loop to support CRF dynamic repeat count
variant = opcode >>> 6;
noSECL = 0; // force off by default (set by CRF)
switch (opcode & 0x3F) {
case 0x00: // XX00: CMX, EXC: Exit character mode
if (this.BROF) {
this.storeBviaS(); // store destination string
}
this.S = this.F;
this.loadBviaS(); // B = [S], fetch the RCW
this.exitSubroutine(variant & 0x01);// 0=exit, 1=exit inline
this.AROF = this.BROF = 0;
this.X = this.M = this.N = 0;
this.CWMF = 0;
break;
case 0x02: // XX02: BSD=Skip bit destination
this.cycleCount += variant;
t1 = this.K*6 + this.V + variant;
while (t1 >= 48) {
if (this.BROF) { // skipped off initial word, so
this.storeBviaS(); // [S] = B
this.BROF = 0; // invalidate B
}
this.S++;
t1 -= 48;
}
this.K = (t1 - (this.V = t1 % 6))/6;
break;
case 0x03: // XX03: BSS=Skip bit source
this.cycleCount += variant;
t1 = this.G*6 + this.H + variant;
while (t1 >= 48) {
this.M++; // skipped off initial word, so
this.AROF = 0; // invalidate A
t1 -= 48;
}
this.G = (t1 - (this.H = t1 % 6))/6;
break;
case 0x04: // XX04: RDA=Recall destination address
this.cycleCount += variant;
if (this.BROF) {
this.storeBviaS(); // [S] = B
this.BROF = 0;
}
this.V = 0;
this.S = this.F - variant;
this.loadBviaS(); // B = [S]
this.BROF = 0;
this.S = (t1 = this.B) % 0x8000;
if (t1 < 0x800000000000) { // if it's an operand,
this.K = (t1 % 0x40000) >>> 15;// set K from [30:3]
} else {
this.K = 0; // otherwise, force K to zero and
this.presenceTest(t1); // just take the side effect of any p-bit interrupt
}
break;
case 0x05: // XX05: TRW=Transfer words
if (this.BROF) {
this.storeBviaS(); // [S] = B
this.BROF = 0;
}
if (this.G || this.H) {
this.G = this.H = 0;
this.M++;
this.AROF = 0;
}
if (this.K || this.V) {
this.K = this.V = 0;
this.S++;
}
if (variant) { // count > 0
if (!this.AROF) {
this.loadAviaM(); // A = [M]
}
do {
this.storeAviaS(); // [S] = A
this.S++;
this.M++;
this.loadAviaM(); // A = [M]
} while (--variant);
}
break;
case 0x06: // XX06: SED=Set destination address
this.cycleCount += variant;
if (this.BROF) {
this.storeBviaS(); // [S] = B
this.BROF = 0;
}
this.S = this.F - variant;
this.K = this.V = 0;
break;
case 0x07: // XX07: TDA=Transfer destination address
this.cycleCount += 6;
this.streamAdjustDestChar();
if (this.BROF) {
this.storeBviaS(); // [S] = B, store B at dest addresss
}
t1 = this.M; // save M (not the way the hardware did it)
t2 = this.G; // save G (ditto)
this.M = this.S; // copy dest address to source address
this.G = this.K;
this.A = this.B; // save B
this.AROF = this.BROF;
if (!this.AROF) {
this.loadAviaM(); // A = [M], load A from source address
}
for (variant=3; variant>0; variant--) {
this.B = (this.B % 0x40000000000)*0x40 +
(this.Y = this.cc.fieldIsolate(this.A, this.G*6, 6));
if (this.G < 7) {
this.G++;
} else {
this.G = 0;
this.M++;
this.loadAviaM(); // A = [M]
}
}
this.S = this.B % 0x8000;
this.K = (this.B % 0x40000) >>> 15;
this.M = t1; // restore M & G
this.G = t2;
this.AROF = this.BROF = 0; // invalidate A & B
break;
case 0x09: // XX11: control state ops
switch (variant) {
case 0x14: // 2411: ZPI=Conditional Halt
if (this.US14X) { // STOP OPERATOR switch on
this.stop();
}
break;
case 0x18: // 3011: SFI=Store for Interrupt
this.storeForInterrupt(0, 0);
break;
case 0x1C: // 3411: SFT=Store for Test
this.storeForInterrupt(0, 1);
break;
default: // Anything else is a no-op
break;
} // end switch for XX11 ops
break;
case 0x0A: // XX12: TBN=Transfer blank for numeric
this.MSFF = 1; // initialize true-false FF
this.streamToDest(variant, function TBN(bb, count) {
var c = this.Z = this.cc.fieldIsolate(this.B, bb, 6);
var result = 0;
if (c > 0 && c <= 9) {
this.MSFF = 0; // numeric, non-zero: stop blanking
this.Q |= 0x04; // set Q03F (display only)
result = 1; // terminate, pointing at this char
} else {
this.B = this.cc.fieldInsert(this.B, bb, 6, 0x30); // replace with blank
}
return result;
});
break;
case 0x0C: // XX14: SDA=Store destination address
this.cycleCount += variant;
this.streamAdjustDestChar();
this.A = this.B; // save B
this.AROF = this.BROF;
this.B = this.K*0x8000 + this.S;
t1 = this.S; // save S (not the way the hardware did it)
this.S = this.F - variant;
this.storeBviaS(); // [S] = B
this.S = t1; // restore S
this.B = this.A; // restore B from A
this.BROF = this.AROF;
this.AROF = 0; // invalidate A
break;
case 0x0D: // XX15: SSA=Store source address
this.cycleCount += variant;
this.streamAdjustSourceChar();
this.A = this.B; // save B
this.AROF = this.BROF;
this.B = this.G*0x8000 + this.M;
t1 = this.M; // save M (not the way the hardware did it)
this.M = this.F - variant;
this.storeBviaM(); // [M] = B
this.M = t1; // restore M
this.B = this.A; // restore B from A
this.BROF = this.AROF;
this.AROF = 0; // invalidate A
break;
case 0x0E: // XX16: SFD=Skip forward destination
this.cycleCount += (variant >>> 3) + (variant & 0x07);
this.streamAdjustDestChar();
if (this.BROF && this.K + variant >= 8) {
this.storeBviaS(); // will skip off the current word,
this.BROF = 0; // so store and invalidate B
}
t1 = this.S*8 + this.K + variant;
this.S = t1 >>> 3;
this.K = t1 & 0x07;
break;
case 0x0F: // XX17: SRD=Skip reverse destination
this.cycleCount += (variant >>> 3) + (variant & 0x07);
this.streamAdjustDestChar();
if (this.BROF && this.K < variant) {
this.storeBviaS(); // will skip off the current word,
this.BROF = 0; // so store and invalidate B
}
t1 = this.S*8 + this.K - variant;
this.S = t1 >>> 3;
this.K = t1 & 0x07;
break;
case 0x12: // XX22: SES=Set source address
this.cycleCount += variant;
this.M = this.F - variant;
this.G = this.H = 0;
this.AROF = 0;
break;
case 0x14: // XX24: TEQ=Test for equal
this.streamAdjustSourceChar();
if (!this.AROF) {
this.loadAviaM(); // A = [M]
}
t1 = this.cc.fieldIsolate(this.A, this.G*6, 6);
this.MSFF = (t1 == variant ? 1 : 0);
break;
case 0x15: // XX25: TNE=Test for not equal
this.streamAdjustSourceChar();
if (!this.AROF) {
this.loadAviaM(); // A = [M]
}
t1 = this.cc.fieldIsolate(this.A, this.G*6, 6);
this.MSFF = (t1 != variant ? 1 : 0);
break;
case 0x16: // XX26: TEG=Test for equal or greater
this.streamAdjustSourceChar();
if (!this.AROF) {
this.loadAviaM(); // A = [M]
}
t1 = B5500Processor.collation[this.cc.fieldIsolate(this.A, this.G*6, 6)];
t2 = B5500Processor.collation[variant];
this.MSFF = (t1 >= t2 ? 1 : 0);
break;
case 0x17: // XX27: TGR=Test for greater
this.streamAdjustSourceChar();
if (!this.AROF) {
this.loadAviaM(); // A = [M]
}
t1 = B5500Processor.collation[this.cc.fieldIsolate(this.A, this.G*6, 6)];
t2 = B5500Processor.collation[variant];
this.MSFF = (t1 > t2 ? 1 : 0);
break;
case 0x18: // XX30: SRS=Skip reverse source
this.cycleCount += (variant >>> 3) + (variant & 0x07);
this.streamAdjustSourceChar();
if (this.G < variant) {
this.AROF = 0; // will skip off the current word
}
t1 = this.M*8 + this.G - variant;
this.M = t1 >>> 3;
this.G = t1 & 0x07;
break;
case 0x19: // XX31: SFS=Skip forward source
this.cycleCount += (variant >>> 3) + (variant & 0x07);
this.streamAdjustSourceChar();
if (this.G + variant >= 8) { // will skip off the current word
this.AROF = 0;
}
t1 = this.M*8 + this.G + variant;
this.G = t1 & 0x07;
this.M = t1 >>> 3;
break;
case 0x1A: // XX32: xxx=Field subtract (aux)
this.fieldArithmetic(variant, false);
break;
case 0x1B: // XX33: xxx=Field add (aux)
this.fieldArithmetic(variant, true);
break;
case 0x1C: // XX34: TEL=Test for equal or less
this.streamAdjustSourceChar();
if (!this.AROF) {
this.loadAviaM(); // A = [M]
}
t1 = B5500Processor.collation[this.cc.fieldIsolate(this.A, this.G*6, 6)];
t2 = B5500Processor.collation[variant];
this.MSFF = (t1 <= t2 ? 1 : 0);
break;
case 0x1D: // XX35: TLS=Test for less
this.streamAdjustSourceChar();
if (!this.AROF) {
this.loadAviaM(); // A = [M]
}
t1 = B5500Processor.collation[this.cc.fieldIsolate(this.A, this.G*6, 6)];
t2 = B5500Processor.collation[variant];
this.MSFF = (t1 < t2 ? 1 : 0);
break;
case 0x1E: // XX36: TAN=Test for alphanumeric
this.streamAdjustSourceChar();
if (!this.AROF) {
this.loadAviaM(); // A = [M]
}
this.Y = t1 = this.cc.fieldIsolate(this.A, this.G*6, 6);
this.Z = variant; // for display only
if (B5500Processor.collation[t1] > B5500Processor.collation[variant]) {
this.MSFF = (t1 == 0x20 ? 0 : (t1 == 0x3C ? 0 : 1)); // alphanumeric unless | or !
} else { // alphanumeric if equal
this.Q |= 0x04; // set Q03F (display only)
this.MSFF = (t1 == variant ? 1 : 0);
}
break;
case 0x1F: // XX37: BIT=Test bit
if (!this.AROF) {
this.loadAviaM(); // A = [M]
}
t1 = (this.Y = this.cc.fieldIsolate(this.A, this.G*6, 6)) >>> (5-this.H);
this.MSFF = ((t1 & 0x01) == (variant & 0x01) ? 1 : 0);
break;
case 0x20: // XX40: INC=Increase TALLY
if (variant) {
this.R = (this.R + variant) & 0x3F;
// else it's a character-mode no-op
}
break;
case 0x21: // XX41: STC=Store TALLY
this.cycleCount += variant;
this.A = this.B; // save B
this.AROF = 0; // invalidate A
this.B = this.F; // save RCW address in B (why??)
if (this.BROF) {
this.storeAviaS(); // [S] = A, save original B contents
this.BROF = 0;
}
this.A = this.B; // move saved F address to A (why??)
this.B = this.R; // copy the TALLY value to B
t1 = this.S; // save S (not the way the hardware did it)
this.S = this.F - variant;
this.storeBviaS(); // [S] = B, store the TALLY value
this.B = this.A; // restore F address from A (why??)
this.S = t1; // restore S
this.BROF = 0; // invalidate B
break;
case 0x22: // XX42: SEC=Set TALLY
this.R = variant;
break;
case 0x23: // XX43: CRF=Call repeat field
this.cycleCount += variant;
this.A = this.B; // save B in A
this.AROF = this.BROF;
t1 = this.S; // save S (not the way the hardware did it)
this.S = this.F - variant; // compute parameter address
this.loadBviaS(); // B = [S]
variant = this.B % 0x40; // dynamic repeat count is low-order 6 bits
this.S = t1; // restore S
this.B = this.A; // restore B from A
this.BROF = this.AROF;
this.AROF = 0; // invalidate A
if (!this.PROF) {
this.loadPviaC(); // fetch the program word, if necessary
}
opcode = this.cc.fieldIsolate(this.P, this.L*12, 12);
if (variant) {
// if repeat count from parameter > 0, apply it to the next syllable
this.T = opcode = (opcode & 0x3F) + variant*0x40;
} else {
// otherwise, construct JFW (XX47) using repeat count from next syl (whew!)
this.T = opcode = (opcode & 0xFC0) + 0x27;
}
// Since we are bypassing normal SECL behavior, bump the instruction pointer here.
noSECL = 1; // >>> override normal instruction fetch <<<
this.PROF = 0;
if (this.L < 3) {
this.L++;
} else {
this.L = 0;
this.C++;
}
break;
case 0x24: // XX44: JNC=Jump out of loop conditional
if (!this.MSFF) {
this.jumpOutOfLoop(variant);
}
break;
case 0x25: // XX45: JFC=Jump forward conditional
if (!this.MSFF) { // conditional on TFFF
this.cycleCount += (variant >>> 2) + (variant & 0x03);
this.jumpSyllables(variant);
}
break;
case 0x26: // XX46: JNS=Jump out of loop
this.jumpOutOfLoop(variant);
break;
case 0x27: // XX47: JFW=Jump forward unconditional
this.cycleCount += (variant >>> 2) + (variant & 0x03);
this.jumpSyllables(variant);
break;
case 0x28: // XX50: RCA=Recall control address
this.cycleCount += variant;
this.A = this.B; // save B in A
this.AROF = this.BROF;
t1 = this.S; // save S (not the way the hardware did it)
this.S = this.F - variant;
this.loadBviaS(); // B = [S]
this.S = t1;
t2 = this.B;
if (t2 >= 0x800000000000) { // if it's a descriptor,
if (this.presenceTest(t2)) { // if present, initiate a fetch to P
this.C = this.B % 0x8000; // get the word address,
this.L = 0; // force L to zero and
this.PROF = 0; // require fetch at SECL
}
} else {
this.C = t2 % 0x8000;
t1 = (t2 % 0x4000000000 - t2 % 0x1000000000)/0x1000000000;
if (t1 < 3) { // if not a descriptor, increment the address
this.L = t1+1;
} else {
this.L = 0;
this.C++;
}
this.PROF = 0; // require fetch at SECL
}
this.B = this.A; // restore B
this.BROF = this.AROF;
this.AROF = 0; // invalidate A
break;
case 0x29: // XX51: ENS=End loop
this.cycleCount += 4;
this.A = this.B; // save B in A
this.AROF = this.BROF;
t1 = this.X;
variant = this.cc.fieldIsolate(t1, 12, 6); // get repeat count
if (variant) { // loop count exhausted?
this.C = this.cc.fieldIsolate(t1, 33, 15); // no, restore C, L, and P to loop again
this.L = this.cc.fieldIsolate(t1, 10, 2);
this.PROF = 0; // require fetch at SECL
this.X = this.cc.fieldInsert(t1, 12, 6, variant-1); // store decremented count in X
} else {
t2 = this.S; // save S (not the way the hardware did it)
this.S = this.cc.fieldIsolate(t1, 18, 15); // get prior LCW addr from X value
this.loadBviaS(); // B = [S], fetch prior LCW from stack
this.S = t2; // restore S
this.X = this.cc.fieldIsolate(this.B, 9, 39); // store prior LCW (less control bits) in X
}
this.B = this.A; // restore B
this.BROF = this.AROF;
this.AROF = 0; // invalidate A
break;
case 0x2A: // XX52: BNS=Begin loop
this.cycleCount += 4;
this.A = this.B; // save B in A (note that BROF is not altered)
t1 = this.cc.fieldInsert( // construct new LCW: insert repeat count
this.cc.fieldInsert( // insert L
this.cc.fieldInsert(this.X, 33, 15, this.C), // insert C
10, 2, this.L),
12, 6, (variant ? variant-1 : 0)); // decrement count for first iteration
this.B = this.cc.fieldInsert(this.X, 0, 2, 3); // set control bits [0:2]=3
t2 = this.S; // save S (not the way the hardware did it)
this.S = this.cc.fieldIsolate(t1, 18, 15)+1; // get F value from X value and ++
this.storeBviaS(); // [S] = B, save prior LCW in stack
this.X = this.cc.fieldInsert(t1, 18, 15, this.S); // update F value in X
this.S = t2; // restore S
this.B = this.A; // restore B (note that BROF is still relevant)
this.AROF = 0; // invalidate A
break;
case 0x2B: // XX53: RSA=Recall source address
this.cycleCount += variant;
this.A = this.B; // save B
this.AROF = this.BROF;
this.H = 0;
this.M = this.F - variant;
this.loadBviaM(); // B = [M]
t1 = this.B;
this.M = t1 % 0x8000;
if (t1 < 0x800000000000) { // if it's an operand,
this.G = (t1 % 0x40000) >>> 15; // set G from [30:3]
} else { //
this.G = 0; // otherwise, force G to zero and
this.presenceTest(t1); // just take the side effect of any p-bit interrupt
}
this.B = this.A; // restore B from A
this.BROF = this.AROF;
this.AROF = 0; // invalidate A
break;
case 0x2C: // XX54: SCA=Store control address
this.cycleCount += variant;
this.A = this.B; // save B
this.AROF = this.BROF;
t2 = this.S; // save S (not the way the hardware did it)
this.S = this.F - variant; // compute store address
this.B = this.C +
this.F * 0x8000 +
this.L * 0x1000000000;
this.storeBviaS(); // [S] = B
this.S = t2; // restore S
this.B = this.A; // restore B from A
this.BROF = this.AROF;
this.AROF = 0; // invalidate A
break;
case 0x2D: // XX55: JRC=Jump reverse conditional
if (!this.MSFF) { // conditional on TFFF
this.cycleCount += (variant >>> 2) + (variant & 0x03);
this.jumpSyllables(-variant);
}
break;
case 0x2E: // XX56: TSA=Transfer source address
this.streamAdjustSourceChar();
if (this.BROF) {
this.storeBviaS(); // [S] = B, store B at dest addresss
this.BROF = 0;
}
if (!this.AROF) {
this.loadAviaM(); // A = [M], load A from source address
}
for (variant=3; variant>0; variant--) {
this.B = (this.B % 0x40000000000)*0x40 +
(this.Y = this.cc.fieldIsolate(this.A, this.G*6, 6));
if (this.G < 7) {
this.G++;
} else {
this.G = 0;
this.M++;
this.loadAviaM(); // A = [M]
}
}
this.M = this.B % 0x8000;
this.G = (this.B % 0x40000) >>> 15;
this.AROF = 0; // invalidate A
break;
case 0x2F: // XX57: JRV=Jump reverse unconditional
this.cycleCount += (variant >>> 2) + (variant & 0x03);
this.jumpSyllables(-variant);
break;
case 0x30: // XX60: CEQ=Compare equal
this.compareSourceWithDest(variant);
this.H = this.V = 0;
this.MSFF = (this.Q & 0x04 ? 0 : 1); // if !Q03F, S=D
break;
case 0x31: // XX61: CNE=Compare not equal
this.compareSourceWithDest(variant);
this.H = this.V = 0;
this.MSFF = (this.Q & 0x04 ? 1 : 0); // if Q03F, S!=D
break;
case 0x32: // XX62: CEG=Compare greater or equal
this.compareSourceWithDest(variant);
this.H = this.V = 0;
this.MSFF = (this.Q & 0x04 ? this.MSFF : 1); // if Q03F&MSFF, S>D; if !Q03F, S=D
break;
case 0x33: // XX63: CGR=Compare greater
this.compareSourceWithDest(variant);
this.H = this.V = 0;
this.MSFF = (this.Q & 0x04 ? this.MSFF : 0); // if Q03F&MSFF, S>D
break;
case 0x34: // XX64: BIS=Set bit
this.streamBitsToDest(variant, 0xFFFFFFFFFFFF);
break;
case 0x35: // XX65: BIR=Reset bit
this.streamBitsToDest(variant, 0);
break;
case 0x36: // XX66: OCV=Output convert
this.streamOutputConvert(variant);
break;
case 0x37: // XX67: ICV=Input convert
this.streamInputConvert(variant);
break;
case 0x38: // XX70: CEL=Compare equal or less
this.compareSourceWithDest(variant);
this.H = this.V = 0;
this.MSFF = (this.Q & 0x04 ? 1-this.MSFF : 1); // if Q03F&!MSFF, S<D; if !Q03F, S=D
break;
case 0x39: // XX71: CLS=Compare less
this.compareSourceWithDest(variant);
this.H = this.V = 0;
this.MSFF = (this.Q & 0x04 ? 1-this.MSFF : 0); // if Q03F&!MSFF, S<D
break;
case 0x3A: // XX72: FSU=Field subtract
this.fieldArithmetic(variant, false);
break;
case 0x3B: // XX73: FAD=Field add
this.fieldArithmetic(variant, true);
break;
case 0x3C: // XX74: TRP=Transfer program characters
this.streamProgramToDest(variant);
break;
case 0x3D: // XX75: TRN=Transfer source numerics
this.MSFF = 0; // initialize true-false FF
this.streamSourceToDest(variant, function TRN(bb, c, count) {
if (count == 1 && (c & 0x30) == 0x20) {
this.MSFF = 1; // neg. sign
}
this.B = this.cc.fieldInsert(this.B, bb, 6, c & 0x0F);
});
break;
case 0x3E: // XX76: TRZ=Transfer source zones
this.streamSourceToDest(variant, function TRZ(bb, c, count) {
this.B = this.cc.fieldInsert(this.B, bb, 2, c >>> 4);
});
break;
case 0x3F: // XX77: TRS=Transfer source characters
this.streamSourceToDest(variant, function TRS(bb, c, count) {
this.B = this.cc.fieldInsert(this.B, bb, 6, c);
});
break;
default: // everything else is a no-op
break;
} // end switch for character mode operators
} while (noSECL);
} else {
/***********************************************************
* Word Mode Syllables *
***********************************************************/
this.M = 0;
this.N = 0;
this.X = 0;
switch (opcode & 0x03) {
case 0: // LITC: Literal Call
this.adjustAEmpty();
this.A = opcode >>> 2;
this.AROF = 1;
break;
case 2: // OPDC: Operand Call
this.adjustAEmpty();
this.computeRelativeAddr(opcode >>> 2, 1);
this.loadAviaM();
if (this.A >= 0x800000000000) { // if it's a control word,
this.operandCall(); // evaluate it
} // otherwise, just leave it in A
break;
case 3: // DESC: Descriptor (name) Call
this.adjustAEmpty();
this.computeRelativeAddr(opcode >>> 2, 1);
this.loadAviaM();
this.descriptorCall();
break;
case 1: // all other word-mode operators
variant = opcode >>> 6;
switch (opcode & 0x3F) {
case 0x01: // XX01: single-precision numerics
switch (variant) {
case 0x01: // 0101: ADD=single-precision add
this.singlePrecisionAdd(true);
break;
case 0x03: // 0301: SUB=single-precision subtract
this.singlePrecisionAdd(false);
break;
case 0x04: // 0401: MUL=single-precision multiply
this.singlePrecisionMultiply();
break;
case 0x08: // 1001: DIV=single-precision floating divide
this.singlePrecisionDivide();
break;
case 0x18: // 3001: IDV=integer divide
this.integerDivide();
break;
case 0x38: // 7001: RDV=remainder divide
this.remainderDivide();
break;
}
break;
case 0x05: // XX05: double-precision numerics
switch (variant) {
case 0x01: // 0105: DLA=double-precision add
this.doublePrecisionAdd(true);
break;
case 0x03: // 0305: DLS=double-precision subtract
this.doublePrecisionAdd(false);
break;
case 0x04: // 0405: DLM=double-precision multiply
this.adjustABFull(); // FOR NOW, just do SP multiply
this.BROF = 0; // wipe out the first mantissa extension
this.adjustBFull(); // get second mantissa
this.S--; // wipe out the second mantissa extension
this.singlePrecisionMultiply();
this.A = this.B; // move high-order result to A
this.AROF = 1;
this.B = 0; // set low-order result to 0 in B
break;
case 0x08: // 1005: DLD=double-precision floating divide
this.adjustABFull(); // FOR NOW, just do SP divide
this.BROF = 0; // wipe out the first mantissa extension
this.adjustBFull(); // get second mantissa
this.S--; // wipe out the second mantissa extension
this.singlePrecisionDivide();
this.A = this.B; // move high-order result to A
this.AROF = 1;
this.B = 0; // set low-order result to 0 in B
break;
}
break;
case 0x09: // XX11: control state and communication ops
switch (variant) {
case 0x01: // 0111: PRL=Program Release
this.adjustAFull();
t1 = this.A;
if (t1 < 0x800000000000) { // it's an operand
this.computeRelativeAddr(t1, 0);
t2 = 1;
} else if (this.presenceTest(t1)) {
this.M = t1 % 0x8000; // present descriptor
t2 = 1;
} else { // absent descriptor
t2 = 0;
}
if (t2) {
this.loadAviaM(); // fetch IOD
if (this.NCSF) {
if (this.A % 0x10000000 < 0x8000000) { // test continuity bit, [20:1]
this.I = (this.I & 0x0F) | 0x50; // set I07/5: program release
} else {
this.I = (this.I & 0x0F) | 0x60; // set I07/6: continuity bit
}
this.cc.signalInterrupt();
this.A = this.M;
this.M = this.R*64 + 9; // store IOD address in PRT[9]
this.storeAviaM();
} else {
this.A = this.cc.bitReset(this.A, 2);
this.storeAviaM();
}
this.AROF = 0;
}
break;
case 0x02: // 0211: ITI=Interrogate Interrupt
if (this.cc.IAR && !this.NCSF) { // control-state only
this.C = this.cc.IAR;
this.L = 0;
this.S = 0x40; // stack address @100
this.cc.clearInterrupt();
this.PROF = 0; // require fetch at SECL
}
break;
case 0x04: // 0411: RTR=Read Timer
if (!this.NCSF) { // control-state only
this.adjustAEmpty();
this.A = this.cc.readTimer();
this.AROF = 1;
}
break;
case 0x08: // 1011: COM=Communicate
if (this.NCSF) { // no-op in control state
this.M = this.R*64 + 9; // address = R+@11
if (this.AROF) {
this.storeAviaM(); // [M] = A
this.AROF = 0;
} else {
this.adjustBFull();
this.storeBviaM(); // [M] = B
this.BROF = 0;
}
this.I = (this.I & 0x0F) | 0x40; // set I07: communicate
this.cc.signalInterrupt();
}
break;
case 0x11: // 2111: IOR=I/O Release
if (!this.NCSF) { // no-op in normal state
this.adjustAFull();
t1 = this.A;
if (t1 < 0x800000000000) { // it's an operand
this.computeRelativeAddr(t1, 0);
t2 = 1;
} else if (t1 % 0x400000000000 >= 0x200000000000) {
this.M = t1 % 0x8000; // present descriptor
t2 = 1;
} else {
// for an absent descriptor, just leave it on the stack
t2 = 0;
}
if (t2) {
this.loadAviaM();
this.A = this.cc.bitSet(this.A, 2);
this.storeAviaM();
this.AROF = 0;
}
}
break;
case 0x12: // 2211: HP2=Halt Processor 2
if (!(this.NCSF || this.cc.HP2F)) { // control-state only
this.cc.haltP2();
}
break;
case 0x14: // 2411: ZPI=Conditional Halt
if (this.US14X) { // STOP OPERATOR switch on
this.stop();
}
break;
case 0x18: // 3011: SFI=Store for Interrupt
this.storeForInterrupt(0, 0);
break;
case 0x1C: // 3411: SFT=Store for Test
this.storeForInterrupt(0, 1);
break;
case 0x21: // 4111: IP1=Initiate Processor 1
if (!this.NCSF) { // control-state only
this.initiate(0);
}
break;
case 0x22: // 4211: IP2=Initiate Processor 2
if (!this.NCSF) { // control-state only
this.M = 0x08; // INCW is stored in @10
if (this.AROF) {
this.storeAviaM(); // [M] = A
this.AROF = 0;
} else if (this.BROF) {
this.storeBviaM(); // [M] = B
this.BROF = 0;
} else {
this.adjustAFull();
this.storeAviaM(); // [M] = A
this.AROF = 0;
}
this.cc.initiateP2();
this.cycleLimit = 0; // give P2 a chance to run
}
break;
case 0x24: // 4411: IIO=Initiate I/O
if (!this.NCSF) {
this.M = 0x08; // address of IOD is stored in @10
if (this.AROF) {
this.storeAviaM(); // [M] = A
this.AROF = 0;
} else if (this.BROF) {
this.storeBviaM(); // [M] = B
this.BROF = 0;
} else {
this.adjustAFull();
this.storeAviaM(); // [M] = A
this.AROF = 0;
}
this.cc.initiateIO(); // let CentralControl choose the I/O Unit
this.cycleLimit = 0; // give the I/O a chance to start
}
break;
case 0x29: // 5111: IFT=Initiate For Test
if (!this.NCSF) { // control-state only
this.initiate(1);
}
break;
} // end switch for XX11 ops
break;
case 0x0D: // XX15: logical (bitmask) ops
switch (variant) {
case 0x01: // 0115: LNG=logical negate
this.adjustAFull();
t1 = this.A % 0x1000000;
t2 = (this.A - t1) / 0x1000000;
this.A = (t2 ^ 0x7FFFFF)*0x1000000 + (t1 ^ 0xFFFFFF);
break;
case 0x02: // 0215: LOR=logical OR
this.adjustABFull();
t1 = this.A % 0x1000000;
t2 = (this.A - t1) / 0x1000000;
t3 = this.B % 0x1000000;
t4 = (this.B - t3) / 0x1000000;
this.A = (t4 | (t2 & 0x7FFFFF))*0x1000000 + (t1 | t3);
this.BROF = 0;
break;
case 0x04: // 0415: LND=logical AND
this.adjustABFull();
t1 = this.A % 0x1000000;
t2 = (this.A - t1) / 0x1000000;
t3 = this.B % 0x1000000;
t4 = (this.B - t3) / 0x1000000;
this.A = ((t4 & 0x800000) | (t2 & t4 & 0x7FFFFF))*0x1000000 + (t1 & t3);
this.BROF = 0;
break;
case 0x08: // 1015: LQV=logical EQV
this.cycleCount += 16;
this.adjustABFull();
t1 = this.A % 0x1000000;
t2 = (this.A - t1) / 0x1000000;
t3 = this.B % 0x1000000;
t4 = (this.B - t3) / 0x1000000;
this.B = ((t4 & 0x800000) | ((~(t2 ^ t4)) & 0x7FFFFF))*0x1000000 + ((~(t1 ^ t3)) & 0xFFFFFF);
this.AROF = 0;
break;
case 0x10: // 2015: MOP=reset flag bit (make operand)
this.adjustAFull();
this.A %= 0x800000000000;
break;
case 0x20: // 4015: MDS=set flag bit (make descriptor)
this.adjustAFull();
this.A = this.A % 0x800000000000 + 0x800000000000; // set [0:1]
break;
}
break;
case 0x11: // XX21: load & store ops
switch (variant) {
case 0x01: // 0121: CID=Conditional integer store destructive
this.integerStore(1, 1);
break;
case 0x02: // 0221: CIN=Conditional integer store nondestructive
this.integerStore(1, 0);
break;
case 0x04: // 0421: STD=Store destructive
this.adjustABFull();
if (this.A < 0x800000000000) { // it's an operand
this.computeRelativeAddr(this.A, 0);
this.storeBviaM();
this.AROF = this.BROF = 0;
} else { // it's a descriptor
if (this.presenceTest(this.A)) {
this.M = this.A % 0x8000;
this.storeBviaM();
this.AROF = this.BROF = 0;
}
}
break;
case 0x08: // 1021: SND=Store nondestructive
this.adjustABFull();
if (this.A < 0x800000000000) { // it's an operand
this.computeRelativeAddr(this.A, 0);
this.storeBviaM();
this.AROF = 0;
} else { // it's a descriptor
if (this.presenceTest(this.A)) {
this.M = this.A % 0x8000;
this.storeBviaM();
this.AROF = 0;
}
}
break;
case 0x10: // 2021: LOD=Load operand
this.adjustAFull();
if (this.A < 0x800000000000) { // simple operand
this.computeRelativeAddr(this.A, 1);
this.loadAviaM();
} else if (this.presenceTest(this.A)) {
this.M = this.A % 0x8000; // present descriptor
this.loadAviaM();
}
break;
case 0x21: // 4121: ISD=Integer store destructive
this.integerStore(0, 1);
break;
case 0x22: // 4221: ISN=Integer store nondestructive
this.integerStore(0, 0);
break;
}
break;
case 0x15: // XX25: comparison & misc. stack ops
switch (variant) {
case 0x01: // 0125: GEQ=compare B greater or equal to A
this.B = (this.singlePrecisionCompare() >= 0 ? 1 : 0);
break;
case 0x02: // 0225: GTR=compare B greater to A
this.B = (this.singlePrecisionCompare() > 0 ? 1 : 0);
break;
case 0x04: // 0425: NEQ=compare B not equal to A
this.B = (this.singlePrecisionCompare() != 0 ? 1 : 0);
break;
case 0x08: // 1025: XCH=exchange TOS words
this.exchangeTOS();
break;
case 0x0C: // 1425: FTC=F field to core field
this.adjustABFull();
t1 = (this.A % 0x40000000) >>> 15;
this.B -= this.B % 0x8000 - t1;
this.AROF = 0;
break;
case 0x10: // 2025: DUP=Duplicate TOS
if (this.AROF) {
this.adjustBEmpty();
this.B = this.A;
this.BROF = 1;
} else {
this.adjustBFull();
this.A = this.B;
this.AROF = 1;
}
break;
case 0x1C: // 3425: FTF=F field to F field
this.adjustABFull();
t1 = (this.A % 0x40000000 - this.A % 0x8000);
t2 = (this.B % 0x40000000 - this.B % 0x8000);
this.B -= t2 - t1;
this.AROF = 0;
break;
case 0x21: // 4125: LEQ=compare B less or equal to A
this.B = (this.singlePrecisionCompare() <= 0 ? 1 : 0);
break;
case 0x22: // 4225: LSS=compare B less to A
this.B = (this.singlePrecisionCompare() < 0 ? 1 : 0);
break;
case 0x24: // 4425: EQL=compare B equal to A
this.B = (this.singlePrecisionCompare() == 0 ? 1 : 0);
break;
case 0x2C: // 5425: CTC=core field to C field
this.adjustABFull();
this.B -= this.B % 0x8000 - this.A % 0x8000;
this.AROF = 0;
break;
case 0x3C: // 7425: CTF=core field to F field
this.adjustABFull();
t2 = (this.B % 0x40000000 - this.B % 0x8000);
this.B -= t2 - (this.A % 0x8000)*0x8000;
this.AROF = 0;
break;
}
break;
case 0x19: // XX31: branch, sign-bit, interrogate ops
switch (variant) {
case 0x01: // 0131: BBC=branch backward conditional
this.adjustABFull();
if (this.B % 0x02) {
this.AROF = this.BROF = 0; // true => no branch
} else {
this.BROF = 0;
if (this.A < 0x800000000000) { // simple operand
this.jumpSyllables(-(this.A % 0x1000));
this.AROF = 0;
} else { // descriptor
if (this.L == 0) {
this.C--; // adjust for Inhibit Fetch
}
if (this.presenceTest(this.A)) {
this.C = this.A % 0x8000;
this.L = 0;
this.PROF = 0; // require fetch at SECL
this.AROF = 0;
}
}
}
break;
case 0x02: // 0231: BFC=branch forward conditional
this.adjustABFull();
if (this.B % 0x02) {
this.AROF = this.BROF = 0; // true => no branch
} else {
this.BROF = 0;
if (this.A < 0x800000000000) { // simple operand
this.jumpSyllables(this.A % 0x1000);
this.AROF = 0;
} else { // descriptor
if (this.L == 0) {
this.C--; // adjust for Inhibit Fetch
}
if (this.presenceTest(this.A)) {
this.C = this.A % 0x8000;
this.L = 0;
this.PROF = 0; // require fetch at SECL
this.AROF = 0;
}
}
}
break;
case 0x04: // 0431: SSN=set sign bit (set negative)
this.adjustAFull();
t1 = this.A % 0x400000000000;
t2 = (this.A - t1)/0x400000000000;
this.A = ((t2 & 0x03) | 0x01)*0x400000000000 + t1;
break;
case 0x08: // 1031: CHS=change sign bit
this.adjustAFull();
t1 = this.A % 0x400000000000;
t2 = (this.A - t1)/0x400000000000;
this.A = ((t2 & 0x03) ^ 0x01)*0x400000000000 + t1;
break;
case 0x10: // 2031: TOP=test flag bit (test for operand)
this.adjustAEmpty();
this.adjustBFull();
this.A = (this.B - this.B % 0x800000000000 ? 0 : 1);
this.AROF = 1;
break;
case 0x11: // 2131: LBC=branch backward word conditional
this.adjustABFull();
if (this.B % 0x02) {
this.AROF = this.BROF = 0; // true => no branch
} else {
this.BROF = 0;
if (this.L == 0) {
this.C--; // adjust for Inhibit Fetch
}
if (this.A < 0x800000000000) { // simple operand
this.jumpWords(-(this.A % 0x0400));
this.AROF = 0;
} else { // descriptor
if (this.presenceTest(this.A)) {
this.C = this.A % 0x8000;
this.L = 0;
this.PROF = 0; // require fetch at SECL
this.AROF = 0;
}
}
}
break;
case 0x12: // 2231: LFC=branch forward word conditional
this.adjustABFull();
if (this.B % 0x02) {
this.AROF = this.BROF = 0; // true => no branch
} else {
this.BROF = 0;
if (this.L == 0) {
this.C--; // adjust for Inhibit Fetch
}
if (this.A < 0x800000000000) { // simple operand
this.jumpWords(this.A % 0x0400);
this.AROF = 0;
} else { // descriptor
if (this.presenceTest(this.A)) {
this.C = this.A % 0x8000;
this.L = 0;
this.PROF = 0; // require fetch at SECL
this.AROF = 0;
}
}
}
break;
case 0x14: // 2431: TUS=interrogate peripheral status
this.adjustAEmpty();
this.A = this.cc.interrogateUnitStatus();
this.AROF = 1;
break;
case 0x21: // 4131: BBW=branch backward unconditional
this.adjustAFull();
if (this.A < 0x800000000000) { // simple operand
this.jumpSyllables(-(this.A % 0x1000));
this.AROF = 0;
} else { // descriptor
if (this.L == 0) {
this.C--; // adjust for Inhibit Fetch
}
if (this.presenceTest(this.A)) {
this.C = this.A % 0x8000;
this.L = 0;
this.PROF = 0; // require fetch at SECL
this.AROF = 0;
}
}
break;
case 0x22: // 4231: BFW=branch forward unconditional
this.adjustAFull();
if (this.A < 0x800000000000) { // simple operand
this.jumpSyllables(this.A % 0x1000);
this.AROF = 0;
} else { // descriptor
if (this.L == 0) {
this.C--; // adjust for Inhibit Fetch
}
if (this.presenceTest(this.A)) {
this.C = this.A % 0x8000;
this.L = 0;
this.PROF = 0; // require fetch at SECL
this.AROF = 0;
}
}
break;
case 0x24: // 4431: SSP=reset sign bit (set positive)
this.adjustAFull();
t1 = this.A % 0x400000000000;
t2 = (this.A - t1)/0x400000000000;
this.A = (t2 & 0x02)*0x400000000000 + t1;
break;
case 0x31: // 6131: LBU=branch backward word unconditional
this.adjustAFull();
if (this.L == 0) {
this.C--; // adjust for Inhibit Fetch
}
if (this.A < 0x800000000000) { // simple operand
this.jumpWords(-(this.A % 0x0400));
this.AROF = 0;
} else { // descriptor
if (this.presenceTest(this.A)) {
this.C = this.A % 0x8000;
this.L = 0;
this.PROF = 0; // require fetch at SECL
this.AROF = 0;
}
}
break;
case 0x32: // 6231: LFU=branch forward word unconditional
this.adjustAFull();
if (this.L == 0) {
this.C--; // adjust for Inhibit Fetch
}
if (this.A < 0x800000000000) { // simple operand
this.jumpWords(this.A % 0x0400);
this.AROF = 0;
} else { // descriptor
if (this.presenceTest(this.A)) {
this.C = this.A % 0x8000;
this.L = 0;
this.PROF = 0; // require fetch at SECL
this.AROF = 0;
}
}
break;
case 0x34: // 6431: TIO=interrogate I/O channel
this.adjustAEmpty();
this.A = this.cc.interrogateIOChannel();
this.AROF = 1;
break;
case 0x38: // 7031: FBS=stack search for flag
this.adjustAFull();
this.M = this.A % 0x8000;
do {
this.cycleCount += 2; // approximate the timing
this.loadAviaM();
if (this.A < 0x800000000000) {
this.M = (this.M+1) % 0x8000;
} else {
this.A = t1 = this.M + 0xA00000000000;
break; // flag bit found: stop the search
}
} while (true);
break;
}
break;
case 0x1D: // XX35: exit & return ops
switch (variant) {
case 0x01: // 0135: BRT=branch return
this.adjustAEmpty();
if (!this.BROF) {
this.Q |= 0x04; // Q03F: not used, except for display purposes
this.adjustBFull();
}
if (this.presenceTest(this.B)) {
this.S = (this.B % 0x40000000) >>> 15;
this.C = this.B % 0x8000;
this.L = 0;
this.PROF = 0; // require fetch at SECL
this.loadBviaS(); // B = [S], fetch MSCW
this.S--;
this.applyMSCW(this.B);
this.BROF = 0;
}
break;
case 0x02: // 0235: RTN=return normal
this.adjustAFull();
// If A is an operand or a present descriptor, proceed with the return,
// otherwise throw a p-bit interrupt (this isn't well-documented)
if (this.A < 0x800000000000 || this.presenceTest(this.A)) {
this.S = this.F;
this.loadBviaS(); // B = [S], fetch the RCW
switch (this.exitSubroutine(0)) {
case 0:
this.X = 0;
this.operandCall();
break;
case 1:
this.Q |= 0x10; // set Q05F, for display only
this.X = 0;
this.descriptorCall();
break;
case 2: // flag-bit interrupt occurred, do nothing
break;
}
}
break;
case 0x04: // 0435: XIT=exit procedure
this.AROF = 0;
this.S = this.F;
this.loadBviaS(); // B = [S], fetch the RCW
this.exitSubroutine(0);
break;
case 0x0A: // 1235: RTS=return special
this.adjustAFull();
// If A is an operand or a present descriptor, proceed with the return,
// otherwise throw a p-bit interrupt (this isn't well-documented)
if (this.A < 0x800000000000 || this.presenceTest(this.A)) {
// Note that RTS assumes the RCW is pointed to by S, not F
this.loadBviaS(); // B = [S], fetch the RCW
switch (this.exitSubroutine(0)) {
case 0:
this.X = 0;
this.operandCall();
break;
case 1:
this.Q |= 0x10; // set Q05F, for display only
this.X = 0;
this.descriptorCall();
break;
case 2: // flag-bit interrupt occurred, do nothing
break;
}
}
break;
}
break;
case 0x21: // XX41: index, mark stack, etc.
switch (variant) {
case 0x01: // 0141: INX=index
this.adjustABFull();
t1 = this.A % 0x8000;
this.M = (t1 + this.B % 0x8000) % 0x8000;
this.A += this.M - t1;
this.BROF = 0;
break;
case 0x02: // 0241: COC=construct operand call
this.exchangeTOS();
this.A = this.A % 0x800000000000 + 0x800000000000; // set [0:1]
this.operandCall();
break;
case 0x04: // 0441: MKS=mark stack
this.adjustABEmpty();
this.B = this.buildMSCW();
this.BROF = 1;
this.adjustBEmpty();
this.F = this.S;
if (!this.MSFF) {
if (this.SALF) { // store the MSCW at R+7
this.M = this.R*64 + 7;
this.storeBviaM(); // [M] = B
}
this.MSFF = 1;
}
break;
case 0x0A: // 1241: CDC=construct descriptor call
this.exchangeTOS();
this.A = this.A % 0x800000000000 + 0x800000000000; // set [0:1]
this.descriptorCall();
break;
case 0x11: // 2141: SSF=F & S register set/store
this.adjustABFull();
switch (this.A % 0x04) {
case 0: // store F into B.[18:15]
this.B -= (this.B % 0x40000000 - this.B % 0x8000) - this.F*0x8000;
break;
case 1: // store S into B.[33:15]
this.B -= this.B % 0x8000 - this.S;
break;
case 2: // set F from B.[18:15]
this.F = (this.B % 0x40000000) >>> 15;
this.SALF = 1;
this.BROF = 0;
break;
case 3: // set S from B.[33:15]
this.S = this.B % 0x8000;
this.BROF = 0;
break;
}
this.AROF = 0;
break;
case 0x15: // 2541: LLL=link list look-up
this.adjustABFull();
t1 = this.A % 0x8000000000; // test value
this.M = this.B % 0x8000; // starting link address
do {
this.cycleCount += 2; // approximate the timing
this.loadBviaM();
t2 = this.B % 0x8000000000;
if (t2 < t1) {
this.M = t2 % 0x8000;
} else {
this.A = this.M + 0xA00000000000;
break; // B >= A: stop look-up
}
} while (true);
break;
case 0x24: // 4441: CMN=enter character mode inline
this.enterCharModeInline();
break;
}
break;
case 0x25: // XX45: ISO=Variable Field Isolate op
this.adjustAFull();
t2 = variant >>> 3; // number of whole chars
if (t2) {
t1 = this.G*6 + this.H; // starting source bit position
t2 = t2*6 - (variant & 7) - this.H; // number of bits
if (t1+t2 <= 48) {
this.A = this.cc.fieldIsolate(this.A, t1, t2);
} else { // handle wrap-around in the source value
this.A = this.cc.fieldInsert(
this.cc.fieldIsolate(this.A, 0, t2-48+t1, t1+t2-48), 48-t2, 48-t1,
this.cc.fieldIsolate(this.A, t1, 48-t1));
}
// approximate the shift cycle counts
this.cycleCount += (variant >>> 3) + (variant & 7) + this.G + this.H;
this.G = (this.G + variant >>> 3) & 7;
this.H = 0;
}
break;
case 0x29: // XX51: delete & conditional branch ops
if (variant < 4) { // 0051=DEL: delete TOS (or field branch with zero-length field)
if (this.AROF) {
this.AROF = 0;
} else if (this.BROF) {
this.BROF = 0;
} else {
this.S--;
}
} else {
this.adjustABFull();
t2 = variant >>> 2; // field length (1-15 bits)
t1 = this.cc.fieldIsolate(this.B, this.G*6+this.H, t2);
this.cycleCount += this.G + this.H + (t2 >>> 1); // approximate the shift counts
this.AROF = 0; // A is unconditionally empty at end
switch (variant & 0x03) {
case 0x02: // X251/X651: CFD=non-zero field branch forward destructive
this.BROF = 0;
// no break: fall through
case 0x00: // X051/X451: CFN=non-zero field branch forward nondestructive
if (t1) {
if (this.A < 0x800000000000) { // simple operand
this.jumpSyllables(this.A % 0x1000);
} else { // descriptor
if (this.L == 0) {
this.C--; // adjust for Inhibit Fetch
}
if (this.presenceTest(this.A)) {
this.C = this.A % 0x8000;
this.L = 0;
this.PROF = 0; // require fetch at SEQL
}
}
}
break;
case 0x03: // X351/X751: CBD=non-zero field branch backward destructive
this.BROF = 0;
// no break: fall through
case 0x01: // X151/X551: CBN=non-zero field branch backward nondestructive
if (t1) {
if (this.A < 0x800000000000) { // simple operand
this.jumpSyllables(-(this.A % 0x1000));
} else { // descriptor
if (this.L == 0) {
this.C--; // adjust for Inhibit Fetch
}
if (this.presenceTest(this.A)) {
this.C = this.A % 0x8000;
this.L = 0;
this.PROF = 0; // require fetch at SEQL
}
}
}
break;
}
}
break;
case 0x2D: // XX55: NOP & DIA=Dial A ops
if (opcode & 0xFC0) {
this.G = variant >>> 3;
this.H = variant & 7;
// else // 0055: NOP=no operation (the official one, at least)
}
break;
case 0x31: // XX61: XRT & DIB=Dial B ops
if (opcode & 0xFC0) {
this.K = variant >>> 3;
this.V = variant & 7;
} else { // 0061=XRT: temporarily set full PRT addressing mode
this.VARF = this.SALF;
this.SALF = 0;
}
break;
case 0x35: // XX65: TRB=Transfer Bits
this.adjustABFull();
if (variant > 0) {
t1 = this.G*6 + this.H; // A register starting bit nr
if (t1+variant > 48) {
variant = 48-t1;
}
t2 = this.K*6 + this.V; // B register starting bit nr
if (t2+variant > 48) {
variant = 48-t2;
}
this.B = this.cc.fieldTransfer(this.B, t2, variant, this.A, t1);
}
this.AROF = 0;
this.cycleCount += variant + this.G + this.K; // approximate the shift counts
break;
case 0x39: // XX71: FCL=Compare Field Low
this.adjustABFull();
t1 = this.G*6 + this.H; // A register starting bit nr
if (t1+variant > 48) {
variant = 48-t1;
}
t2 = this.K*6 + this.V; // B register starting bit nr
if (t2+variant > 48) {
variant = 48-t2;
}
if (variant == 0) {
this.A = 1;
} else if (this.cc.fieldIsolate(this.B, t2, variant) < this.cc.fieldIsolate(this.A, t1, variant)) {
this.A = 1;
} else {
this.A = 0;
}
this.cycleCount += variant + this.G + this.K; // approximate the shift counts
break;
case 0x3D: // XX75: FCE=Compare Field Equal
this.adjustABFull();
t1 = this.G*6 + this.H; // A register starting bit nr
if (t1+variant > 48) {
variant = 48-t1;
}
t2 = this.K*6 + this.V; // B register starting bit nr
if (t2+variant > 48) {
variant = 48-t2;
}
if (variant == 0) {
this.A = 1;
} else if (this.cc.fieldIsolate(this.B, t2, variant) == this.cc.fieldIsolate(this.A, t1, variant)) {
this.A = 1;
} else {
this.A = 0;
}
this.cycleCount += variant + this.G + this.K; // approximate the shift counts
break;
default:
break; // anything else is a no-op
} // end switch for non-LITC/OPDC/DESC operators
break;
} // end switch for word-mode operators
} // end main switch for opcode dispatch
/***************************************************************
* SECL: Syllable Execution Complete Level *
***************************************************************/
if ((this.isP1 ? this.cc.IAR : this.I) && this.NCSF) {
// there's an interrupt and we're in normal state
// reset Q09F (R-relative adder mode) and set Q07F (hardware-induced SFI) (for display only)
this.Q = (this.Q & 0xFFFEFF) & 0x40;
this.T = 0x0609; // inject 3011=SFI into T
this.storeForInterrupt(1, 0); // call directly to avoid resetting registers at top of loop
} else {
// otherwise, fetch the next instruction
if (!this.PROF) {
this.loadPviaC();
}
switch (this.L) {
case 0:
this.T = (((t1=this.P) - t1 % 0x1000000000) / 0x1000000000) % 0x1000;
this.L = 1;
break;
case 1:
this.T = (((t1=this.P) - t1 % 0x1000000) / 0x1000000) % 0x1000;
this.L = 2;
break;
case 2:
this.T = (((t1=this.P) - t1 % 0x1000) / 0x1000) % 0x1000;
this.L = 3;
break;
case 3:
this.T = this.P % 0x1000;
this.L = 0;
this.C++; // assume no Inhibit Fetch for now and bump C
this.PROF = 0; // invalidate current program word
break;
}
}
// Accumulate Normal and Control State cycles for use by the Console in
// making the pretty lights blink. If the processor is no longer busy,
// accumulate the cycles as Normal State, as we probably just did SFI.
if (this.NCSF || !this.busy) {
this.normalCycles += this.cycleCount;
} else {
this.controlCycles += this.cycleCount;
}
} while ((this.runCycles += this.cycleCount) < this.cycleLimit);
};
/**************************************/
B5500Processor.prototype.schedule = function schedule() {
/* Schedules the processor running time and attempts to throttle performance
to approximate that of a real B5500 -- well, at least we hope this will run
fast enough that the performance will need to be throttled. It establishes
a timeslice in terms of a number of processor "cycles" of 1 microsecond
each and calls run() to execute at most that number of cycles. run()
counts up cycles until it reaches this limit or some terminating event
(such as a halt), then exits back here. If the processor remains active,
this routine will reschedule itself after an appropriate delay, thereby
throttling the performance and allowing other modules a chance at the
single Javascript execution thread */
var clockOff = new Date().getTime();// ending time for the delay and the run() call, ms
var delayTime; // delay from/until next run() for this processor, ms
var runTime; // real-world processor running time, ms
this.scheduler = null;
delayTime = clockOff - this.delayLastStamp;
this.procSlack += delayTime;
this.delayDeltaAvg = (this.delayDeltaAvg*(B5500Processor.delaySamples-1) +
delayTime - this.delayRequested)/B5500Processor.delaySamples;
if (this.busy) {
this.cycleLimit = B5500Processor.timeSlice;
this.run(); // execute syllables for the timeslice
this.delayLastStamp = clockOff = new Date().getTime();
this.totalCycles += this.runCycles;
if (!this.busy) {
this.delayRequested = 0;
} else {
runTime = this.procTime;
while (runTime < 0) {
runTime += clockOff;
}
delayTime = this.totalCycles/B5500Processor.cyclesPerMilli - runTime;
// delayTime is the number of milliseconds the processor is running ahead of
// real-world time. Web browsers have a certain minimum setTimeout() delay. If the
// delay is less than our estimate of that minimum, we yield to the event loop
// but otherwise continue (real time should eventually catch up -- we hope). If the
// delay is greater than the minimum, we reschedule ourselves after that delay.
if (delayTime < this.delayDeltaAvg) {
delayTime = 0;
}
this.delayRequested = delayTime;
this.scheduler = setCallback(this.schedule, this, delayTime);
}
}
};
/**************************************/
B5500Processor.prototype.step = function step() {
/* Single-steps the processor. Normally this will cause one instruction to
be executed, but note that in the case of an interrupt or char-mode CRF, one
or two injected instructions (e.g., SFI followed by ITI) could also be executed */
this.cycleLimit = 1;
this.run();
this.totalCycles += this.runCycles;
};