mirror of
https://github.com/rricharz/Tek4010.git
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97 lines
2.5 KiB
Plaintext
97 lines
2.5 KiB
Plaintext
Version 1.3.1 May 4, 2019
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=========================
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Bug fixes
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- GIN mode returns properly scaled coordinates in full mode
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Version 1.3 April 29, 2019
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==========================
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Bug fixes
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- Vertical positioning in ARDS mode
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- Character size change did not leave escape mode
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- Intensity change did not include effect of flood gun
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Version 1.2.6 April 26, 2019
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============================
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New features
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- GIN mode added, Tek4014 emulation is now complete
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Version 1.2.5 April 19, 2019
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============================
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Bug fixes
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- Added scaling to ARDS mode
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Version 1.2.4 April 18, 2019
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============================
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Bug fixes
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- Optimized for a variety of displays, cpu speeds and actual frame rates, including
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VirtualBox environments
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Version 1.2.3 April 17, 2019
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============================
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Bug fixes
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- fixed a racing condition preventing visibility of some bright spots on slow displays
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- hide cursor in full screen mode
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Version 1.2.2 April 16, 2019
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============================
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Bug fixes
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- fixed window size and scaling on lower resolution displays
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Version 1.2.1 April 15, 2019
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============================
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New features
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- full screen mode for ARDS (variable scaling not yet implemented)
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Bug fixes
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- substantial speed increase on high resolution screens
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- removed some debug messages
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Version 1.2 April 14, 2019
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==========================
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New features
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- variable character size
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- incremental plot mode
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- ARDS mode
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- special plot mode with greyscale
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Bug fixes
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- vertical position of characters corrected
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- full implementation of Tektronix 4014 decoder
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Version 1.1 April 12, 2019
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==========================
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Phase: First offical release
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Version 1.0.3 April 11, 2019
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============================
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Phase: beta test
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New features:
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- added skeleton for ARDS emulation
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Bug fixes:
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- fixed make install
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Appearance:
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Version 1.0.2 April 10, 2019
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============================
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Phase: beta test
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New features:
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- added install and uninstall scripts
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Bug fixes:
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- ignore 0 in ESC mode
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- ESC GS: alternative way to go to graphics mode
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- ignore 0 in graphics mode
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Appearance:
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- increased normal intensity slighly
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- reduced write-through intensity slighly
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Version 1.0.1 April 9, 2019
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===========================
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Phase: beta test
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New features:
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- Baud rate emulation accounts for 1 start and 1 stop bit
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- Deflection time emulation added
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- Reduced intensity of write-through mode
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- Added dark green background caused by flood gun
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- Added version number on console
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- Added versions.txt
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Bug fixes:
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- fixed demo.sh to display dodekagon.plt instead of captured_data
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