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VIDEO: Fix building of video capable simulators on host systems which don't have libsdl available.
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13
sim_video.c
13
sim_video.c
@@ -38,16 +38,15 @@ t_bool vid_mouse_b1 = FALSE;
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t_bool vid_mouse_b2 = FALSE;
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t_bool vid_mouse_b2 = FALSE;
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t_bool vid_mouse_b3 = FALSE;
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t_bool vid_mouse_b3 = FALSE;
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#if defined(USE_SIM_VIDEO)
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char vid_release_key[64] = "Ctrl-Right-Shift";
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t_stat vid_show (FILE* st, DEVICE *dptr, UNIT* uptr, int32 val, char* desc)
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t_stat vid_show (FILE* st, DEVICE *dptr, UNIT* uptr, int32 val, char* desc)
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{
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{
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return vid_show_video (st, uptr, val, desc);
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return vid_show_video (st, uptr, val, desc);
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}
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}
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#if defined(HAVE_LIBSDL)
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#if defined(USE_SIM_VIDEO) && defined(HAVE_LIBSDL)
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char vid_release_key[64] = "Ctrl-Right-Shift";
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#include <SDL.h>
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#include <SDL.h>
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#include <SDL_thread.h>
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#include <SDL_thread.h>
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@@ -1819,9 +1818,7 @@ while (_show_stat == -1)
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return _show_stat;
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return _show_stat;
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}
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}
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#endif /* defined(HAVE_LIBSDL) */
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#else /* !(defined(USE_SIM_VIDEO) && defined(HAVE_LIBSDL)) */
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#else /* !defined(USE_SIM_VIDEO) */
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/* Non-implemented versions */
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/* Non-implemented versions */
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uint32 vid_mono_palette[2]; /* Monochrome Color Map */
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uint32 vid_mono_palette[2]; /* Monochrome Color Map */
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