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SCP: Move sim_ library debug masks to all be high bits
This is to allow DEVICE defined debug masks to start using the low bits in the 32 bit debug mask and avoid collisions with library defined values.
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@@ -213,10 +213,10 @@ void vid_set_cursor_position (int32 x, int32 y); /* cursor position (set
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*/
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extern int (*vid_display_kb_event_process)(SIM_KEY_EVENT *kev);
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#define SIM_VID_DBG_MOUSE 0x01000000
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#define SIM_VID_DBG_CURSOR 0x02000000
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#define SIM_VID_DBG_KEY 0x04000000
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#define SIM_VID_DBG_VIDEO 0x08000000
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#define SIM_VID_DBG_MOUSE 0x10000000
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#define SIM_VID_DBG_CURSOR 0x20000000
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#define SIM_VID_DBG_KEY 0x40000000
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#define SIM_VID_DBG_VIDEO 0x80000000
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#ifdef __cplusplus
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}
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