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Fixed the Visual Studio build of simulators which statically link against libSDL.

This commit is contained in:
Mark Pizzolato
2013-06-14 05:55:03 -07:00
parent 524460eaf6
commit 31b63f03c5
5 changed files with 9 additions and 8 deletions

View File

@@ -64,6 +64,7 @@ if not exist ../../windows-build/winpcap/Wpdpack/Include/pcap.h goto _notice1
if not exist ../../windows-build/pthreads/pthread.h goto _notice1
if "%_X_LIBSDL%" == "" goto _done_build
if not exist ../../windows-build/libSDL/SDL-1.2.15/include/SDL.h goto _notice2
if not exist "../../windows-build/libSDL/Microsoft DirectX SDK (June 2010)/Lib/x86/dxguid.lib" goto _notice2
goto _done_build
:_notice1
echo ****************************************************