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Fixed the Visual Studio build of simulators which statically link against libSDL.
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@@ -64,6 +64,7 @@ if not exist ../../windows-build/winpcap/Wpdpack/Include/pcap.h goto _notice1
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if not exist ../../windows-build/pthreads/pthread.h goto _notice1
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if "%_X_LIBSDL%" == "" goto _done_build
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if not exist ../../windows-build/libSDL/SDL-1.2.15/include/SDL.h goto _notice2
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if not exist "../../windows-build/libSDL/Microsoft DirectX SDK (June 2010)/Lib/x86/dxguid.lib" goto _notice2
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goto _done_build
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:_notice1
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echo ****************************************************
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