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VIDEO: Change the SDL mouse position in window to reflect the simulated mouse position.
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@@ -760,8 +760,8 @@ else if ((vc_cur_x != CUR_X) || (vc_cur_f != CUR_F)) { /* moved (X) or mask cha
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vc_invalidate (CUR_Y, (CUR_Y + 16)); /* invalidate new pos */
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}
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vc_cur_x = CUR_X; /* store cursor data */
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vc_cur_y = CUR_Y;
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vid_cursor_x = vc_cur_x = CUR_X; /* store cursor data */
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vid_cursor_y = vc_cur_y = CUR_Y;
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vc_cur_v = CUR_V;
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vc_cur_f = CUR_F;
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