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update librw; little fix
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@@ -245,10 +245,16 @@ CGame::InitialiseRenderWare(void)
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#ifdef LIBRW
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#ifdef PS2_MATFX
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rw::MatFX::modulateEnvMap = true;
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rw::MatFX::envMapApplyLight = true;
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rw::MatFX::envMapUseMatColor = true;
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rw::MatFX::envMapFlipU = true;
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#else
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rw::MatFX::modulateEnvMap = false;
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rw::MatFX::envMapApplyLight = false;
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rw::MatFX::envMapUseMatColor = false;
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rw::MatFX::envMapFlipU = false;
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#endif
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rw::RGBA envcol = { 128, 128, 128, 255 };
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rw::MatFX::envMapColor = envcol;
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#else
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#ifdef PS2_MATFX
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ReplaceMatFxCallback();
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